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Kingdom of the Weak 85 The Hunt for Spike 2
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Kingdom of the Weak 85 The Hunt for Spike 2

"They're coming here?!" Remian scratched his head until his scalp felt sore.

Hiding a Tier 5 Spiked-Back Lizard was no easy feat. Removing his trail across three days' march given the time they had was close to impossible.

Now they had the forces of the Desert King on his tracks and those tracks were going to lead them straight to Frontier Town. It was only a matter of time, a couple of days maybe, before they found him.

There was no use trying to put him in the hangar now. That might hide him from the airships above, but their ground troops would still follow his footprints. A simple search of the buildings around town would reveal the big fellow in short order. Trying to hide Spike at this point was a fool's errand.

What to do? What to do?

"Spike…" Remian said at last, "I'm sorry. We're going to have to make you suffer."

[Why?!] Spike wailed.

"Just for a while!" he told Spike his plan.

Spike didn't like it. He didn't like it one bit.

But they really had no choice.

***

Two and a half days later, the forces of the Desert King came upon KarGoth.

"In the name of the Desert King, comply or be destroyed!" that was the greeting that blared down from the lead Sky Galleon.

There was a ruckus, and a scramble, and then a delegation from the High Rock clan met with the delegation from the lead airship. Aren stood, pale-faced, in front of a flat-nosed man and six burly figures in heavy scale-mail armor.

"Good sirs, what can we do for you?" he asked. "We don't have much in way of food and drink…"

"Bring out all your valuables! You owe tribute unto the Desert King!" he intoned.

"V-valuables? Sir, we are slaves hired out as workers, there's nothing here of value except the ores we mine."

"Are you deaf? I said bring out all your valuables! NOW!"

So they brought out the ores they had at the mines today, three crates of Fire Copper ores and one of raw jade.

"That's all?!" the flat-nosed man growled suspiciously.

"Sir, we deliver the ores to the smelter every evening… we wouldn't even sell you these normally…"

"Sell?" the flat-nosed man roared. "This is the property of the Desert King, now! How dare you talk of selling anything! It is tribute! And it is not enough! The Desert King demands more!"

"More? All we have left is food and water!" Aren hesitated. "If you want water…"

"Water is useless! It is everywhere around here!" Flat-nose snarled. "If you cannot pay, you must work! That is the rule!"

"B-but…"

"Send out your clan! We are looking for a monster! Spread out in every direction, search every hill and valley! By tomorrow night, you will find the Tier 5 spike-lizard-turtle, or we will take payment from your women!"

At that, Aren gave him an odd look. Flat-nose was perturbed to find that Aren didn't seem particularly frightened, that in fact, all fear seemed to drain out of him suddenly. He glanced down at his pants awkwardly, wondering if he'd forgotten to fasten something important this morning.


"You mean the Spike-Back Lizard of Craggy Falls?" Aren asked.

"Yes! That loathsome creature has to pay for the destruction of our- the Desert King's- property!"

"Well, we don't need to send anyone out to find him. We know exactly where he is."

At that, Flat-nose brightened. "Speak! Tell me now, and we will spare your women! We will even waive your measly tribute of ores!"

"Really?" Aren looked impressed. "Well, good sir, he's right there."

He pointed to a very large, very deep hole in between Kara and Goth.

Flat-nose and his men went over to the edge of the Pit and peered down.

Seeing them, Aren's hand twitched. He had to resist a sudden urge to rush over and push them in, or kick them in the tailroots…

But no. This wasn't the time to antagonize the Desert King. Not while the High Rock clan still suffered under his slave-bond. Not until they had the strength to fend him off.

"That's the monster!" Flat-nose declared upon seeing Spike snoozing at the bottom of the Pit. "You captured him?"

"We have a lid that can suddenly open." Aren told them. "We could close it now, but that creature tends to become violent if we close him in the dark. The noise becomes a distraction to the workers. Best to just keep it open and leave him down there."

"Good! Very good!" Flat-nose straightened fiercely. "As a reward for your bravery, you may keep all the ores!"

Aren said nothing as Flat-nose and his men proudly strutted away, but once they were gone, he muttered, "The ores are ours to begin with."

***

For all their posturing and blathering, the Desert King's troops did not actually want to get into a fight with a Tier 5 Wild. Having the 'monster' stuck in a pit as a prisoner was good enough for them. They could safely report back that the creature had been neutralized without risking even a hair on their own heads.

This, they accomplished most speedily, and they were proud to claim that the Black Ruins were once again safe for excavation.

Therefore another expedition was prepared and launched the following day. It was just a single Sky Galleon this time, and like before, it completely ignored all air traffic signals from Fort Spoas Airport.

This Sky Galleon made its way to the Black Ruins to rebuild the excavation camp site and resume the excavation of the Black Ruins.

***

Meanwhile, the Roving Albatross' latest trip to Frontier Town was accompanied by no less than three other airships.

One was an airship of the Iron Legion under the command of Tiberius, 1st Centurion of the 12th Cohort, with Primus Pilus Gaius as his guest. He also brought the entire 12th Cohort's 1st Century with him, all 102 men and a cat.

The second was a Deutero Wandering Egret, similar to the airship that first brought Remian to the Frontier, the one he met Markus and Max on. It was carrying cargo and passengers.

The third was an Aurora Shipyards Wind Voyager, currently very popular in Ashdale.

"What's going on?" Remian had to ask when he saw all those airships coming in.

He glanced up; Mindy was there above the airport, waiting to greet the incoming airships with the Tug and the Sky Barge. They had managed to stick another XL Ballista onto the Tug, which was a Tier 4.4 Corvette with most of its capacity dedicated to a powerful Magic Drive. If not for that, they would have been able to stick the XXL 'Bellower' Ballista on it, but as it was, the XL Ballista was the best they could do.

That was why, in order to bring 'Bellower's firepower to bear, they had to tug the whole Sky Barge along for the ride. On top of that, the FDF had clambered aboard with Tier 4 crossbows at the ready. A small squad of them were also bringing the Foresight over.

Should they be worried? Probably not, Remian felt. This was Charlie, the Iron Legion, Deutero and Ashdale airships. As far as Remian could tell, they were friendlies. Had they been flying the flags of Fal'Herim, Remian would be a lot more tense, but despite all their precautions, he didn't think they were here as hostiles.

He really wasn't expecting trouble.

Unfortunately, he was wrong.

Kaleo on the Deutero airship was no trouble, but on the Iron Legion airship was Tiberius. And more troublesome still… Charlie's family had come to visit on the Wind Voyager.

Mandy had come with them.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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