Upload Book
Novel Cool APP
Original
Latest
New
Popular
Surprise
Category
Advance search
Language
Novel

Thriller Paradise

This is a game beyond dimensions. It is also a race to find the truth. The seal of the unknown, the gambling of ghosts and gods... the struggle of data, the salvation of mankind... in that virtual world connected to reality - consciousness determines us, consciousness chooses us, and consciousness determines our consciousness. Now, throw away your fear. Throw away your selfish thoughts, doubts and rejections... liberate your mind. Welcome to Horror Paradise. The physical book of "Horror Paradise" is now on saleㄟ(▔,▔)ㄏ
[More]
[Less]
Follow
Donate
This is a game beyond dimensions. It is also a race to find the truth. The seal of the unknown, the gambling of ghosts and gods... the struggle of data, the salvation of mankind... in that virtual world connected to reality - consciousness determines us, consciousness chooses us, and consciousness determines our consciousness. Now, throw away your fear. Throw away your selfish thoughts, doubts and rejections... liberate your mind. Welcome to Horror Paradise. The physical book of "Horror Paradise" is now on saleㄟ(▔,▔)ㄏ
[More]
[Less]
Follow
Donate

Thriller Paradise

Novel

Thriller Paradise

5.0
(32 Votes)
English||Ongoing
This is a game beyond dimensions. It is also a race to find the truth. The seal of the unknown, the gambling of ghosts and gods... the struggle of data, the salvation of mankind... in that virtual world connected to reality - consciousness determines us, consciousness chooses us, and consciousness determines our consciousness. Now, throw away your fear. Throw away your selfish thoughts, doubts and rejections... liberate your mind. Welcome to Horror Paradise. The physical book of "Horror Paradise" is now on saleㄟ(▔,▔)ㄏ
Xenophi
Comments 0
Chapters 627
This is a game beyond dimensions. It is also a race to find the truth. The seal of the unknown, the gambling of ghosts and gods... the struggle of data, the salvation of mankind... in that virtual world connected to reality - consciousness determines us, consciousness chooses us, and consciousness determines our consciousness. Now, throw away your fear. Throw away your selfish thoughts, doubts and rejections... liberate your mind. Welcome to Horror Paradise. The physical book of "Horror Paradise" is now on saleㄟ(▔,▔)ㄏ
0 Comments
Comment
No comments
The series Thriller Paradise contain intense violence, blood/gore,sexual content and/or strong language that may not be appropriate for underage viewers thus is blocked for their protection. So if you're above the legal age of 18.
Please click here to continue the reading.

Volume-1

More chapters
Pack up
Chapter 1
Chapter 1: Item Database (Part 1)
Chapter 1 Item Database (Chapters 1-400) (Part 1) Stone Type: Weapon Quality: Trash Attack Power: Weak Attribute: None Special Effect: None Remark: Irregularly shaped rock commonly found lying around. While often picked up as a makeshift weapon, most users discard it immediately after use rather than carrying it in their inventory. Chapter 005: Fruit Knife Type: Weapon Quality: Tattered Attack Power: Weak Attribute: None Special Effect: None Can be carried to other scenarios: Yes Remark: At least it has a blade. Chapter 006: Unidentified Patient's Medical Record Type: Plot-Related Quality: Common Function: Unknown Can be carried to other scenarios: No Remark: Multiple sections of this document are obscured by bloodstains. Face Sketches ×6 Type: Plot-Related Quality: Common Function: Unknown Can be carried to other scenarios: No Remark: Clearly drawn by the same artist. These sketches are stackable (treated as a single item when stacked). Chapter 010: Disposable Syringe Type: Consumable Quality: Common Function: Extract or inject liquid Remark: Stay away from drugs, cherish life. Chapter 011: Cassette-Equipped Personal Player Type: Plot-Related Quality: Worn Function: Play audio recordings from cassette Can be carried to other scenarios: No Remark: You'd better believe what's on the tape. Chapter 013: Sleeping Tibetan Macaque Type: Plot-Related Quality: Common Function: Unknown Can be carried to other scenarios: Yes Remark: Once-endangered monkey species known for its lively and courageous nature. Chapter 016: Mario's Pipe Wrench Type: Weapon Quality: Fine Attack Power: Moderate Attribute: Fire Special Effect: High chance to inflict critical damage when striking humanoid targets' heads Remark: Its famous owner claims to be a plumber. But he never fixes pipes—he just jumps through