Chapter 510 508. If you don't learn from the good ones, why don't you learn from Cao Cao? !
The main reason why "Demon's Souls" is called the biggest dark horse in May is -
This game was not favored by people in the island country at first, because the action experience was too difficult and difficult to understand, and many of the contents were very detailed, but these are just like what Kajii Ken, the producer of Demon's Souls, said , the test time was too short, and many players did not experience the fun of this game carefully, which naturally led to very low ratings.
Compared with the games produced by Bomi, Demon's Soul is not very pleasing in terms of painting style, because Bomi's Assassin series, Classic of Mountains and Seas series, and God of War series can all be said to be beautiful and unbearable. I couldn't help but be immersed in it. Even the people on the island said after playing Assassin's Soul: Maple, this game is as gorgeous as cherry blossoms.
So a game that was not very promising was forced onto the AIR game platform.
Sales in the first week were as dismal as ever, with only 50,000 copies sold.
However, with the continuous in-depth experience and word-of-mouth promotion of players and anchors, the number of purchases of this game has gradually increased.
Sales exceeded 200,000 copies in the second week.
Then in the third week, sales increased by 50,000 copies almost every day.
By June, sales of "Demon's Souls" had already exceeded one million.
And this is only on the AIR game platform.
So far, the sales growth rate of "Demon's Soul" still shows no signs of slowing down, and it may not be certain that it will exceed 2 million in the end.
Even Miyazaki Hidetaka himself found this achievement unbelievable.
Miyazaki Hidetaka said in an interview,
"I never thought that such a game could achieve such good results, because when we were conducting internal testing, we looked for players to experience it, and the feedback they gave us was quite bad. The company's expectations for us were very low and the requirements were very low. It just needs to be able to sell 50,000 copies.
Being able to break through the million level is really a luxury for us.
I think that the good results we can achieve now are inseparable from the AIR game platform. This platform has given us a very good opportunity to showcase ourselves, and many players have also left us messages through this platform, which has allowed us to gain a lot of valuable information. suggestions. "
But in fact, it is reasonable for Demon's Souls to achieve good results.
After all, this game sold quite well in its previous life.
According to Cao Yang's thinking, it was inevitable that Demon's Soul would be a big seller, but he didn't expect it to sell so well from the beginning.
But after he thought about it carefully, there may be several reasons why Demon's Soul sold so well:
First, Demon's Soul is still different from what he was exposed to in his previous life, and many details have been designed to be more player-friendly. Moreover, the quality is a qualitative leap compared to the one in Cao Yang's memory. Just from the graphics alone, it can be said to be a completely different game.
The movements of Demon's Soul are also smoother and smoother than what Cao Yang remembers in his previous life. Although he doesn't know what caused it, Cao Yang guesses that they may have used more advanced motion capture technology and found specialized martial arts stunt people to do it. Capture, otherwise it would be impossible to present such a good effect.
After all, as the pioneering work of veteran Miyazaki, Demon's Souls was criticized by players because of its stiff movements when it first came out. It was not until they got help and guidance from Sony that this problem was solved when they made the Bloodborne series. Has been greatly improved.
But now the character movements and monster movements in the game can be said to be quite smooth.
Second, Demon's Souls took a huge advantage from Bomi.
Before the game Demon's Souls appeared, Bomi had already cultivated the market and users to a relatively mature level, especially the Assassin series and God of War series developed by Bomi, which deeply rooted similar action games in the hearts of players.
Players who have been abused by the Assassin series thousands of times are more accepting of Demon's Souls and have a lower difficulty in getting started.
And since the spring of this year, except for Bomi's "Ghost Blowing Lantern: Jingjue Ancient City", there is currently no similar high-quality action game on the market.
Due to the limited theme of Ghost Blowing Lantern, many players who wanted to play it but were afraid to play it gave up on it.
It's not that these people have no demand for games, it's just that they haven't encountered a suitable game yet.
