Chapter 595 595. Quite successful
This Bomi International Electronics Exhibition was held as successfully as ever. All major manufacturers brought very exciting works to players at this electronics exhibition, and Bomi's performance was still very eye-catching.
Even though Cao Yang was not on the stage as a spokesperson, but just watching from the audience, the players still felt that his presence was overwhelming.
Early the next morning, discussions about the 2010 Bomi International Electronics Show could be seen everywhere on the Internet.
"What good games are there at this Bomi International Electronics Show that deserve our attention?"
“Bomi is definitely a priority for attention. After all, Bomi is now considered the world's top gaming company. At this Bomi China Electronics Exhibition, Bomi has brought us many surprises.
So, let me take stock of what good games Bomi Company has brought to this Bomi International Electronics Exhibition?
First of all, there is the much-anticipated "The Classic of Mountains and Seas: White Flowers". I have to say that this time the work efficiency of the Classic of Mountains and Seas team is really impressive. "The Classic of Mountains and Seas: The Wind of Flame" was just released in the second half of last year. According to the past The usual practice should be three years and another three years. Unexpectedly, less than a year later, Bomi Company has already launched the sequel "The Classic of Mountains and Seas: White Flowers".
If nothing else, we will be able to see this game in the second half of this year.
It's really weird to say that, according to the game industry, it is impossible to develop a large-scale game like Shan Hai Jing in such a rush in one year, or Bomi Company spent a lot of money and hired many people. , judging from this efficiency, the Shan Hai Jing production team must have at least more than 1,000 people to complete the project within one year, and this must only be done when the planning is very complete and there are no changes midway.
Otherwise, there is only one other reason -
Perhaps the "Classic of Mountains and Seas: White Flower" we saw was developed simultaneously with "The Classic of Mountains and Seas: Wind of Flame", so that it is possible to explain why such a mature sequel can be produced in such a short period of time.
Of course, no matter what, this is very good news for us players.
This kind of development spirit is worth encouraging. I hope Bomi will continue its efforts and produce several more sequels next year, and Assassin's Soul will be launched online as soon as possible.
You can take a look at the screenshots of the video I found:
Bai Zhihua.jpg
Although we still don't know what the mythical beast that appears in the end is, it should be Bai Ze. This should be regarded as the most anticipated game at this Bomi International Electronics Show.
And then eh?
Bomi also has two educational games: "Chinese Life" and "Learning to Love"
Judging from the name, the latter may be more worth looking forward to. After all, Bomi Company has also been in love for a long time. It has always been very good at making love-type games, and it is still unconventional.
The graphics are pretty good, and the character designs are beautiful. You can at least experience it based on the graphics.
But when you see the word education, you can probably know the nature of these two games, right?
Not surprisingly, there should be two games for exam writing, because it requires every game company, especially the major game companies, to have an educational game. Otherwise, the atmosphere will be bad and it will easily have a negative impact on young people, causing them to I think this is an era of entertainment to death.
So from this perspective, we can understand Bomi's good intentions.
It is not easy to package a bitter pill into a sweet one. If you experience these two games in the future and feel that they are not fun enough, don't criticize them too much and consider their difficulties.
Then at this Bomi International Electronics Exhibition, several online games displayed by Li Lanyun were also quite eye-catching.
Especially this one—
"World of Warcraft: Wrath of the Lich King", this should be the biggest gain at this Bomi International Electronics Show. Good news for World of Warcraft players. After many years, a large-scale expansion pack has finally been released and updated to level 80. version, and in this latest version, the much-anticipated Lich King is about to appear.
Let me show you my mighty and domineering king:
Lich King.jpg
Oh, by the way, a new profession will appear in this World of Warcraft update—
Death Knight, now you can log in to the official website of World of Warcraft to see detailed information. I can only say that this profession is really cool. Others don't know about it. Anyway, I must experience it.
As a wower, a life that has not played a full-professional role is a life of failure.
QQ Speed: Bomi's game is used to fill the gap in racing games. After this game is launched, it will definitely have a big impact on Century Tiancheng. We all know that before, Century Tiancheng's running car ordering can be said to be Although it is an agent game, this game has filled the gap in domestic racing online games, and its achievements are very impressive. It seems that Bomi Company does not want to give the cake to Century Tiancheng, so it developed this game. payment items.