them. He spends his days fighting villains, rescuing kingdoms, and searching for princesses. He sometimes disguises himself as frogs, raccoons, or even Kṣitigarbha Bodhisattva, throws fireballs, and hammers. Yet he never—emphasized "never"—uses this plumber's essential tool. The wrench grew resentful and furious, determined to prove that pipe wrenches can absolutely hold their own in battle! Chapter 020: Ultron Shard Type: Armor Quality: Fine Defense Power: Strong Attribute: Refraction Special Effect: None Equippable Conditions: Martial Arts Proficiency E, Level 8 Remark: This shield was forged from a thumb-sized fragment of Ultron's remains. Strengthened with secondary adamantium, it appears slightly superior to standard issue models. However, repeated experiments confirm no statistically significant performance differences. Chapter 023: M1911A1 Pistol Type: Weapon Quality: Common Attack Power: Moderate Attribute: None Special Effect: None Equippable Conditions: Shooting Proficiency F or Mechanism Proficiency F Remark: This isn't a movie set. Remember three things: 1) Disengage safety before firing, 2) Control recoil, 3) Don't forget to load ammunition. Chapter 024: Flashlight Type: Tool Quality: Common Function: Illumination Can be carried to other scenarios: Yes Remark: Requires two D-cell batteries to function. Chapter 025: Numbered Note Type: Plot-Related Quality: Common Function: Unknown Can be carried to other scenarios: No Remark: 69185 Flame Key Type: Plot-Related Quality: Fine Function: Activates flame seals Can be carried to other scenarios: No Remark: One of Hellgate's five magical keys. Survival Value Supplement (Large) ×2 Type: Consumable Quality: Common Function: Restores 100% survival value Can be carried to other scenarios: Yes Remark: Maximum stack size 5. Continuous use reduces effectiveness. Chapter 026: Eye of Hostility Type: Armor Quality: Fine Defense: Moderate Attribute: None Special Effect: Reveals hostile intent Equippable Conditions: Character level ≤20. Non-tradable after pickup Can be carried to other scenarios: Yes Remark: This visor was created by a necromancer with too many enemies to count. Designed to detect killer intent in crowds, it unfortunately only tracks one target at a time. The maker engraved a small inscription on its frame: "When you look at me, I'm looking back." Chapter 031: Slow Sand Type: Consumable Quality: Fine Special Effect: Slows time for one minute Remark: Contains low-quality time dust. Useful when surrounded by monsters. Chapter 032: Jazzy Moves Type: Armor Quality: Fine Defense: Moderate Attribute: None Special Effect: Increases maximum running speed, greatly reduces stamina consumption during prolonged movement Remark: Worn by the legendary winger—the original European Footballer of the Year and master dribbler. Remarkably, he played three decades without ever receiving a red or yellow card. Football legend Pelé once said, "He taught us how to play this game." Chapter 039: Ink-Stained Letter Type: Plot-Related Quality: Common Function: Unknown Can be carried to other scenarios: No Remark: Portions of this letter remain illegible due to ink stains. Chapter 041: Eternal Embers Lantern Type: Tool Quality: Tattered Function: Illumination Special Effect: Everlasting flame Remark: Once a powerful magical artifact, now permanently damaged. Provides stable illumination within 5-meter radius. Cannot be turned off or adjusted, though retains infinite fuel capacity. Chapter 042: Miner's Helmet Type: Armor Quality: Common Defense: Moderate Attribute: None Special Effect: Illumination requires battery power Equippable Conditions: General Proficiency F or Mechanism Proficiency F Remark: Reliable safety gear with practical forehead-mounted lamp. Chapter 046: Echo Armor Type: Armor Quality: Fine Defense: Strong Attribute: Cushion Special Effect: None Equippable Conditions: General Proficiency C or Apparatus Proficiency D Remark: Forged from captured Blackbolt's energy whispers by Dr. Doom. Activating the belt forms an invisible "sound" armor around the wearer. (Chapter 70): [Name: Kenny's Hoodie] [Type: Armor] [Quality: Fine] [Defense: None] [Properties: None] [Effects: Passively becomes team damage sponge (including monster attacks, accidents, natural disasters) when probability allows; in team survival mode, allows equipped player to revive in-place once upon death.] [Requirements: Male players only, soulbound on equip] [Note: "Oh my God! They killed Kenny!"] (Chapter 71): [Name: Casey Jones Mask] [Type: Armor] [Quality: Fine] [Defense: