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Rebirth and Second Chances 4 Creation
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Rebirth and Second Chances 4 Creation

[Sorting]

[Male or Female?]

"Male," I'd just spent the last several decades as a male, I wasn't sure I'd be able to make the mental adjustments needed to live as a female.

[There are five unique races to choose from...]

[Brownie (Male) – Considered vassals for the Seelie (Light Court) they are often overlooked and undervalued.

They are traditional craftsmen and do well with shoemaking, tailoring, and cooking.

Often happy becoming craftsmen of households, they are fiercely loyal to those they have served.

They are tricksters by nature and become furious when slighted.

Perks - High natural magic affinity to crafting skills

Negative traits – Physical and combat receive racial penalties. Unable to gain elemental summoning class]

[Slaugh (Male) – Considered the monsters of the Unseelie (Dark Court) they are fearsome hunters and can be summoned by the Huntsman to avenge wrongs.

Oathbreakers and traitors have no saving throw against Slaugh that have been summoned to the hunt.

Unsummoned Slaughs make their homes in communes often governed by a hive mother. They have retractable weapons that are hidden within tail sheaths that are barbed and poisoned.

Perks - High natural weapon damage and magic resistance.

Negative traits – Magic and spell affinities receive racial penalties. Unable to gain craftsman or builder class]

[Bucca (Male) – A form of hobgoblin considered the foot soldiers for the Unseelie (Dark Court).

These creatures are male sespirits that can transform and shapeshift. Forms include hobgoblin and mermen.

They have the ability to live on land or in the ocean.

Perks - Has high water and air magic abilities and affinities. Bonus experience to all water related classes.

Negative traits - This creature can be summoned and bound by others.]

[Seelie/Unseelie Hybrid (Male) – The result of a **** of a Seelie woman by an Unseelie male.

This individual is technically considered Seelie (Light court) because race classification is matriarchal.

The rarest of all Sidhe, the potential for hybrids is unknown because each develops uniquely.

Perks - Hybrids have magic, armor, and weapon affinities.

Negative traits – Negative faction and reputation with both Seelie and Unseelie races.]

[Kelpie (Male) – Shapeshifting water spirit (Light Court).

This individual has three forms: horse, water-serpent, and humanoid. Their ability to understand both land and water makes this species efficient farmers, fishers, and herders.
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Often blamed for luring unwary travelers to their death by drowning, they have the ability to curse those who wrong them.

Perks - Strong natural attack and defense abilities. Resistance to water magic and lightning.

Negative traits - Weak in mental magics and defense.]

Reading through the descriptions, I discounted the Bucca right away. I did not want to spend what could be a big slice of eternity as someone else's slave or indentured servant.

I also discounted the Kelpie. Being able to shape-shift might be fun, but I figured I would have enough problems acclimating without the bother of doing it in three forms.

Of the remaining choices, only the Hybrid really interested me. The Slaugh and Brownie seemed more servant and subservient. And although the Hybrid may have problems, it appeared his species was considered part of the ruling class.

Perhaps I could change my faction to Unseelie if I found the Seelie faction to be too problematic. Something to consider if that became necessary.

"I would like to examine the Seelie/Unseelie Hybrid, please."

SEELIE COMMONER:

NAME:

Health Pool: 120

Magic Strength: 100

Strength:   4

Agility: 6

Intellect: 5

Will Power: 5

AFFINITY:

Earth: 10%

Air: 30%

Water: 10%

Fire: 65%

Nature: 40%

Death: 10%

Mind: 15%

SKILLS:

One-Handed Sword: Apprentice Rank

Medium Shield: Apprentice Rank

Light, Medium Armor: Apprentice Rank

Perception: Apprentice Rank

SPELLS:

Fire: Fire Blast

Nature: Heal Self

Air: Wind Blast

Air/Fire: Light Globe

Portal: Summerland (Random)

The screens displayed appeared to be like most MMORPG's I'd played, but there were small differences. No charisma, luck, constitution, for example. Not surprising, most games worked to make the user experience as unique as possible; why shouldn't real life be the same?

