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Unusual world 25 Magic
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Unusual world 25 Magic

Sitting down on the couch once more I pick up the book Path of a Magus and start reading it before some other shit distracts me. "So, this Is what a mage is here its amazing" magi are those who study everything unravel the secrets of the universe and gain strength from absorbing the wild elemental particles in the air.

Through the manipulation of the elemental particles that they absorbed in their body magi are able to utilize that force to create what's known as magic. By using magic circles created from the combination of runes, Glyphs, symbols, and ancient Frazike magi can change the meaning, lesson the cost of casting a magic spell, and also change the property of their magic.

Runes were not created by man they represent the language of the world Theotera they are created by its will and influence all things. Glyphs are the depiction of the force or entity you are trying to draw power from. Ancient Frazike was created by humans after years of interpreting other powerful languages, like dragon toung, the language of demons, Elvish and a few more. In hopes to gain power like them.

Ancient Frazike has the power to manipulate the forces of the world because it contains traces of plane laws like other languages. The symbols like a circle represent a closed circuit and keep magic from shooting off anywhere.

A square represents the most basic elements earth, water, fire, and air. While a triangle represents 3 entities yourself, the world Theotera, and the third is interchange because that spot once represented a specific god or some other being you believed in but it no longer does because all the gods are dead.

I stop after getting to that part for a bit "what do they mean all the gods are dead aren't gods just created by our hopes and imagination so how can they all be dead". That part confused me but the book provide no explanation.

A few basic fields people take in magic are abjuration, conjuration, divination, transmutation, evocation, enchantment. The things magi are able to do branch off heavily from these fields to the point it like their not following them at all.

Every mage is able to perform spells from every field with constraints being the affinity for the magic you have when you are born. This heavily dictates the path a mage will walk down their life talent shows how far a mage is able to walk down that path.

Talent is an indication of a souls strength a weak soul will have difficulty attracting elemental particles to them and fusing it with their body that's why a basic requirement for someone to become a mage is to reach the 10th ring those below it have almost zero chances to break past apprentice grade. Reaching the 10th ring shows a person has a 10% chance to become a mage. Rings 5-9 shows a chance of around 4-6% anything below that is 3 percent or zero.


"Jeez, why are the percentages so shit, is it really that hard?".This worries me but it does not stop me from my pursuing my goal. If you attempt to focus on a branch of magic you have no infinity for even if you have good talent will stunt your growth making you unable to reach the peak of your potential.

There are many kinds of mages in the world elemental mages, warlocks, body refiners, summoners, seers and more. Most of them are self-explanatory but warlocks are those who obtain strange abilities from a patron of some they may or may not be a believer of a said patron but have entered into a contract with it.

Bloodline adepts are also considered warlocks they gain abilities from the bloodline they possess they have a much easier time advancing in rank than other magi and don't need to train to raise their rank if they do not wish to simply rely on time to do so.

Bloodline adepts are inherently stronger than regular magi both physically and magically. They relying on the purity of their blood to get stronger as well as magic. Each Bloodline adept family has a high archy were those with the purest blood and are the strongest rule the clan. Each bloodline has different abilities and caps at different ranks because of bloodline shackles.

Body refiners are not like warriors, monks, or archers that practice Chi they are adepts that focus more on physical strength and are highly resistant to magic.
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There are 9 ranks each rank is significantly stronger than the previous one. The grades start at beginner apprentice, intermediate apprentice, advanced apprentice, then peak apprentice. Peak is not actually a grade it simply refers to someone who is at the threshold of advancing. Advancing is very difficult and gets harder every time.

There are 5 major bottlenecks that a person must overcome at ranks 1,4,7,8 and 9. Rank 9 immortality is the ultimate goal of every mage and any other person that steps onto this path in their life who wish to stand at the top and obtain the truth about everything.

"That's a lot to take in at rank 9 you become immortal won't you get bored or at least mad. I doubt I would handle it well if I somehow got that far, now let's see how I actually begin to train".

