Chapter 509 507. Still a familiar smell
When Cao Yang played this game back then, he was willing to die. At first, he didn't understand how difficult this game was. What was the charm? Could it be that he was treating the players as fake memes?
Who would want to be abused in a game?
So after trying the game "Demon's Soul" for the first time in 2009, Cao Yang gave up.
Later, Cao Yang successfully missed "Dark Souls 1", "Dark Souls 2" and "Dark Souls 3"
It wasn't until Sekiro that he realized the charm of Miyazaki's game again.
At that time, Cao Yang was not too young. At the age of 39, he could not play such a hard-core game.
Fortunately, there is a software called "Wind Spirit Moon Shadow" that allows Cao Yang to successfully transform into the God of War in the game, chopping melons and vegetables along the way.
Then Cao Yang finally realized the charm of this type of game, and then he couldn't control it. He successively completed all the previous works of Miyazaki, including the Souls series and the Nioh series.
To be honest, the quality of Miyazaki's games is still very high, and it has a very unique charm. Even if you are tortured thousands of times by the soldiers, the more you are tortured, the more enjoyable you will be. In the end, you will transform from a rookie to a **** of war. When you do it, you will enjoy this sense of transformation and accomplishment.
After decades, Cao Yang once again played "Devil's Soul"
It's just that this time Demon's Souls is not only released on PS3, but also on PC.
After all, the company where the old thief Miyazaki works still has to make money, and Bomi's AIR game platform is the largest PC game platform in the world. If you can't use this platform, you will suffer a big loss.
Usually Cao Yang is not responsible for game review work, and he is usually too busy with work, so he didn't notice this game until Demon's Soul was released.
ah!
Demon's Souls is really so missed.
Because they have to consider selling on the PC side, the production company has to make two sets of development preparations, that is, after doing it on the PS3, it will be transplanted to the PC. Therefore, in addition to supporting the keyboard when playing on the PC, it also supports handle.
Now with the popularity of PC games, especially after Bomi's AIR game platform has provided such a fertile soil for game developers around the world, many games that are only available on game consoles are already being ported to PC.
And corresponding USB interface XBOX and PS3 controllers have also been developed and popularized one after another.
Cao Yang connected the line, then held the handle and started the journey of "Demon's Soul" in this new world.
Seeing her boss playing games during working hours, the little secretary was also a little curious. She stood up from her workstation and silently walked behind him to see what the boss was playing.
Demon's Souls.
Zhuang Yurou thought silently in her heart:
Demon's soul?
The startup screen of the game is pretty good, it has a cool and atmospheric feeling.
Huh?
When he saw the game startup screen, Cao Yang suddenly felt a familiar yet unfamiliar feeling.
What is familiar is that this picture is still the same dark and cold soul style as always, but what is unfamiliar is-
This picture quality and modeling level are completely different from what he played in his previous life.
It was obvious that the style and quality of this game were many times better than what he remembered.
This is also normal.
After all, in this world, due to the promotion of Bomi, the game development on the market now uses the X3 engine. It is inevitable that the game quality is several levels higher than that of the same generation.
After entering the game according to the instructions, Cao Yang was first shown a screen to create a character. Cao Yang was so moved that he cried.
Because the character model of this new "Demon's Souls" is so beautiful.
I can't say it's too good-looking, mainly because when he played Demon's Souls in his previous life, Cao Yang was so ugly that he cried because of the model's horns.
Can you imagine how it would feel to have a male character model labeled [Oriental] who looks like a black African guy?
The character is really hard to describe. Apart from the action being okay, the face can be described as a mess.
But this is also relatively speaking. At that time, this style was a very normal style of Western games, and the character models could only be considered hardcore, not particularly ugly.
It's just that Cao Yang couldn't accept it.
Now seeing this new world of "Demon's Souls", men and women can not only make faces, but the standard templates of the characters are quite good-looking, at least in line with Asian aesthetics.
Handsome men and beautiful women.
It seems that there are really a lot of changes.
Cao Yang couldn't help but become a little worried, "Even the packaging has been changed, won't the taste also change?"
"Huh?" The little secretary behind him was confused.
Cao Yang heard her voice and glanced back, but didn't pay much attention.
Anyway, it wasn't just once or twice that the little secretary stood behind and spied on him.
