Chapter 413 410. The 2nd Bomi National Power Exhibition
After the discussion, the current Bomi Films can be regarded as a small scale. With the continuous expansion of the domestic film market in the future, the income of Bomi Films will become a more important supplement for Bomi, and it can also drive the corresponding This is not bad for the development of the industrial chain in China.
In the afternoon, Cao Yang called Li Lanyun into the office and told him about the linkage between film and television dramas and movie games to be done in the future.
"This is a good thing," Li Lanyun agreed, "Originally, games are similar to movies. Everyone is a form of artistic expression. Both games and movies need to use character models and scene models... if it can be carried out. Linkage and sharing the same set of art resources will save us a lot of costs."
"Yes." Cao Yang said with a smile, the cost of developing a game and a movie separately is actually a bit too high.
This thing is a bit like a company doing an engine. If resources can be reused, the cost will be reduced to a lower level.
"The only difference is that," Cao Yang said, "the models used in the movie have higher accuracy, so they may not be able to run on a computer at the same level."
What Cao Yang said is true. Movies shown in cinemas are usually 2K.
But a few movie theaters can reach 4K HD.
In this case, 4K resolution is required, and a digital movie with a resolution of 4096×2160 (width×height) pixels is required, that is, there are 4096 pixels in the horizontal direction and 2160 pixels in the vertical direction, and the total pixels exceed 8 million. , 4 times the resolution of 2K digital movies and high-definition TVs.
To make a character model according to this specification, the accuracy requirement is definitely much higher than that of a computer.
If you think about it, in a movie theater, it's equivalent to a magnification of several tens of times, and in this case, it can still make you feel smooth and silky, without frizz, no mosaic or jagged, etc., that requires precision. How high?
So many times people praise the good screen of a certain game and use the word [has the picture quality of the movie version] to describe it.
In the game, it is certainly not necessary to have such a high-precision model, but it can be processed by surface reduction.
is to reduce the number of faces by adopting topological processing on the basis of 2K high modulus through a specific program algorithm.
"Fortunately, we have a corresponding program that can reduce the number of faces of a high-precision model. The fine arts can be reduced on the film-level precision model, which can also save time and cost."
"Well, in fact, sometimes the model production cycle is long, but the design cycle is longer," Li Lanyun said. "The original painting stage is the big head. Many times we overthrow the original painting and start over again because the original painting is unsatisfactory and the art production time is long. , Sharing a set of art resources, at least saving time in design."
"Then when designing, you should communicate more and consider the details, so as to take into account the work of both sides," Cao Yang raised his head and looked at Ai Xiaomi, "This burden and responsibility are left to you."
Ai Xiaomi has played games before and worked as a director. Cao Yang feels that choosing her as the CEO of Bomi Pictures is really appropriate.
She was able to take both products into consideration at the beginning of the design. It is a rare thing that she has the design thinking of two products in her brain.
So sometimes compound talents are still very important.
Ai Xiaomi was flattered, "No, no, no, I have limited abilities. I definitely need more information from the boss. I will communicate with the boss by sending more emails to avoid serious problems."
"By the way, there is actually another problem here," Li Lanyun said, "So should I go to the game or the movie first?"
"And should the story of the game be the same as the movie or is there a difference?"
"Of course it's the movie first." Cao Yang said, "The experience is still different. The sense of substitution in the game will be stronger than that of the movie. Of course, the lens narration of the movie is also a bit difficult to achieve in the game.
The difference between the two is not small.
If the game is placed in front of the movie, and the plot is relatively similar, the players will actually be spoiled before watching the movie.
Movie is a thing that relies heavily on the story and script, and it is a one-off experience.
Once it is spoiled, unless the movie can be turned into a work of art, the audience will not buy it.
The game is a little better. In addition to the story, we can also provide players with many additional experiences, such as combat, puzzle solving in the game, and multiple endings.
The plot of the movie is relatively simplistic. Generally speaking, there will only be one ending. Unlike the game, the game can have many different endings, which is equivalent to the experience of parallel time and space.
Even if the plot in the movie is already known to the players, they can still get new feelings through multiple endings in the game, which is equivalent to a complement to the movie, but can play a very good linkage effect. "
Take the "Westward Journey" movie for example, the movie itself is classic because of the imperfect ending, which is endlessly memorable, but in the game, it may not be impossible to realize a dream for the player to let Zhizun Bao and Zixia Fairy be together.
Even if everyone knows that this is false, there is a kind of complement.
Of course, if a work itself is too classic, it is not easy to make random changes in the game, otherwise it will be your own sign.
This is a very test of the creative ability of games and movie scripts.
After listening to Cao Yang's words, Ai Xiaomi felt a lot of pressure.
