Chapter 534 532. Game development plan
"You have done a good job." Cao Yang said, "In this way, we will have a set of combo boxing next year. Just after playing the Wind of Flame, we can immediately pick up the White Flower. If players only play the Wind of Flame, As for Feng, they will definitely be full of expectations for the subsequent works, which can continue to whet their appetites while they are not overly hungry and are still in the stage of demand.
Great strategy. "
If the product can really be like these two classics of mountains and seas, with synchronized development cycles and similar launch times, it will actually be very attractive.
Not only can it bring endless joy to players, but it also lets them know that Bomi's dad really loves them.
At the same time, it can cause strong psychological pressure on competitors.
Think about it, under normal circumstances, it takes at least two years to develop a product of Shan Hai Jing's level. How come Bai Zhihua can keep up with the heat of inflammation on the front foot just after it emerges?
Bomi Corporation is really scary.
You can also earn reputation.
It's really like killing two birds with one stone.
But upon closer inspection, it turns out that it was not developed very quickly. It was mainly opportunistic and took advantage of the same product and the same resources. All the program systems used in Yan Zhi Feng can be used in Bai Zhi Hua. The two are just art resources and It's just a difference in plot.
After listening to Li Lanyun's narration about the Classic of Mountains and Seas, Cao Yang felt confident.
I originally thought that in 2009 Bomi would have no masterpieces to offer, but now it seems that at least Shanhaijing can hold on.
It stands to reason that "Ghost Blowing Lamp·Jingjue Ancient City" can be regarded as the company's star product. However, this game is not a hit, but it has a good reputation and is generally well received around the world. On the AIR game platform The rating is very high, but the sales volume is not much.
Now, if "The Classic of Mountains and Seas: The Wind of Flame" appears at the end of the year, it will somewhat boost the morale of the company's employees and make the outside world have more confidence in Bomi.
After finishing the Classic of Mountains and Seas, Li Lanyun continued to talk about the development of other companies' star products:
"Now the script writing for "Assassin's Soul: Feather" has been completed, and the game is under preparation and development, but it is not expected to be completed until 2011."
The Assassin series is also one of the company's most popular products. Since the release of "Assassin's Soul: Maple" in 2006, this product has become one of the most watched action games in the world.
Assassin's Soul: Maple, with its high-quality game quality, original combat gameplay, creative game design, unexpected storyline, and very lovable character creation, has gained a large number of fans all over the world. .
Coupled with the strong Chinese elements in this game, the ancient assassins, and the spirit of "not killing" but "protecting" represented by assassins, have fascinated many people.
The Chinese people are proud of it. Although there are still many voices in the market that oppose Bomi's "making up history", they cannot stop the charm of Assassin's Soul.
Coupled with the outbreak of "Assassin's Soul: Mo Shu" in 2008, it created a lot of wealth for the company.
The Assassin series of game products can be regarded as another cultural export carrier abroad after "The Classic of Mountains and Seas", making countless people around the world feel the brilliance of Chinese civilization and the mysterious world with a strong oriental flavor in the entire game work. Fascinated.
Therefore, Cao Yang is still very satisfied with the Assassin series, and at the same time he pays significantly more attention to its sequel.
"Well, then before the game is produced, write down the corresponding script and story and send it to me. I also want to take a look at the related character designs. It is best to invite me during the meeting after the internal decision is finalized."
In fact, Cao Yang himself doesn't have much time. Many games are just left to the people below if there is no problem with the general direction. However, the Assassin series is a little bit special. Even if he does not participate in the production, he still wants to see the planning. He will do it later. What does it look like.
"Okay," Li Lanyun nodded and said with a smile.
Nowadays, the Assassin series becomes more and more difficult to complete as it goes on. There are several reasons why it is difficult to complete:
First, the current growth rate of personal computer hardware development has slowed down. Especially after 2009, with the rise of Bitcoin, there has been a lot of mining impact, resulting in a shortage of supply in the graphics card market, so everyone can only buy a few times. First class graphics card.