Cao Yang chose the knight profession, made a relatively satisfied face, and then entered his name—
"BOMIBOSS"
When the little secretary at the back saw this, he couldn't help laughing and bent over.
Oh my god, your name is really...
Next is a plot animation:
A small flame burned in the picture, and a voice-over came from the speaker:
"In the era governed by the 12th King Oulant, the great northern country of Paretania, which was glorious and prosperous because of its soul, was suddenly and strangely swallowed up by a thick fog of unusual color."
Yes, it is indeed a classic fog in the Soul series.
Cao Yang nodded and continued to watch the plot behind.
"After this, contact with Borretania will be severed."
"No one who stepped into that thick fog came back safely."
"Only Brandlfax, known as one of the two swords of Orant, escaped from the dense fog through the rift and recounted the demise of Borretania."
The little secretary clicked her lips from behind. The game the boss played seemed quite epic.
The picture quality is also good. Although it is clearly telling a story that I have never heard before, I don't know why, but there is an inexplicable feeling of intimacy.
"The huge monster sleeping deep in the wedge. Old Wang Oulant's awakening of the monster caused a colorless fog and a group of terrifying demons."
Alas!
It's a little scary here.
The little secretary's heart trembled, and he hesitated whether to continue reading.
"Devils steal souls from humans, and the people who have been stolen away from them become thirsty for souls, lose their minds, and attack other people."
"Blairfax was also initially intoxicated by the soul."
"Demons will take away souls and accumulate them in their own bodies. Ordinary souls cannot compete with them, and they will develop ridiculous powers that surpass humans."
“The Legend of Paretania and the Demonic Soul—
Many heroes have been beguiled by its power, constantly breaking through the rifts into this cursed land. "
"But no one ever comes back safe."
"The Silent Elder Ute, the Saint Urban, the Wanderer Record Bill, the Sixth Saint Yaslanlia, the Knight Karl Wenlan, and the [Pioneer] Sage Furik."
"The colorless fog is slowly seeping out of Borretania silently, and people are already despairing of this slow premonition of demise."
"Because sooner or later the fog will cover the whole world."
"Finally, the last hope stepped through the rift into Borretania."
"Will he prevent destruction, or become a servant of the devil...?"
At this point, the entire opening plot ends, and the protagonist appears in darkness and thick fog.
A sacred female voice calls to the protagonist:
"Human beings who are not afraid of death and have strong souls."
"I will lead you to the rift."
The light in front turned on, and then the screen changed.
"I hope you can guide the ancient monster to sleep again."
The protagonist has come to a damaged passage, with a pool of water underneath.
Since it is developed using Bomi's X3 engine, there is nothing to say about the picture quality.
Cao Yang can always trust the old thief's control of the game.
At this point, the familiar taste is back.
At least the plot is consistent with Cao Yang's memory, except that everything has been upgraded, the graphics are more beautiful, the character modeling is more detailed, and it is more in line with people's aesthetics.
This is a good thing, otherwise this game would have died miserably.
In a previous life, before the demo version of "Demon's Souls" was released, it was first displayed at TGS and received a cold reception from many game enthusiasts.
Kajii Ken later recalled: "There was nothing but misery."
Ken Kajii was the producer of Ghastly at the time, and Hidetaka Miyazaki was the director of the game.
In China, you can imagine that one is the product manager and the other is the executive director.
Ken Kajii is the executive mastermind. He is usually responsible for the chores of landing, but Hidetaka Miyazaki is in charge of major matters.
When testing "Demon's Souls", it was miserable.
Both those who like dark fantasy and those outside the circle evaluate it very critically.
When talking about action RPG at that time, most people would think of the Wushuang series. However, "Demon's Soul" has no gorgeous special effects or fancy combos, and only gives people a retro sense of operation.
Almost all players who were confused gave negative impressions, and only a handful of players finished playing the demo.
When Ken Kajii reviewed the game, he said: ""Demon's Souls" is not a game suitable for exhibition."
The value of this game lies in allowing players to experience it after accumulating experience. It is obviously impossible for players to experience the fun of exploring and thinking in the game after just 5 minutes of trial play, let alone achieve the kind of intense achievements in the game. Feeling.
