Chapter 535 533. Infinite possibilities
"The latest "God of War Yi" by Westward Journey Studio has been completed and is in the testing stage. The release date is scheduled for December this year. I watched the internal demo myself and the effect is good. It should also be a hit."
Li Lanyun said.
"Eh?" After hearing his words, Cao Yang raised his head in confusion, "No, what I remember should be "God of War Xiang Yu" or "God of War Chi You", right? How come it became "God of War Yi" ?”
It has been more than two years since the release of "God of War: Wukong" in 2007, and the sequel to God of War should indeed be completed.
It's just that it's different from what Cao Yang had in mind. He clearly remembers that the discussion with Li Lanyun and the others was to choose one of Xiang Yu and Chi You for development. How did it end up becoming "God of War Yi"?
"It's like this," Li Lanyun explained, "We discussed it internally several times, and finally decided on this plan. The main reason is that if it is about Hou Yi, there is a lot of room for development. There are many legends about Hou Yi, and it can The entire fictional world at that time was beautifully made, and there was a lot of room for art and planning. Later, after they told me about it, I thought it was pretty good and approved the plan. "
For the sequel to God of War, Cao Yang actually completely delegated power, and he himself did not care much about the subsequent products, because according to his idea, the sequel of this game would not be much different no matter how it was made.
A boss who has to keep an eye on him at every turn is very tired himself, and also makes the people below him very uncomfortable.
In this matter, there was really no need for Cao Yang to interfere too much, but it hindered their performance.
Since Li Lanyun approved it, he also approved it.
Li Lanyun vividly described the game content of "God of War Yi" to him, and at the same time pulled out some information related to God of War Yi from his notebook to show his boss.
After listening to Li Lanyun's explanation, Cao Yang couldn't help but cheer inwardly.
It was really the right choice to choose this subject.
Especially in the later stages of the game, when Hou Yi shoots the Golden Crow, that big scene makes people feel extremely excited just thinking about it.
I originally wanted to choose between Chi You and Xiang Yu, but finally chose Yi. The main reason was not because
Or it's because Yi's own story is more legendary, and there's a lot of room for artistic expression.
On the other hand, according to Li Lanyun's original idea, Xiang Yu should be chosen as the follow-up subject, so that it could be linked with the "Assassin's Soul" series.
But when I think about it carefully, it seems a bit tasteless.
Because "God of War: Wukong" basically follows the mythological system, its own fighting style is different from the Assassin series, and has a strong mythological color. If you make Xiang Yu, it is equivalent to adopting the production method of Assassin's Soul. In this way Only in this way can the God of War Xiang Yu and Assassin's Soul have a stronger sense of compatibility.
But essentially, these are two completely different products.
The development teams are also different, and the production concepts and styles are also different. Either "God of War Xiang Yu" is handed over to Guofeng Studio for development, or the developers of the God of War project are forced to adopt the assassin's development model. This is actually very embarrassing. matter.
After rejecting Xiang Yu, the only remaining choice seems to be Chi You.
However, some new problems were encountered.
"God of War: Wukong" and "God of War: Chi You" have too many similarities. The struggle against fate and the struggle against power that they want to express is already very clear in Wukong. If it is really forced Being Chi You will inevitably give players a feeling of "make do" and "fried rice".
In terms of artistic effects, Chi You wants to make a big change from Wukong in the scenes, actions and fighting, so the space for his performance is relatively limited, and there is not much room for imagination.
In this case, the planners of the project team did not come up with a better story design, so they put it on hold for the time being.
It wasn't until later that a planning member of the project team had a sudden idea -
Maybe we can try to break away from the parts of Chi You and Xiang Yu, and then find a character with more room for development?
Finally, people's eyes fell on Hou Yi.
Although this character is a mythical figure, the story itself is legendary enough, and there is a lot of room for adaptation and development based on the character itself. In addition, the artists also put forward many very interesting ideas that are consistent with each other, so a new God of War sequel born.
This is what Li Lanyun showed Cao Yang today—
"God of War Yi"
"Wow, okay, that's great."
After hearing this, Cao Yang felt surged in his heart.
He hadn't felt this way in a long time, being able to marvel at a game designed by someone else.
What does this mean?
It shows that these guys from Bomi Company, under his leadership, have surpassed Cao Yang himself.
Now this group of people has the ability to think independently, and they can already make very good products, instead of waiting for the boss to feed them with future designs.
“The scenes are so beautifully painted.”
Cao Yang stroked the pattern on the computer screen and let out a sigh of admiration.
Li Lanyun next to him started laughing.
This was the first time that he saw Boss Cao praising others without hesitation. Moreover, Boss Cao's art skills were recognized as the best in the industry. He did not expect that there was an art design that the boss also admired.
But having said that, Li Lanyun was also impressed by the art design at the beginning. He was still a little hesitant at the time, but when he saw the concept drawings given by the art, his intuition told him -
Do!
This is definitely the right thing to do.
It will definitely explode.
Because the designs of this series are so amazing and imaginative, even when Li Lanyun saw the concept drawings, he had the idea of playing this game as soon as possible.
Of course, designing ideas and conceptual drawings is one thing, but actually making them happen is another.
Fortunately, the final effect was consistent with the concept drawing, which made Li Lanyun breathe a sigh of relief.
"The planners just need to discuss it clearly. Send me the relevant information later." Cao Yang said with a smile.
"Okay boss."
"The Trailblazer Studio Group's "Ghost Blowing Lamp 2" has just been approved and is still in the preparation stage. The program is completing some basic system work. The art and planning design projects have not been completed yet, so the specific development time is estimated. Not out yet.
However, according to current estimates for the game, it will be at least four years before we see Ghost Blowing Lantern 2 online. "Li Lanyun said.
