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Kingdom of the Weak 90 Cos
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Kingdom of the Weak 90 Cos

That night, Remian tossed and turned in bed. Mandy's voice echoed in his thoughts. Most of it was sheer drivel, but when she shrieked about him not writing to her or communicate with her when she was recovering in Ashdale, or that he hadn't chased her during the period in which he had to know he was losing her… he felt a bit of sympathy then. It was true. He really hadn't been obsessing over her. There were just too many things going on, too many important issues he had to look after.

Speaking of which… [Miik] he called with his mind.

Miik was currenly in his cave, happily busy increasing his clan with the help of his dear, fun harem. He was NOT happy to be interrupted by a work call in the middle of the night, but he asked, [What is it?]

Remian was actually impressed he was able to reach Miik. The chief lynxmouse seemed quite far away and very preoccupied besides. [Uh… never mind. It can wait till tomorrow. Just a few small things.]

[Tell you what. For the small things, why don't you ask Mikai? He'd love to run around doing errands.] Miik supplied very, very helpfully. [He's a lot faster than me, so he's the better tail for the job.]

[Right. Sure. Have fun.] Remian retreated and left the chief to his enjoyments.

He considered calling Mikai for a minute, then decided not to, just in case the little guy was also trying to increase the population of his family…

Going to the window, he peered out at the farm. It had stretched all along the stream from the cave, following the water to the jellyfish pond, and then farther down, almost to the New Quarry at the near end of the row of hills leading south and east. KarGoth was at the far end. Those were the hills that Spike was trying to help make inaccessible. The stream ran right through them.

Beyond the farms, about half a day's journey to the east was DD's territory where there was another source of water that likewise streamed toward the new quarry and met the stream from Buff's cave. That one had a very important waterfall that hid an Alchemist's cave. Remian had stripped out all the mana potions and crystals within easy reach in that cave, but perhaps he could dig into the wall and mine a few more. Mikai could help with that.

Farther east beyond DD's territory were some thick woods, then another range of tall hills that had a strangely straight gorge running right through them from the south-west. The walls of this deep gorge had a rich mix of coal and amber. That amber could be a very, very long-term source of income… if you could fend off the Wilds populating that gorge. Last anyone checked, most of the Wilds near the top were Tier 4, with bigger ones below.

Maybe he could make a deal with them, somehow. Getting there was going to be a long journey, though. Better ask Mindy for a ride in an airship. The Tug would be great.

Following the gorge south, they'd come up on Misty Heights, where most of the water that supplied Three Forks River came from. Prospectors reported decent lodes of common metals like iron, copper, magnesium, even silver in those mountains. Of special notes were discoveries of Lunar Ice on the tops of the the Misty Heights, possible yellow mana crystals in a couple of valleys, and Cloudstone at the highest peaks. Of course, getting to them also involved getting through difficult terrain, serious winds and very strong Wilds. The prospectors who made it back alive indicated Tier 4's were rarer than Tier 5's in those mountains, and Tier 6's were spotted from a distance.


Shadowflash's Fief extended from the desert edge in the north to the Amber Gorge in the east, the Spoas River in the west, and the Three Forks River flowing from Misty Heights to the south. Apparently it was larger or smaller sometimes, but this was the extents of the territory today after Shadowflash's long disappearance.

Considering geographical difficulties, the easiest direction to expand in would be south. Of course, in order to do so, it was best he made friends with the Lord of Black Depths Lake. But how would he come to terms with the Deepsilver Lord, who had a vendetta against humans for the deaths of his kin?

Maybe it could be possible to show him that not all humans were the same. But how?

Besides, roping in more Wilds and expanding territory wasn't the important thing right now. The important thing now was keeping the clans he already had. That meant war with the Desert King, whose city lay just on the other side of the road the Iron Legion was hell-bent on building right now.

Could there be a diplomatic solution? But the Desert King had sworn war on anyone who tried to take his slaves from him. Otherwise, a good many of the Seven Kingdoms would have stormed down on him to take their people back.

That's right. Not all the Desert King's slaves were born into the clans whose ancestors sold themselves to his ancestors for food. Some of them had been conveniently picked up from neighboring settlements. Quite possibly, one of the basic reasons why the Seven Kingdoms learned to surround their cities with walls was to fend off the slavers.

