Chapter 508 506. The dark horse of May
Ghost Blowing Lantern is a very classic game from Bomi Company that was both well-received and poorly received.
Cao Yang and the company's employees are very open to this.
Of course, the main reason is that the boss is open-minded, and the employees themselves have nothing to lose. If one product fails, they can just move on to the next one. If it fails, it is the company's money that will be lost.
Throughout the first half of 2009, the global economy recovered, which was also a new development opportunity for the game industry. Game companies that originally planned to prepare for winter layoffs suddenly discovered that game products not only did not lose money during the financial crisis, but also made money. It has also increased its development efforts, and many companies have launched many new products.
And some completed game products have begun to be launched one after another.
About a month after Gui Chui Deng was launched, a dark horse-level product appeared on the AIR game platform. The name of this game is "Demon's Soul".
Others may not have much idea of Demon's Souls, but for Cao Yang, this game is a milestone.
Because the name of the producer of Demon's Soul is Hidetaka Miyazaki, the island country game producer who was later called Miyazaki the old thief.
This person has some ideas that are very "against the trend" and "anti-human". When all game manufacturers are thinking about how to make the game simpler, how to make it easier for players to understand and get started, and how to lower the threshold of the game. , when allowing more players to enter this game, Miyazaki Hidetaka was thinking about another thing -
In his life, he only considers gameplay and performance.
He likes some more metaphorical storylines. Although there are many stories based on Western myths, such as the seven days it took God to create man, angels and demons, the World Tree, etc., they are basically fragmented. Information, this information needs to be collected and organized by the players themselves. This process is very time-consuming and energy-consuming.
But he felt that these were all part of the fun.
And he is very fond of action games, even very **** games that require you to react to the enemy's actions in a very short period of time, otherwise you may die.
Death is simply a common occurrence in Miyazaki Hidetaka's works.
In his previous life, Cao Yang liked Hidetaka Miyazaki's games very much. Many times when Cao Yang played the games he made, he would despise what he was doing. (Of course, this was because the Penguin company where Cao Yang worked in his previous life also had no dreams and only knew how to make money. company.)
In this life, the "Assassin's Soul" series, which has been criticized the most by players but is the best-selling one, actually drew on Cao Yang's design concepts and ideas to a large extent from Hidetaka Miyazaki.
The Assassin series is more like "Sekiro" produced by Hidetaka Miyazaki in the future
Miyazaki Hidetaka may not realize this yet.
Speaking of which, Hidetaka Miyazaki is really a legendary figure.
Although Miyazaki Hidetaka later became a very legendary game producer and was quite famous. By 2021, he was already a well-known master in the industry, but he was not accompanied by game consoles in his childhood.
You must know that the island country already had FC game consoles in the 1970s, and many famous games have become very popular, such as Super Mario, Dragon Quest, Space Invaders and so on.
But Miyazaki Hidetaka couldn't play game consoles like other children of the same age.
Because Hidetaka Miyazaki is prohibited from playing games at home.
So he only had books to keep him company. Taking a few books found in the study as an opportunity, he began to indulge in the book world of fantasy and gothic horror.
It was a long time later, almost in his second year of college, that Miyazaki played the first game in his life.
Miyazaki Hidetaka, who started a new life, became a prisoner of the game. He was addicted to the game for a long time.
During this time, he played a lot of games and planted the seeds for making games in the future.
Later, after graduating from university, Miyazaki also wanted to join the gaming industry. However, in the end, due to lack of money, he interviewed several gaming companies and chose ORACLE, the foreign-funded IT company with the highest salary, and became a CEO there. A programmer.
It was not until many years later that Miyazaki Hidetaka played a game called "ICO".
"ICO", this game recommended by a classmate during college, made the gears of Miyazaki's life turn drastically.
This is an action-adventure game released on PS2 in December 2001 and developed by Sony.
"I will not let go of this person's hand, even the soul may accidentally leave her." Just like the game's slogan, at the time, "ICO" was a rare game characterized by holding hands.
