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The Foolhardies 173 Clear and Present Danger
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The Foolhardies 173 Clear and Present Danger

"Is this thing really going to work?" I asked skeptically while glancing down at the bracelet attached to my forearm. Not the one Aura had given me, but a new one Darah attached there earlier.

"For the nth time, it'll work," Al insisted.

I kept my eyes on the golden loops formed in patterned swirls that went around the bracelet and remembered the magical chains that were wrapped around Luca's neck.

"Luca… you sure you're good to go?" I asked.

I turned to face my brother who had a bandaged around his neck and nape which conveniently covered the magical chains that would be revealed by the rising of the sun which was coming very soon.

"No migraines and the swelling's subsided," Luca answered while giving me the thumbs up. "Besides, I want payback for that earlier ambush."

I sighed heavily. There was no use insisting Luca stay back and chill as he was even more stubborn than Edo when he set his mind to it.

"Enough of your whining, Dapper," Dain growled. "Let's review the plan as previously discussed."

"Yes, let's… all this male bonding is beginning to make my skin crawl," Verania added.

Verania's lieutenant, a wily older pixie going by the name of Sutherland, laughed politely at his mistress' biting wit.

I sighed again and thought back to the moments after I shared the info the Inquisitor had given me with Darah and Grimthorn. Their decision to saddle me with my three rivals was a bad one, I thought. No way we could work together to foil this plot.

"The Great Generals have assigned their own guard to protect key positions within the Palanquin Palace's grounds here and here," Al said, pointing out several spots in the map laid out on the table between the four of us. "The palace guards are in charge of the gates and entryways plus the Patriarch's quarters in the palace's west wing."

Al pointed to the spiral tower on the southern edge of the palace's roof which the four of us and our lieutenants were currently on.

"Our job is to scout out the vulnerable areas between the well-protected spots," Al reminded us.

"Most of our units are patrolling outside the city… we probably have fifty people between the four of us… That's not enough manpower to guard all those locations," Dain reminded him.

"Yup," Al agreed. "The Palanquin Palace is ridiculously huge…"

"We don't have to," Verania interrupted. She sent an icy-stare my way. "If what Great General Darah said was true then Dean can tell us exactly where we need to go."

The three of them turned their eyes on me, and I swear I could see a hint of jealousy hidden behind their intense gazes. Even Al was looking at me with a slightly less friendly stare.

"That's assuming this thing works," I said, raising the arm that the new bracelet was wrapped around. "I've never even heard of a temporary anchor before."

"It's rarely used," Al admitted. "Most viseres don't like to spend their nights and days in the Fayne, you know."


He tried for a smile which I assumed was born out of guilt at his earlier glare.

"This should keep you in the Fayne even during the day unless you take it off," Al explained.

Sure enough, Sol, the Fayne's dull yellow sun, painted the horizon in fiery orange as it rose up to the sky and bathed us in dawn's glow — and I didn't disappear.

"Holy sh**, it worked," I breathed in as I gazed up at Sol in disbelief. "I'm still here…"

"What an unfortunate but necessary evil, Verania," said dryly. "Now, why don't you used your legendary gift and impress us all with your… adequateness."

In a lot of ways, the Fayne was the exact opposite of Mudgard. They were like night and day, literally. And while we humans worked during the day and slept at night, fairies did the opposite. This initially had to do with some fairy species having an allergic reaction to the sun. Some troll breeds, in particular, turned to stone at the touch of sunlight. However, most fairies just preferred the magical light of Idunn over the harsh light of Sol. So while the sun was up, fairies hid in their lairs and gilded palaces and dreamt of the coming night.

Why was this important? Well, if most fairies were asleep during the day then it would also be the perfect time for nefarious plots to come into play. Assassinations in the Fayne actually happened in broad daylight.

This fact, I learned a few hours later, during midday, when, after choosing to tune out Verania's ridicule and Dain's whining, I used Fool's Insight for the seventh time and scouted out the scenery below me.

From my vantage point in the sky, I could see much of the Palanquin Palace's grounds below, but zooming in was necessary for me to make out individual locations more clearly which meant I was more limited in what I could see.

However, as my sight passed over the southern gate and its adjoining courtyard, my eyes flashed on the number of bodies lying on the ground. All of them belonged to the palace guards.

"Luca… how many guards were stationed in the south courtyard to the right of the Garden of Mana," I asked quickly.

My brother must have noticed the urgency in my voice as he looked through the stack of scrolls on our table and quickly found the information I needed.