"Can I really do me?"
"You have to believe in yourself." Cao Yang said categorically, "The wind and waves are coming, isn't it just a movie and game linkage? You can definitely do it."
"Uh..." Ai Xiaomi is not confident at all.
"That's OK," Li Lanyun said with a smile, "In this case, the game department will also participate in the film development process, and everyone will coordinate with each other and get what they need."
In terms of the development cycle, in fact, the production cycle of this level of animation film and game is similar, about 2 to 3 years. If it is fast, all the materials can be completed in the first year, and then the film and television department should do it by itself. Special effects are used for special effects, and the game department should be used for games. At most, you can touch it a few more times in the middle.
After discussing for a while, the general direction has been drawn up, and then they will do their own things.
"Big Fish and Begonia" belongs to the Shanhaijing series, so it was directly thrown to the Guofeng studio group, and some people were selected to form related projects.
"White Snake: Origin" was given to the Dream Studio group.
However, there were not many people at the beginning. The main reason was to plan with the film and television department. This preparatory stage will be relatively long.
When everyone heard that the company was going to carry out movie and game linkage, they all thought that this was really a great idea.
Thinking that the game I developed might be shown in the cinema, everyone couldn't help but get excited.
"Wow, after developing games, you can still go to the cinema. How much face is this?"
"If "Big Fish and Begonia" can become popular, I have to tell my high school classmates that the game version of this movie is made by Lao Tzu, so that they will also be envious of it."
"Actually, you can join Bomi Company enough to make them envy."
"This is true."
"But I think it's better to develop film and game linkage together, but this is a bit difficult. Think about it. In the past, we only need to consider the content of the game when we make games. Now we should consider movies.
In fact, there are still some differences, there will be restrictions if there are differences, the more conditions are bound, the more difficult it is to perform. "
"This is true, and the cost of communication has also increased in cross-departmental communication and coordination, and it may not really be possible to do both."
"Difficulty makes sense, think about it, when the game and movie are both successful, how much more criticism?"
"Moreover, this is not something we should consider, right? Coordination and communication, management and direction control, these are all bigwigs should do, we do our own execution, and do things well according to their ideas That's it."
Movie game linkage, the shared model does have certain advantages, but as the plan said, it is a huge challenge for the management.
"Indeed, let's play the game well, then watch the movie first and then play the game, wouldn't it be great?"
"Hahahaha, I must give Amway "Big Fish and Begonia" to my friends."
When everyone's discussion was in full swing, a few plans quickly reacted suddenly——
"Fuck, didn't I get spoiled before going to the cinema?"
On July 3, 2008, Bomi Company held the second Bomi International Electronic Art Exhibition in Imperial Capital.
More companies participated this time than last year, reaching more than 100 electronic product companies and bringing more than 300 works.
In addition to some game manufacturers, there are also animation companies from China and abroad.
For example, ANIPLEX, as well as KEY, Nikkei Animation, Hangzhou Xuanji Technology...
Key is not an anime production company. They mainly make beautiful girl games, but the animations adapted from their games are so famous that they are often mistaken for an anime company.
Key's "Kanon", "AIR" and "CLANNAD" are known as the tear-gas trilogy, and there are many film fans all over the world.
This time the key agency brought a new work at the Bomi State Power Exhibition, called "LittleBusters!"
The work tells the story of the protagonist Riki Naoe's parents died since childhood. When he was deeply lonely and desperate, a group of four named "LittleBusters" (Zao Kyosuke, Zao Ling, Inohara Masato, Miyazawa Kengo) rescued him Got him. They took Riki out of the gloomy world and kept trying various new activities. Riki was with them, forgetting loneliness and pain. Time flies, they enter the same high school and are now second graders. Even under the pressure of entering school and job hunting, this year they still swayed their youth on the baseball field around Kyusuke's proposal...
I don't know why, as long as it is the work of the Great Demon King Ma Zhizhun, there will definitely be baseball. This time, baseball is directly used as the main narrative weapon.
At the Bomi State Power Exhibition, the exhibition of "LittleBusters!" caused quite a stir.
ANIPLEX is considered to be an old partner of Bomi. The previous fate series was animated by ANIPLEX. My king is really recognized and loved all over the world because of the production and broadcasting of ANIPLEX. Now it has become the most popular in East Island. One of the anime character images, and my king's figure has always been the best-selling.
Fatestaynight also created a ratings miracle in 2006, overwhelming "Lelouch of the Rebellion" to become the ratings champion of the year.
After two years, ANIPLEX has brought the latest new work in cooperation with Bomi Company——
"FATE·ZERO"
This work is also an adaptation of the game of the same name produced by Xingyue Company, but the script of the game itself is almost based on "Glory of the King: Prequel" as a blueprint for production.