The player takes on the role of ICO, a young man who was sent to the castle as a sacrifice, and meets Yorda, a girl with a language barrier. The two need to work together to escape from the castle. In the game, the art style is both warm and dreamy, and the design relies on players to experience the world view without relying on words. This gave Hidetaka Miyazaki the idea: I also want to make one.
So he finally made up his mind to switch to the gaming industry.
At this time, he was already a "layman" in his late 30s.
03Almost no game company will recruit such a person.
In the Internet industry, people who are 30 years old can basically be classified as elderly, and employees over 30 are called old employees.
In Penguin, the company where Cao Yang worked in his previous life, the average age of employees was 27. Even with this average age, it was called a pension company in the industry, because among Penguin there are a lot of people over 30 who have moved from other companies. When they come here, although there is no upward path, the money provided by Penguin is still sufficient, and the treatment is the best in the industry. Everyone works step by step. Although it is 996, their life is dull and comfortable, not like those of outside startup companies. Passion, so Penguin is called the retirement base of the Internet industry.
If you can't fight outside, then go back to Penguin. This is the best choice.
Of course, the premise is that you still have to work overtime no matter where you are.
Therefore, 30 years old is considered an old person, so those who have not entered the game industry at the age of 30 have simply lost the possibility of entering this industry. No company will want such a person.
If necessary, he would at most be asked to come over and write code, and he would not be asked to take on any creative work.
Miyazaki Hidetaka took one step at a time, and finally met one of the few companies that could accept him: FROMSOFTWARE.
At that time, the company's president Kaminao Toshi believed that "creation requires stimulation" and believed that the company needed more diverse knowledge and experience, so he accepted Miyazaki Hidetaka halfway through the interview without even asking about his experience in the game industry. .
In addition, FROMSOFTWARE did not start making games from the beginning. In the seven years from its establishment in 1986 to 1993, they were involved in the basic system construction business of large-scale general-purpose PCs. At that time, the commercial software field of the Japanese IT industry focused on volume. Evaluation is equivalent to how much code is coded and how high the rating is.
Even if you have the idea of "making better content", you will not get recognition for your technical capabilities and the quality of your work.
Therefore, based on the idea that "if you want to fight, fight in a market where users can directly evaluate the work." In 1993, FROMSOFTWARE tried to learn the experience of game production from scratch when all employees were programmers.
Perhaps it is because of this background that this company has a more tolerant attitude towards talents who try from scratch.
Later, Miyazaki Hidetaka once commented on FROMSOFTWARE: This is a company whose slogan of "making interesting games no matter what" can really work.
Since a company wants to make money, it has to pursue profits, but FROMSOFTWARE is a company that has the unique DNA of a creator that "understands the need to make money, but so what if it's a game."
It can be said that it is this creative attitude that made this company still choose to "be itself" after it entered the gaming industry, faced with the increasing risks of high-performance product development, and in a market where the market began to be oriented towards user needs. "What we want to do" and "provide players with the best possible content", this kind of thinking has gradually formed their corporate culture.
Miyazaki Hidetaka joined the company in September 2004. Together with the newcomers who joined in April of the same year, he started his career in the game industry by being responsible for the enemy AI of "Armored Core: The Last Mercenary".
At that time, Hidetaka Miyazaki's salary was the same as that of a newcomer, which shows his high enthusiasm for the game industry.
You should know that the salary of newcomers is generally very low, and may even be only 1/4 or less than 1/5 of that of the elderly.
And Miyazaki Hidetaka is very happy.
In addition to the production of enemy AI, Miyazaki Hidetaka was also responsible for a series of tasks such as mission design, game operation testing, and menu status bar design. This game also gave him a basic understanding of game production.
The game development model in island countries is somewhat different from that in China. In fact, except for China, many game developers in other countries are "integrated", which means that there is no very sophisticated planning, art, programming, sound effects, etc. similar to those in China. Division of functions.
