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Kingdom of the Weak 84 The Hunt For Spike 1
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Kingdom of the Weak 84 The Hunt For Spike 1

"They're headed toward Craggy Falls." Remian and Mindy both agreed as they watched the Desert King's three Sky Galleons soar south.

It was a daunting show of power. Each Sky Galleon was Tier 5.3, commercial grade and respectable in any airport in the world. They could fit DD, Spike, Buff and Carrie together on the deck of any of the Sky Galleons and still have space for Remian and Mindy to join them. Any of those ships could land in between Kara and Goth and immediately become a land bridge across the Pit from one mine to the other. How many troops could the Desert King squeeze into one Sky Galleon? Two hundred plus equipment and supplies? Three hundred? Four, if they squeezed?

In other words, three Sky Galleons could very well be carrying about a thousand of the Desert King's troops to investigate Craggy Falls and why their little secret excavation site had fallen silent. It was a very honest show of the Desert King's concerns for that site.

They were going to find that place stomped into dirt, Spike's footprints all over. They'd probably blame Spike, but what could they do against a Tier 5 Wild? He was too strong, too dangerous. Perhaps they'd just pack up and leave it alone from now on…

Remian sighed. Even he felt that much wishful thinking was just too optimistic.

It had been a good plan, he'd thought. It was just a small camp site. It shouldn't be that important, not enough to cause a disaster, right? Surely the prospect of challenging Spike was too daunting for them to pursue revenge for that little site's destruction, right?

Three Sky Galleons showing up overhead tossed Remian's hopeful ideas out the window. From their deployment, it was clear as day how important the Black Ruins were to the Desert King. There was no doubt at this point that they were definitely going to pursue the matter in force. But of course, it was too late for regrets now. They simply had to handle it to the best of their abilities.

Having Spike discovered and attacked was going to be extremely costly to him; it meant outright war with the Desert King, and they were not ready for that. It was them who had pinned the blame of destroying the excavation site on him, and there was no way Remian was going to abandon Spike now when he was under fire for that.

In any case, even if they wanted to take revenge on Spike, they'd have to find him first, and Spike wasn't at Craggy Falls any more, or anywhere near it. He was here, at the hills of KarGoth, busting hillsides into sheer cliffs so that nobody from the south could cross over the hills. In the process of doing so, he was also supplying the Iron Legion with untold tons of gravel for their road-building. The entire Legion was scrambling about collecting and carting off gravel onto Mindy's Sky Barge, which (with the help of the Tug) hauled the gravel to the airport and road buiding site on the north of Fort Spoas.


What was the worst that could happen? Remian gulped just thinking about it. If those three Sky Galleons attacked, Frontier Town was done for. Just the bombardment from airship cannons would devastate everything he and his crews have worked for. All they had to send up against those three airships was the Foresight and the Sky Barge; they'd be outnumbered, outmaneuvered, outgunned and outmatched in every way. Maybe the Feelo-Wasps could help a little? But Remian didn't expect them to make much of a difference.

"We need more airships, and more long-range weapons capable of anti-air combat." Mindy decided. "Even if we don't have to fight airships someday soon, there's no telling if and when flying Wilds might show up in a Beast Wave."

"Or we could form an alliance with Three Pines Peak. Maybe the Sun Eagle Lord would help us fight off the human Destroyers who are not as friendly with Wilds as we are." Remian speculated.

"Or we might annoy him into killing us all." Mindy pointed out. "I'd rather count on airships."

"How much time do we have?" Remian asked. "A day before the Sky Galleons reach Craggy Falls? Another day before they investigate and reach conclusions? A couple more days before they actually find Spike working with us? A fifth day before they start attacking Spike and our crews with him?"

"It's the Iron Legion working with him, would the Desert King's forces really risk a war with the Iron Legion?" Mindy asked.

"Maybe. Maybe they'll attack anyway and make up some excuses." Remian shook his head. "We better hide Spike tomorrow and keep him hidden for a week."

"Hidden where? In the Pit?" Mindy snorted.

"Maybe not there, but somewhere. In the river, or the hills, perhaps. Maybe even squeeze him into a mine. He could help clear out space from inside."

