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Rebirth and Second Chances 99 Closing the Dungeon
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Rebirth and Second Chances 99 Closing the Dungeon

I did notice a delay, a searching, as the magics coalesced before the portal opened. But eventually, the portal was formed as I'd hoped, and I had a way to return to Talahm after the Dungeon entrance was destroyed.

[System Notice - You have added Earth Sub-Universe 2,983,474 to your waypoints. Spell Portal: Earth learned.]

I think Uron was disappointed with the results. If my spell hadn't worked, we would have had to try something else, something he and Cedric would have thought safer. I'd had every confidence that it would though. If System restricted spells, skills, and access in Dungeons, there would have been no way for the Sidhe to establish production and resource gathering facilities in those Dungeons that were being farmed.

The waypoint was an interesting development. I wondered if that meant I would be able to return to Earth once this Quest had been completed. Permanent access and the ability to travel to Earth whenever I wanted? I wasn't sure how I felt about that.

Waypoints were an interesting phenomenon, and it made me wonder if this was how the Summerlands worked for all Sidhe or only those that reached a certain Rank? It seemed that by establishing a Portal, creating a resonance with a planet and the Universe the planet was located a collection of save points could be established.

Did it only take one visit, one spell cast to open a Portal, to lock in and add coordinates into a Rolodex of potential destinations? I wondered if you could share those Portal locations with other Sidhe, other than escorting them and allowing them to open a portal of their own.

The spell 'remembered' the location the Portal was opened at and indexed it as part of a library of waypoints. I hadn't opened one on Talahm, but I had a save point. I wondered where it would lead. The Portal Spell was intuitive and adaptable it seemed.

It made a certain logic. When I'd first reincarnated, I had the Spell: Portal Summerlands learned. But it wasn't until I was abducted and entered the Summerlands that the spell Portal Talahm had been added. The coordinates for the spell returning me to the place that I had entered the Summerlands.

I'd not noticed that change to my System Spell menu at the time, and I was too busy trying not to be murdered to remember if I'd received System Notification as I learned the spell, but it seemed likely that that was the case.

"Do you think all Sidhe can gain portal locations simply by opening a portal to the Summerlands or entering a portal that someone else has established?" I asked Caraid wondering if my assumptions were universal and valid.

[I'm not sure. If that's the case, Lower-Ranked Sidhe that only receives two portals, one to the Summerlands and one to return would have documented that feature. I think you have to be Ranked - Prince or higher to gain additional portal waypoints, or to move the location of those waypoints.]


[And I'm not positive, but I would think that the number of locations you can 'save' would be limited.]

Caraid answering my question released some of the tension I hadn't realized I'd been under. I'd assumed he would be able to stay in contact with me while in the Dungeon. Two souls combined as one should have guaranteed that distance or time would be unable to affect the bonds S-Prime had forged between us. It was nice to hear his voice and verify that assumption.

I was still wary about what would happen to him and our connection if and when the Wild Hunt was formed. I knew we would be separated, but I thought that a form of astral tether would exist. Something that would allow him to find his way back once the Hunt had ended and allow us to at least be aware of the other while he was riding.

My greatest concern was if he would be able to traverse dimensional sub-universes as well as planes of existence while I was on Earth or in a dungeon. If not, I thought it possible the Hunt would require him to host a body until I returned.

"Make sure that entrance gets closed," I instructed Uron as he prepared to exit the Dungeon. "If it isn't closed before Duke A'Daoine and the Monarch's representative arrive, they will maneuver to stop you."

"I will make sure to follow the plan," Uron said as he saluted me fist to chest, "we will be awaiting the successful conclusion and safe return of you and Duchess Wynne."

He didn't attempt to stall for time or change my mind before he took that one step that returned him to Talahm. It was only a matter of seconds before things began to change.

I noticed immediately when Cedric destroyed the Dungeon portal. A haze, a field of energy of some type had been shimmering in the distance, a perfect globe that surrounded and defined the dungeon's territory. The boundary enclosing and containing the dungeon. It kept those that would delve from venturing past the Dungeon limits prescribed by Universal laws.

The energy field almost seemed to pop like a soap bubble in the wind. An equilibrium of energies, air pressures, and magical vectors as the boundaries that limited the Dungeon were removed. The stagnant and suppressed constraints that had affected the lands claimed by the Dungeon destroyed, and vitalization materialized as the energy that had been relegated to the dungeon boundary was absorbed by the local fauna.