There was a period, after hundreds of years of having their people enslaved, when factions in the Seven Kingdoms made a move to rescue their people. It was a seven year crusade that went all the way to Fal'Herim, until the allies of the Desert King made a ruckus. The crusade ended with limited success, but the slavers no longer moved in the open thereafter. Also, the Desert King and allies continuously complained about the suffering the Crusades caused them, denouncing it as unjust and cruel.

The point was that fighting the Desert King meant offending his friends. Whole kingdoms and nations out there could do a lot worse to one little town in the Wildlands than simply costing him two clans.

But it was too late to simply send the workers back with their paychecks. Lydia and Phoebe had already emancipated about half the Harvest Sun clan, and they were definitely not going back no matter what he said. At least they still sent their money back to a few stragglers at Fal'Herim to pay their 'taxes' so that on paper at least, it would seem like they were merely working abroad.

Or maybe there was a way to outright buy the slaves from the Desert King.

That was best, Remian felt. Fal'Herim sold slaves sometimes, right? Surely he could make a deal. But he would need some outside support to keep things fair, or he'd get totally bullied in the trade. It just so happened that the Pilus Primus of the Iron Legion was in town…

After that, they'd need to watch their northern border, because making a deal with the Desert King didn't mean that some Fal'Herim entrepreneurs might decide to make a quick buck by picking up free slaves from a measly frontier town. But at least then it would just be the slavers, not Fal'Herim and all her allies blasting down their door.

Until then, the High Rock and Harvest Sun clans were going to have to send most of their pay back to the Desert King. They'd never be able to truly prosper. Most of their belongings were self-made. The vast majority of their purchasing power would be from their children's Adventurer Guild Points. It wasn't until recently that Remian learned where almost all their money was going, and why the children were so desperately eager to join the Guild.

Remian didn't have the heart to send them back. He wanted to keep them, for good. He wanted to free them, and give them a better future than Fal'Herim ever would. But could he afford to? How much did it cost to buy a slave, these days? How much would it cost if he didn't buy them and had to go to war for them?

How much firepower would he need on his side to avoid a war if he freed them without buying them? How much was enough to be a deterrent so that the Desert King would feel that fighting for these freed slaves would be too costly for him?

More than two XL Ballistae and one XXL Ballista on three junk or patchwork-grade airships.

What sort of army did the Desert King have? Tens of thousands of armed slaves, roughly 20 clans' worth, plus a few legions of professional armed forces, at least a dozen airships, mainly industrial and commercial-grade frigates and galleons, a few high-grade or military-grade.

Fighting them right now would be outright slaughter at Remian's expense. They needed modern military-grade weaponry, at the very least. The Bellower Ballista, rated at Tier 5+, would barely count as commercial-grade. While it could threaten DD or Spike, just comparing effective range, it wouldn't be able to hit a commercial-grade airship before that airship's weaponry blasted it to pieces.

No. The road wasn't the problem. The problem was air superiority.

Maybe he would have better luck dealing with the Sun Eagle. He just had to prove that humans were not the Destroyers of the world.

Fat chance of that ever happening!

What about human allies? Foreign support from the Seven Kingdoms, like Ashdale?

Again, it would be difficult. Why would they support a little frontier town with nothing in it for them?

No. This wasn't the time for war. They'd just have to put up with circumstances as they are and deal with the Beast Waves as they came while they grew stronger, until Beast Waves were of no consequence, until their volumes of trade made people sit up and pay attention, until they had the strength enough to deal with Fal'Herim on their own terms and foreign support became unnecessary but helpful, just icing on the cake.

Meanwhile, paying the workers was going to cost him 112,000 lir every week. That was a huge chunk out of the mining profits. With this week's revenue dropping due to the wall at the Encles' settlement and helping the Encles build stuff, they were going to have to sell the rest of the Tier 5 meat just to avoid a loss.

Sorry, piggies, but we really can't afford to feed that meat to you any more.

They might have to cut back on cheese for the lynxmice too. They didn't need that many spies, and the wolfcats were actually better at digging. As it was, they already had a lot more mice around than they needed. Unless George could put them to better use than Tim, dark days might be coming for Miik's underlings.

They could do it, Remian thought, if they could bide their time and quietly grow, just as long as nobody told the Desert King about slaves being freed in the Frontier, so long as everyone just kept quiet…

The next day, a warship from Fal'Herim arrived demanding an explanation as to why they were stealing the Desert King's property.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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