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Rebirth and Second Chances 12 Binding
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Rebirth and Second Chances 12 Binding

[Spit will allow you to create a temporary bond, as long as you possess the ring and it remains in contact with your body the link will exist.]

[A blood bond is more permanent. As long as the blood courses through your veins, as long as you live, the link will exist. The ring cannot be stolen, bartered, or traded and will always return to your hand no matter where or how.]

[A semen bond is generational. As long as an heir of your body exists, no matter how faint the bloodline becomes, they and all their descendants can form a life bond. It will tie all the family members into a network of uses and if stolen or lost will seek out and return to the closest person linked. If the ring has any special properties, those properties can be shared between each person that is linked.]

"Can the type of bond be upgraded? If I chose blood for now, can I overwrite that bond with semen later?" I asked.

[Yes. But once an object has been linked by semen, it upgrades to artifact quality and can only be passed down using that type of binding connection.]

"I wonder what it does," I mused continuing to examine the crystal.

Searching the room for something to cut my finger and failing to find anything, I entered the closet.

Caraid was correct, the clothes in there were serviceable, but that was about that best that could be said about them. There was a cloak that had a clasp attached that would work to pierce my flesh. Grabbing that, I stuck my index finger, squeezing out a drop of blood.

As the blood dropped on the crystal, a transformation began to take place, the warm tones from my skin and fire highlights in my hair and eyes began to be reflected. The ring began to throb in sync with my heartbeat.
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The silver remained, but instead of a solid band of silver, Celtic knots and twists formed, as the crystal slowly dematerialized and reformed, merging with the ring. As the dull and tarnished semblance of the ring was surrounded by a crystal lattice of aquamarine, the ring's ability to reflect light became clear.

Light separated into a prism of colors as they rebound and flashed across the myriad embedded crystals. A setting with characteristics and form very similar to the infinity symbol I used to twist magical energy for spells seemed to reach out from the band of the ring and grab the much smaller crystal, welding the ring and aquamarine, creating a setting that was intricate yet subtle.

Once the transformation was complete, the ring continued to pulse with my heartbeat. And with each beat, the color of the crystal transitioned from the blue of aquamarine to a fiery red like an opal. Extending my perception, I tried to discover the properties of the rings.


[RING OF HIDDEN DEPTHS

QUALITY: LEGENDARY

ATTRIBUTES: +2 TO ALL STATS (CAN BE UPGRADED)

SPATIAL CONTAINMENT: WEIGHT REDUCTION 90%

20 CUBIC FEET OF SPACE (CAN BE UPGRADED)

SOUL REALM - A RIFT IN TIME AND SPACE IS CONTAINED WITHIN THIS RING. A DOORWAY THAT ALLOWS THE USER TO ENTER A REALM WHERE THE USER CAN SEND SPIRITUAL ENERGIES. THE SOUL REALM MAY BE USED TO TRAIN IN COMBAT TECHNIQUES AND MAGIC ABILITIES. NO EXPERIENCE GAINS ARE AVAILABLE DURING TRAINING]

[Interesting. I've never heard of an item that allowed an individual to enter and visit a soul realm. In fact, this is the first time I've even heard a soul realm existed.] Caraid said.

[Portals exist for the Sidhe to access the Summerlands, but as far as I'm aware that is the only extrdimensional traveling anyone on any world has access to.]

[Between planets, certainly.]

[Between realms?]

[You might want to keep that attribute secret. Especially until you find out what visiting that soul realm entails.]

Silently agreeing with Caraid, I searched the closet I was standing in for the items he had mentioned. The top shelf only contained one bag. Using my perception skill, I identified it as a bag of holding that reduced the weight of items placed inside by 20 percent. Not a great conversion ratio, especially if bags of holding existed that reduced weight by 100%. I'd discovered those types of bags in past games I'd played and the attributes for my ring suggested that at least 90% weight reduction was possible.

Opening the bag, I found it nicely organized. A HUD display with partitions was displayed once I infused a bit of my intent and will. Individual fields existed. One filled with a flask, one with herbs of some type, and one with a few low-quality gems.

"Anything interesting about the flask or herbs?" I asked.

[Not really.]

[The flask is enchanted. It can never empty and keeps water cold.]

[The herbs are something I eat when I'm tired but need to stay alert. Harmless stimulants.]

[The gems are inexpensive and low quality. I was attempting to learn how to create formation arrays]

"Formation arrays?"

[It's the method most often used to power permanent magical constructs. I had thought to become a Formation Master as my profession.]

I sorted through Caraid's clothing as we spoke, dismissing most, before grabbing a pair of shorts and an oversized shirt that I could wear, the best that he had available. After changing clothes, I walked into the main room, surveying it one final time, hoping to find some keepsake or memento that Caraid may have treasured.

There was nothing.

My opinion of Lord Kel was plummeting as I inspected Caraid's possessions. He may have elevated Caraid from drudgery and obsolescence. But he'd obeyed Duke A'Daoine's instruction narrowly. Following the letter of the law but ignoring the real meaning and obligations he owed both his liege lord and his ward.

"Caraid, before we leave, would you explain the ranking system for items and levels? These gems are of poor quality. What quality rankings are there?"

[Levels don't just apply to only people and ranks. I mentioned a Formation Master as a profession. Rankings are also used to distinguish abilities and rarity between professions, items, buildings, and lands.]

[Advancement in Ranking is possible through hard work, diligence, and ability for Professions and Craftsmen. Experience can be gained similarly to those that focus on combat rank ups. Producing better quality items, researching new innovations, or mentoring apprentices are the method Production type classes gain experience and gain levels and ranks. The Production Ranks include Apprentice, Journeyman, Expert, Master, Grandmaster, and Legendary Grandmaster.]

