Chapter 553 553. Special invitation
God of War Studio's numerical planning has calculated that if you want to collect all the game achievements, it will take at least about 100 hours.
Then the player's actual time should be more than the theoretical value.
It's scary to think about it. A single-player game can last more than 100 hours. For those players who were always hungry and couldn't eat enough in the past, this God of War sequel should be able to barely satisfy their appetite. .
In other words, "God of War Yi" uses a semi-open world, multiple choices, multiple endings, and multiple weekly objectives to increase the player market several times. This approach is actually very meaningful.
Of course, for the project team, the workload has not decreased at all. Even if there is no need to develop new maps and scenes, character relationships and dialogues, as well as new side tasks and content, all need to be planned and written bit by bit. from.
Therefore, the entire God of War project team has more than 10 people in the copywriting team alone. The main copywriter controls the entire story structure, but everyone has a small story written by himself, and the corresponding character relationships and side tasks are all included. Do it in the game.
This also takes a lot of time.
The benefit is that players will have a fresh feeling every time they experience it, and because the ending is different, the feeling given to players is not just as simple as rebirth, but also gives people a feeling of -
Not only was I reborn, I also chose a different destiny.
I traveled through time and I came to change the world.
But in the end I don't know whether I changed the world or the world changed me.
The more times it is performed, the more serious the sense of déjà vu will be and the stronger the psychological impact will be on the player.
The demonstration process lasted for more than an hour. Wang Fang followed the instructions and combined the scenes in the game, the overall art style, design concepts, and combat modes...
Wait, wait, etc., I've explained everything to everyone.
This gave many employees who had never been exposed to games in this area a new understanding of action games.
There is a new understanding of the open world and semi-open world.
Generally speaking, Wang Fang's expressive ability is still very strong, and he is worthy of being a producer who has already done successful projects.
Under normal circumstances, the producers of Bomi Company generally have one characteristic -
Able to speak well.
This is especially true for those who have experienced one or two successful projects and have also demonstrated the game in Bomi's erudition hall.
This can be regarded as a kind of inheritance from the company from top to bottom.
If you can't express yourself, you can't be a producer.
At the end of the entire demonstration, Wang Fang stood on the stage and gave everyone a brief introductory summary.
"This is the end of the internal demonstration. The time is limited. If you have anything to communicate with later, you can come to me at any time, whether it is on the company's RTX or in private.
Thank you.
I hope today's demonstration will be helpful to everyone, and we can make progress together.
Thanks again. "
Bang bang bang bang…
There was warm applause at the scene, and people stood up from their chairs to applaud Wang Fang.
"It's amazing. It's worthy of being a star-level product."
"The God of War Yi has once again broadened my understanding of the game."
"I feel like I gained a lot today. Wang Fang taught a lot of useful information and learned a lot of knowledge."
"Hahaha, today's demonstration was really funny, especially the part about shooting the monkey."
"Hahaha, yes, it's impressive. At least I remember it. Maybe I will never forget it in this life."
"But "God of War Yi" is indeed very well done."
"No, it's not a 2A star product."
"It would be great if I could make a game like this sometime."
After the demonstration, Cao Yang walked to Wang Fang and patted his shoulder gently.
"The lecture is good, and the ability to adapt to changes is very strong. Today's demonstration is really impressive." Cao Yang encouraged him.
He had long seen the small flaws that had appeared in the previous demonstration. Fortunately, the flaws were not concealed, and the little episode of the Ghost Faced Monkey actually added a lot of color to the demonstration, allowing more people to remember the game and remember it. Today's demonstration content made Wang Fang more memorable.
If it was intentional, then Wang Fang is a very powerful performing artist.
"Thank you, boss." Wang Fang was a little embarrassed, but also a little happy.
It was the first time in my life that I was praised privately by my boss like today.
"We will pay more attention to details in the future and strive to be better in the future."
The entire month of November is the promotion period for "God of War Yi". After Bomi's internal demonstration, the relevant promotional video for God of War Yi was also released. At the same time, major game media and Bomi's official website also began to promote God of War. ·Yi spared no effort in propaganda.
After watching the promotional video of Bomi Company, the popularity of "God of War Yi" has also increased.
"Wow, is there actually going to be a sequel to the God of War series?"
"Yeah, I didn't expect the sequel to be developed quite quickly. It only took a little more than 2 years from 2007 to now. It was developed so quickly."
"Hmm, what does it mean? It means that the development team of Bomi Company is really different. The God of War series is developed so quickly and a sequel can be released in 2 years. Why can't it work with some projects?
I am talking about you! "Classic of Mountains and Seas" is a game that only came out in three years. I don't know when the next "Classic of Mountains and Seas" will be released. "
"I remember that the previous story of "God of War: Wukong" seemed quite sad. Wouldn't "God of War: Yi" follow the same path?
And I watched their promotional video. The whole story style and pictures are quite positive, and it doesn't look like there is a knife.
Could it be that Bomi Company has changed its design philosophy and Boss Cao doesn't want to continue to abuse people? "
"No, no, no, I deeply doubt it. I don't think you have studied clearly what Mr. Cao is like. He always likes to give you a sudden blow from behind when everything is going well, and then makes you cry to death. Just don't care about you.
If you look at the previous Assassin series and the God of War series, the ending of God of War is a little more satisfying, but wasn't it just as sadistic before the second episode? "
"It's really hard to say, who knows, but according to Cao Lao Cao's usual style, it is common to use a knife. Don't believe any smoke bomb released by Bomi. Please use your final actual experience. The result shall prevail.”
"Hahaha, it's so funny that everything is based on the results of time experience. How much do you not believe in Cao Cao? I mean, when did he give you the illusion that he will not use the sword? You don't believe him?"