Medium] [Properties: None] [Effects: While equipped, player's unarmed combat proficiency is treated as one level higher (up to C rank)] [Requirements: Male players, Level 15] [Note: The original owner spent his days with four mutant turtles who loved pizza and lived in sewers. Despite having no superpowers himself, he was passionate about fighting street crime, and this mask gradually became his symbol.] (Chapter 93): [Name: Deceased's Message] [Type: Plot Item] [Quality: Worn] [Function: Unknown] [Can be taken from scenario: No] [Note: Just because you found this doesn't mean you need to read it. Once you see what's written here, everything will change.] (Chapter 96): [Name: Child's Baseball Bat] [Type: Weapon] [Quality: Common] [Attack: None] [Properties: None] [Effects: None] [Note: To ensure safety for children under ten playing baseball, we invented a safety bat with thick rubber exterior and air-filled interior that won't injure even if it hits someone in the head.] (Chapter 98): [Name: Hellfront Sign-Up Sheet] [Type: Consumable] [Quality: Common] [Function: Apply to create faction] [Note: If not submitted within 24 hours after acquisition, this item will disappear automatically. Each player may only receive one per day. Players already in factions cannot receive one. Submit with four signatures and pay 100,000 game credits to establish a faction. Those named on the sheet will become faction members by default.] (Chapter 103): [Name: Death Poker] [Type: Psionic Weapon] [Quality: Fine] [Attack: ???] [Properties: Unknown] [Effect 1: Infinite (automatically generates one degraded card every five minutes until reaching 54 cards)] [Effect 2: Combination (attack power increases when playing cards of specific suits together)] [Effect 3: Spirit Seeking (psionic weapon always flies toward target selected by user)] [Effect 4: Card Shield (randomly consumes ten cards to create an indestructible shield)] [Effect 5: Soul Pursuit (randomly consumes thirty cards to instantly release 1-100 poker cards each with power equivalent to "7")] [Requirements: Must have unlocked psionic proficiency] [Can be taken from scenario: Yes] [Note: Gambit, as one of Death's knights, had part of his power develop sentience, betray its master, and become an unknown energy form wandering the multiverse. One day it encountered another powerful soul and transformed into playing cards to become that soul's loyal and powerful servant.] (Chapter 106): [Name: Three Keys] [Type: Plot Item] [Quality: Common] [Function: Unlock door locks] [Can be taken from scenario: No] [Note: Can be used when you find the corresponding door lock.] (Chapter 115): [Name: Eighteen Bronze Warriors' Foldable Stool (No.5)] [Type: Weapon] [Quality: Tattered] [Attack: Weak] [Properties: None] [Effects: Will never break when attacking humanoid creatures, and has chance to inflict bleeding effect on target] [Note: A foldable stool that can be hidden in civilian homes and easily accessed. It can also be sat on while hiding its deadly nature. Since it's not considered a weapon, even if caught by police they can't prosecute you. Revered as number one weapon in urban combat.] (Chapter 116): [Name: Sealed Sainthood] [Type: Weapon] [Quality: Common] [Attack: Medium] [Properties: None] [Effects: Increases spiritual power regeneration speed by 50%] [Requirements: Unarmed Combat Proficiency D] [Note: This sword's true power has been sealed. The seal can only be broken when it has slain a certain number of evil spirits, at which point the sword will reveal its original power.] (Chapter 126): [Name: Tessaiga] [Type: Weapon] [Quality: Legendary] [Attack: Unknown] [Properties: None] [Effects: None] [Requirements: Martial Arts Proficiency A, Psionic Proficiency A, Summoning Proficiency C, Level 40+] [Note: This legendary blade was forged by Tōtōsai using the fang of the great demon general Inu no Taishō. When infused with spiritual energy, Tessaiga transforms into its basic combat form - the Fang Sword. Depending on the wielder's spiritual power strength, skills, and proficiency level, Tessaiga can transform into various forms, each with unique attributes and effects of differing power.] (Chapter 126): [Name: Robot Must Die] [Type: Weapon] [Quality: Fine] [Attack: Medium] [Properties: Electric] [Effects: Significantly increased damage against mechanical enemies] [Requirements: Level 15] [Note: The legendary dwarven craftsman All-Get-Dead had many embarrassing stories throughout his life, and almost every one ended with the creation of a new weapon. The most frustrating and