"There are a hundred palace guards stationed there including two well-known captains who work directly for Chancellor Kairon," Luca read out loud.

"Well, I think they're all dead," I said ominously.

I felt rather than saw the group around me stiffen.

"Impossible," Dain breathed. "The palace guards are elite soldiers trained specifically for defensive maneuvers…"

"Everyone's down…" I relayed to them what I could clearly see with my bird's eye view of the courtyard. "I don't know how but no one's moving… I think they're all dead."

"You must be seeing things wrong," Dain insisted.

"I see things pretty well, you know," I responded with a little more hostility than usual. "And I'm telling you that they're all dead."

There was another bout of silence following my statement which really wasn't productive at all as we could have at least be sending sprites out to warn the other groups in the palace. It was a fact I clearly pointed out to the rest of them.

"Let's send word to the council as well as to the Starfall clan's entourage just to be safe," Al agreed. "Riardon call the sprites—"

"—Calm down, Sheridan," Verania warned. "We can't alert the council or any of our other allies about what Dapper saw…"

"What? Why not?" Al asked surprised.

"Because then we'd tip off the assassins that we know they're coming," Verania explained. "Or did you forget which groups were mentioned in the Justiciars intel?"

Al began to protest but then stopped himself. He, like the rest of us, knew exactly what Verania meant. It wasn't just the drow we'd seen, there were a lot more parties involved in today's plot, and no one knew who'd set this in motion.

"Assassins from the Claw, the Under Ring, The Crippling Blades, the Blood Monks, and worst of all, the Hashashin…" Luca enumerated. "These are the worst of the worst of the criminal underworld…"

"Informing the council now will only alert these experts that we know they're coming," Verania insisted again. "But… if they weren't any wiser then we might be able to turn the tables on them."

"You want to ambush the assassins?" I guessed.

"Smaller numbers don't matter when you have the advantageous ground," Verania explained. "And I have confidence in the soldiers I brought with me. I assume you three are the same."

"The council and other guards are all aware of the situation as it is," Dain reasoned. "Our information might just cause chaos in an already well-planned formation."

It was at this moment where I decided to release Fool's Insight so I could look at my fellow young commanders and confirm the decision in their faces.

By the determined look on his face, Dain had come around to Verania's line of thinking, believing that we alone could take advantage of this situation. That was very dangerous thinking. Al, on the other hand, looked like he was still undecided. It was up to me to either agree or turn things around.

I glanced down at the map and saw something written there that filled me with all kinds of dread.

"The southern courtyard… it has a direct entrance to the southern wing, doesn't it?" I asked in a whisper.

I expected the response I already knew the answer to.

"Yes," Al answered. "It's right past the Garden of Mana which is next to—"

Al just realized what I realized, and the color drained from his face as it had with mine.

"Warn everyone…" I ordered. "Do it now!"

I jumped out of my seat and rushed toward the stairs. Luca followed quickly behind me while Al ignored Verania's protest to hold on and think about it.

Verania must not have known, or if she did, then she probably didn't care. But the southern wing was home to the princess' bedroom, and last I saw her, Aura was exhausted enough by the talks that she looked about ready to drop.

She was probably sleeping now and was no doubt defenseless, and as I ran down the steps, the sunlight bathing me in a fiery orange glow, I prayed to whoever gods or spirits or even devils that would listen that I wasn't too late.