Of course, there are still parts that you are good at and focus on, but it is more tolerant for game makers. Even if you write code or make art models, you can participate in product design.
However, the specific island country is different from OMI. OMI means that if you really want to do it, you can participate. For example, the Scarecrow hero in LOL was an artist who thought this character would be very interesting, so he designed it like this.
But island countries require you to be more rigorous, and the system is more rigid and strict.
The main soul of a game is the producer. Many designs and plans are formulated by the producer. After he has formulated it, the people below will fill it in. If it is not approved by the producer, then this thing will not be implemented.
So, this is why the games we know about in the island country are more famous and famous because of the producers, while the games in the Omi region are more famous.
The producer of the island country is equivalent to the director of the game. All output results must meet his requirements. He also controls and is responsible for all aspects of the game.
The comprehensive strength of game producers in island countries will be higher than that in China, and this is also the reason.
Because you not only need to know how to design games, but you also need to have your own core design concepts, you also need to understand art and some program logic, have strong imagination, and be able to connect these things together, and know how to plan costs. In the company Achieve what you want with the minimum given.
This is actually not easy.
Afterwards, Hidetaka Miyazaki started working as the planning team leader of "Armored Core 4", received great recognition, and was promoted to supervisor halfway through development.
That is the concept of producer of the domestic game project team, responsible for the game production of the entire project, from scratch to the launch of the entire game output.
The release date of "Armored Core 4" was December 2006, which means that Hidetaka Miyazaki was promoted to the supervisor of the signature series just over 2 years after joining the company. It can be said that the speed of promotion is extraordinary.
Later, he also served as a supervisor in "Armored Core FA". Regarding this experience, Miyazaki himself rated it as "lucky".
"If there was no need for new supervision in "Armored Core 4", this situation would not have happened," Hidetaka Miyazaki later admitted: "And the reason why I was able to accumulate experience in "Armored Core: The Last Mercenary" A lot of experience, also because this work is closer to a sequel, and the system is very mature in all aspects.”
Having said that, of course it is impossible to become a supervisor just by luck. Toshifumi Nabeshima, who has participated in almost all series of "Armored Core" and served as a producer on "Armored Core 5", once spoke highly of Hidetaka Miyazaki: "When I first worked with Miyazaki, I thought, 'This is... Guy's awesome."
Although Hidetaka Miyazaki was inextricably immersed in making the game he dreamed of, deep in his heart he always had a longing for fantasy RPGs from his childhood.
At this time, a new game being developed by other project teams encountered difficulties. When Miyazaki asked about the specific content of the game, he couldn't help feeling happy.
This new work is "Demon's Souls". At that time, Bethesda's "The Elder Scrolls" was very popular, and Sony Computer Entertainment (SCE) also wanted to make a rival action RPG set in a fantasy world. game.
At this time, Ken Kajii, who had switched jobs from Asmik Ace to Sony, happened to visit FROMSOFTWARE. Taking the opportunity of cooperation related to the new game "King's Quest", SCE and FROMSOFTWARE began to cooperate.
However, the development of this new work encountered difficulties. The development team repeatedly tried to make a game similar to "The Elder Scrolls 4 Oblivion", but encountered more and more problems and was never able to make a convincing prototype.
Just when the company thought the project was hopeless, Miyazaki learned of its existence.
At this time, although Miyazaki Hidetaka was still serving as the supervisor of "Armored Core FA", he always wanted to make a game depicting dark fantasy themes similar to "Battle Fantasy". At the same time, he discovered that SCE's Kajii Ken was the former The producer of "Tokyo Majin Gakuen Sword Style" was obsessed with him in college, so he decided to apply to join the project.
So Hidetaka Miyazaki took on the supervisory role of "Demon's Souls".
Later, there was a very, very important game that was very famous in the industry and laid the foundation for Miyazaki's games -
"Devil's Souls"
… (End of this chapter)
Chapter end
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