Chapter 550 550. Not much to say
"God of War Yi" is the continuation of the God of War series.
Since the last time God of War Wukong became a big hit, the entire God of War project has established a firm foothold within Bomi, and the God of War series has always been a star-level product that the company touted.
Therefore, the boss attaches great importance to this product, and at the same time, the company also attaches great importance to it.
Even if you haven't played "God of War: Wukong", you have heard of this name more or less.
It is for this reason that many employees from other studios came here today to gather here. On the one hand, they want to see the true appearance of the follow-up of God of War, and to see what great features this star-level product will have in the future. .
On the other hand, it is also for learning. Especially for some newcomers, "God of War: Wukong" may be a game they played in college, and now that they are part of the company, they may have the opportunity to participate in the subsequent production of God of War in the future.
And even if you are not assigned to Ares Studio in the future, you can still gain experience and knowledge by participating in various lectures within the company.
In general, Bomi strongly encourages employees to participate in more such activities and gain more knowledge. He also encourages employees to express more opinions and create more.
If the company has enough internal talent reserves, it will be invincible in the future.
Now Bomi's goal has changed from the original 3A to 2A, which means pursuing high quality and high investment, but it does not require so many people.
It has been two and a half years since the last production of "God of War: Wukong" was completed, and the entire production cycle of "God of War: Yi" was two years.
It's already very fast.
"Wow, it's really emotional. I remember the last time I came into contact with God of War: Wukong, when I was a senior in college, but I never thought that one day I would be here, face to face with the producer of God of War: Wukong."
"Yes, "God of War: Wukong" can be regarded as my favorite game. At that time, I felt that this project team was super imaginative, especially the battle in the Tiangong. It was absolutely amazing. The final battle with Tathagata also satisfied my childhood. Fantasy of the times.”
"So, you are now considered a generation that grew up playing Bomi games. Think about it, what Bomi was like eight years ago and what it is like now.
Many old employees in the company really feel like they are getting older. "
Yes, even Cao Yang himself was filled with emotion.
At that time, most of the company's employees were born in the 1970s and 1980s.
Most of the company's employees now are born in the 1990s and 1995s.
I'm afraid that in a few years, the post-00 generation will emerge.
Looking at it this way, he himself is considered relatively old.
Cao Yang, who was 20 years old at the time, is now almost 30 years old. In terms of age and appearance, he doesn't think there is much, but judging from his experience, he always feels that there is a sense of vicissitudes of life.
The current average age of Bomi's employees is between 23 and 26 years old, which is considered very young in the entire Internet industry.
What does this mean?
This shows that the company Bomi is developing very fast and is still on the rise.
Otherwise, just look at the major Internet manufacturers after 21 years in the previous life. Especially for pension companies like Penguin, the age of employees is two or three years older than other companies in the same industry.
When a company enters a period of stagnation, it will be difficult for new employees to enter unless the elderly are fired or leave the company, which will lead to the phenomenon of gradual aging.
Of course, there is another way to reduce age, which is to lay off middle-aged employees in their 30s through massive layoffs, and then replace them with fresh graduates.
This situation is also common among major companies.
There are several reasons. The first is that this group of employees in their 30s have reached the bottleneck of their growth. At the same time, they earn a lot of money and have not improved much in their abilities. They are easily replaced by new people.
On the other hand, if you change your job, you can still enjoy the above discounts, because the above requires to ensure the employment rate of fresh graduates. This group of people are young and motivated. If they don't have a job, something may happen. moth.
Since it can [destock], reduce costs, and cater to policies, why not do it?
In the erudition hall, the demonstration has not started yet.
Wang Fang, the producer of the God of War project team and the main planner of "God of War Yi", is now actively preparing on stage.
Compared with the first time he stood here to demonstrate "God of War: Wukong" to everyone, after two years, Wang Fang was obviously much more experienced, and he seemed to be at ease with his expression, and his expression was unusually relaxed.
Thinking about standing here back then, Wang Fang's palms were all sweaty. He almost made a few mistakes in the demonstration at that time, and he was a little scared when he recalled it later.
But today Wang Fang is obviously much calmer, and his mentality is no longer as tense as before.
This is inevitable. After all, they have developed a hit such as "God of War: Wukong", which is top-notch in the world in terms of reputation and revenue. At the same time, they have also successfully opened up a new IP for the company, maybe in the future The God of War series will also be made into movies, TV series or animations...
With Bomi's current production technology, if they are willing to spend money, there will definitely be no problem in producing world-class animation.
Moreover, after Wang Fang serves as a producer, he will inevitably have to attend various large-scale occasions, even meetings with the company's employees and making PPT presentations, which are actually a kind of exercise for eloquence and mentality.
Two years have been enough for Wang Fang to grow from the young man who was nervous at all times and had sweaty palms to a smooth and sophisticated old man who is not panicked when encountering difficulties and can also speak eloquently.
While Wang Fang was preparing up there, he was also talking and laughing with Liang Muzhou, the person in charge of the Assassin's Soul project, and Meng Xiao, the current boss of the Western Fantasy Studio Group.
Everyone was joking with each other, and the employees below couldn't help but sigh, this is probably the real scene of the exchange between the bosses, right?
"I heard that the production concept used in your new game is completely different from our company's previous ones, right?" Liang Muzhou asked curiously.
Wang Fang gave him a roll of his eyes, "Can't you find out later by watching the demonstration?"
"Hey, you are so petty. We have been friends for so many years, why can't we just reveal a little bit?"
While several big guys were communicating with each other, whispers could be heard throughout Bomi's erudite hall.
