Chapter 609 609. Always beaten to death by street lights
Second, since League of Legends can only rely on attracting new non-Dota users, there is also a problem here, that is, the difficulty of getting started with League of Legends is indeed lower than that of Dota, but compared with other types of online games , the MOBA game itself still has certain thresholds.
Before this part of knowledge is popularized, it will be difficult for the number of players to grow on a large scale.
Therefore, when game companies around the world make MOBA games, they must first think about one question -
How can players get started quickly, learn it in a short time, and not lose it later?
is a difficult task.
Cao Yang's view on this is—
Just give it time.
Indeed, this is probably the only way. Rome was not built in a day. The development of League of Legends in the previous life also went through a time cycle, which will take at least several years.
But for Cao Yang, the biggest comfort is—
"League of Legends" has not affected Dota so far, and the overlap of users and players absorbed by the two games is not much. Both games are growing at a high speed.
By the time League of Legends has fully grown, Dota's dividends may have been almost exhausted.
By then, Bomi may be tasked with figuring out what the next generation of moba games will look like.
According to Cao Yang's plan, the competitive version of Honor of Kings should be launched next year or the year after.
Affected by the anchor and the reputation of Bomi Company, many players have been exposed to this new game one after another, and many people have also given relatively high evaluations.
The gameplay of League of Legends is actually pretty good.
The number of players of "League of Legends" is also increasing, and many people play all night long.
And many people have begun to pay attention to the characters and story background in League of Legends.
Many people even posted on the Internet asking:
"What kind of story does League of Legends tell? Does Boss Cao really want to build it into a big global IP? I think there are many stories that are left blank and can only be broken down through the fragmentation of heroes. story to piece together a complete truth.”
"Actually, it can be seen from the stories of these heroes that Bomi has put a lot of effort into this aspect, and it seems that he hides an imaginary and grand world view."
“I started really getting into this game last week.
I think in competitive games, one's own happiness is always based on the unhappiness of others. And people who play well can always deprive others of a lot of happiness.
I like to play AD or Mage because I like the feeling of being able to level A or put skills behind the team.
There will definitely be an advantage in the laning, depending on the cooperation of the bottom lane. Sometimes the coordination is not good, and this is a **** game. Sometimes one's own team is at a disadvantage, and AD relies heavily on equipment. The gap is too big, and no damage can be done at all. When I have an advantage, I will think that the opponent's Ad must be uncomfortable, and maybe he has already started to be criticized by his teammates.
And sometimes I feel that what my teammates say doesn't make sense.
Sometimes it's not my fault.
The environment in the Chinese server is really not good, especially for those who are playing in the top level, there is always a sense of nihilism.
Playing matching is quite fun. Everyone just plays casually, and there are relatively few instances of teasing each other.
Playing ranked is different. But when I realize that one's own happiness is always based on the other's pain, I don't really want to play anymore.
Because the person opposite will feel unhappy because of me.
Of course, this can be considered the charm of competitive games.
But if you want to gain greater pleasure, you need to improve your skills, and you must continue to practice.
Causes you to spend more time in it. You just play because you are bored, but then it becomes your own task to play, which is too tiring. This is also a problem of online games.
My teammates will do whatever they want when you're not around, maybe because I'm at a low level.
But with the ranking mechanism, if you win a lot, you have to have an advantage of three out of five people to have a chance. And according to the matching principle, you have a high probability of winning and losing.
My playing this game has affected my life so I won't play it anymore. Suddenly I wasn't very interested. "
The ranking mechanism of League of Legends is the same as that of Dota, except that some parameters have been adjusted, such as the matching interval and combat power calculation.
The main reason is that the number of League of Legends players is still relatively small, so in order to ensure that they can match opponents in a short time, they have to expand the search range. This also leads to some low-level players being matched to high-level players, and then getting The experience is not good enough.
But with ranks and rankings, novice players can actually be better protected.
At least you won't be able to see the higher-level people after you fight them.
Even if there are some masters who open trumpets to blow up the fish pond, they will rise up quickly.
You can't control this group of players even if you want to.
So according to Cao Yang, the bad matching experience is temporary. As long as there is enough time, everything will get better.