Cao Yang knows the project of Ghost Blowing Lantern 2 very well, including the design idea of Ghost Blowing Lantern 2, which was also proposed by Cao Yang. It is to be an open world, allowing players to freely explore, dig, and discover the secrets buried under the motherland. Tomb Mysteries.
Even the entrance to the ancient tomb itself, as well as the clues and prerequisites of the ancient tomb, require players to explore and discover by themselves.
The development of this game itself is not easy. Just making an exquisite ancient city has already taken a lot of effort in art and programming. This is mainly because of the complexity of the underground palace and the loading technology of large modules... These things are all relatively complex. Complex, difficult to design and produce content.
Now, Cao Yang wants to integrate all the contents of the ancient tombs in the first book of Ghost Blowing Deng, and in order to enrich the game content, he also wants to add many branch lines and contents of the ancient tombs that are not in the novel.
This is a huge test for the team. Even after the development is completed, you can imagine how many bugs will appear later.
So Cao Yang immediately assembled a team of 600 people.
However, the larger the project and the more members there are, the more it tests the manager's ability.
Because you have to coordinate so many people at the same time, divide the work and collaborate, so that everyone can exert their own strength in the project, and at the same time ensure the smooth development of each module.
In terms of planning, the main planner, or the main designer of the map levels, must comprehensively consider the geographical location of various ancient tombs, the relationship between them, and what kind of division method should be used on the big map...
How can players experience the fun of exploration and understand the game at the same time.
In fact, they are all very complicated and very challenging for the team.
The pressure of the main artist is not small. In addition to the old man Liu Pei, this project also transferred four main artist levels from other projects to wait for orders.
Because the project has a lot of content, complex modules, and is very large, more people with control capabilities are needed to join.
The artists are expected to take a long time just to draw the scene design. It will be good to be able to complete the design within half a year without making any mistakes.
According to Cao Yang's estimate, the project design may not be complete until this time next year.
But in fact, for this kind of game, as long as you think about it and have a specific plan, the rest of the things will become much easier. It is nothing more than a problem of workload, which can be solved by adding more manpower.
Are there enough employees within the company? If not, we will expand the number of employees and poach people from outside...
In short, Cao Yang is confident that he can make this game and do it well.
"Time, money, and people are not a problem, as long as the game can be made well." Cao Yang said to Li Lanyun.
This is what Cao Yang has been doing since he founded the company.
"Yes." Li Lanyun nodded. He had been with Cao Yang for almost ten years, and he knew his boss's temperament quite well.
So when this project said it would expand to 600 people, people outside were saying that Bomi was really crazy. There was no need to develop such a money-burning project, but Li Lanyun seemed unusually calm.
Maybe the boss is just willing to burn money?
It doesn't matter whether a project like Ghost Blows Out the Lamp makes money or not.
The most important thing is whether it can meet the boss's requirements.
Li Lanyun raised his face and suddenly fell into silence.
Now that I think about it, I think it's quite interesting that the boss gave this name to [Pioneer Studio Group]. They are constantly pioneering and going further and further on the road of exploration. Such a studio group must be different and burdened. The pressure is different too.
As the main planner and producer of the project, Cheng Xinghua can withstand the pressure. It is not easy to reach this point.
“Then, our company currently has several products under development, with a total of two directions, the first one is educational.
The game "Chinese Life" is still under production, but it should be completed relatively quickly. It is expected to be launched early next year.
Another one is "Learning Goddess"
Making an educational theme is a proposition given to Bomi and other game manufacturers above, and it is semi-mandatory.
The main reason is that I feel that games should not just be for entertainment services. As a major domestic Internet company, I should assume more social responsibilities, so I gave such a proposition to let them produce at least one educational game software.
To be precise, it doesn't matter whether it's a game or not, the key is [education]
Doing "Chinese Life" and "Learning Goddess" were also the two directions I decided on with my boss.
Chinese-style life should not be a big problem. I thought it would allow players to conduct a life simulation, and then give you a chance to choose to start over.
There are actually quite a few games with realistic themes.
It's just that there is no game that is as realistic as Boss Cao said.
It's even a little too realistic.
"Chinese Life" mainly reflects the importance of learning and college entrance examination in China through children's continuous learning and growth from birth to their entire life. It also simulates Chinese life. Tell the many teenagers who have not yet entered the society that "time waits for us", the important theme of working hard in high school is to work less for the future life.
This is a very realistic work, and the warning significance is also very great. People even speculate that after the game is launched, many people will not be able to accept it because of its excessive reality and cruelty.
This game is currently being developed by the Dream Studio Group. On the one hand, it needs to refer to Sims-type games, and on the other hand, it needs to be combined with our actual situation, and ultimately achieve the goal of "The game is just a dream, the final choice." The power is still left to the players themselves, and whatever decisions they make will lead to what kind of results. This purpose can guide more children who are still in a period of ignorance and confusion to embark on a path that is more suitable for them.
To put it bluntly, if you don't know the impact of your current efforts and choices on the future, then we will tell you through game simulation, give you an advance consultation, give you sufficient information and insights, and then help you make a decision. More correct decisions.
Cao Yang does not mean to belittle other professions and types of work, nor does he mean to deny the value of labor, but everyone's future is actually their own choice. We can tell them that this is the case in the game, although it is very similar to reality. , it can also be regarded as an important simulation.
However, at the end of the entire game, we still have to use subtitles to clarify our stance and views—
Life is more than just one college entrance examination, but the college entrance examination is indeed an opportunity to change your destiny.
There are infinite possibilities in life, the key lies in how you look at it and how you use the time in your hands.
… (End of this chapter)
Chapter end
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