Chapter 440 438. How is this done?
The word **** is the Chinese translation of the English "hardcore". In fact, it has been around for a long time. It was the most ruthless style in punk rock in the 1990s, and later derived from various types of core music.
Now the Internet is becoming more and more developed, and with the popularity of a group of rappers, they have successfully ignited the corresponding culture. The word **** has spread many years earlier than in its previous life.
Later it was extended to refer to “things that are aimed at the core audience and have a certain level of difficulty and appreciation threshold”.
In recent years, its meaning has been further extended. People often use "hardcore" to describe "very powerful", "very tough" and "very tough".
Such as "hardcore rules", "hardcore mother", "hardcore gamer", "hardcore life", etc.
At the beginning of 2007, the popularity of the movie "The Wandering Earth" triggered a discussion on "hardcore science fiction", and the popularity of "hardcore" further increased.
So the word **** is no longer a new word in this world. Now the company's employees have seen the entire aerial transformation animation of "Mecha Girl". The Mecha Girl transforms into a mecha and puts the male protagonist into her body. This operation made countless people at the scene call it too hardcore.
“Isn't that awesome? What happened just now? I didn't even have time to see it clearly.”
"Yes, what did I see? I originally thought that Gun Girl was very powerful when she transformed into a gun, but now when I compare it, I find that Gun Girl is just a scumbag."
“Oh my god, I can see it clearly, but is the effect too strong? It really scares me.”
“Awesome, the performance of “Mecha Girl”. How did you do it?”
“Our company's technology is too awesome, isn't it? The effect is simply explosive. I already thought that the Gun Girl was the ultimate in real-time computing in games, but I didn't expect that there would be a Mecha Girl now.”
"This effect is really amazing. I don't know if it's the technical team or the art team that's awesome, or both? But besides being so impressed, I really don't know what to say. "
“Is this really a game our company can make? It feels like watching a movie.”
“That's right, when I saw it just now, I thought I was watching a Changing Hearts movie.”
Transformers was released in 2007, because the Autobot transformations were so cool that they left a very deep impression on everyone.
Now the mecha girl can make the same feeling. It is no longer the simple animation sequence frame that can fool the girl in the past. You can clearly see that after the girl is metalized, the entire body deforms, and the parts inside are transformed. It opened outwards, forming the shape of a mecha in the air, and this mecha also cooperated with the male protagonist. After putting his body inside, it was perfectly closed. From the appearance, it was a very smooth and impressive mecha. It has better game effects than science fiction movie blockbusters like Transformers.
But everyone at the scene knew that this was almost impossible.
“This should be a fixed animation, right? Otherwise, it would be too difficult to calculate it in real time in the game.” A programmer working on the client sighed.
The entire transformation process of Mecha Girl is too delicate. Think about a Transformers movie, how many days of rendering it would take to achieve such a good effect with a fixed lens. Nowadays, Mecha Girl is very detailed and smooth. The number is not as high as Transformers, but the effect is already very impressive.
You must know that in games, the more complex polyhedrons and complex game models are, the more difficult it is to make realistic animations.
So many times, in the game, you will cut a piece of CG that has been recorded. Doing so is actually equivalent to playing a small video clip in the game.
In fact, this CG has been rendered before and does not need to be rendered in real time in the game, otherwise it will be too expensive for the machine.
But when people watch it now, they haven't noticed what CG animation looks like.
Because making it into CG has the advantage of relatively small performance overhead when calling, you only need to play it in the game, but the problems it brings are also obvious -
The feeling of fragmentation is very serious.
In many two-dimensional games in island countries, the CG insertion method is widely used. However, in this case, because it is a dead thing, it cannot be integrated with the scenes in the game, so many CGs have a very fixed lens language. , during the process of playing CG, you cannot control the character you control.
The most classic one is the Robot Wars series. As long as the robot attacks, there will be an obvious screen cut, and then the robot will play the corresponding shooting animation.
In the Final Fantasy series, CG usually appears in the cutscenes of the game to explain the current plot.
You will obviously realize that, oh, this is no longer a real-time process in the game.
But now in the Mecha Girl game, the demonstration of Mecha Girl is definitely not like this, because the transformation of Mecha Girl is the same as that of Gun Girl. You can transform while moving. Although this process is relatively short, you can The background behind is constantly changing. From this point of view, it is difficult to say that it was done through CG.
“It doesn't really look like it. If it's a CG animation, there's no reason why it can be so integrated with the scene, right? I saw just now that Han Wei could transform and move the actor's position at the same time.”
“But please don't tell me that this is a real-time calculation in the game. If this is really a real-time effect, wouldn't the machine get stuck?”