The emergence of Demon's Souls just filled the gap in this part and satisfied the needs of players.
After all, the last action game that I could experience with such high quality was "God of War: Wukong" developed by Bomi last year.
Third, it is quite wise for Hidetaka Miyazaki to choose the AIR game platform for the release of Demon's Souls.
Currently, the AIR game platform has more than 800 million registered users worldwide, and it may reach 1 billion in two years. This is equivalent to providing a broad sales platform for various types of games. When your users When the base is large enough, even a niche game can gain a lot of players.
Of course, Bomi's ghost blowing lamp is indeed an exception. It can only be said that players have not started doing it yet.
It was released on the AIR platform that Demon's Souls was able to gain so much attention from players.
At the same time, because Bomi Games saw that Demon's Souls was a good quality game, it gave it a lot of recommendation positions, and even recommended it on the front page of its homepage for two days.
The sales of Demon's Souls have gone crazy in the past two days.
Fourth, although Demon's Soul is relatively hardcore, it has one thing in common with Bomi's Assassin series -
People who play it cry to death, but people who watch it have a lot of fun.
In other words, it is very suitable for live broadcast.
Therefore, the promotion of UP hosts and anchors triggered another wave, which led to the birth of the dark horse "Demon's Soul".
The gaming industry, which had been quiet for a while, became popular again with the arrival of Demon's Souls.
In May, the most talked about topic in players' QQ groups was Demon's Soul.
"Have you played Demon's Souls yet?"
"Not yet. I heard that the game is quite difficult, but I haven't dared to try it yet."
"Then you are totally wrong. I can be an assassin and a **** of war. How can I be afraid of a mere demon soul? If you don't play it, it will be your loss. I watched the anchor's video before and thought this The game has great assassin potential.”
"Really or not? The island country's games can actually be compared to my big Bomi assassin."
"I should say it feels similar, right?"
"As a 5-year-old assassin passing by, I have been an assassin and a **** of war, but unexpectedly I was defeated by the devil. This game is really **** and difficult. I recommend it to players who do not have a high enough level. Don't try it easily.
However, the world view and background of the game itself is very interesting, and some of the designs are also quite interesting. You can collect many fragments of treasures in the game. The game producer found out that he played hide and seek a lot when he was a child. He often hid things, and after finding them, he still feels a sense of accomplishment. Yes, players who like this type of game should not miss it. "
On Bomi's blog, Demon's Soul is very popular, and it was once ranked first on the hot search list.
"What do you think of the newly developed game "Demon's Soul" in the island country? How did it become a dark horse in sales in May?"
"How should I put it? Demon's Soul is definitely a very good game. Before playing this game, you must first understand the supervisor of this game, which is the so-called game producer in our country. His name is Miyazaki Ying Gao.
This person didn't play many games when he was a child. He was mostly exposed to picture books and puzzle books. When he was a child, he liked to fantasize and design games on paper. He was also obsessed with things like Dungeons and Dragons.
So do you understand?
When this guy grows up, well... I should say that after he reaches middle age, he wants to realize his childhood dream and become a game creator.
His design philosophy is to provide players with as much fun as possible.
According to his gaming experience as a child, what this person likes most is to hide puzzles everywhere and give you a process of exploration.
Commonly known as burying Easter eggs.
Finding some easter eggs can make your pass a little easier.
But it's just a little easier.
For a handicapped person like me, this game is truly a nightmare.
I once again went back to the feeling I had when I played Bomi's "Assassin's Souls", dying constantly.
Keep dying.
I dream about youdied.
You can imagine how difficult this game is.
But I think this can be regarded as a kind of fun. After all, we already have Cao Cao, so we have played games like Assassin's Soul, so what does it mean to have one more Demon's Soul?
I hope Miyazaki Hidetaka will not go further down the path of Cao Yang, the old thief.
mutual encouragement. "
"It's a very interesting setting. When I played this game, I felt it had a Wong Kar-Wai flavor. The producer must be a stream of consciousness person, because a lot of information is very scattered, which may not be friendly enough for some players, but for me , you can have a lot of fun in this game.”
