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Strategists Reincarnation Death Match CH -1
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Strategists Reincarnation Death Match CH -1

Published at 12th of January 2019 09:59:42 PM Chapter -1


Appearing in chapter three of the novel, the Death Match System is a way to test strategical prowess between strategists . In a nutshell it is an extremely detailed strategy game where strategists will think of a way to overpower their opponents . This system will is the only way in which battles will be fought for the rest of this novel .

Interface: The interface is overly simple in the way the Death Match setting will be decided . There are three decisions that need to be made in order to start the game . They are mode, army size, and which side will attack or defend . The mode will be a decision of what time the battle will take place (and therefore the troops and weapons that can be used) it could be World War 1, World War II, Ancient China, Medieval Europe, and also divided into land, air, or sea battles . The Army size ranges from 500 versus 500 all the way to 5 million vs 5 million . Which side will attack and which side will defend should be pretty self-explanatory . For all official competitions these are the only decisions that can be chosen .

Advanced Interface: the advanced interface is more of a sandbox situation . These advanced settings are more for experimenting rather than to increase strategical prowess . As there are some options that you can choose that should be impossible to replicate in real life for example having an infinite amount of food or your soldiers don't need to sleep .
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Setting of the game: after going through the interface the system will take a few seconds to generate a setting appropriate for the chosen options . The setting will be tailored in accordance to Army size and mode and will generate a unique geography surrounding the players . This way neither side will have an advantage over the other as the terrain should be new to both sides .

Troop performance: the troops in the game should be treated like actual people since everything you make them do will effect their performance in battle . Group performance can be calculated (generally speaking) with a few variables . Morale, energy, actions of the leader, etc will all be factored into the equation .

Morale: morale starts at 50%, imagine an army that you just assembled willingly during for you, it's just not realistic . So depending on the strategists actions morale can go up or down . Ways to increase morale: giving a speech before clashing, outmaneuvering your enemies, and strategist fighting alongside the men .

Ways to decrease morale: send a couple of your men to perform a suicidal charge into a vastly superior enemy force, being outmaneuvered, and executing your own men .

Energy: in this sense energy can mean how much energy a person has to perform actions . A starving army isn't going to be very effective, unless you can make turn into an advantage . Effected by weather, morale, state of their army compared to the enemy, and rations they receive .

Objectives differ from mode to mode, some are quick to finish, while others will have multiple objectives each of which could take years to finish . An example would be in walled city sieges you only have to capture/defend the one city, whereas in WWII you have to capture multiple cities, and defend against many different countries .

Maps are generated and each time a simulation is played out a different and unique map will be generated with multiple factors like weather, sunlight, and distance to objective .

When in the simulation it will be publicly broadcasted to anyone of the same community as the strategists going against each other, and time in simulation is faster than time outside the simulation . About 1 week in simulation is 1 day on planet four . The reason these are broadcasted is because the communities can witness and discuss the decisions made by the strategist to see how others perform .

For most modes there can be multiple strategists going against each other .

Strategists will have boosted stats in game compared to the regular troops, so they can choose to fight along with their soldiers . Choosing to do this will increase morale, but if one isn't careful then they run the risk of dying in enemy hands and thus gets transported out of the game where they will not be able to interfere any longer, assuming there is at least one more strategist on their team .

All the soldiers, aside from the strategists who put on the helmet, are simulations, they may have free will but their future is ultimately death .

How to win: slay all the enemy generals, finish the mode's most basic objective (winning war, capturing city, etc), or the enemy team surrenders .

