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New Earth- The Dungeon of Madness 207 Going to the hub
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New Earth- The Dungeon of Madness 207 Going to the hub

"What do you think? We'll give the first Flame Nest to Ishan for the Flame Scarabs. As for the second one, we'll keep it for now and save it for a more powerful monster. Probably the one that will come out of the Molten Embryo."

It did not take long for Five to decide how to allocate the Flame Nests. He initially wanted to give one to Ignis and the Flame Sisters. However, doing do would not be ideal. Although the Flame Sisters were powerful monsters with the same bloodline purity as the harpies, they only cost ten thousand DP like the harpies. Their real cost came from the amount of DP they consumed daily to survive.

Using the Flame Nest on them would only be equivalent to receiving ten thousand DP per day, it was better to save it for a more expensive monster.
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"As you wish. I will inform Ishan later. He will be pleased; it should lighten his mood a little bit," answered Dreidus.

Five nodded and took out another item he had yet to use: the Premium Monster Lottery Ticket. He had already made a decision on what attribute to choose. He wanted a water-type monster. It was time to develop the aquatic biome. The Volcanic Biome had more or less been finalized with Ishan helping in making the floors. All the monsters unlocked after absorbing the Core of Flames were now defending the floors of the Volcanic Biome.

Five activated the Premium Monster Lottery Ticket and entered his preferences. The same screen that appeared when using a regular Monster Lottery Ticket was displayed. The only difference was that the screen was emitting a golden glow. The small yellow box moved through the different icons.

Five nervously tracked the movement of the yellow box. It has been a while since he felt that way. Eventually, after what felt like an eternity, the small yellow box landed on an icon.

[System prompt: Congratulations Player Five. You have unlocked the monster: Level 35 Hippocamp, this monster can now be purchased at the dungeon shop. One Hippocamp is ready for summoning]

'A Hippocamp? Is it something like a sea horse? I thought I would get a societal monster,' thought Five as he checked the information about his new monster. After checking the description of the Premium Monster Lottery Ticket, he understood why.

'So it's either one of them. I guess I should not complain too much.'


"I unlocked a Hippocamp. I will summon it afterward once we add a few floors to the aquatic biome," said Five.

With the Premium Monster Lottery Ticket out of the way, there was just one item Five had yet to use: the portal!

The portal was not explicitly mentioned in the contract but it did mention that the Hurricane Alliance would provide him with a means of transportation to the Hub. The portal acted like a gateway through the void; by inputting the appropriate coordinates, one could connect to another portal.

Five already had the details he needed in order to connect to the Hub. For safety measures, he decided to build a separate room where the portal would be placed. It would be built at a reasonable distance from the Core of Madness.

"I'll have to go there alone this time. The rules state that only dungeon masters can go to the Hub; monsters are not allowed," said Five.

Dreidus nodded. "We will take care of the dungeon in your absence. But be careful. I know you are protected by your contract but it is better to be safe."

"Sure." Five opened his inventory and took out the portal. It was very easy to set up and after a few seconds, a giant blue vertical spiral appeared, floating in the middle of the room. It was connected to the Hub; all that was left was for Five to enter the portal.

He looked one last time at Dreidus. The lich bowed lightly, "Be safe."

Five nodded and without a word, entered the portal.

...

On the other side of the portal, when Five opened his eyes, he was greeted by a large crowd. The dungeon masters were already aware of his arrival. He needed to request permission in order to teleport here and as a result, the dungeon masters had enough time to come and welcome him. It was quite a large event for the alliance.

The Hurricane Alliance had slightly more than eight hundred members after the last trial. But this number was showing no signs of increasing. Most of the players have already joined an alliance, to be able to recruit even one additional dungeon master was quite uncommon.

Five felt uneasy as he was facing the crowd of players. Judging from their expression, they gathered here against their will for the welcoming ceremony. They had better things to do; to them, it was just a waste of time.

"Welcome to the Hub! My name is Psycho, nice to meet you." A woman stepped forward and shook Five's hand. She had a tall and slender figure. Her short brown hair matched perfectly with her classy outfit.

"I was tasked in showing you around. Follow me, you will have time to meet the others later," enthusiastically said Psycho as she brought Five out of the Portal Room.