Later, Famitsu (a video game magazine in the island country) made up for it: because the high difficulty and serious atmosphere made it difficult, it only gave a score of 29/40.
Even Shuhei Yoshida of Sony's Game Division at the time commented "This is Crap" because the game was so rare, and judged that it would not be popular overseas, so he gave up the North American distribution rights to Atlus and the European distribution rights. Leave it to Bandai Namco Games.
Amidst all the trouble, "Demon's Soul" was later released in the Japanese market on February 5, 2009. Due to a series of criticisms and negative reviews, the company's internal expectations for it were also very low, and shipments in the first week were low. I only dared to set it at a conservative 50,000 copies, and no advertisements were arranged.
The game is hardcore, the character movements are stiff, the operation is difficult, the screen is dark, the soul system is difficult to understand, and the story is too fragmented...
All in all, this is almost a one-sided negative review.
However, thanks to the old thief's extraordinary talent, the extraordinary game design was not buried by these external things. The game Ghast itself is a game that requires calmness and experience before you can taste it.
So unknowingly, some keen players gradually revealed the whole picture of the game and expressed their expectations that "this game feels awesome". Place
The small number of interested players accumulated at the trial site and pure FROMSOFTWARE fans became the driving force of the game, allowing "Demon's Soul" to show a good trend when it was released.
Looking back, in the first week of release, this game sold about 43,000 copies, with an in-store digestion rate of over 95%. This situation caused "Demon's Soul" to be in short supply, and even if it was re-shipped in the second week, it was still sold out. As for Kong, it directly topped the Amazon sales list in the third week, setting an astonishing result that everyone involved could not expect.
After that, "Demon's Soul" still relied on word-of-mouth to maintain a steady stream of sales. It relied on the difficulty rarely seen in modern times to continue to gain popularity on various video websites. Even if the difficulty is not low, the gameplay is still addictive, which not only attracts It has attracted core players and attracted many new players to come here.
By the end of 2009, "Demon's Soul" had sold a total of 130,000 copies and gained outstanding popularity in the global market.
Sony later regretted it because they gave up the overseas distribution rights of this game. Then "Demon's Soul" was brought to North America by Atlus in October 2009, and to Europe by Bandai Namco Games in June 2010. All achieved excellent results.
The game was later named Game of the Year by GameSpot, defeating new games in the series such as "Assassin's Creed", "Call of Duty" and "Uncharted" in the same year.
Later, after talking about giving up the overseas distribution rights of "Demon's Souls", Shuhei Yoshida said that he "completely underestimated the value of this game" and admitted that he had made a mistake in judgment.
However, the game version provided to Sony at that time was quite different from the released version. It must not be easy to make an accurate judgment at this point.
The "Demon's Soul" that Cao Yang plays now is completely different from the "Devil's Soul" in his previous life.
This game not only retains the core design of Hidetaka Miyazaki, but also greatly improves the graphics, action, and art performance.
Cao Yang entered the teaching level and immediately had a strong premonition -
Well, this game will definitely be a hit, a big hit, and it will be many times better than the one in the previous life.
Cao Yang first moved around, followed the instructions, and became familiar with the game keys.
There is a characteristic design in Demon's Souls that has been used until 2021—
Players can write some messages on the floor so that other players can receive them. This is equivalent to players giving strategies and guidance to players. On the other hand, it also increases the interactivity of the game and allows players to play the game. Sometimes [I am not alone].
Many contents in the game are not given to players through rigid UI guidance, but through floor information, NPC conversations, or props in the game, which further increases the sense of substitution and immersion. At the same time, these have also been applied to the Souls series games and become a feature.
Slowly it became more and more ritualistic.
In the previous novice level, Miyazaki Hidetaka made a "friendly" setting, that is, the player will not die no matter what, even if the blood volume is reduced to 0, it is probably because they tested it themselves. At that time, I really understood the difficulty of this game. Many players complained that Demon's Souls was unusually difficult, so they gave such a novice protection measure.
So Cao Yang passed the beginner level quite smoothly.
Of course, Cao Yang had played this game in his previous life, so he wasn't so bad that he couldn't even beat the novice level and was hacked to death by mobs.
"Does it feel a bit like our Assassin series?" Cao Yang asked the secretary behind him while playing.