“Perhaps it will really freeze, and even the best graphics card on the market won't be able to use it, right?”
“But if that wasn't the case, how did they do it?”
Yeah, how did you do it?
Hearing everyone's discussion, Han Wei, the mastermind of Mecha Girl, felt extremely happy.
This feeling is like having your own child praised by others for being smart and good-looking.
As a parent, Han Wei's pride is beyond words.
The key is that the effect of Mecha Girl is indeed crushing, so Han Wei is full of pride in the game he made.
In fact, the Mecha Girl team has accumulated a lot of production experience in "Gun Girl". When making Mecha Girl this time, the corresponding transformation animation was taken into consideration in the early stages.
Back then, everyone had a huge headache making a gun girl. On the one hand, it was because Boss Cao had high requirements, which made development difficult, and the hardware level at that time was really different compared to today.
Three years have passed. According to Moore's Law, the hardware level alone can be improved by 8 times. It would be too embarrassing if Mecha Girl did not produce better results than Gun Girl this time.
Before Transformers was released, Cao Yang had already implemented the idea of Gun Girl. Now that Transformers has been released, it is enough to give the art and programming teams a very vivid reference example.
At that time, when Cao Yang said that he wanted to make the mecha girl look like Transformers, the programmers and artists were all confused.
In the game, the entire Mecha Girl team discussed the transformation of Mecha Girl for a long time, and finally adopted two production methods to realize this process.
One is to produce it through skeletal animation.
Although it seems that the animation process of the girl transforming into a mecha in the game is very fragmented, especially similar to that in Transformers where parts fly out, are disassembled and then reassembled according to the scattered parts to form a complete mecha, giving you a sense of It must be a very difficult illusion to create.
In fact, the accuracy of the mecha model is far less than that of Changing Hearts, and many parts are relatively regular. The final model looks very broken. In fact, this is because the texture of the model is relatively broken, and the displayed effect is very... Advanced mecha image.
But the number of faces of these game models is not that high. This can be seen from the outer outline. Generally speaking, the mecha models are still relatively large, and as a general rule, only some small places will be made more detailed.
In the process of transformation, the girl model and the mecha girl model are two completely different things. Before the transformation, a special effect was made to replace them. It seems that one model has changed, but in fact there has been a change in the middle. The model became metalized.
The artists then separated the metal model, bound it to skeletal animation, and performed the transformation process through skeletal animation.
Overall, the difficulty is not that great, but the artists spent a lot of time debugging it to achieve the current effect.
But even so, implementing skeletal animation in the game still requires relatively high performance. If it is a computer with a relatively good graphics card and CPU, it will run smoothly, but it will be stuck on a low-end computer. , so later the programmers thought of another way.
That is to do picture layering in the game.
Screen layering is actually nothing new. The layering mentioned here is actually superimposing two video playback windows together.
In other words, when playing the game, the player sees one screen, but there are actually two screens superimposed.
The small window of the girl's transformation plays the transformation animation made by an art classmate, which is a video file, not an in-game animation calculated in real time.
This method can still achieve good performance on low-end machines.
The reason why everyone can't see the flaw is mainly because in the window where the animation is played, the entire background is transparent, and only the outer layer of the girl's transformation is visible.
PS and flash animation production software are based on this principle.
If you find the folder used by Mecha Girl to store video files outside, you will see a video window with a completely transparent base when you open the modified video.
This technology has been around for a long time, it's just that art students applied a little ingenuity.
Among Mecha Girls, it is actually the central perspective.
The so-called central perspective means that the center of the mecha model is the center of your entire game window. This ensures that when playing this video, the character will not be confused because the character has reached some weird places.
In addition, the game mainly uses a few fixed shots, so it can be displayed through a combination of video and game scenes.
Low-end machines use video, while high-end machines use real-time effects in the game. They use two different methods to meet the needs of different players. However, the experience everyone gets after playing is relatively similar.
Unless you study carefully, it's hard to spot the difference.
As the main planner, Han Wei actually doesn't know much about art and program content, so he just painted a picture based on his own understanding.
After Han Wei explained it, everyone at the scene felt a sudden realization.
“Wow, that's it. Sure enough, human wisdom is endless.”
"The team of "Mecha Girl" is really awesome. They were able to come up with two different solutions, and the results are really good. If it were me, I wouldn't know where to start. "
“Yes, otherwise they are one of the top production teams in our company.”
“Hey, I'm so envious. Mecha Girl really combines science fiction and girl love so perfectly.”
“Yeah, now that I see this, I want to play it.”