[Item ranks are based on durability, rarity, and enchantments. They are classified as poor, common, good, excellent, superior, and perfect. In a very few instances, an item has the ability to scale, so it can grow from poor quality to perfect. Those items are supremely rare and are often soul bound when found.]

[Soulbound items can be transferred between people as long as both parties in the trade are in agreement, but any attempt at coercion will fail and the System considers attempts at stealing these items tantamount to oath-breaking. Wild hunts have been summoned and released on those who have tried.]

"That's the second or third time I've heard that term. What is a Wild hunt?"

[The Wild Hunt?]

[The Sidhe boogeyman.]

[Everyone fears the Wild Hunt.]

[They are Justice. Vengeance. Retribution.]

[Hope to never see them.]

Chapter end

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<<Prev
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Catalogue
176 Party Members
175 Not Worth Dying
174 Ryu
173 Exposed
172 Olympus Accused
171 Bloodies Gifts
170 Prologue - Book 4
169 Prologue - Revealed
168 Teigh vs. Mab
167 Life or Death
166 Battle Part 4
165 Battle Part 3
164 Battle Part 2
163 Battle Part 1
162 Curse of Beauty
161 Fire's Fury
160 Blood Calls.
159 Cathair-bhaile
158 Growth
157 Ranked: Queen
156 Interlude: Irvin
155 Ransom
154 Offer
153 Recruitmen
152 Bonus Chapter - Earth Aftermath
151 Parley
150 Liotonis
149 Finishing Touches
148 Saor Construction
147 Saor City
146 Iced
145 Golem
144 Coinchenn
143 Cu-sith
142 Rocket Man
141 Kingdom-Building
140 Danu's Kiss
139 Battle of Death
138 Obvious
137 Again?
136 Delar
135 Reindeer
134 Meala
133 Offer
132 Rescue Delayed
131 Rage
130 First Blood *Warning excessive violence and cruelty*
129 Blow Hard
128 Chess Piece Evolves
127 Ice Queen Una
126 Abhac Toss
125 Lost Innocence
124 Questions and Recriminations
123 Sh!t Happens
122 Abhaic
121 No Place Like Home
120 Children of Danu
119 Fusion
118 New Life
117 Soul Repair
116 Left Behind
115 Epilogue - Arc 2
114 The Divine
113 Benefice
112 Solution
111 Sithern Death
110 Sithern Death
109 Decision Made
108 Decision Made
107 Discussion with Gods
106 Meet the Parents
105 Integration
104 A place of worship
103 Duke Hawthorne
Chapter 102: Volar-Fey Part 2
102 Volar-Fey Part 2
Chapter 101: Volar-Fey Part 1
101 Volar-Fey Part 1
Chapter 100: Closing the Dungeon - Part 2
100 Closing the Dungeon - Part 2
99 Closing the Dungeon
Chapter 98: Through the Portal - Part 2
98 Through the Portal - Part 2
Chapter 97: Through the Portal - Part 1
97 Through the Portal - Part 1
96 Godhood or Idiocy
Chapter 95: God Particles - Part 2
95 God Particles - Part 2
Chapter 94: God Particles - Part 1
94 God Particles - Part 1
93 Dungeon Entrance
92 Mine Entrance
91 Maze
90 Practice
89 Unseelie Nature
88 Permissions
87 Knock Knock
86 The Inner Circle Increases
85 Trial's End.
84 Decision Made
83 Sacrifice
Chapter 82: Phase IV - Part 2
82 Phase VI - Part 2
81 Phase IV - Battle Begins
Chapter 80: Yuletide Part 2
80 Yuletide Part 2
Chapter 79: Yuletide Part 1
79 Yuletide Part 1
78 Phase III
77 Phase II
76 Battle Begins
75 Challenge Issued
74 Faith and Trus
73 Herd Haygen
72 Resolution
71 Inspector
70 Introspection
69 Who done it?
68 Murder most foul
67 Teddy Bear
66 Camp Site
65 The Journey Begins
64 Reality Check
63 Anger leashed
62 Slavery
61 Epilogue - End of Arc 1
60 Aftermath
59 Hard Truths
58 Land Grab?
57 Lord Kel's Fate
56 S-Prime
55 Deus ex Machine
54 Return
53 To Nerf or Not To Nerf
52 Reflections
51 Dead Again
50 Battle
49 Choices Made
48 Gwynn ap Nudd
47 Exposed
Chapter 46: Banquet Part 2
46 Banquet Part 2
Chapter 45: Banquet Part 1
45 Banquet Part 1
44 Plans
43 Anam Cara
42 Fated
41 The Plot Thickens
40 First Hires
39 Knighted
38 Ring Upgrade
Chapter 37: Level up - Part 2
37 Level up - Part 2
Chapter 36: Level up - Part 1
36 Level up - Part 1
35 Hired
34 Beginnings
33 The good, the bad, the ugly
32 Research
31 Planning stage
30 Figuring things ou
29 Kithain's
28 Techno-Magic
27 A Friend Found
26 Haves and Have nots
25 Return
24 Larger Problems
23 Gains
22 First Vassal
21 Victory?
20 Battle Begins
19 Exposed
18 Ambushed
17 Dangling bits
16 Staff
15 Secrets
14 The Real Power
13 Loo
12 Binding
11 Blood Shall Bind
10 Repercussions
9 I Put a Spell On You
8 Woke up
7 Ascended
6 Arrival
5 Magic
4 Creation
3 Race Selection
2 SYSTEM Choices
1 Death is not the end.
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