The latter nodded to the other players and followed his guide. The players nodded back, acknowledging him; they seemed quite relieved that the welcoming only lasted for a few seconds.

Psycho led Five into a large open room. Standing at the doorway, Five saw the giant room with a high ceiling. There were players everywhere, some were sitting on couches and chairs discussing among themselves, others were sitting at a bar, drinking and laughing heartily.

"This is the main hall. You will always find a few people here, feel free to chat and mingle with the other dungeon masters. The food and drinks are free but don't abuse it. Also, at the very end of the room, you'll find ten pseudo-dungeon cores. You can use them to make a few changes to the room if needed but you will have to pay with your own DP. The same rules apply here; you cannot do anything that will harm the alliance in any way."

Psycho explained and waved at a few players. She led Five to the stairs on the side and brought him to the next floor.

"This is the second floor. It is just like the first one but here, you have some privacy. You can rent these small rooms or offices to discuss. It's all free like for the first one. Most people like to stay in these rooms with their friends when they are at the hub."

"There are two more floors above but these are mainly private quarters. You can build a room for yourself and only you will have access to this room. It is like having a second place to live if ever you want to take a break from your own dungeon. Everything is done using the Pseudo-Dungeon cores on the first floor."

Five nodded but displayed a confused expression. "Is that it? Are there no monsters here to defend the dungeon at all?"

Psycho shook her head. "I thought the same thing at first. There are no monsters nearby. The dungeon is located somewhere underground in a barren land. There are no living creatures and the odds of someone finding the dungeon are extremely low."

"The Sub-core was purchased with the collective effort of the alliance. To prevent the owner from taking advantage of it, there is a rule that no monster can be brought here or summoned. It is only in case the dungeon is attacked that an exception will be made."

"I see," replied Five. He was quite surprised by how small the Hub was. It was actually really large judging from the size of the open space but in terms of floors, it only had four. In the end, the Hub was only an overrated meeting place where dungeon masters could socialize and build their network.

"Do you know where Merlin is?" asked Five.

"Merlin? How did you hear of him? I don't but you should stay away from him," answered Psycho with caution.

"He was the one the first elder asked me to contact. Why?"

"The first elder? I don't see why he would do so. Merlin is kind of being ostracized by the others because he is going against another player called Kronak. Kronak is the first elder's student and also a seeded dungeon master who receives a lot of resources from the alliance. Apparently, he is also the owner of the sub-core used to control the Hub."

"The players are kind of divided into two groups. Those who are happy here and want to stay at the alliance, and those who want to leave and find a way to break their contract. Kronak is said to lead the first faction while Merlin represents the second one."

Five frowned slightly. 'Is that Anarchy?'

"Do you have any questions or do you want me to accompany you downstairs to meet a few people?" asked Psycho.

"That's fine. For now, I would like to know where I can get some information about what is happening in the empire and where I can find the requests being posted."

"Oh, let me add you to the private forum thread. People post regularly about what is occurring in their area. As for the requests, there is a group chat or you can go downstairs near the pseudo-dungeon cores, you'll find a board where all the requests are posted," said Psycho. She opened her interface and added Five to the forum and sent him a friend request.

The latter promptly accepted the request. "Thanks."

"No problem. Send me a message if you need help. But remember something. We were all imprisoned before coming here. To some extent, all the dungeon masters are double-faced individuals, including me. Be careful to not be tricked," said Psycho.

"Don't leak information about your dungeon too. Many players will try to obtain information from you. It is fine to share intel about your surroundings but be careful that they do not take advantage of it." She waved lightly and quickly disappeared upstairs.

Five scratched his head and made his way back to the open space to meet his future teammates.