difficult to speak about involved vacationing at "Cake Mountain" and being scammed by a scam. Later he discovered they were two robot criminals who could change shape at will. Not long after... he forged this steel blade.] (Chapter 132): [Name: Anti-Gravity Launcher] [Type: Weapon] [Quality: Fine] [Attack: Medium] [Properties: None] [Effects: Can levitate and launch forward objects weighing less than ten kilograms and smaller than one cubic meter] [Requirements: Ranged Attack Proficiency D, Device Proficiency E, Level 15] [Note: Please don't try to suck out your own eyeball. I can assure you the results will be terrible.] (Chapter 143): [Name: Anti-Gravity Shield] [Type: Armor] [Quality: Fine] [Defense: Medium] [Properties: Cushion] [Effects: None] [Requirements: Unarmed Combat Proficiency F, Level 10] [Note: This armor can stop mid-air any flying object smaller than one cubic meter and weighing less than 25 kilograms - such as a baseball or falling suitcase. However, if someone throws a refrigerator at you or attacks directly in melee range, this shield's defensive capabilities are no different from a common metal shield.] (Chapter 147): [Name: Hard Drive 2455-A-1 (20/20)] [Type: Other] [Quality: Fine] [Effects: Can only be used with conference room's 3D table. Randomly displays a blueprint for a tool-type item each time it's activated. Disappears after twenty uses. 24-hour cooldown (real time).] [Note: Not all hard drives are used for storing video files.] (Chapter 148): [Name: Prozbynna's Vacuum] [Type: Weapon] [Quality: Fine] [Attack: None] [Properties: None] [Effects: Absorbs monster's health points and restores equal proportion to the player's (absorption rate 0.5% per second). Ineffective against dead, intangible, mechanical, or boss-level monsters. Cannot store health points - absorption effect is immediate. If player's health is full, no healing occurs.] [Requirements: Level 20, General Proficiency D, Apparatus Proficiency D] [Note: Prozbynna is a servant of Count Belmont from Castlevania. In addition to using her black belt martial arts skills to drive away intruders, her regular work involves cleaning the castle. Prozbynna's vacuum is extremely effective at absorbing blood from floors and walls, which is closely related to Count Belmont's habit of throwing cups. Whenever Count Belmont sees a visitor from the Belmont family, he always likes to throw his glass filled with blood on the ground before engaging in an emotional sword fight with his guest. This has continued for centuries, significance unknown. (Chapter 155): [Name: Administrator's Knife LV18] [Type: Weapon] [Quality: Common] [Attack: Strong] [Properties: None] [Effects: Damage dealt counts as triple the base value] [Requirements: Administrator only] [Note: This item cannot be discarded, destroyed, or traded. Its description cannot be shown to regular players in any way.] (Chapter 169): [Name: One-Shot Pistol] [Type: Weapon] [Quality: Legendary] [Attack: ???] [Properties: None] [Effects: Instant kill] [Requirements: Ranged Attack Proficiency F] [Can be taken from scenario: No] [Note: This gun has infinite bullets, and none of its parts can be disassembled or reloaded. When firing, just one bullet is needed and sufficient for any target. As long as you roughly aim at the target, pulling the trigger will guarantee a hit that delivers an instant kill. Item Descriptions All-Get-Dead Quality: Legendary Function: Absorbs one player death (non-tradable, non-droppable, cannot be removed from inventory) Carryable to New Scenario: No Note: Huh? Why not thirty lives? Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A… --- Chapter 176 Unknown Chemical Reagent (Beta) Type: Plot-Related Quality: Common Function: Ingredient for synthesizing antidotes Carryable to New Scenario: No Note: Cannot stack with similar items. --- Chapter 184 Moxxi’s Bad Temper Type: Weapon Quality: Fine Attack Power: Moderate Element: Fire Effect: Particularly effective against organic targets Requirements: Shooting Mastery D, Apparatus Mastery E Note: The gun’s heat and vibration aren’t malfunctions… rest assured. --- Goblin Gas Mask Type: Weapon Quality: Fine Attack Power: Weak Element: Poison Effect: Causes targets to become poisoned during close-range speech or exhalation (activated actively; usable without displaying the facegear) Requirements: Apparatus Mastery D, Level 17+ Note: Everyone dies eventually, and health insurance ensures you’ll die in bed. But if your care gets too expensive, a masked stranger might visit… Goblin Insurance Company salesmen