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<<Prev
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Catalogue
139 The War Room
138 The Proposition
137 Dawn Of War
136 It Has Begun
135 Teaching A Lesson
134 Mastermind
133 Shady Dealings Part 6
132 Shady Dealings Part 5
131 Shady Dealings Part 4
130 Shady Dealings Part 3
129 Shady Dealings Part 2
128 Shady Dealings Part 1
127 Eye For An Eye
Chapter 126
Chapter 125
124 Big Brain Little Brain part 6
123 Big Brain Little Brain Part 5
122 Big Brain Little Brain Part 4
121 Big Brain Little Brain Part 3
120 Big Brain Little Brain Part 2
119 Big Brain and Little Brain
118 Beyond The Stars
117 Behind The Stars
116 Unwilling Teacher, Unwanted Student Part 2
115 Unwilling Teacher, Unwanted Studen
114 Rank 10 Magus
113 Student and Master
112 The Truth
111 The Truth
110 Peculiar Friend
109 Strange Sound
108 Advancemen
107 Sudden change
106 Sweet Dreams
105 Not Forgotten
104 Dead Men Tell No Lies
103 Somethings Going On
102 Nester Vargas
101 Elven War Council
100 Unexpected Turn part 2
99 Unexpected Turn
98 Old wounds
97 New Gods or Old
96 Reunion
95 Unthinkable
94 The sacrifice Part 7
93 The Sacrifice Part 6
92 The sacrifice Part 5
91 The Sacrifice Part 4
90 The sacrifice Part 3
89 The sacrifice Part 2
88 The Sacrifice Part 1
87 New God
86 Not Again
85 You've got this
84 Universal Language Part 8
83 Universal Language Part 7
82 Universal Language Part 6
81 Universal Language Part 5
80 Universal Language Part 4
79 Universal Language Part 3
78 Universal language Part 2
77 Universal Language Part 1
76 Lucky You Part 4
75 Lucky You Part 3
74 Lucky You Part 2
73 Lucky You Part 1
72 Why Bother Trying
71 Watcher
70 The Walls
69 Unwanted Residen
68 Refuge part 7
67 Refuge Part 6
66 Refuge Part 5
65 Refuge Part 4
64 Refuge Part 3
63 Refuge Part 2
62 Refuge Part 1
61 Library
60 The crew
59 Dodge Part 2
58 Dodge Part 1
57 Illusions
56 Everyone Starts Somewhere
55 No Choice
54 Training Camp
53 One Step Further
52 Monkey's Palm
51 Promise
50 Not Seeking Strength
49 Beginning Magic
48 Magic Poisoning
47 No More
Chapter 46
Chapter 45
44 Strange Turn of Events Part 3
43 Strange Turn of Events Part 2
42 Strange Turn of Events Part 1
41 The Investigation Part 3
40 The Investigation Part 2
39 The Investigation Part 1
38 Burn It To The Ground
37 Wonderful Feast part 4
36 Wonderful Feast Part 3
35 Wonderful Feast Part 2
34 Wonderful Feast Part 1
33 The Boss part 5
32 The Boss part 4
31 The Boss Part 3
30 The Boss Part 2
29 The Boss part 1
28 Idea
27 World of Theotera
26 Magic Part 2
25 Magic
24 Somethings wrong
23 Warm Welcome Part 2
22 Warm welcome part 1
21 The underground
20 Hunter's Buzzare part 3
19 Hunter's Bizarre Part 2
18 Hunter's Bizarre Part 1
17 Crystal ball
16 The Path Forward Part 2
15 A Path Forward Part 1
14 Wandering Souls
13 New Home Part 4
12 New Home Part 3
11 New Home Part 2
10 New Home part 1
9 Revered Magi
8 In The Buff
7 New discovery
6 A Fool's Journey part 2
5 A Fools Journey part 1
4 New Meat Sui
3 Your Misfortune My Salvation
2 Something Unusual, Something New
1 Prologue: Breaking The Void
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