Chapter end

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<<Prev
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Catalogue
227 The Alliance
226 Smackdown!
225 Old School
224 The Message
223 Night School
222 A-Lis
221 Midtown Moments
220 In the Heat of the Nigh
219 Distant Vision
218 Loyal Servants
217 The Retrea
216 Attack on Titan
Chapter 215
214 Sword and Shield
213 The Strategis
212 Cavalry Charge
211 Tactics
210 Strange Negotiations
209 Two Friends
208 Surprise, Surprise
207 March or Die
206 Nothing But Trouble
205 Bullhead
Chapter 204
203 Crisis Managemen
202 Redcap
201 The Spy Gone North
200 Bedtime Worries
199 Exit Strategy
198 Bonfire
197 Go for the Throa
196 Swift Sword
Chapter 195
Chapter 194
193 The Blazing Cannon
Chapter 192
191 Red Dawn
190 The Great Escape
189 Turn of the Tide
188 In Dire Straits
187 Playing with Fire
186 Fort Courageous
185 Glider
184 A Perfect Plan
183 The Night Before
182 Gods and Monsters
181 The Fault in Our Stars
180 Homecoming
179 Conspiracy Theory
178 The Morning After
177 The Changeling
176 Identity
175 Assassins
174 Into the Arms of Danger
173 Clear and Present Danger
172 The Inquisitor
171 Flight of the Intruder
170 The King's Speech
169 A Different View
168 Fools' Parade
167 Never a Dull Momen
166 Clueless
165 Red Dawn
164 The Fast and the Furious
163 A Song of Ice and Fire
162 Over the Hedge
161 The Tomorrow War
160 Bloody Birthday
159 Climb to Conquer
158 The Sand Dune
157 Tale of Tales
156 Tall Tale
155 Join the Club
154 Home Again
153 Blood and Sand
152 Star-Lord
151 Three Kings
150 Battle Oasis
149 The Dark Stairway
148 The Dark Stairway
147 Spiders
146 Mystery Road
145 Veiled Threa
144 Any Number Can Win
143 Bidding War
142 The Late Late Show
141 The Late Show
140 The Sponsor
139 Escape Plan
138 The Plan that Failed
137 Prison Break
136 The Infiltrators
135 Nowhere Inn
134 Rest Area
133 Blood Alley
132 Cloak and Dagger Part 2
131 Cloak and Dagger Part 1
130 The Descen
129 Monster Hunter
128 Omen
127 Be Prepared
126 Prisoner
125 Mission Impossible
124 Duel
123 Broken City
122 Barbarians at the Gate
121 A Confession
120 Where the Truth Lies
119 Ren
118 Bedtime Stories
117 Rumors
116 The Missing
115 Abduction
114 Astral Projection
113 Double Trouble
112 Dinner for Schmucks
111 Rivals
110 Problems
109 Requiem for A Dream
108 A Dog's Purpose
107 Isle of Dogs
106 Overkill
105 A New Hope
104 Survivor
103 The Great Escape Part 2
102 The Great Escape Part 1
101 Out of Time
100 Julius Caesar
99 Lord of War
98 Battle Beyond the Stars
97 Clash of the Titans
96 Ride Like the Wind
95 The Recrui
94 The Medusa Touch Part 2
93 The Medusa Touch Part 1
92 Street Fighter
91 Twister
90 Knights of Badassdom
89 Clash of Steel
88 Cavalry Charge
87 Now You See Me 2
86 Now You See Me
85 Master and Commander
84 Inglorious Bastards
83 Something to Talk Abou
82 Clash of Clans
81 Touched with Fire
80 Fantastic Beasts and Where to Find Them
79 Eagle Eye
78 Missing in Action
77 The Death of Superman
76 Casualties of War
75 A Sense of Guil
74 Living & Dying
73 A Lesson Before Dying
72 A Knight's Tale Part 2
71 A Knight's Tale Part 1
70 Reasons to Kill
69 Why We Figh
68 Call of Duty
67 Against the Wall
66 Last Action Hero Part 2
65 Last Action Hero Part 1
64 Running Turtle
63 The 300
62 Breakthrough
61 How to Rock
60 Toy Soldiers
59 Walk the Line
58 Trollhunters
57 The Front Line
56 Bravehear
55 Orders to Kill
54 A Soldier's Oath
53 Spy Game
52 Inside the Crystal Ball
51 Healing Hands
50 Bushido Blade
49 Rough Riders
48 Run All Nigh
47 Who Can Kill a Child
46 Shockingly Evil and Vile
45 Grave Encounters
44 Waiting to Exhale
43 Danger Close
42 Sense and Sensibility
41 War Machine
40 All the King's Men
39 The Outsider
38 Ain't No Mountain High Enough
37 Good Advice
36 Training Day
35 What Men Talk Abou
34 Date Nigh
33 Firestarter
32 The Negotiation
31 Mistaken for the Culpri
30 Blood Spor
29 Chasing Shadows
28 The Game Plan
27 Friends
26 The Replacements
25 The Handmaid's Tale
24 Art of Submission
23 Agents of Shield
22 Iron Clad
21 A Respectable Trade
20 Almost Famous
19 Market Stree
18 Panic Room
17 Broken Arrow
16 Enemy at the Gates
15 Secret of Mana
14 Iron Fis
13 Tha A-Team
12 Never Back Down
11 Warrior
10 War Games
9 Courage Under Fire
8 What Dreams May Come
7 An Indecent Proposal
6 First Contac
5 The Ritual
4 The Ugly Truth
3 Gone with the Wind
2 A Time to Kill
1 The Gallant Fool
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