[System Notice - The CERN Dungeon has been closed. Returning land claimed by Dungeon to local control. The portal between Earth and Talahm has been destroyed.]
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Catalogue
176 Party Members
175 Not Worth Dying
174 Ryu
173 Exposed
172 Olympus Accused
171 Bloodies Gifts
170 Prologue - Book 4
169 Prologue - Revealed
168 Teigh vs. Mab
167 Life or Death
166 Battle Part 4
165 Battle Part 3
164 Battle Part 2
163 Battle Part 1
162 Curse of Beauty
161 Fire's Fury
160 Blood Calls.
159 Cathair-bhaile
158 Growth
157 Ranked: Queen
156 Interlude: Irvin
155 Ransom
154 Offer
153 Recruitmen
152 Bonus Chapter - Earth Aftermath
151 Parley
150 Liotonis
149 Finishing Touches
148 Saor Construction
147 Saor City
146 Iced
145 Golem
144 Coinchenn
143 Cu-sith
142 Rocket Man
141 Kingdom-Building
140 Danu's Kiss
139 Battle of Death
138 Obvious
137 Again?
136 Delar
135 Reindeer
134 Meala
133 Offer
132 Rescue Delayed
131 Rage
130 First Blood *Warning excessive violence and cruelty*
129 Blow Hard
128 Chess Piece Evolves
127 Ice Queen Una
126 Abhac Toss
125 Lost Innocence
124 Questions and Recriminations
123 Sh!t Happens
122 Abhaic
121 No Place Like Home
120 Children of Danu
119 Fusion
118 New Life
117 Soul Repair
116 Left Behind
115 Epilogue - Arc 2
114 The Divine
113 Benefice
112 Solution
111 Sithern Death
110 Sithern Death
109 Decision Made
108 Decision Made
107 Discussion with Gods
106 Meet the Parents
105 Integration
104 A place of worship
103 Duke Hawthorne
Chapter 102: Volar-Fey Part 2
102 Volar-Fey Part 2
Chapter 101: Volar-Fey Part 1
101 Volar-Fey Part 1
Chapter 100: Closing the Dungeon - Part 2
100 Closing the Dungeon - Part 2
99 Closing the Dungeon
Chapter 98: Through the Portal - Part 2
98 Through the Portal - Part 2
Chapter 97: Through the Portal - Part 1
97 Through the Portal - Part 1
96 Godhood or Idiocy
Chapter 95: God Particles - Part 2
95 God Particles - Part 2
Chapter 94: God Particles - Part 1
94 God Particles - Part 1
93 Dungeon Entrance
92 Mine Entrance
91 Maze
90 Practice
89 Unseelie Nature
88 Permissions
87 Knock Knock
86 The Inner Circle Increases
85 Trial's End.
84 Decision Made
83 Sacrifice
Chapter 82: Phase IV - Part 2
82 Phase VI - Part 2
81 Phase IV - Battle Begins
Chapter 80: Yuletide Part 2
80 Yuletide Part 2
Chapter 79: Yuletide Part 1
79 Yuletide Part 1
78 Phase III
77 Phase II
76 Battle Begins
75 Challenge Issued
74 Faith and Trus
73 Herd Haygen
72 Resolution
71 Inspector
70 Introspection
69 Who done it?
68 Murder most foul
67 Teddy Bear
66 Camp Site
65 The Journey Begins
64 Reality Check
63 Anger leashed
62 Slavery
61 Epilogue - End of Arc 1
60 Aftermath
59 Hard Truths
58 Land Grab?
57 Lord Kel's Fate
56 S-Prime
55 Deus ex Machine
54 Return
53 To Nerf or Not To Nerf
52 Reflections
51 Dead Again
50 Battle
49 Choices Made
48 Gwynn ap Nudd
47 Exposed
Chapter 46: Banquet Part 2
46 Banquet Part 2
Chapter 45: Banquet Part 1
45 Banquet Part 1
44 Plans
43 Anam Cara
42 Fated
41 The Plot Thickens
40 First Hires
39 Knighted
38 Ring Upgrade
Chapter 37: Level up - Part 2
37 Level up - Part 2
Chapter 36: Level up - Part 1
36 Level up - Part 1
35 Hired
34 Beginnings
33 The good, the bad, the ugly
32 Research
31 Planning stage
30 Figuring things ou
29 Kithain's
28 Techno-Magic
27 A Friend Found
26 Haves and Have nots
25 Return
24 Larger Problems
23 Gains
22 First Vassal
21 Victory?
20 Battle Begins
19 Exposed
18 Ambushed
17 Dangling bits
16 Staff
15 Secrets
14 The Real Power
13 Loo
12 Binding
11 Blood Shall Bind
10 Repercussions
9 I Put a Spell On You
8 Woke up
7 Ascended
6 Arrival
5 Magic
4 Creation
3 Race Selection
2 SYSTEM Choices
1 Death is not the end.
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