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Kingdom of the Weak 62 Expansion
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Kingdom of the Weak 62 Expansion

Charlie's next shipment brought in no less than four tons of cheese as per Tim's earlier visionary request. With such resources made available, Tim suddenly became the most powerful figure in Frontier Town.

In a matter of hours, twenty squads of Lynxmice were dispatched from Miik's Clan and three other friendly clans, loaded on board Charlie's airship bound for Fal'Herim. No less than forty squads were dispatched to help the miners at KarGoth. They were better diggers than the workers of High Rock and Desert Moon clans; pretty soon Remian had his workers shift over to clearing the rubble of Frontier Town. Tim set twenty more squads of Lynxmice to help the workers with the rubble.

Remian had never seen so many Lynxmice in his life. They were everywhere, digging, salvaging, sorting, chomping up whatever they found that could (in their estimation) be eaten (even stuff everyone else honestly thought was inedible). Everywhere he went, whether it was the town ruins, the western settlement, the Guild base, or the mines, Lynxmice were scurrying around busy or at least acting busy in order to earn their little bits of cheese…

Not to be outdone, the Wolfcats sprang into action. At first they competed to dig out the mines, but then Tim noticed that the Lynxmice were scared into inaction and so asked Remian to call them off. He set them on hunting lower Tier Wilds around the town area…

Six hours later, the Blood Rabbits were hunted practically to extinction and the entire area from the town to the mines of KarGoth were cleared. Considering that George just put in a huge order for cattle and dairy farming equipment with Charlie, Remian set the wolfcats and the Desert Moon clan to expanding the farm next.

The Desert Moon Clan was amazingly enthusiastic about preparing farmland. A good many of them spent their first five minutes just running their hands in the fertile dark soil, relishing the farmland…

But once they got to work, between their enthusiasm and the wolfcats, the land clearing proceeded at at breakneck pace. Remian left them to it for a day and when he went to check on them the next morning, he found the farm had outstripped the town for size. The Desert Moon Clan and the wolfcats had completely cleared all the Blood Rabbit territory and all the Wilds nearby for good measure. They had set up stockades, leveled hills, dug up stumps, crushed and removed rocks…

"Fifty acres." George reported. "The farm has grown to fifty acres, and about half of it is meant for cattle grazing. The actual crop fields would be over there, the scroll materials over that side with the jellyfish lake, and I think we better set up a bigger farmhouse over here, something that can house the equipment and the workers."

"Workers? Where are you getting workers from?" Remian asked.

George stared at him blankly. "Aren't these the workers you sent to farm here?" he pointed to the Desert Moon Clan.


"Farm? I only sent them to clear the land…" Remian suddenly realized why the workers had been so enthusiastic. "Uhoh."

"So… are you going to tell them it was all a misunderstanding? Because I really can't manage this much farmland by myself."

"Uh… no. On second thoughts… perhaps we should just let them farm." Remian scratched his head. "If you think they're capable."

"Capable? Didn't you know? The Desert Moon Clan is famous for being able to make crops grow even in harsh desert conditions. With arable land like this… it's paradise for them." George informed him. "The day I heard you hired them, I thought that sending them to farm was your original intention."

"Uh… no. But I have to say, I like the idea." Remian admitted. "Can you manage their salaries from now on?"

"With what? You do remember that I've just invested as much as I could in the dairy farm. Nobody told me I had to take care of workers so soon."

"That's on me." Remian admitted. "Fine. I'll keep paying their salaries. But in return…"

"Fifty percent share in the farms net profits." George offered. "At least, until I can afford to buy you out."

"Do you think the farm would be that profitable?" Remian asked.

"Not right now. But beef sells well, I'm told."

"Not when compared to Wild meats." Remian pointed out.

"Uh…" George thought for a bit. "Cripes. Farming really isn't that profitable, is it?"

"Not like this, no."

"Can you tell me how to make it more profitable?"

"I could, but I'd rather you figure that out yourself. I expect a clear and detailed answer in one week."

***

But long before George could figure out how to make his farm more profitable, Tim already figured out a way to make scouting the Wildlands cheaper.