"The operation feels very good. The thrill of shield counterattack has the shadow of Assassin's Soul. The world behind different key stones will give players different feelings. The majesty of the royal city, the heat of the tunnel, the depth of the tower area, and the desolation of the sacrificial site , the filth of the Valley of Decay.
Wonderful map design, atmosphere creation and shortcut feeling.
Different styles have different psychological effects, and different styles require players to use different strategies to attack.
The settings of the black and white world, black and white souls, weapon systems, magic and miracles, and eating grass are very interesting.
As for the more difficult it is to die, this is indeed a major reason why evil spirits are prohibitive. However, after mastering the corresponding strategy methods and seeing through the conspiracy of the production team, the difficulty of each area has been greatly reduced.
It's incomplete. As we all know, ghasts are made in a rush. If you're skilled, it only takes 5 or 6 hours to complete the game. In each area, you can directly enter the boss at the end, plus the unfinished destroyed key stones. It's enough. Expressing the Ghast is an unfinished work.
This brings a bit of mystery to the evil spirit.
Presumably the limited funds and time of the production team forced Hidetaka Miyazaki and his team to burn many nights to design many settings in Ghast. The subsequent success was both inevitable and miraculous. "
There is a rather strange setting in Demon's Souls called the Black and White World. This thing can provide a lot of freshness at the beginning. It is also an original design that Miyazaki himself finds very interesting. However, it turns out that this The design was indeed a failure because it greatly increased the cost of understanding and difficulty for players to get started, so this setting was removed from his subsequent Souls series works in the previous life.
simply put:
The black and white world setting of Ghast is that although the physical body has all the physical strength and monsters in the pure white world are weakened, death will aggravate the black tendency of the current map, and the more you die, the harder it will be. In comparison, although the spirit body only has 50% of the upper limit of life (75% with the ring), death does not affect the black and white tendency. Therefore, committing suicide in the Temple of Rest without black and white tendency and using the spirit body to push the map is reduced in a sense. The difficulty of the game has become a traditional skill for Ghast players, unless you want to do a black and white branch.
"Because the design of the black and white mechanism is unreasonable, the spirit body pushes the picture to avoid being disgusted by this mechanism. After beating the boss, everyone goes home and jumps off the building. If you don't jump, you are not an ass. I don't know how the production team feels when they know this.
My biggest feeling when playing this game is -
Could this be a game developed by Bomi Company?
The more I play, the more I feel this way.
But thinking about it carefully, it seems that Boss Cao is not as perverted as the producer of this game. "
"Damn it, I have a similar feeling. I forget that this is a game developed by people from the island nation. I can't help but scold Cao Erri, you are such a pervert.
But after death, the moment the game was paused, he regained his senses.
Suddenly I realized that this was not a game played by Mr. Cao.
But why does it always remind me of this person?
It's really strange. "
"Yes, yes, I'm afraid this game company is also a subsidiary of Bomi, right? Many of the development concepts are very similar, especially the constant abuse of players.
There is nothing to say about the gameplay, and the operating feel is also great, especially when dodging, rolling, and shielding, it feels like a master's attack.
After I finished playing, the first thing that came to my mind was -
Why am I acting as an assassin again?
But after thinking about it carefully, I realized that this game was not made by Boss Cao. "
"Now it seems that Boss Cao has a successor."
"Hahahaha, what a successor. According to me, the producer of Demon's Soul is several decades older than Boss Cao. Maybe this successor will fail before Boss Cao."
"Hey, today's game producers are really, if you don't imitate the good ones, how can you imitate Cao Erri? It's simply too much. A dog's head can save his life."
When Cao Yang saw these comments, he felt extremely upset.
This time it is not an innocent shooting in a sense.
"Awei, you guys are in a crooked building."
"How can I be involved in playing Demon's Souls normally?"
… (End of this chapter)
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