I had no idea what the upper limits for stats were set at so was unsure if I was looking at an average build or not. It was interesting that skills came with ranks above beginner, I could only assume that was because I was stepping into the life of an existing character and would benefit from his life experiences. And if I had so many affinities, why did I only have spells in the Fire, Nature, and Air elements?

"Can you interpret what I'm looking at? For example, strength is 4, I do not understand if that is high, average, or low. 4 out of what?"

[Status points are awarded from 1 to 18, with a further caveat that all four beginning status pools when combined cannot exceed 20. For the average Seelie/Unseelie individual, a 3 would be considered normal.]

[Skills, spells, and portals are listed based on selections made in real life. These parameters cannot be changed.]

[Some simple cosmetic changes can be allowed. Remember you are assuming a life already in progress. Changes that are made need to conform to rules and laws for the universe that you will be transmigrated into.]

"There is nothing I can do to enhance this character?

"I have all these character-creation points left and nothing I can spend them on?"

[In very rare instances, as part of the ascension process, a transformative event occurs. Unique individuals with divine bloodlines and lineages are allowed to awaken that bloodline, to mutate into an advanced class.]

[This individual whose life you will be assuming has two of these latent bloodlines. Lineages that can be traced through both parents. Neither of which has been discovered.]

[He can trace his matriarchal lineage, his Seelie bloodline to Belenos, a Celtic being considered the god of healing and light.]

[Selecting this mutation will allow you to awaken this lineage and receive a power boost that grants this individual the ability to take advantage of those latent abilities and talents associated with the activation of an advanced class.]

[The cost to make this upgrade is an additional 20,000-character points.]

[Generating upgrade...]

[Displaying advanced character]

[Upgraded Status]

ADVANCED CLASS: PRINCE

NAME:

Health Pool: 2400

Magic Strength: 3600

Strength: 12

Agility: 12

Intellect: 18

Will Power: 18

AFFINITY:

Earth: 15%

Air: 32%

Water: 15%

Fire: 85%

Nature: 70%

Death: 15%

Mind: 55%

SKILLS:

One-Handed Sword: Master Rank

Dagger: Journeyman Rank

Medium Shield: Master Rank

Light, Medium, Heavy Armor: Master Rank

Perception: Expert Rank

Belenos Aura:

An ability associated with those whose lineage and bloodline trace back to the God Belenos, allows the user to create a fiery aura that protects the individual, heals damage and inflicts burning effect damage to enemies.

Vassals: 2 per rank

Companions Gift: Able to bind 2 companions

SPELLS:

Fire: Fire Blast

Fire: Shield

Nature: Heal Self

Nature: Heal Other

Air: Wind Blast

Air: Gale Force

Air/Fire: Light Globe

Portal: Summerland (Personal Lands)

Nature's Blessing: Allows the individual to commune with and claim lands and bind with the land's spirit: warning the binding process works both ways. The individual is claimed by the land as much as the land is claimed by the individual.