Chapter end

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<<Prev
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Catalogue
Chapter 116
Chapter 115
114 Announcement for SRDM
113 The Situation At Forever Pirates
112 Elders In Trouble
111 The First Few Days
110 Start Of The Naval Tournamen
109 Asking For A Favour
108 Battle Of Salamis End
Chapter 107: Battle Of Salamis part 3
107 Battle Of Salamis part 3
Chapter 106: Battle Of Salamis part 2
106 Battle Of Salamis part 2
Chapter 105: Battle Of Salamis part 1
105 Battle Of Salamis part 1
104 The Naval Warfare Book
103 Meng Tian's Update
102 Announcing The Winners
101 A Clue About Jordsand
100 The Winners Of The Aerial Derby
99 Death Of A Behemoth
98 The Time Has Come
97 The Beginning Of The End
96 Calm Before The Storm
95 An Unsuccessful Trade
94 Not Worth The Trade
93 First Impressions
92 The Final 4
91 GPS?
90 Bair Fighter's Plan
89 Nothing But Toys In A Sandbox
Chapter 88: Fight For The Top part 4
88 Fight For The Top part 4
Chapter 87: Fight For The Top part 3
87 Fight For The Top part 3
Chapter 86: Fight For The Top part 2
86 Fight For The Top part 2
Chapter 85: Fight For The Top part 1
85 Fight For The Top part 1
84 Who's Lef
83 25 Left To Go
82 Let Us Begin
81 The Base Marke
80 Pre Tournament Details
79 How The Tournament Works
78 Zi Bo And Zi Ji Ge
77 Turn Of Events
76 Speculation
75 The Bad News
74 Surprise, Surprise
73 End of Battle
72 Battle Plan
71 Quad Fein
70 Baited
69 Making The Preparations
Chapter 68: Relaxation Week part 5
68 Relaxation Week part 5
Chapter 67: Relaxation Week part 4
67 Relaxation Week part 4
Chapter 66: Relaxation Week part 3
66 Relaxation Week part 3
Chapter 65: Relaxation Week part 2
65 Relaxation Week part 2
64 Relaxation Week
63 Battle of Kursk end
Chapter 62: Battle of Kursk part 3
62 Battle of Kursk part 3
Chapter 61: Battle of Kursk part 2
61 Battle of Kursk part 2
60 A Surprise
59 Farewells
58 Return of Li Xin
Chapter 57: A Treasure Trove Part 2
57 A Treasure Trove Part 2
Chapter 56: A Treasure Trove Part 1
56 A Treasure Trove Part 1
55 M.O.M Meets the Forever Pirates
54 End of the Great Auction
53 A Wild Elder Appears
52 Gou Shi's Reinforcemen
51 Possible Alliance
50 Vesper's Goons
49 The Setup of the Great Auction
48 The Deal
Chapter 47: Battle at Phillipine Sea part 2
47 Battle at Phillipine Sea part 2
46 Battle at Phillippine Sea
45 Meng Yi and Meng Tian Duo
44 The Best Naval Strategis
43 Experience First Hand
42 Three Great Factions of China
41 Blueprints Galore
40 Your Loss
39 The Dieppe Raid
38 Guan Yu
37 Trouble Brewing
36 Experimenting is Importan
35 Aerial Warfare Basics
34 The Plan for the Future
33 Convincing Han Xin
Chapter 32: Siege of Baghdad part 2
32 Siege of Baghdad part 2
31 Siege of Baghdad
30 Two Secret Weapons
29 Dealing With Spies
28 Analysis Again
27 Unexpected Outcome
26 Kowalski, Analysis
25 The Victor is....
24 Han Xin
23 Auction
22 We Have a Deal
21 Protection
20 All Speculation
19 Madam Zheng
18 No More Competition
17 Preparations are Complete
16 The Importance of Preparation
15 Yet Another Challenger
14 I think we Should have a Little Cha
13 Attracting a lot of Attention
12 Yue Fei's Plan
11 Meeting 5 out of the top 20
10 The Start of a Great Brotherhood
9 Either Way, Victory is Mine
8 The Sincerest Sacrifice
7 A Grave Mistake
6 No Victory Without Risk
5 First Day of Battle
4 Preparing a Strategical Plan
3 The First Tes
Chapter 2
Chapter 1
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