Chapter 594 594. It's easy not to change, but it's hard to change
"Wow, what is this?" The players finally recovered from the shock.
To be precise, they had just been completely immersed in the battle shown in the game.
The vertical paintings of each hero just now are actually very touching. If the vertical paintings are well done, players will usually remember them deeply.
Because subjective impressions are very important, many people will make up their own mind when seeing something, whether it will become better or worse, depending on which one has a stronger impact.
League of Legends actually has an advantage in this regard.
The character models in the actual LOL game are very rough, with low number of faces and very ugly, which are impossible to see at all. Of course, people have their own reasons for developing this way, mainly to save resources and ensure performance in the game. , so that the game has sufficient smoothness.
So the performance of the game model is sacrificed.
But people's vertical paintings are good, and Cao Yang is deeply impressed by this. As long as you are good at vertical paintings, even if the game model is a little rough, players will automatically insert the vertical paintings into the game.
For example, for Sister Luck, everyone's first impression must be the **** and hot girl with two guns in the pop-up painting, not the ugly and rough model in the game that can't even find her nose.
So human beings are really strange creatures. They always amplify the first impression of the game. If there is no vertical painting, the game will probably get an "ugly" evaluation, but as long as the vertical painting is good, they will You can automatically create many beautiful pictures in your mind.
"I don't know, but didn't it just say on the screen? This is a classic online game created by the original team of Dota.
This can at least explain two problems. First, this should be a Dota type game, and second, this is an online game. "
This time it was also created by the original team of Dota, but it was completely different from the ones in the previous life. This time it was made by Ice Frog. Although he did not agree with Cao Yang's approach in some concepts, in the end the game was still based on Cao Yang's approach. The idea was made.
And according to the experience of Meng Xiao, the leader of the Dota project team, this game should achieve good results in the end.
He is just not sure whether this game will surpass Dota.
"Isn't this nonsense? Who can't see it? There was a related combat introduction in the game just now, so I thought it should be related to Dota.
But now it seems like, I don't know if this game is a new version of Dota. "
"I don't know, it's hard to say."
"I don't quite understand it. If this game is really a brand new Dota, then what should we do with the Dota owned by Bomi now?"
"Eh? When you say that, I feel like there is something wrong...Dota should be at its peak now, right? Isn't there any need for Bomi to develop another Dota game?"
"Yes, if you develop a new Dota game at this time, isn't it competing with your own game?"
For MOBtype games, the number of online users is very, very important.
Because this will determine the quality of the final match.
The smaller the pool of players, the lower the quality of the matches, and the larger the pool, the higher the quality of the matches.
So later when we were working on Honor of Kings, there was no such thing as server division. Everyone was in a big server, and the quality of matching could be guaranteed. Even though the mechanism of server division existed in a physical sense, in terms of design At a level, players have a very unified understanding. This is a server, and everyone is playing games in the same world.
What they said actually makes sense. Dota can be said to be at its peak now. After all, this game is the first game of this type in the world. Many subsequent games are called dota, which shows that it has created a new category. .
Starting in 2005 and developing for 5 years now, the emergence of Dota has had a big impact on many online games in the world. When Bomi started operations, the number of Dota game players also increased significantly. increase.
Initially Dota was a privately produced RPG map in Bomi's Warcraft 3 Frozen Throne.
However, the number of users later became larger and larger. Due to strategic needs, Cao Yang dug up Ice Frog and stopped updating and maintaining the Dota map in Warcraft 3. Although many players felt that this was a disaster, even if There are still many people playing Dota in Warcraft 3, but without updates, this map is like water without a source and a tree without roots, and people are gradually losing from it.
Where did it go?
Naturally, I went to the new Dota developed by Bomi himself.
The new Dota is an independent game and is produced using Bomi's most advanced X2 engine. Moreover, Dota is bound to the AIR game platform, so it can receive the largest promotion worldwide.
From the launch of the new Dota to now, there have been more than 10 million game users worldwide.
One can imagine how huge this user scale has become.
And according to the current development trend, the number of users is still rising.
This is also inevitable. After all, Dota still has great advantages compared to online games on the market today.
First of all, Dota can be seen as an absolutely fair online game, and everyone can participate. There will be no such thing as the so-called krypton gold players who want to crush other people.
Then Dota itself can be regarded as a condensed multiplayer battle MMORPG. In this game, players will also have level growth, can upgrade and change equipment, and can also go to the wild area to defeat more powerful enemies.
The main fun in this game lies in the battle, obtaining economic crushing, snowballing, team battles... These are the very charming aspects of Dota.
And as there are more and more heroes and more skill libraries appear, the depth of strategies in Dota games has become deeper and deeper. Now Dota has become the most popular project in the annual Bomi World E-Sports Competition, and the global There are tens of millions of players watching within the range, so you can imagine how attractive this game is.
And now, at the Bomi International Electronics Exhibition, players have seen a new possibility—
The emergence of a mysterious game that looks like Dota but is not Dota.
This can't help but make everyone have a lot of speculation.
Some people will definitely think that Cao Yang is crazy, because the new MOBA game is just to compete with his own Dota for jobs.
From this point of view, Cao Yang can actually understand the mood of Dota supporters at that time.
Because before LOL appeared, no one would have thought that such a powerful Dota would one day be defeated by LOL. No one wants to say that if you don't change Dota, you will be eliminated sooner or later.
This is not only true for Dota, but also for World of Warcraft.
Because when something is at its peak, it is impossible for the founder to let it go, and there will be no such strong sense of crisis.
Even if you have a sense of crisis, you don't know how and where future threats will emerge.
So there is only one thing the founders can do -
Just stick to the existing game and work hard to explore the potential of the game itself until it is really defeated one day.
It is actually very difficult for a person who is immersed in peak happiness to have a strong sense of crisis and overall view of the future. This is why so many companies that once seemed very powerful will eventually decline. And the reason why they all decline so quickly.
Especially for games like Dota, it is impossible to launch a new game to compete with it when it is still at its peak.
The world will just think you're crazy.
Of course Cao Yang is not crazy, but he has already read the script.
It is not without reason that Dota in the previous life gradually declined.
On the one hand, Dota has entered a relatively late stage, and the player base has become relatively fixed. It is actually very difficult to give up the basic base, and even if Dota makes changes, old Dota players may not be able to accept it.
Any game has its own unique audience.
Once they get used to it and like the game, if the game turns out to be something they didn't expect, it will definitely be despised by the players.
Therefore, many game developers do not dare to change the game after it is launched, and are very cautious.
Even when Fantasy Westward Journey wanted to increase the price of point cards, it went through many rounds of internal games. At that time, there were two voices internally. One voice was that you have maintained the price of 30 yuan for point cards for so many years, so now Players may not be able to bear the sudden price increase.
Another voice is that the price of everything is increasing now. If you don't increase the price, the future income of this game will only become less and less.
Fortunately, after the final price increase, players did not lose, which can be considered a kind of good luck.
But if Dota makes changes, for example, to be closer to League of Legends, it will be criticized by players immediately. Dota players have never thought highly of the League of Legends game, because in their perception, that The game is not cool enough and there is no so-called personal skills at all.
But the final result is that League of Legends surpasses Dota.
Not making changes is always the easiest, but making changes is the hardest.
The same is true for Lenovo. They are used to making computers like this and selling them for so much money. If you want them to lower the price or adopt a technical model... it is actually very difficult to do so.
But if we don't make changes now, we will be forced to change in the future, but by then it will be too late.
While Cao Yang can still know the future direction, it is the right way to promote League of Legends as soon as possible.
… (End of this chapter)
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