"Hmm... don't say it. We already know we were wrong. I still firmly believe that Cao Cao will not be so kind."
"However, I think the promotional video of "God of War Yi" is indeed very good-looking. Whether it is the big scene, the character modeling, or the battle demonstration process, it really pokes me."
"Yes, I was so shocked when I watched the video. I feel like only a mythological system can have such a shocking effect."
"Yes, God of War Yi gives people a really different feeling. I can't tell you, but the video is definitely worth mentioning. It's super beautiful and worth looking forward to."
"The God of War series follows a mythological style, which is different from that of Assassin. I'm not criticizing it, but I personally feel that God of War embodies the imagination of our ancient people more, while Assassin embodies more of a There is a difference between protection and loyalty.”
"The only thing that's the same is probably the difficulty of fighting monsters. Guess how many times you have to die before you can pass the level of "God of War Yi" this time?"
"I read the official statement that it doesn't seem to be very difficult to clear the level. What is difficult is to be able to complete all the branches and endings."
"What? Are there multiple endings and branches? How many are there?"
"Each one is accurate and officially kept secret, but according to a friend of mine who participated in the internal beta test, there are at least more than 10 endings."
"Oh my god! There are more than 10 endings. Isn't this too scary?"
"Moreover, it is said that this generation of "God of War" game adopts a different AI mechanism than before. It is said that it can torture you to death, and there are many tricks."
"Uh... I'm used to it. This is not the case with any previous game. As long as it's produced by Bomi, it's hard for you not to die."
"But what exactly is this new AI mechanism?"
“Wouldn't you know if you buy one and experience it when the time comes?”
Other game companies saw the promotional video of Bomi's "God of War Yi" and said that they were already envious of Ma.
It's really numb.
Bomi Company has gone further and further on the road of game development, and it is no longer something that ordinary companies can keep up with.
Can't even catch up, let alone catch up.
When Bomi's games come out, they can only increase the pride of the Chinese people again and again, and then cause tons of blows to the self-confidence of competitors again and again.
The only difference is that everyone has lost their ability to judge.
"How much do you think Bomi's "God of War Yi" can sell this time?" asked the chief planner of a NetEase game project.
"It's hard to say. When "Ghost Blowing the Lamp" came out, the industry received unanimous praise. Don't you think our boss was also deceived?
The quality of Gui Chui Deng is so high, and there are so many readers. Who would have thought that it only sold less than 1 million copies in the end, and now it has exceeded 1 million. It is not clear whether it has exceeded 1 million.
"God of War Yi" looks pretty good, but I don't know how it will turn out. "
Yes, people in the game industry now don't dare to make judgments. They can only talk about their own understanding and opinions of the game, but they have to give a specific estimate of how much they can sell in the end. To put it bluntly, everyone has no idea, mainly because of the previous I was frightened by the ghost blowing out the lamp.
The last time Boss Ding swore to reporters at the game summit forum that Ghost Blowing Lamp would be a big hit, but he was slapped in the face.
So this time Boss Ding also learned the lesson. When someone asked him again, he could only say that the quality of the game was definitely not good, and the final results were not easy to evaluate.
There are several main reasons why it is difficult for the industry to evaluate performance.
The color and art style of God of War Yi are quite different from other previous games within Bomi, giving you a more romantic, magical, or mythical feeling.
This shows that Bomi is also looking for breakthroughs. It does not always give people an unchanging stereotype. Bomi is a company from top to bottom. The boss is not a person who likes to rest on his laurels and is always looking for new opportunities. Variety.
Just like the boss, there are the same kind of employees, so the games we make later are all trying different styles and changes.
"God of War Yi" is obviously like this, with higher saturation and more vivid colors. It seems that it wants to gain more users and expand new user groups, but it is really hard to say what the specific effect will be.
On the other hand, the new semi-open world model adopted by God of War Yi is not easy to evaluate in the industry. It is not that no one has done it before, but being able to do it well and brilliantly is another matter.
So in terms of feelings, although I think it is quite novel, and everyone admires the courage of the God of War production team, no one is sure of the specific results.
We can only wait and see how it performs when it is put on the shelves.
On November 28, 2009, Cao Yang received a very special invitation—
The Davos Economic Forum invited Mr. Cao Yang, Chairman and CEO of Bomi Group, to attend the 2010 Spring Davos World Economic Forum and deliver a speech at the forum.
The theme is "Building a Post-Financial Crisis World"
"What the hell, what does this mean?" Cao Yang was suddenly confused.
World Economic Forum, English: WorldEconomicForum, abbreviation: WEF;
Because it was held for the first time in Davos, Switzerland, it is also known as the "Davos Forum".
It is an unofficial international organization with the purpose of researching and discussing existing problems in the world economy and promoting international economic cooperation and exchanges. It is headquartered in Geneva, Switzerland.
The predecessor of the World Economic Forum was the European Management Forum founded by Klaus Schwab in 1971;
In 1987, the "European Management Forum" was renamed the "World Economic Forum".
The theme of the Davos Forum is different every year. With the development and changes of the international situation, the topics discussed by the World Economic Forum gradually break through the purely economic field, and include many bilateral and regional issues as well as major political and military events in the world. , security and social incidents have also become the content of forum discussions.
The Davos Forum has become the most important unofficial gathering place for world political and economic decision-makers to discuss world economic issues and a place for personal exchanges and business negotiations.
This year's theme is “Building a Post-Financial Crisis World”
Mainly because the world has just emerged from the shadow of the world financial crisis in 2008, it was listed as the theme this time, just to discuss the future path and take a look at the big guys around the world. Do you have any constructive comments and suggestions?
… (End of this chapter)
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