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Rebirth and Second Chances 112 Solution
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Rebirth and Second Chances 112 Solution

"Are you suggesting we close and kill the Sithern ourselves? A gentler, kinder type of euthanasia?" I asked shocked. Even the thought of killing the Sithern causing sweat to break out across my body, drops of perspiration collecting to run down my back. Cold chills were joined by shudders of revulsion. The thought of killing the Sithern was so repugnant that I was forced to tighten my stomach muscles in order to gain control of my gag reflex and refrain from vomiting.

"Close, yes. Kill, no," Duchess Wynn clarified interrupting the spiraling panic I had become immersed in. "As part of claiming the Sithern, you will be prompted as to placement. You can keep the Sithern here or chose to move it. If you decide to move it, it and the denizens that have spawned will be placed in stasis, a 'kernel' waiting for you to choose a new location and plant it."

"Wasn't this Sithern created by you?" I asked. "Why would you be willing to give possession to me? If I refuse the claim, can you still re-gain control?"

"That is no longer possible. When you made changes, when you added the Winter domain, you severed my connections.
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"You would not have been able to make changes if the Sithern were fully formed. Because it was still capable of evolving, the changes you introduced allowed the Sithern to take that last leap into awareness and fully awaken.

"When I cast the spell that gave rise to the Sithern, I was focused only on safety and hiding. My Rank was not high enough to engender a fully functional space. It was only because I was the highest Ranked Sidhe in the Dungeon that I was able to form a pseudo-Sithern. That and because no other Sithern existed on the planet.

"CERN might have been a dungeon instance, but it was built on the bedrock of the reality of this world. As it was, it required some legalese and twisting of System resources to actualize and give birth to a Sithern that was not corrupted or insane because of location and the inability to harvest Sidhe magic and influence. Or communicate with other Sitherns.

"Cut off from Talahm and the Tuatha de Danaan Pantheon, it is very likely that madness is inevitable even without the intervention of local Gods. Your intervention has saved and awoken the full potential, and intelligence that I had planted. It is why the Sithern responded so adroitly to your thoughts, desires, and actions.


"Between the two of us, we have given birth to a fully formed entity that if nurtured can evolve to any Sidhe Sithern capital."

"The Sithern has self-awareness and identity, as part of its intelligence?" I asked.

"Yes. Limited in scope. More instinctive, reactionary to external and internal forces. The Sithern is a concept, a merging of ideas and expectations that it acquires from those that claim it, and that it claims. But like any newborn, that identity and intelligence are not fully formed at birth, it grows the more it is able to interact with the people that reside inside. It is just potential at the moment.

"Your actions, those people you allow to access the Sithern, to make their homes here, will influence how it grows, and what it learns. It is the reason the Seelie and Unseelie Sitherns are so drastically different," Wynne warned.

"The Seelie Sithern is all bright lights and shiny illusions, masking and hiding the ugly nature of the Seelie Royals behind false whispers and elements of light. The Unseelie, more honest in their actions, have embraced shadow and darkness, but refuse to hide those actions. Their Sithern is splashed with the vestiges of blood and viscous fluids. A people who are proud of their ability to torture and endure torture and not afraid to admit it.

"The Sitherns have grown to reflect their benefactors. Countless eons, a multitude of people that have driven deep channels and entrenched habits into the very bedrock and essence that the Sithern controls, has formed Sitherns that reflect the personalities and characteristics of those that have claimed those dimensional spaces.

"Blood calls to blood is a truism for a reason. You shed blood, crafted an altar of respect and worship for the Tuatha de Danaan Pantheon, and restored the balance of nature to the Sithern be including the Winter domain.

"Your blood was shed to create balance. Stronger than the magics, the desperation that forced my hand, when I made the attempt to summon and construct a Sithern that could protect the Sidhe from a Dungeon where weapons of iron are commonplace. Your blood has breathed true life into the Sithern and awakened the potential that was waiting just beneath the surface. And now that potential can be shaped.

"Claim the Sithern, choose the option and settings that allow you to move location and placement. Encapsulate it and the denizens that have chosen to remain into a kernel, a seed of rebirth and renewal, and hold it safe until you have claimed land on Talahm where you can restore functionality. Only then, plant the waiting seed of possibilities and make the Sithern your Capital when you do," she suggested.

"It would be too monstrous not to accept the gift the Sithern is offering you. Too cruel to abandon it or kill it."