have no shame. --- Chapter 199 Key Type: Plot-Related Quality: Common Function: Grants ownership of Azure Spirit Inn Suite A-03 to the holder and their party Carryable to New Scenario: Yes Note: As long as one party member holds the key, the room is freely accessible even without direct possession. --- Chapter 202 Bell Shard Type: Plot-Related Quality: Common Function: Locates the Ringing Temple’s position Carryable to New Scenario: No Note: This tiny bell seems linked to a powerful vengeful spirit. --- Chapter 207 Vending Machine Thumper Type: Weapon Quality: Fine Attack Power: Weak Element: None Effect: 1% chance to trigger “Thumper’s Obsession” Requirements: Level 25+, Brawling Mastery C or General Mastery C *Note: Ever had a vending machine swallow your coins? Light tapping or random punches won’t work—only a precise, forceful strike gets the job done. P.S. Yes, I once made an ogre cough up a kidney.* --- Chapter 211 Debris Crystal Type: Consumable Quality: Common Function: Restores 50% of the player’s Survival Gauge and increases recovery rate for a short duration Carryable to New Scenario: Yes Note: Recovery effects aren’t subject to diminishing returns from other Survival supplements. --- Chapter 220 Spider Silk Glove Type: Armor Quality: Fine Defense: Moderate Element: None Effect: Adheres to objects Requirements: General Mastery D, Brawling Mastery D Note: Want to lift heavy objects with your palms? Climb walls? Fling webs at faces? Don’t dream! These gloves stick less than masking tape—closer to a Post-it! --- Chapter 237 Adamantine Bell Type: Other Quality: Fine *Effect: Execute one of four commands: 1. View detailed Npc data 2. View detailed monster data (excluding bosses) 3. Gain a 5-minute “Death Warning” ability 4. Double the effect of the next Soulcraft Mastery skill (if conditions allow)* Note: Non-tradable after pickup (but system shop sales are allowed). 12-hour cooldown (resets upon scenario exit). The bell passively cools down after all four commands are used, or can be manually triggered. During cooldown, no commands are usable. --- Endless Grenade Pouch Type: Tool Quality: Fine Function: Produces grenades Effect: Generates a Mk II Grenade every 20 minutes Note: Only two grenades exist at once (regardless of pouch storage). Grenades can’t be sold to system shops or auctioned. Unexploded grenades vanish 120 minutes after creation. --- Mk II Grenade Type: Consumable Quality: Common Effect: Indiscriminate explosive damage Note: Fuse delay: 4–4.8 seconds. Lethal radius: 5–10 yards. Cast-iron casing fragments on detonation, with shrapnel reaching up to 50 yards. Duck immediately after throwing. --- Chapter 240 Cellblock Zero Key Type: Plot-Related Quality: Common Function: Disappears upon use; unlocks Cellblock Zero indefinitely Carryable to New Scenario: No Note: Why isn’t this listed as consumable? I think you know. --- Hollow Frame Type: Weapon Quality: Common Attack Power: Weak Element: None Effect: None Note: A metal rod removed from a bedframe. --- Engraved Dentures Type: Plot-Related Quality: Common Function: Unknown Carryable to New Scenario: Yes Note: Information is etched onto the inner surfaces. (End of Chapter)
Continue reading
Chapter 1: Item Database (Part 1)
Start Reading
Donate
Comment
Cancel
Your rating for this book is:
Post
Report
English
Español
lingua italiana
Русский язык
Portugués
Deutsch
Novel Cool
Read thousands of novels online
Download
Success Warn New Timeout NO YES Summary More details Please rate this book Please write down your comment Reply Follow Followed This is the last chapter. Are you sure to delete? Account We've sent email to you successfully. You can check your email and reset password. You've reset your password successfully. We're going to the login page. Read Your cover's min size should be 160*160px Your cover's type should be .jpg/.jpeg/.png This book hasn't have any chapter yet. This is the first chapter This is the last chapter We're going to home page. * Book name can't be empty. * Book name has existed. At least one picture Book cover is required Please enter chapter name Create Successfully Modify successfully Fail to modify Fail Error Code Edit Delete Just Are you sure to delete? This volume still has chapters Create Chapter Fold Delete successfully Please enter the chapter name~ Then click 'choose pictures' button Are you sure to cancel publishing it? Picture can't be smaller than 300*300 Failed Name can't be empty Email's format is wrong Password can't be empty Must be 6 to 14 characters Please verify your password again