What's more, the development speed of graphics cards is not as fast as anyone imagined, and it no longer continues to develop according to Moore's Law.
According to Cao Yang's estimation, this phenomenon will probably continue until about 2012 before there will be a significant improvement in graphics cards.
Second, since the improvement of hardware has slowed down, the service time of Bomi's X3 engine will naturally be extended.
Judging from the current level, the X3 engine can meet the current game needs for at least 5 to 10 years.
The development of "Assassin's Soul: Feather" still uses the X3 engine. There is not a big gap between the quality and the previous game, but some aspects can be made up for with future technology.
Fortunately, Bomi's current chemical engine is progressing smoothly, and future games can use more chemical engines.
Third, the first two works in the Assassin's Soul series were so well done that they directly raised the threshold a lot. Because of the previous influence, players' expectations for subsequent works have increased a lot.
This phenomenon is actually very common. After players have obtained enough dopamine from previous high-quality games, it will naturally become more difficult for them to obtain dopamine.
Just like users' expectations for Bomi mobile phones, the current Bomi mobile phones can already play casual games such as Thunder Fighter and Angry Birds, so players will naturally look forward to one day playing them on their mobile phones. Play masterpieces like Assassin's Souls.
This is also the reason why "Assassin's Soul: Mo Shu", which was released in August last year, has only just been finalized a year ago.
Influenced by previous games, you want to write better stories and content than the previous games, provide gameplay that players are more excited about, BOSS that is more impressive, and characters that are more exciting...
These are difficult things.
Many writers often fall into a creative bottleneck period after writing one or two hit works.
It's not because they really hit a bottleneck, it's mainly because they can't write better books than the original works, and readers have been trained to have high expectations. If your book is not as good as the previous one, then it will naturally Will be sprayed, scorned...
This pressure is actually very high.
This is especially true for a world-famous game company like Bomi.
If subsequent works fail to continue the brilliance of the previous work or surpass it, it is likely to lead to a decline in reputation.
Daewoo's "Legend of Sword and Fairy" series is a living example.
The reputation of Fairy Sword 1 has exploded, and Zhao Ling'er and Lin Yueru are still the White Moonlight and Cinnabar Moles in many people's minds.
Fairy Sword 2 was not as good as its predecessor, which immediately aroused dissatisfaction among players.
Fairy Sword 2 successfully lowered players' expectations, so Fairy Sword 3, which did well, naturally became a star product and spawned a large number of film and television works.
The subsequent Fairy Sword 4 and Fairy Sword 5... were not very good and did not surpass the previous ones, which led to the continued decline of this IP.
Now that Daewoo has developed the sixth generation, they themselves are not sure whether to continue this series.
Cao Yang doesn't want the Assassin series to suffer such a curse, so he still attaches great importance to product quality.
It doesn't matter if you do it slower, the key is whether you can make a good product.
Of course, he himself also knows that it is too difficult to make a game that surpasses the previous two games.
And it can be surpassed this time, but what about next time?
One day, this threshold will be raised very high. Unless the company's future talents are stronger than each generation, it can continue to continue the glory of the Assassin series.
According to Cao Yang's idea, if the results of Assassin 3 are not very satisfactory after it is released, Assassin 4 will almost be over.
Just like Bomi's previous Honor of Kings series, the development of the work has reached a bottleneck. It is better to end it here and give myself and the fans a step down. At least many people will miss it.
Thinking of this, Cao Yang couldn't help but think -
Will one day I become the same as Fatty G in my previous life?
Fatty G is a person who cannot count 3, and I am a person who cannot count 4?
G Fat can't count to 3, which is a joke made by players towards the boss of V Club.
Valve is the abbreviation of the American Valve software company. The boss of this company is Gabe Newell. As a billionaire, he is a fat man who is friendly and down-to-earth. His name starts with the letter G. So players call him "G Fat".
There is no doubt about the quality of V's games. The games are fun to play, but there are also some things that disappoint old players. The sequels of V's S-series games are generally:
Portal 2, Team Fortress 2, Left 4 Dead 2, all series have a hard time getting a third sequel.