Chapter end

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<<Prev
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Catalogue
215 A long night 5
214 A long night 4
213 A long night 3
212 A long night 2
211 A long night 1
210 Borrowing
209 Puzzlebox
208 Black Scale
207 Going to the hub
206 Anarchy
205 Signing the contrac
204 Night of Macabre
203 Invitation 2
202 Invitation 1
201 New system
200 Rewards
199 Venetia
198 E26's first appearance
197 Draw
196 Surrender to Madness
195 External help
194 Meeting again after two years
193 Fierce battle 3
192 Fierce battle 2
191 Fierce battle 1
Chapter 190
189 Preparations
188 Spectators
187 Loo
186 Last moments of the Fire Pi
185 Taking over
184 The light at the end of the tunnel
183 Request of the Dwarves
182 The Seed of Ingeniosity
181 Summoning the totem spirits
180 New Ques
179 Long distance conversation
178 A moment alone
177 Meeting an old friend
176 Trains
175 Stopped at the gate
174 Licensing
173 The enemy of my enemy is my friend
172 Completing the ques
171 New Boss Monsters
170 Evolution
169 Vicious Rhino Tribe
168 Tour of the unwanted gues
167 Voiding the contract 2
166 Voiding the contract 1
165 The third trial
164 Mysterious occurrences
163 Cobalt Eagle
162 Profiting off others
161 Count Desmonds 2
160 Count Desmonds 1
Chapter 159
Chapter 158
Chapter 157
Chapter 156
Chapter 155
Chapter 154
Chapter 153
Chapter 152
Chapter 151
Chapter 150
149 The Totem Spirits appear
148 Start of the battle
147 Taking down the scouts
146 Quest Failure
145 Entering the secret room
144 Ques
143 Dungeon meeting
142 Declaration of war
141 Peace
140 Necromancy
139 The crafting team
138 Changes
137 Meteor
136 Bountiful Harvest 2
135 Bountiful harvest 1
134 Return
133 Answers
132 Iris
131 101st item
130 Karyn, the elf
129 Bugtopia 2
128 Bugging Dungeon
127 The four alliances
Chapter 126
Chapter 125
Chapter 124
Chapter 123
Chapter 122
121 Balance is key
120 Movement from the tribes
119 Inside the dungeon core
118 A glimpse at the lore
117 An even more terrifying opponen
116 Battle 5
115 Battle 4
114 Battle 3
113 Battle 2
112 Battle 1
111 Earthbound curse
110 The masters appear
109 Psychic attacks
108 A player
107 Tolden Encampmen
106 A sheep
105 So much DP
104 Totem spiri
103 Visitor in the nigh
102 Meeting the tribes
101 Departure
100 Preparations
99 Invitation
98 Disguised angel
97 Should not be greedy
96 Crafting
95 Similar thoughts
94 Fifth floor
93 Circle of truth
92 What do you say?
91 A question
90 Deal
89 Contac
88 Return of Blue Lagoon
87 Attack the dungeon?
86 A harpy and a child
85 Kidnapping?
84 A new floor
83 Change of plans
82 A new companion
81 Improving one's luck
80 Influencing the drops
79 Glowing harpies
78 The update
77 Shooting stars
76 The meeting of the harpies
75 Brewing storm
74 End of the trial
73 Choice of the Forest Tiger King
72 The fall of a king
71 Sacred Ground
70 Clash
69 Arrival of the kings
68 Defence
67 Start of the trial
66 Strange behavior
65 Trial
64 Development of the barbarians
63 Development of the dungeon
62 New monsters
61 The third floor
60 The truth behind death
59 Earnings
58 Post-battle
57 Battle of the Labyrinth 3
56 Battle of the Labyrinth 2
55 Battle of the Labyrinth 1
54 Battle form
53 Going to the second floor
52 Use of the fireflies
51 Skeletons
50 Story of the Black Iron Tribe
49 Deal with the barbarians
48 Earning DP
47 Exploration of the children
46 The first floor
45 Dreidus
44 Founding the dungeon
43 The cave
42 Barbarians
41 Mysterious cloaked man 2
40 Mysterious cloaked man 1
39 Escape
38 Identification
37 Staying at the camp
36 The town
35 Farewell
34 Meeting Gaia again
33 The core's reaction
32 Harriet's choice
31 The deal with Kroff
30 Kroff arrives
29 Threats
28 World Scavenger
27 The monsters' reaction
26 Such a mess
25 Corrupted Servants
24 Arrival of the other guilds
23 The battle of the 4th floor
22 Start of the plan
21 Modifications
20 Finally ready
19 Gunpowder
18 Sketching
17 Plotting against each other
16 Observing the players
15 Arrival of the players
14 As if nothing happened
13 Planning
12 Death
11 Goblin Village
10 Level up
9 Afternoon lesson
8 The pas
7 Communal room
6 Second Floor
5 Observing and taking notes
4 The first lesson
3 The Core of Madness
2 Five's teacher
1 New Beginning
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