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Runes - A Tale Of The Abyss -2 Major Magic Attributes - Will Be Constantly Updated
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Runes - A Tale Of The Abyss -2 Major Magic Attributes - Will Be Constantly Updated

Magic is what adventurers in the higher ranks mostly rely on. There are many uses to it. Even swordsmen use boosting magic. Attributes do not necessarily mean a magic type. Magic types will later be revealed as they are too complicated. I will release magic types as fast as possible. No spoilers here

THERE ARE ALSO LOST MAGIC TYPES

MAJOR MAGICAL AFFINITIES OF THE WORLD OF RUNES:

1. Water Magic

2. Fire Magic

3. Earth Magic

4. Air Magic

5. Meteorological (Weather) Magic

6. Strength Magic

7. Visionary Magic

8. Healing Magic

9. Dark Magic

10. Light Magic

11. Void Magic (teleportation and such)

12. Speed Magic

13. Summoner Magic

14. Acid Magic

15. Lightning Magic

HARDEST MASTERABLE MAGICS

1. Time Magic

2. Heavenly Magic

3. Clairvoyance Magic

4. Creation Magic

5. Projectile Magic

6. Sound Magic

7. Shapeshifting Magic

LOST MAGIC / EXTINCT MAGIC

1. Blizzard Magic

2. Cursed Magic

3. Illusion Magic

4. Necromantic Magic

5. Techno-Magic

6. Hell Magic

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79 Chapter 69 - The Oncoming Storm
78 Chapter 69 - The Oncoming Storm
75 Chapter 67 - Showdown - Part 1
74 Chapter 66 - All Cards On The Table!
73 Chapter 65 - This is a Pickle...
72 Chapter 64 - A School of Secrets
71 Mini Chapter 63 - Settling In
69 Chapter 62 - The Phoenix Class
68 Chapter 61 - Successfully Dodged A Bullet! Kinda...
67 Chapter 60 - The Principal
66 Chapter 59 - Finally A Smart Plan!
65 Chapter 58 - Welcome to the Capitol!
63 Chapter 57 - A Bright Future
62 Chapter 56 - The Knight Commander
61 Chapter 55 - An Interesting Encounter
60 Chapter 54 - The Kulvan Army
59 Chapter 53 - The Battle to Survive - Part 3
58 Chapter 52 - The Battle to Survive - Part 2
57 Chapter 51 - The Battle to Survive - Part 1
55 Chapter 50 - The Vanguard
54 Chapter 49 - Farewell... Old Friend
53 Chapter 48 - Grasping Conceptualization
52 Chapter 47 - How to Contradic
51 Chapter 46 - Have Some Guts!
50 Chapter 45 - Descent of the Troll King
49 Chapter 44 - Onwards!
48 Chapter 43 - Back in the Sun Ligh
47 Chapter 42 - Crack...
46 Chapter 41 - Gods. Cosmos. Denial.
45 Chapter 40 - The Light... Ever So Brigh
44 Chapter 39 - The Day the Ground Shattered
42 Chapter 38 - The Gunpowder Plo
41 Chapter 37 - The Hunt Begins
Chapter 40
39 Chapter 35 - Rising Star
38 Chapter 34 - Do You Dare To Climb?
37 The Other Side of the Coin
36 Chapter 33 - The Other Side of the Coin
35 Chapter 32 - The Necropolis
34 Chapter 31 - *Title at end*
33 Chapter 30 - The Dead Are Here
32 Chapter 29 - The Sappling has Grown
31 Chapter 28 - Title at End Spoiler
30 Chapter 27 - The Hermit Returns
29 Chapter 26 - How To Train Your Griff
27 Chapter 24 - See My Arrows Fly!
26 Chapter 24 - See My Arrows Fly!
25 Chapter 23 - The First Spark
24 Chapter 23 - The First Spark
23 Chapter 22 - So The Journey Begins
22 Chapter 21 - Wake Up Call
21 Chapter 20 - Gearing Up
20 Chapter 19 - What's Next?
19 Chapter 18 - Guild Master
Chapter 18
17 Chapter 17 - This Is Alfrum??!!
16 Chapter 16 - Alfrum
15 Chapter 15 - The Rocky Road
14 Chapter 14 - Entering The World
13 Chapter 13 - A Relic Of The Pas
12 Chapter 12 - The Enigma
11 Chapter 11 - *Title At End - Spoiler*
10 Chapter 10 - The Plan
9 Chapter 9 - Title At End Spoiler
8 Chapter 8 - Do People Change?
7 Chapter 7 - Wake Up Call...
6 Chapter 6 - The Forest...
5 Chapter 5 - The Mana Surge
-4 Ranking System For Adventurers
3 Chapter 3 - Companions...
-2 Major Magic Attributes - Will Be Constantly Updated
1 Chapter 1 - Alive...
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