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Kingdom of the Weak 61 Deals at Breakfas
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Kingdom of the Weak 61 Deals at Breakfas

"Tim?"

"Yes, Remian?"

"How much tunneling did you guys do on the East Side? The whole thing broke apart…"

"Quite a lot."

"One more thing."

"What?"

"We need to spy on Fal'Herim."

Remian rubbed his forehead back at the Adventurers Guild Hall, sitting with Tim, George and Mindy for breakfast. At the next table, six Lynxmice appeared to be listening to one hero Lynxmouse chitter over a stack of cheese, and at the table after that, five wolfcat cubs appeared to be minding their own business chowing down on their own food, but their ears kept twitching as the Lynxmouse told his stories.

Fal'Herim; that was what the Secret Waves chief said. His claims were backed by Fal'Herim.

Why of all places, did it have to be the nearest and only city for a thousand miles? Fal'Herim was practically Frontier Town's lifeline. One look at a map could tell anyone that the Desert King's citadel controlled Frontier Town; Remian just hadn't realized the extent of that control until now.

Market prices and the hiring costs were one thing. Summoning Beast Waves to keep the town oppressed… that was something else.

Was it possible that the Desert King only knew about the drugs, and not about the Beast Waves? That the Fisherman had somehow concocted the lure all by himself?

Not likely. Were that the case, he would have conquered all of the Frontier a long time ago. But something or someone had kept him in check, something or someone had been supplying him the crystals and receiving his information and giving him orders.

Someone was behind him, and it seemed to be the Desert King himself.

"Are you sure? I mean, it's a long way across the desert, and the sands aren't very conductive to tunnels…"

"I was thinking to send over a few squads of Lynxmice by airship."

"Ah… right."

"We also need to scout the entirety of Shadowflash Fief." Remian remembered how Carrie refered to Shadowflash's territory. "To know every resource we can use, including the kind that grow."

"That's… a very tall order." Tim managed. "Miik's clan is going to be spread thin for a while. Even with their birth rates, covering the entire Fief and Fal'Herim…"

"They don't need to stay there, just mark the locations and move on."

"Ah… right."

"How are your funds holding up? With the East Side gone and all…"

"We should be fine for a couple of years. After that… it depends on just how much the Miik Clan grows." Tim trailed off. "Properly taken care of, their numbers can really explode. I'm talking millions of them running around after two years."

"That many?" Remian blinked.

"Every litter can have up to twenty. At the very minimum, there should be about eight." Tim pointed out. "They can give birth three times a year. Furthermore, they mature in six months. There's already about a hundred of them, twenty-plus of whom are females of age of bear cubs. Four months later, the next generation would mature and that number could easily double, plus those twenty could have maybe two or three hundred new cubs. Four months later, you get twice as many births, and the first generation from today would have matured, so maybe a hundred to two hundred mature birthing mothers. In one year, their numbers would be increasing by the thousands every trimester, and their growth numbers themselves would be climbing by the thousands. By the second year, we'll be counting in tens of thousands."


"Somebody was definitely paying attention in math class." George muttered.

"Therefore, please understand when I say that I really can't be sure whether we can afford to feed them all with commercial-grade cheese by then." Tim explained.

"Why are we feeding them all? I only promised them 25 kg a day."

"That was just to start with. Once you asked them to learn human language, I had to offer them bits as treats for everything more I asked them to do. Just one class of fifty Lynxmice could easily burn through two hundred treats in an hour. That's easily 1 kg right there. Sending them on new missions that you never specified earlier mean offering more, especially if it's to steal something. At this point, 5 kg a day on top of your 25 would be conservative."

"And how much does commercial-grade cheese cost?"

"The cheapest commercial grade cheese made and sold by Deutero itself costs 50 Lir a kilogram. And I do mean The Cheapest. The good stuff can go for up to 100 Lir a kilogram."

"Let's stick to the Deutero version. How much did you spent on cheese this month?"

"This month? I think I've already given them a metric ton of cheese, 1000kg. That's 50,000 Lir and there's still half a month to go." Tim shook his head. "But most of the cheese rewards were for stealing coin from the Secret Waves. That money pit had tens of millions of Lir."

"Tens of millions?! Goodness, Tim how much money did your Lynxmice steal from them?"

"I'm not entirely sure, but I think… at least thirty million."

Remian choked.

"Gimme!" Mindy jumped up at once, eyes wide.