"Is the new "God of War Yi" also developed using the X3 engine?"
"Otherwise, the company's most advanced engine right now is the X3 engine, and there seems to be no news about the X4."
There is no news about X4, mainly for several reasons.
The first is because the current engine functions of the Doubling in 2 to 3 years is already very good.
The hardware cannot be improved, and the space for software efforts is relatively limited.
According to Liu Guangran and Deng Peiqiang, the development of the next generation engine will not be until at least five years later.
And I can't tell what type of engine it is.
If Liu Guangran's technology breakthrough is relatively fast, perhaps the engine method that can be realized in the future is to directly use cloud computing.
Of course, these are just assumptions. No one knows what the future of cloud computing will look like, but Liu Guangran himself is very optimistic about the future.
The second reason is that the X4's engine development has not yet come up with a very good design plan. Many engine functions were born because the existing functions could not meet the design.
For example, the chemical engine required by the company is to solve some future changes. If the X4 engine is developed, what kind of problems it wants to solve and what level it wants to improve to, there is no preliminary model yet.
Again, the X3 engine is very advanced now and can still serve for at least 5 to 10 years. If there is no bottleneck, the development of the X4 will be a relatively long process.
The third reason is that the difficulty of development becomes higher in the future. It is easy for you to improve from 60 points to 80 points. If you want to improve from 80 points to 100 points, the price and effort you have to pay for every point will be possible. Several times that of before.
It's not that Bomi has no plans to develop the X4 now, but the cost-effectiveness of input-output is indeed not high. Although it has been investing, the improvement in quality is very limited.
The limitation of this part is mainly due to the hardware.
After all, the hardware cannot be improved, and there is not much room for software improvement.
As for hardware, since the rise of Bitcoin, many graphics cards have been used for mining. This has also led to the scarcity of graphics cards on the market to some extent. The configuration of personal computers cannot be improved, so the obtained The effect will be weakened.
If a product is developed that cannot be carried by existing personal computers, then the product will fail.
Today, in addition to the brothers from my own Westward Journey studio group who came to support their own "God of War Yi", there were also many people from other departments visiting.
People who are involved in important projects mainly want to learn from the experience and see if there is anything they can learn from in the future.
There are no important projects, such as the old people from Audition and the old people from Three Kingdoms Online 2. These people just come to join in the fun and find out where the company's latest technology has come out and whether the new games are as shocking as ever.
"I still envy those of you who develop stand-alone games. I should have gone to the God of War project when I was selected for the double selection." A [new] employee from Audition sighed, "You don't even know that there are so many jobs in Audition now It's so leisurely. We chatted every day and encountered very few things. The future version of Audition has been planned for 2012. It's really boring. If I had known that it was such a retirement project, I would have stopped. You should choose something more passionate.”
"Stop you, you are so blessed that you don't know how to be blessed. Do you think coming to the God of War project is that good? Yes, we do have things to do, but we are as busy as dogs every day, with various meetings, big and small, and we have to attend meetings every day. Do many things well.
The most important thing is that we don't know how much this product will sell tomorrow, and even whether it will sell well is still a question.
Audition is so great, with hundreds of millions in turnover every month, and your benefits are much higher than ours. "
"Hahahaha, you have a typical siege mentality. People inside want to get out, and people outside want to get in. Anyway, I think it's fine, as long as I work in Bomi Company."
"For programmers, it doesn't matter which project they go to work on. Only you planners and artists will worry about whether you go to a department without creativity." An old employee with a high hairline said contemptuously Speaking of.
Yes, for programmers, when they go to any project team, they are ultimately maintaining two things.
The first one is the client. The main research is the company's X3 engine. If the X3 engine can do it, they have nothing to do. If the X3 engine does not currently support it, they will only support it a little. There are very few projects that require them. hardcode situation.
The second thing that needs maintenance is naturally the server, data storage, player interaction, as well as various information packaging processing, distributed downloading and optimization...
Programmers do nothing more than do this, so for them, the projects they go to in any company are pretty much the same.
Unless you can enter Bomi Technology Research Institute.
That is, the department led by Liu Guangran, the research content there is quite different from that here.
Therefore, programmers with dreams, especially fresh graduates, will give priority to filling out the Bomi Technology Research Institute when entering Bomi, because that is their dream.
When Boss Cao arrived at Bo Xuetang, the demonstration of "God of War Yi" finally officially started.
"Okay, please be quiet."
Wang Fang put his hands together and made a request gesture to everyone.
The scene immediately fell silent.
A calm smile appeared on Wang Fang's face.
"Hello everyone, I am the producer of the Westward Journey Studio Group and God of War Studio, and I am also the chief planner of the game that I will demonstrate to you today.
My name is Wang Fang. "
As soon as Wang Fang finished speaking, there was thunderous applause from below.
In fact, even if he doesn't need to introduce himself, everyone here knows him. After all, the God of War, Wukong, is indeed too famous.
Wang Fang introduced himself, on the one hand, to follow the procedures, and on the other hand, to prevent new people who didn't know him from sitting here.
"Welcome everyone to come here to watch the internal demonstration of "God of War Yi"."
Before the demonstration, Wang Fang gave everyone a brief introduction, "Our game is an ARPG type game, and it is the second work in the "God of War" series.
It has been two years since it was developed in 2007.
After watching the demonstration, if you have any questions or suggestions, you can ask them.
Thank you again for coming to watch. "
"Well, without further ado, let me demonstrate this game to you now."
… (End of this chapter)
Chapter end
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