“I can't judge other gameplay aspects, but I can talk about the level of original paintings in League of Legends. I see that many friends on the Internet are discussing this.
As well as the game quality of League of Legends, as well as the art style of League of Legends and the current world level.
What is the level of League of Legends' original paintings? Because I am an illustrator for League of Legends, I have been comparing the advantages and disadvantages of League of Legends and other game illustrations.
Generally speaking, I think we can talk about the level from the following parts. The first is the basic skills of illustration. The basic skills part certainly cannot guarantee that every illustration will be of the same level, because different illustrators have different basic skills. But take the relatively top works as an example,
For example, Alex Flores's Yorick, the Light of the Sky.
The modeling structure is quite solid. The use of shapes is simple and powerful, and the body shaping also makes the armor three-dimensional. It even feels like a 3D model rather than a hand-painted one at the first sight.
In terms of lighting, the light and shadow are separated and the direction is clear, without ambiguity or too many false light sources, so the picture has a movie-like effect. This sounds easy, but friends who paint know that lighting requires a lot of experience. And one thing about the sense of design, because the light source in the movie is to actually put the lights where needed, and the shadows are also naturally formed shapes. However, in painting, unless you find a perfect reference material, what color of light should be used and what color should be used. The direction and the shape of the shadow all depend on the artist's imagination. In this case, many game original paintings will have scattered light sources on the characters, unclear directions, and no contrast in colors, so lighting has become a difficult problem in the illustration world. Chewy bones.
Let's talk about the dynamics of the character. Although the character in this picture does not have exaggerated movements or special perspective, because of the character of Yorick, he is a tanky warrior, so the movements should give people a steady and powerful feeling. The accuracy of clicking Alex is also quite good. The second point is quality. The quality I'm talking about here is the drawing time and the level of detail. For example, take the illustrations of Magic: The Gathering, the minimum requirement is 300dpi and only 1000 horizontal pixels are required. This means that the picture can The level of detail that can be accommodated is limited (of course you can draw it in a larger size, but the money will remain the same), so a painting can be completed within a week. The illustration requirement for Plants vs. Zombies is 4000 pixels because you can draw it on your mobile phone. No matter how big it is, you can't tell.
We always create League of Legends illustrations based on 5,000 to 7,000, sometimes even larger.
At that time, my computer was stuck, but only in this way can the illustrations seen on the computer screen be of relatively high quality.
In terms of creation time, Fist also gives us plenty of time. It usually takes 4 to 6 weeks to create a picture, so the details in the illustrations can be relatively fine, and everything from the patterns on the armor to the texture of the skin can be expressed very well. clear.
Finally, let's talk about the story and creativity in the original painting. This part is relatively abstract. I think this is also the part that is most prone to instability in game illustrations. The story and creativity must be based on a good understanding of the game characters. Above all, I believe that only by being familiar with the character's background story can the character's most distinctive aspect be reflected in the illustrations.
I remember when I was drawing the illustrations of Yasuo, in terms of skill settings, Yasuo was quite an "active" character due to the existence of the E skill. However, when I was creating the illustrations, I felt that this did not represent the characteristics of the character Yasuo. On the contrary, as a wanderer, what attracts me most about the happy man is his calmness in the face of danger, his free and easy way of drinking and playing the flute, so in the illustration I also chose a pose where he sits quietly with his eyes closed and faces the oncoming assassin calmly (Assassin The version is only available in the login animation).
To sum up, I think there are still many challenges in League of Legends original paintings, such as how to control the quality of a large number of outsourced illustrations, and how to pursue novelty and non-repetition among the hundreds of existing original paintings. But generally speaking, the level of League of Legends original paintings is still quite high and representative in the industry. "
Although the "League of Legends" developed by Cao Yang is a replica of the previous League of Legends, it takes a different path and is not designed exactly according to the order of appearance of the heroes in the original League of Legends.
Moreover, Cao Yang himself couldn't remember which hero came out first, so in this case, the only way was to make the [distinctive] one first. The most distinctive one in Cao Yang's impression was definitely [Happy Man].
Even within the company, everyone calls him that.
So although Yasuo was not seen in the exhibition match, this character has actually been loaded into the game.
… (End of this chapter)
Chapter end
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