Old players really couldn't wait, so the game meme "G Fat Can't Count to Three" was born.
Even in the voice pack recording of "Dota 2", V Agency generously played jokes and happily accepted the ridicule from players.
Bomi's main line of "Honor of Kings" only lasted for three generations before ending. It was continued through the "Destiny" series, and the Destiny series has only been developed to the third generation so far.
The first generation of Classic of Mountains and Seas + the expansion pack Candle's Breath, and Wind of Flame has not yet been released. In the future, when Bai Zhihua is completed, it will be considered the end of a complete story.
Cao Yang is still not sure whether to play 4 or not.
There are two generations of Assassins now. If we develop another generation of "Assassin's Soul-Yu", it will come to an end...
Cao Yang frowned uncomfortably.
Maybe the players will really tease him for being someone who can't count 4.
"It has been three years since "Gun Girls" was released in 2006. Since its release, players have been clamoring for a sequel," Li Lanyun continued, introducing other games under development, "so we are preparing The development plan for "Gun Girls 2" has been launched, and the project is now under preparation. "
Indeed, Gun Girls has a very high reputation in the world.
Many players said that after playing "Gun Girl", they have been thinking about it and urged Bomi to release a sequel as soon as possible.
I originally thought that "Mecha Girl" was a continuation of "Gun Girl", but I didn't expect that it told a completely different story. The design concept and background had nothing to do with it, so although both games have a [girl] Inside, there are two completely different independent games.
While Mecha Girls became popular, it also boosted the sales of "Gun Girls", causing more and more people to feel dissatisfied -
It's a shame that there is no sequel to such a good work.
In fact, the same is true for companies -
For a blockbuster hit like "Gun Girls", it would be a pity not to continue to make sequels and turn it into a series.
It's a waste of resources and disrespectful to the fans.
Therefore, Li Lanyun discussed with the members of the project team to start the development plan of "Gun Girls 2".
In 2006, Bomi was still using the X1 engine, but now it has reached the X3 era. After the development of Gun Girl 2, it has made another leap in quality.
It has a strong fan base, and at the same time, Bomi has the best game production level in the industry. The popularity of Gun Girl increases, and the difficulty of making this type of game is not high. As long as the characters are well designed, it is easy to excel.
I believe that "Gun Girls 2" will be another hit when it is released.
Different from the Assassin series, in a game like "Gun Girl" that is love-oriented and integrated into the shooting genre, the plot itself is not that important, but the characters are the most important.
Players only care about whether the wives are good-looking, whether the characters are likeable, and whether the story behind them meets expectations. As for the main plot and branch plots, there is no need to achieve the level of assassins.
Of course, this does not mean that there are no requirements for the plot, but in this type of game, the plot serves the character design and must be designed in reverse.
"Then there is "Mecha Girl 2", which is still in production and is expected to be completed by this time next year."
Mecha Girl was launched in December 2008. It's only been more than half a year since then. It doesn't seem to have been that long, but Cao Yang felt that a long time had passed.
"Mecha Girls" is the same as "Gun Girls", the core fans love it to death, and because the character design is very lovable and the mechas themselves are cool, each of the girls is more attractive than the other, so not only Games are selling well, and peripheral products are selling even better.
After the game is sold out, the income from peripheral products has now exceeded the income from the game itself, becoming a large part of Bomi's funding source.
If you say you don't want to develop a sequel, you must be lying.
With such a high popularity, it is natural that there will be a sequel.
Moreover, Cao Yang has already understood the planning and design concepts of "Mecha Girls 2" and agrees with them very much.
This game can be said to be one of Cao Yang's most assured projects.
It would be stupid to not have a sequel to a product that sells well.
Moreover, the Shoujo series has always been very popular. Among the company's peripherals, no other game series sells as well as the Shoujo series.
"There should be no problem," Cao Yang nodded in agreement after hearing Li Lanyun's development plans for "Gun Girls 2" and "Mecha Girls 2".
… (End of this chapter)
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