The very next day, offering promises of roasted meat, Tim managed to hire wolfcats from nearby clans (not Carrie's – those were still working on the farm and guarding the cave). Remian needed only pass the message on to Carrie before Joshu, Xia, Candice and Denise had a pair of wolfcat companions each to carry gear and guard their backs. Then prospectors were assigned to each of the scouts, and an additional couple of extra hands from the High Rock clan. Thus teamed up, each of the four scouts led a team to map out the available resources and valuables in Shadowflash Fief.

"Why didn't you send the Lynxmice?" Remian asked Tim.

"Because the information they could bring back would be sketchy, at best." Tim explained. "They would be very clear on the Wilds around, and how strong they are, but suffice to say they wouldn't recognize the value of a gold mine if they saw one."

"But you're fine sending them to Fal'Herim without you?"

"They're just laying groundwork." Tim explained. "Later on, I'll have to teach them how to use the recording crystals I ordered from Charlie."

"Recording crystals?!" Remian stared. Goodness, this espionage department was getting serious.

At the same time, Charlie's most recent airship trip had been chock full of family members from both the Desert Moon and High Rock clans. Seeing the inflood of children running about, Remian thoughtfully opened up Adventurers Guild recruitment.

Forty people signed up the very first day. The children of the workers in the settlement seemed almost desperate to find a way to earn some sort of usable currency to purchase food and tools. News of being able to learn how to use magic scrolls and use points to buy them spread like wildfire. Forty more signed up the day after, even the elders had decided to take part once they found out there was no age limit. The bulk of the elderly and children Charlie brought over on this most recent trip had all jumped in on the opportunity, and the rest seemed likely to join up soon. Overwhelmed with the number of eager students, Remian could only turn to Kairos for help.

Discovering that he was given an opportunity to teach the young, Kairos pulled in the entire priesthood. They would teach more than just Inscription; they would have to teach language also, and all they asked in return for their services was that the language classes used some church lore. Also, that the children be permitted to attend church on Sunday if they so wished.

Remian wasn't going to try to control a horde of unfamiliar children and tell them what they could or couldn't do on Sundays. So long as they didn't cause trouble (like provoke Spike into attacking the town), whatever they did in their free time had nothing to do with him.

That very night, twenty Light scrolls were bought with points from the Adventurers Guild and orbs of light went flying up and around the workers' settlement like fireworks…

Markus had twenty new students joining the Legion training the day after, all teenage boys. They were there not as recruits, but as Adventurers, in a similar vein as Tim and George. The deal was, they learned to fight and use weapons, and when the town was threatened, they would take up arms and fight alongside the Legion. Since the town now consisted mainly of their own families, the new Adventurers readily agreed.

Andros' smithing classes started two days later. He had to limit his classes to ten students; he only had four smiths with him, and they were going to be busy with actual forge-work and so could not spare that much time in training others. Still, the clans nearly fought over the ten spots, retaining peace only by insisting on five slots each.

Candice and Denise quit scouting the day after that and a new archery training course began. Markus sent out a pair of Legionnaires to take their place in scouting, then another five more with matching squads mere hours later. The archery (and crossbow) class pretty much swallowed up everyone else Charlie brought in the airship this time around. At this point almost everybody in the two clans were either hired as Remian's workers, recruited into the Adventurers Guild, or training with the Legion, the shooters, or the smiths. The exceptions were the eldest, the nursing mothers and the toddlers in the clans.

Remian had to say the clansfolk deeply impressed him. "They're… really industrious…"

"The lazy ones wouldn't be here. I'm guessing those are the clansfolks who stayed behind." Markus commented. "Just how much more of their clans are back at Fal'Herim?"

"About a quarter, I think?" Remian guessed. "We could clear them all by the next shipment."

"I don't think so." Markus shook his head. "We ordered a lot of gear this time around. Also, I think Charlie's supposed to be bringing a number of cows."

"Cows." Remian stretched. "It feels good to be expecting peaceful animals arriving next weekend instead of another Beast Wave."

"You think the Beast Waves have ended?" Markus glanced at him sideways.

"You think they won't? The Secret Waves are gone. There's nobody here left to set up those Beast Wave-caller crystals. Why would another Beast Wave attack?" Remian asked.

"You're forgetting that the Secret Waves had someone behind them." Markus said in a low voice, careful not to let anyone else hear. "We had best keep our guard up."

"Agreed." Remian said at last. "There's no telling whether or not we'll get another Beast Wave this weekend."

"I'm betting we will." Markus said grimly. "And I fear this one's not going to be easy."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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