Chapter end

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<<Prev
Next>>
Catalogue
176 Party Members
175 Not Worth Dying
174 Ryu
173 Exposed
172 Olympus Accused
171 Bloodies Gifts
170 Prologue - Book 4
169 Prologue - Revealed
168 Teigh vs. Mab
167 Life or Death
166 Battle Part 4
165 Battle Part 3
164 Battle Part 2
163 Battle Part 1
162 Curse of Beauty
161 Fire's Fury
160 Blood Calls.
159 Cathair-bhaile
158 Growth
157 Ranked: Queen
156 Interlude: Irvin
155 Ransom
154 Offer
153 Recruitmen
152 Bonus Chapter - Earth Aftermath
151 Parley
150 Liotonis
149 Finishing Touches
148 Saor Construction
147 Saor City
146 Iced
145 Golem
144 Coinchenn
143 Cu-sith
142 Rocket Man
141 Kingdom-Building
140 Danu's Kiss
139 Battle of Death
138 Obvious
137 Again?
136 Delar
135 Reindeer
134 Meala
133 Offer
132 Rescue Delayed
131 Rage
130 First Blood *Warning excessive violence and cruelty*
129 Blow Hard
128 Chess Piece Evolves
127 Ice Queen Una
126 Abhac Toss
125 Lost Innocence
124 Questions and Recriminations
123 Sh!t Happens
122 Abhaic
121 No Place Like Home
120 Children of Danu
119 Fusion
118 New Life
117 Soul Repair
116 Left Behind
115 Epilogue - Arc 2
114 The Divine
113 Benefice
112 Solution
111 Sithern Death
110 Sithern Death
109 Decision Made
108 Decision Made
107 Discussion with Gods
106 Meet the Parents
105 Integration
104 A place of worship
103 Duke Hawthorne
Chapter 102: Volar-Fey Part 2
102 Volar-Fey Part 2
Chapter 101: Volar-Fey Part 1
101 Volar-Fey Part 1
Chapter 100: Closing the Dungeon - Part 2
100 Closing the Dungeon - Part 2
99 Closing the Dungeon
Chapter 98: Through the Portal - Part 2
98 Through the Portal - Part 2
Chapter 97: Through the Portal - Part 1
97 Through the Portal - Part 1
96 Godhood or Idiocy
Chapter 95: God Particles - Part 2
95 God Particles - Part 2
Chapter 94: God Particles - Part 1
94 God Particles - Part 1
93 Dungeon Entrance
92 Mine Entrance
91 Maze
90 Practice
89 Unseelie Nature
88 Permissions
87 Knock Knock
86 The Inner Circle Increases
85 Trial's End.
84 Decision Made
83 Sacrifice
Chapter 82: Phase IV - Part 2
82 Phase VI - Part 2
81 Phase IV - Battle Begins
Chapter 80: Yuletide Part 2
80 Yuletide Part 2
Chapter 79: Yuletide Part 1
79 Yuletide Part 1
78 Phase III
77 Phase II
76 Battle Begins
75 Challenge Issued
74 Faith and Trus
73 Herd Haygen
72 Resolution
71 Inspector
70 Introspection
69 Who done it?
68 Murder most foul
67 Teddy Bear
66 Camp Site
65 The Journey Begins
64 Reality Check
63 Anger leashed
62 Slavery
61 Epilogue - End of Arc 1
60 Aftermath
59 Hard Truths
58 Land Grab?
57 Lord Kel's Fate
56 S-Prime
55 Deus ex Machine
54 Return
53 To Nerf or Not To Nerf
52 Reflections
51 Dead Again
50 Battle
49 Choices Made
48 Gwynn ap Nudd
47 Exposed
Chapter 46: Banquet Part 2
46 Banquet Part 2
Chapter 45: Banquet Part 1
45 Banquet Part 1
44 Plans
43 Anam Cara
42 Fated
41 The Plot Thickens
40 First Hires
39 Knighted
38 Ring Upgrade
Chapter 37: Level up - Part 2
37 Level up - Part 2
Chapter 36: Level up - Part 1
36 Level up - Part 1
35 Hired
34 Beginnings
33 The good, the bad, the ugly
32 Research
31 Planning stage
30 Figuring things ou
29 Kithain's
28 Techno-Magic
27 A Friend Found
26 Haves and Have nots
25 Return
24 Larger Problems
23 Gains
22 First Vassal
21 Victory?
20 Battle Begins
19 Exposed
18 Ambushed
17 Dangling bits
16 Staff
15 Secrets
14 The Real Power
13 Loo
12 Binding
11 Blood Shall Bind
10 Repercussions
9 I Put a Spell On You
8 Woke up
7 Ascended
6 Arrival
5 Magic
4 Creation
3 Race Selection
2 SYSTEM Choices
1 Death is not the end.
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