"Have you seen the way he's been tearing up the hillsides? More likely he'd bring the entire mine down."

"How about the airport? We have a hangar half-built. If we rush it, we might be able to finish in time." Remian thought out loud. "It was designed to fit the Sky Barge. It could definitely house Spike."

That turned out to be their final solution. In less than an hour, two hundred workers had been set on building the Hangar. It was basically a steel frame filled with bricks and steel sheets, with a few Runes inscribed at key points. Andros also had to set in some runic channels so that all the runes around the hangar fed off the same network, the same reservoir that had a dedicated charging point. Some of those runes gathered mana from the atmosphere, others reinforced the structure, others stored mana or transferred it to whatever airship within the hangar needed it, and most importantly, there was the mana intake Rune whereby mana could be fed into the network (because the amount that could be gathered from the atmosphere wasn't much compared to how much an airship like the Sky Barge consumed).

Having so many workers taken from the mines meant a lower output of Fire Copper and Jade this week, but Remian didn't hesitate for a moment. He did, however, wonder about the efficiency of the workers and about getting better machinery to raise it.

For example, tools made using the material that the Burning Steel was famed for. It was an alloy of Fire Copper, iron, carbon and some other stuff Andros was very secretive about, but Burning Steel as a material should make easily make Tier 3 equipment of any sort, including pickaxes, shovels, saws and axes… if skillfully handled, such equipment might even reach Tier 4.

That, or they could just use Tier 4 bones and bone powder alloys. Andros would know better which materials to use for what. Remian simply had to add this project to the list. Or, more to the point, add it to the very top of the list, right behind the Forge's own metalwork tools and equipment.

Andros was going to complain about that. He complained about everything. Remian shook his head. He was going to have to end up doling out more money to directly purchase some of that metalwork equipment from Charlie. In the end, all of Andros' complaints always led down to that request; to buy and acquire high quality metalwork tools rather than to have to make lower quality versions themselves.

Before, while worrying whether the Burning Steel would revert to being a gang and turn on him, Remian didn't think it was a great idea. Now that he was going to own 50% of the Burning Steel Company, however, the concept seemed a great deal more appealing.

Not so appealing was the question of what they were going to do about the Black Ruins at Craggy Falls. Remian had intended to investigate it at leisure, sending in well-prepared adventuring teams, maybe setting up a Guild branch hall at the Ruins, with an airdock and shops for the adventurers' needs…

But there had been no time, and they were already short on manpower as it was. The Adventurers Guild had been somewhat neglected by Remian even though he lived there, many of the missions and rewards unchanged for weeks. Joshu and the older ones still took missions of exploration and hunting, and the younger ones still did utility missions like hauling goods, or scroll-Inscribing, or cooking… but Remian couldn't help feeling like there was a lot of potential there going untapped.

Soon, he felt. A lot of the new adventurers were teenagers still learning how to use scrolls and weapons. A few of the better scroll students were learning to Inscribe as well as use scrolls. One or two of the weapons trainees were starting to take low level hunting jobs. Soon, it would be time to really ramp things up at the Adventurers Guild.

But right now, they just needed to hide Spike.

***

"Find it." A flat-nosed man glared around at his men and said in a dull tone. "Find that Tier 5 monster!"

They spread out on three sides, each airship sailing a day's walk out from the ruins, squads of men patrolling the ground, tracking the gigantic footprints.

"Sir! He went north!" report after report came in.

It was an oddly well-trodden trail northward, through the rocky ravine. Even now, there was a giant tortoise, yet another Tier 5 creature making its way on that trail north slowly, so slowly toward the Deadly Sands.

Meanwhile, the scouts were finding all sorts of tracks on that trail, everything from rabbit tracks to burning bulls. That spiked-lizard-turtle creature was the largest of the lot, and therefore the clearest, but even so, the tracks seem to go both ways in a very confusing manner.

Still. There was only one trail and only two ways on that trail, north and south. Since they didn't find the creature in the south, it could only be in the north.

Three Sky Galleons and roughly 1000 rough men followed the trail of the Beast Waves.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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