So judging from the graphics and the production level, Q Flying is all about crushing and running, and it should be an established fact that he can successfully eat a large piece of cake in the end. Let us just wait and see.
"Gun Girls Online", this game is my favorite.
Moreover, the character design of Gun Girls is really great, and they have many fans all over the world. Look at these two-gun sisters, and my favorite sniper rifle Wei Na...
Now, Gun Girl players no longer have to wait for the sequel. The emergence of Gun Girl can satisfy most players' fantasies about Gun Girl.
It's just that this game is an online game. From Bomi's strategic perspective, it should be to fill the gap in the field of online games that does not include shooting-type online games.
Although it is a bit suspected of eating into the fan base, from the quality point of view, this game is definitely worth buying.
After it goes online, I predict that this game will become one of Bomi's most profitable online games.
Then, there is a very big easter egg in this Bomi Guodian Exhibition.
You can take a look at this game and give your guesses, because Bomi officials have not yet announced what the game is.
xxx.jpg
The video link is as follows:
xxxcv.vidio.
Just from watching the video introduction, it should be a Dota type game.
However, some people analyzed that this is not consistent with common sense, because now is the time when Bomi's Dota is at its peak, and Bomi has to develop a competing product to poach his own corner, which feels like a lunatic.
So they thought it might be an expansion pack for Dota or a new map or new gameplay.
But I don't know either.
After reading it, remember to leave a message and tell me, what kind of game do you think this is? "
"I personally prefer "Fable 3"
The masterpiece series is a series that I may make for my own entertainment in the future. I happen to know a lot about everything, so I will introduce the masterpieces that I personally think are masterpieces in various fields.
The definition of arpg game is action role-playing. The general mode is real-time combat + role-playing + equipment development. I actually don't play arpg games very much. I have never played the much-hyped Witcher or Lao Gun, so I won't talk about competing products.
Let's just talk about the advantages of fables.
Its advantage is actually very simple, that is, it creates a real world - focusing on the completion of each element, and achieving the ultimate in connection and combination of each element, allowing players to have a completely immersive experience in this world. However, the expansion of some elements that are irrelevant or cannot bring players the desired experience has been restricted or deleted.
The first is the completion of the most core aspect of combat. For a game with combat as the core of the game, I think the completion is reflected in the degree of choice during the battle, in other words, the degree of freedom, and Fable The degree of completion is very high in my opinion.
In the general direction, there are choices of melee weapons, long-range bows and arrows, and magic damage. Among melee weapons, there are choices of damage amount and attack speed. Long-range bows and arrows have the choice of third-person precision and first-person critical strike.
In terms of magic damage, there are multiple options such as direct strike, summoned object strike, single target, AOE, auxiliary weapon attack, etc., covering almost any ARPG combat method that players can imagine.
In terms of development, Fable is still a mode of defeating monsters and completing tasks in exchange for experience, and it does not break out of the general ARPG gameplay. The so-called ultimate in this aspect is actually minimalist, a simple acquisition mode, and a simple usage mode-choice The skills you want to learn, learn - there are no restrictions on the learning of skills other than experience points.
In other words, everything mentioned above can be combined in any way, as long as you have enough experience points.
In addition to developing skills, the equipment development in Fable is also extremely simple. There is no equipment forging, no need to collect materials, and the only strengthening stone is also dispensable, which is equivalent to a lot of meaningless grinding in ordinary ARPGs. The brushing link is completely removed.
Then there is role play. The correlation and combination of the various elements mentioned above must fall on this element. I think one of the main reasons why Fable can become a masterpiece of ARPG is that the protagonist has no personality at all.
Among the protagonists of numerous game masterpieces with role-playing attributes, which one does not have distinctive characteristics? Only the protagonist of Fables does not speak, and has no deep emotions with anyone - even his sister and mother are just clues to the plot, not the content. He is just a blank piece of paper, and there is only such a piece of paper, Only in this way can real players be drawn on it, in which players play their true colors, with almost no guidance on choice. This is the ultimate in role-playing in a certain direction.
Another extreme is to use the atmosphere and game content to make players believe that all the character's choices are correct. "
… (End of this chapter)
Chapter end
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