"Mindy, I can't just give you all that money! We need to keep paying the Lynxmice! It already costs 100,000 Lir a month and I expect that number would increase exponentially if you want to teach all of them to learn human language, and scout all the Wildlands…"

"I'll sell you shares in our airship fleet!" Mindy said, following the example Charlie and Remian had set with Kaleo. "You give me the money now, I'll use it to buy the airship parts, and you'll get a share of the profits!"

"Forty percent." Tim offered. "And the rest on loan. You'll have to pay me back in two years."

Goodness, children really did learn from examples quickly.

"Five years!" Mindy tried. "Say, Remian, how much money do I get for shipping ores to town from the mines? Seeing as it's my airship…"

"Wait, I thought Remian owned the airships." George cut in, looking a bit sour.

"The parts came from the Adventurer's Guild. The Guild owns the airship." Remian pointed out.

"But I made it! Don't I get at least a share?"

Remian glanced at the others. It was fair. George had ownership of the farm. Tim could actually claim ownership of all the money the Lynxmice collected. Shouldn't Mindy have ownership of her work too?

"You can choose." Remian decided. "Either you own half and the Guild owns half due to the parts used, or you own the whole airship and would need to pay for the parts with points."

"I'll pay the points! The airship is mine!!" Mindy pounced.

"Then what do you need money for?" Tim asked.

"For the third airship! The Tug!" Mindy said. "We're going to need powerful magic-drive engines and crystal power plants, mana modulator systems and… and…"

"She's right. She's going to have to buy expensive parts. It will cost millions." Remian summarized. "And without the Tug, the Sky Barge won't really be able to move. It would just be a floating platform inching around."

"I could use some money too." George cut in, then. He turned to Tim. "Given enough equipment, we can actually rear cows and start a dairy farm. That means we can make our own cheese. How would you like to own half?"

"Now, THAT sounds like something I need!" Tim jumped for it.

Remian wondered if now was the time he should voice his reservations about human methods of dairy farming in front of the Wilds…

But when he voiced them, Tim shook his head. "I don't think they're going to get violent over that. I mean, I don't see you declaring war on Fal'Herim or other human countries for condoning slavery. The Desert King doesn't treat his slaves much better than the cattle at a dairy farm sometimes, and those slaves really are our own kind. To the likes of Wolfcats and Lynxmice, cows are basically prey; animals that they eat. We're the same in that sense."

"I thought as much, at one time. Still… just treat the cows better." Remian nudged George. He turned back to Tim. "Speaking of Fal'Herim, keep in mind that they might turn hostile on us sooner or later."

Tim glanced out the window toward the western settlement, and all those who 'belonged' to the Desert King living there freely. "Noted."

"Now, let's talk about our airship fleet."

The conversation carried on well into lunch time.

Deutero charged the Iron Legion 5 Lir per kilogram per day for shipping rates. But seeing as the Sky Barge wasn't going anywhere, they could reduce that to 2 Lir a kg a day. The Sky Barge was expected to be able to carry up to 40 tons of cargo and still remain in the air (no passengers). At 2000 Lir a ton, it could make 80,000 Lir a day just carrying cargo without moving.

Moving it would be the Tug's job, and that one had its own price tags.

As for shares; Mindy and Remian traded 10% of the mines out of his share for 10% of her fleet. This included not just KarGoth, but all the future mines of the Wildlands. Naturally, this also came with the expectation that Mindy's fleet would one day cover all of the Wildlands to match. The tentative deal was, Mindy's fleet grow to at least 5 Gunboats, and 10 Skybarges by the time Remian claimed all the mines in Shadowflash Fief (based on Charlie's outdated maps). If Tim found new and unexpected resources while scouting out the Fief, they could adjust the terms accordingly.

Of course this required a lot of trust on both sides, along with matching ideas of fairness and honor. Remian wouldn't be so quick to deal in such a way with just anyone, but this was Mindy. She was his sister-in-law. She was family.

Mindy herself held the largest share, at 50% of the fleets; Tim owned 40%. Even this might not be enough to fund the espionage department for long, but Remian assured him it wouldn't be that hard; they didn't have to 'hire' ALL the Lynxmice, just as many as they needed, and as such, cap a limit on their spending. Plus, having a share in the cheese production of George's farm should help a lot.

Was it strange that his local business partners were less than twelve years old? Remian didn't think so. This all seemed like part of his care for them, like part of their lessons, their training.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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