Zhuang Yurou looked at Cao Yang's operation and slowly shook her head, "Hmm, it's completely different. Our assassin series is much better than this."
The design model of the Assassin series refers to "Sekiro" after Miyazaki's old thief. Sekiro is another creative route independent of the Soul series. Except for some scene mazes and BOSS design concepts that are similar, the operation mode and overall There have been obvious changes in style.
For example, the posture bar is not available in the Souls series.
In the soul, execution is carried out by circling the back and hitting hard.
In Assassin's Souls, execution can be carried out as long as the stance bar is full.
The execution damage is high, the performance is strong, and it gives people a super refreshing feeling, which is consistent.
Moreover, Assassin's Soul can run, jump, and climb houses, which are not possible in Demon's Souls.
Many players joke that the Soul series is a game that "doesn't require knees".
In this game, it is impossible for you to jump up. If you want to avoid the enemy's attack, you can only rely on your own movement and rolling.
In terms of action, the Assassin series is much better than Demon's Souls.
So it's normal for the secretary to think that Demon's Souls is not as good as his own games.
There are both emotional factors and objective facts.
After all, the games we make are based on the designs of 2019. Times are progressing. Isn't it right to use future products to overwhelm current designs?
However, for players, these are just design differences, and there is no one who is better or worse. Souls-based games have the fun and characteristics of Souls-based games, and Sekiro also has its own advantages and gameplay.
There are two levels in the novice level. The first level provides basic teaching.
The second level allows you to familiarize yourself with special operations and responses, such as how to use dual-wielding to break shields, how to bounce back, and how to backstab. Then at the end of the second level, you will be given a BOSS that looks like a meat mountain. .
Cao Yang passed through the level and beheaded the generals. Although he encountered some difficulties with the shield soldiers (he was not able to switch dual-wielding weapons very well), he successfully reached the official BOSS.
The BOSS in the new level is called [Demon Pioneer]. He has a ferocious appearance and holds a big ax in his right hand. His whole body is covered in fat. Due to the relatively good picture quality, you can almost see clearly the flesh formed by the accumulation of fat on his body. A series of folds.
This guy looks a bit like the Butcher in Dota.
"Let's see if I can pass the level without any damage." Cao Yang said excitedly.
"OK."
The little secretary had a smile on her face, folded her hands, stood behind Cao Yang and looked at him coldly.
"One of the characteristics of this BOSS is that his right hand is weak. You only need to walk to his right and then keep hitting him from behind."
Cao Yang said while operating.
The BOSS's health bar is quite long. As a novice, the initial damage is not high. It can probably hit around 3 or 40 points in one go.
Judging from the current progress, it will take a while to kill this demon vanguard.
"Boss, didn't you just start playing today?" the secretary asked casually.
"Hmm... Well, I've seen related videos before." Cao Yang quickly found a reason.
Yes, I have seen it, but it is not in this new timeline.
But the little secretary didn't pay much attention.
After all, Demon's Souls has been on sale for a few days now. If it is really a good game, someone will definitely upload relevant videos on the AB site.
It's nothing new for Boss Cao to see it.
"No wonder you hit it so smoothly."
As he was talking, the BOSS suddenly jumped up high and hit the ground, instantly creating a cloud of smoke and dust.
Coupled with special effects, it has an earth-shattering effect.
Cao Yang's character was hit and rolled around on the ground, and most of his blood was gone immediately.
The pain caused Cao Yang to scream, "Fuck! Brother, I was wrong, brother!"
But it was too late. Before Cao Yang could react and dodge the next attack, the BOSS swung his ax and swept Cao Yang away.
A scream came from the game.
A big bright red word appeared on the screen:
"YOUDIED"
Wow.
The little secretary applauded from behind, "What a wonderful demonstration."
She finally understood why this game felt familiar. In terms of treating players, the producer of Demon's Soul was as good as Boss Cao.
And even death is displayed in the same way. In case you don't know that you are dead, a big YOUDIED is displayed on the screen with a bleeding mark.
If it were replaced by the company's own Assassin's Soul series, it would be a big "death".
Cao Yang was so depressed that he wanted to smash the controller.
But then the scene changed and the protagonist came to a new place.
The plot continues again, and the sacred female voice that guides the players sounds again.
The beautiful girl used some special ability to resurrect the protagonist, and the plot continued.