“Hahaha, do you want to play a girl or a mecha?”
"Of course...two together. Is there any difference?"
"Ha ha ha ha…"
With Han Wei's demonstration, the atmosphere at the scene became more and more enthusiastic.
Although Mecha Girls have a lot in common with Gun Girls, their differences are even greater.
In the game, the mecha girl can not only shoot and fight in mecha form, but there are also many levels where you can play barrage games.
Mecha Girl has two forms: human form and fighter plane form. When it transforms into a human form, it is a 3D shooting game, and when it transforms into a fighter plane, it is a barrage shooting game.
So Mecha Girl is a combination of a shooting action game and a barrage shooting game.
Although barrage shooting games and shooting games both have the word shooting, the difference in experience is still quite large.
Shooting games require you to know how to use cover and turn the camera to aim at the opponent to shoot, while barrage games do not require special aiming. The most important thing is to avoid the opponent's bullets and hit the enemy through your own trajectory.
But now the integration among mecha girls is very good.
The company has previously made a game called "Thunder Fighter" and has accumulated a lot of experience in this area. Many members of the Mecha Girl project team are from the original Thunder Fighter project team.
Games like Mecha Girl can only come about if everyone works together.
On the big screen, Han Wei was demonstrating the barrage game part where the mecha girl transforms into a fighter plane. The shapes and trajectories of the bullets fired by different mecha girls are also different.
Bullets were flying all over the screen, a thunder and lightning storm blew up, and the screen was flashing with electric light, which made people feel extremely cool.
“Wow, isn't this barrage too powerful?”
“I originally thought that Mecha Girl was also a shooting game, but I didn't expect that barrage shooting could be so good.”
“Not to mention, my palms were sweating when I read it.”
“Special effects, special effects, special effects... the special effects fill the screen, it's so explosive, it's so beautiful, I don't even know how to describe it.”
“Mecha Girl combines the Danmaku game and the shooting game very well.”
Boss Cao crossed his hands and thought, could this be bad?
After all, it draws heavily on "NieR: Automata".
"NieR: Automata" is a combination of a 3D action game, a side-scrolling game, and a barrage shooting game. The connection between 3D and 2D game experiences is quite smooth.
So this time Mecha Girl had boss Cao's advance guidance in this regard, so it was relatively smooth.
Even this took two years to do. It can be imagined that the development difficulty of the game is not small.
But the big difference between Mecha Girl and Automata lies in the word "girl" in Mecha Girl. The girl transforms, falls in love with a beautiful girl, performs tasks, and goes on various thrilling journeys. This kind of experience is fresh. And completely different.
Moreover, what Mecha Girl needs to do in her mecha human form is 3D shooting, which is closer to Gun Girl.
The entire demonstration lasted for more than 2 hours. Han Wei showed the different mecha girls one by one, and in this internal company presentation, he talked about many difficulties encountered during the development process and how the team solved them. Yes, what issues need attention in the future?
This is also what Cao Yang is happy to see. Demonstrations within the company are, to put it bluntly, a kind of sharing. If you can teach others your experience and pitfalls you have encountered, other teams will also benefit from it.
All teams do not repeat the same mistakes, everyone shares knowledge and helps each other. This is the internal atmosphere of Bomi Company.
In such a large corporate culture system, it is difficult for you not to make progress.
Only by exchanging experiences can the company's development interests be maximized. Not repeating pitfalls or taking detours is actually the biggest shortcut.
“Okay, that's it for today's demonstration. Thank you all for coming to Boxue Hall to watch Mecha Girl.”
After the mecha girl demonstration, Han Wei said with a smile to everyone.
Everyone at the scene stood up and gave them warm applause.
Cao Yang also laughed happily.
I hope Mecha Girl can achieve better results than Gun Girl.
This shows that the effect of Mecha Girl is indeed good enough and has been recognized within the company.
“The effect of the mecha girl is really amazing, and the whole demonstration process is really exciting.”
“Yes, I also hope that our own game can be as good as this. Mecha Girl will definitely be a big hit after it comes out, right?”
“That's a must, I just want a relevant T-shirt.”
“Hahaha, it's true that the peripherals of Gun Girls sold well before. Now that the Mecha Girls are all very beautiful, maybe the peripherals can also sell for a lot of money.”
“The X3 engine is really awesome. If we continue like this, the game engine will become more and more powerful, and it won't be difficult to completely simulate reality in games in the future.”
“This may still be a bit difficult, but it depends on the situation. Who can say for sure what will happen in the future?”
“After Mecha Girl came out, this has already reached the highest level of game production in our country, right?”
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(End of this chapter)
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