In order to create excellent works, Nasu Mushroom also invited Xu Yuanxuan to act as a script editor, which is to produce a complete plot for the game. All text content is handled by Xu Yuanxuan.
This also gives players and audiences a bad premonition. They always feel that according to the inertia of the old Xu, this will be a very abusive work.
It must be watched, but I don't know if I should send the blade to Boss Cao.
Who allowed him to pioneer the line of heart-abuse works, and carry it forward, and stick to it until now?
'S Xingyue Company must have been influenced by him.
What Hangzhou Xuanji Technology brings is "Qin Shiming Moon Night", this anime is considered to be a very excellent work in China. Since it was broadcast on the Internet in February 2007, it has been received by many players. Positive feedback, I feel that the appearance of this animation heralds the rise of China's national comics, because it has reached a very high level in terms of game production, storytelling and character setting.
A 3D animation, it is really not easy to make a masterpiece of martial arts.
So this time the exhibition of "Qin Shiming Moon Night at the End of the Day" was welcomed by countless audiences, and even some on-site audiences bought the tickets for the Bomi State Power Exhibition in order to see the animation in advance.
These animation companies bring not only new works, but also many exquisite peripheral products, which made the players on the scene exclaim [worth] [exciting].
Moreover, the related coser is also more dedicated, earning enough players' attention.
Especially my king's coser, the players and animation fans who lined up for a group photo every day lined up outside the stadium.
Bomi Guodian did not start the first fire. After the announcement of the list of exhibitors, there was an uproar on the Internet, and because there were many animation companies, it could not help but arouse a lot of imagination from the outside world:
"Is Bomi Company going to enter the animation industry?"
"Game animation is a family, do you think it is possible?"
"Wow, it would be great if Bomi entered the animation industry. I think they have the ability to do a good job of Guoman with their strength."
"More than that, people not only have strength, but also financial resources. Now Bomi is the world's number one Internet company, and Boss Cao has also become the world's richest man. As long as there is money, what kind of industry can't be done?
The key lies in the question of whether Bomi Company wants to do it. "
"Wow, if Bomi does an animation, I hope to animate "Gun Girls" first, and make sure that the twins are the heroines. I really love this pistol."
"Puff...I'm afraid that being a twin heroine will not pass the review. Now the country does not advocate opening a harem. It is okay to have multiple heroines. In the end, you must choose one. Otherwise, if you want to receive all the twins, even if you make an animation, it will not Broadcast."
"I hope I can animate the "Honor of Kings" series first. This is really a pity in my heart. Although it is an old work many years ago, I have really strong feelings about this game after playing it at that time. , The plot and setting are excellent in all aspects, and it can be adapted into anime.
Moreover, the king branch made by Xingyue Company has been animated, and it has achieved unprecedented success. There is no reason why the works of the king series are so bad. "
"In this way, Bomi's games can be adapted to anime. "Shan Hai Jing" is also good. "Assassin's Soul" is really the white moonlight in my heart, and the later "Myth Wukong" is very strong. The story is the kind that really resonates with people.
I really want to see them made into animation, so that I can give it to my friends who don't play games very much. "
"I don't think it's possible. Didn't you see that there are also many anime exhibits on CJ?
These all belong to the category of electronic art.
It can only be said that the pattern of Bomi is getting bigger and bigger. It is estimated that fewer animation companies were invited to the first session last year, so it is mainly games.
Bomi Guodian Exhibition was too successful, so many animation companies took a fancy to this point before participating.
This is also a good thing. It shows that the exhibition organized by Bomi is more and more meaningful and covers more and more. Electronic art is not only limited to games and animations. I hope to see more in the future. Electronic art forms and products. "
There are various opinions on the Internet, but there is no official clear answer.
What they don't know is that Boss Cao really wants to enter the animation industry, just in the form of animation movies.
And no matter how fast we do it, it will be after 2010 when everyone can see "Big Fish and Begonia".
In fact, the best way is to provide a soil for the development of national comics, so that the producers of national comics can make money through comics. Just as film and television works require novels and scripts, the success of animation is also inseparable from the rapid development of comics.
Then the whole ecology can be improved to make a long-term development. If only relying on selling to TV stations and state subsidies to make animation, many companies will not bother to spend the cost to produce sophisticated animations.
It's a pity that Cao Yang has not thought of a good platform for the development of Guoman, which is the so-called soil, otherwise he does not need to do one work and one work, and he will directly become a big animation platform such as the AIR game platform. That's it.
On July 3, Bomi Guodian Exhibition officially kicked off.
The first day of the press conference was conducted by EA and Square.
(End of this chapter)
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