Chapter end

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Catalogue
176 Party Members
175 Not Worth Dying
174 Ryu
173 Exposed
172 Olympus Accused
171 Bloodies Gifts
170 Prologue - Book 4
169 Prologue - Revealed
168 Teigh vs. Mab
167 Life or Death
166 Battle Part 4
165 Battle Part 3
164 Battle Part 2
163 Battle Part 1
162 Curse of Beauty
161 Fire's Fury
160 Blood Calls.
159 Cathair-bhaile
158 Growth
157 Ranked: Queen
156 Interlude: Irvin
155 Ransom
154 Offer
153 Recruitmen
152 Bonus Chapter - Earth Aftermath
151 Parley
150 Liotonis
149 Finishing Touches
148 Saor Construction
147 Saor City
146 Iced
145 Golem
144 Coinchenn
143 Cu-sith
142 Rocket Man
141 Kingdom-Building
140 Danu's Kiss
139 Battle of Death
138 Obvious
137 Again?
136 Delar
135 Reindeer
134 Meala
133 Offer
132 Rescue Delayed
131 Rage
130 First Blood *Warning excessive violence and cruelty*
129 Blow Hard
128 Chess Piece Evolves
127 Ice Queen Una
126 Abhac Toss
125 Lost Innocence
124 Questions and Recriminations
123 Sh!t Happens
122 Abhaic
121 No Place Like Home
120 Children of Danu
119 Fusion
118 New Life
117 Soul Repair
116 Left Behind
115 Epilogue - Arc 2
114 The Divine
113 Benefice
112 Solution
111 Sithern Death
110 Sithern Death
109 Decision Made
108 Decision Made
107 Discussion with Gods
106 Meet the Parents
105 Integration
104 A place of worship
103 Duke Hawthorne
Chapter 102: Volar-Fey Part 2
102 Volar-Fey Part 2
Chapter 101: Volar-Fey Part 1
101 Volar-Fey Part 1
Chapter 100: Closing the Dungeon - Part 2
100 Closing the Dungeon - Part 2
99 Closing the Dungeon
Chapter 98: Through the Portal - Part 2
98 Through the Portal - Part 2
Chapter 97: Through the Portal - Part 1
97 Through the Portal - Part 1
96 Godhood or Idiocy
Chapter 95: God Particles - Part 2
95 God Particles - Part 2
Chapter 94: God Particles - Part 1
94 God Particles - Part 1
93 Dungeon Entrance
92 Mine Entrance
91 Maze
90 Practice
89 Unseelie Nature
88 Permissions
87 Knock Knock
86 The Inner Circle Increases
85 Trial's End.
84 Decision Made
83 Sacrifice
Chapter 82: Phase IV - Part 2
82 Phase VI - Part 2
81 Phase IV - Battle Begins
Chapter 80: Yuletide Part 2
80 Yuletide Part 2
Chapter 79: Yuletide Part 1
79 Yuletide Part 1
78 Phase III
77 Phase II
76 Battle Begins
75 Challenge Issued
74 Faith and Trus
73 Herd Haygen
72 Resolution
71 Inspector
70 Introspection
69 Who done it?
68 Murder most foul
67 Teddy Bear
66 Camp Site
65 The Journey Begins
64 Reality Check
63 Anger leashed
62 Slavery
61 Epilogue - End of Arc 1
60 Aftermath
59 Hard Truths
58 Land Grab?
57 Lord Kel's Fate
56 S-Prime
55 Deus ex Machine
54 Return
53 To Nerf or Not To Nerf
52 Reflections
51 Dead Again
50 Battle
49 Choices Made
48 Gwynn ap Nudd
47 Exposed
Chapter 46: Banquet Part 2
46 Banquet Part 2
Chapter 45: Banquet Part 1
45 Banquet Part 1
44 Plans
43 Anam Cara
42 Fated
41 The Plot Thickens
40 First Hires
39 Knighted
38 Ring Upgrade
Chapter 37: Level up - Part 2
37 Level up - Part 2
Chapter 36: Level up - Part 1
36 Level up - Part 1
35 Hired
34 Beginnings
33 The good, the bad, the ugly
32 Research
31 Planning stage
30 Figuring things ou
29 Kithain's
28 Techno-Magic
27 A Friend Found
26 Haves and Have nots
25 Return
24 Larger Problems
23 Gains
22 First Vassal
21 Victory?
20 Battle Begins
19 Exposed
18 Ambushed
17 Dangling bits
16 Staff
15 Secrets
14 The Real Power
13 Loo
12 Binding
11 Blood Shall Bind
10 Repercussions
9 I Put a Spell On You
8 Woke up
7 Ascended
6 Arrival
5 Magic
4 Creation
3 Race Selection
2 SYSTEM Choices
1 Death is not the end.
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