"You don't understand. Death is inevitable here." Cao Yang explained.
The little secretary pulled a chair over and sat next to him, smiling and saying nothing, quietly watching Cao Yang show off.
Cao Yang coughed twice with some guilt and continued to play the game in silence.
This BOSS can actually be killed. After killing it, you can get the [Soul of the Demonic Vanguard], and then you will be transported to a dragon god, and you can also get some useful props.
Then he was punched to death by the Dragon God, and then he would return to the plot here.
After passing the novice level, the character is no longer immortal. After that, you have to be more careful. If you are injured, you need to take herbs to recover immediately, otherwise you will die easily.
In order not to make the same mistake again, Cao Yang played very carefully after that, chopping melons, slicing vegetables, and backstabbing people along the way, and there was nothing wrong with him.
After a while, Cao Yang regained the confidence and feeling he had before.
Well, that's right, that's how it feels.
This was my experience when I played Demon's Souls back then. Oh, your God of War is back again.
Cao Yang jumped down from the city wall and met a soldier holding a big sword in front of him. Then he smiled and said to the little secretary behind him:
"Next, I'll perform a classic bounce back for you."
The word "rebellion" is no longer new, because it is often used in the assassin series developed by Bomi.
"Assassin's Soul Maple" is the most classic generation, in which rebounding can produce very beautiful effects.
That's why many people call the Assassin series [Blacksmith Duo Er Zhuan]
If used incorrectly...
"Ouch, ouch, it hurts."
Cao Yang wanted to block the opponent's attack, but ended up being a little too early. It was equivalent to opening a loophole and being slashed by the opponent.
The blood volume immediately bottomed out.
Tried again, still without success.
Cao Yang regretfully threw away the controller.
A big [YOUDIED] appeared on the screen
"Cao!"
Who would have thought of overturning the car here?
in those days…
There was nothing to think about back then. Cao Yang suddenly discovered that if he had to do it all over again, even though he had a young and strong body, he would still be tortured by the little monsters of the old thief Miyazaki.
The old thief Miyazaki is really hateful.
After trying a few more times, Cao Yang had already begun to enter the "Ten Thousand Ways to Die in Demon Soul".
A monster suddenly jumps out from a dark corner and stabs you in the back.
When I was about to rush out and kill the axemen on the opposite side, I was shot to death by the archer on the wall...
"Cackle, cluck..."
The little secretary was holding her stomach from behind and laughing so hard.
Boss, you have today too.
Can you finally experience how other players feel when they play the game you created?
Assassin's Soul is about as good as this.
Think about how those players view you behind your back.
Think again about what you have done to them?
I don't know why, but every time I see Cao Yang being abused while playing games, Zhuang Yurou feels inexplicably happy.
It seems that Boss Cao has an extraordinary charm.
But this charm only exists when he is being abused.
Ah~ How great would it be if I could encounter such happy things every day?
The little secretary smiled more and more happily.
Cao Yang sat speechlessly on the chair for two seconds.
"Well, it still smells familiar."
Satisfied, he stood up and quit the game, closing the computer.
"Okay, I have to work with peace of mind. Playing games will only affect my decision-making." Cao Yang said, opening the company's emails and starting to read them one by one.
The little secretary also stood up and dragged his chair back to his workstation.
"Boss, I think if you become a host, the effect will be explosive."
"Well…"
Cao Yang's chest froze and his brows twitched twice.
"Are you the one who talks so much and doesn't want to work? The company doesn't want to make money anymore?"
Cao Yang ignored her and continued to pretend to read the email.
but…
The proposal made by the little secretary just now seems not unacceptable.
Isn't it a gimmick for the boss of a gaming company to live stream his own sales?
Cao Yang thought this way.
"Wow, it turns out that the BOSS in this novice level can be defeated!"
After a while, the little secretary screamed with excitement at her workstation.
"Boss, come and see, I've teleported to a magical place."
Cao Yang felt a knot in his heart, and veins were beating on his forehead.
"You are the only one who is great. If you play games during work hours and don't work hard, I think your workload is not full!"
"Well…"
Zhuang Yurou raised her big eyes and gave him an innocent yet angry look.
Boss, are you too double-standard?
… (End of this chapter)
Chapter end
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