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Kingdom of the Weak 54 The Foresigh
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Kingdom of the Weak 54 The Foresigh

"For your own safety, nobody is permitted south of the Mines of KarGoth!" a poster read in front of the Iron Legion camp. Below it was another poster; "Workers wanted, good pay, food and shelter provided, please contact Quarter-master Max at the Iron Legion camp."

A third poster next to that said, "Defense demonstration; the invincible airship gunboat 'Foresight' debuts Starday evening! Wilds cannot bite what they cannot reach!" followed by a few bullet points saying; 'High-powered XL-ballista', 'Ammunition for 100 rounds', 'Tier 3-4 Wilds leather envelope', 'Ironwood deck', 'Frontier Town's first custom-made ground-support battle airship!'.

Remian considered that third poster which also sported a rough sketch of a ballista on it. One hundred rounds of ammunition was a bit of an exaggeration; that much ammo was only possible if they were leaving out all the other shooters and their weapons. If they wanted to put a squad of crossbowmen on the airship along with their weapons and ammunition, the Ballista would have less than half as much ammunition to work with.

It gave them three days to prepare the gunboat. Today was Thirstday, and it was morning, so they should have today, tomorrow (Fryday) and the day after (Starday) to finish up whatever they needed on the 'Foresight'. Would they make it in time? Arnold promised that the Ballista would be ready by then, and Andros assured Remian that his crew could have at least twenty spears would be prepared on time. They could have made a hundred, had they the kind of facilities and equipment they used to have, but as it was…

Arnold was right. They definitely needed to build up their tool-making abilities. That would have to be their first order from Charlie's new airship.

Speaking of which, they should be here sometime today. Then they'd have seven days to load up on ore before he next came by with their forge equipment and buy whatever they'd have to ship. Supposedly, the day after that, the next Beast Wave would arrive.

'Supposedly' usually didn't work out, in Remian's experience. The Beast Wave could very well arrive a day early again. The question was; what was going to be in it?

Markus approached. "We got them."

"We did?" Remian blinked. "The Secret Waves actually promised to send help on the next Beast Wave?"

"Same terms as before; Ten fighters, at least one of them being a Slayer." Markus cleared his throat. "They will be posted on defense at the town wall ruins all day next Starday."

"Town wall ruins? Next Starday?" Remian stared. "So if the Beast Wave happens to hit us on Fryday…"

Markus spread his hands. "I actually asked them about that. They said we could call them if that happens."

Remian grimaced. That was as good as telling him that the next Wave was going to be a bunch of light Tier 3's and/or 4's. They were going to blitz the defenses, try to catch them unprepared, almost definitely a day early. So long as the Secret Waves didn't know that Remian already knew the secret of the Waves, this might actually go right.


In fact, now that they knew what was coming and even when, they might very well be able to stop them cold at the mines.

But at what cost? Remian considered. Succeeding too well in this defense would be practically announcing to the enemy that they knew who their agents were, and that the information leak was a trap.

Besides, he wanted the Secret Waves to bleed. Odd as it might sound, the only way to do that was to let at least enough of the next Wave reach the town that the Secret Wave defenders would take casualties. That might risk their own fighters…

Or not. Not if their own fighters were all inside the two half-built Guard Towers. The original two were in pieces, now, but the third and fourth had completed Phase One. They even had regular Ballistae mounted. They'd have Scorpions too, if not for Remian insisting that Arnold focus his efforts on the Foresight's XL Ballista.

Remian thought of it as he inspected the site where they were going to run the demonstration, a spot between the Iron Legion camp and the workers' settlement. Mindy and five crossbowmen on the Foresight, the mercenaries in one Tower, the Iron Legion in the other… would they be able to post troops at the mines without proper fortifications? Not yet, not the way the mines were now. But by next week, perhaps they could modify the mines with arrow slits so that people could shoot from inside them. Otherwise, they could simply be used as bolt-holes for the scouts. That could be the scouts' job description; simply keep an eye out, send up the signal when the Wave appears, duck into a mine, then barricade the door behind you…

Those mines could be really useful. Already they were large enough for both the Desert Moon and the High Rock clan workers and mercenaries to live in. They only needed to be renovated and dug out.

They also needed some sort of docking station for airships at least up to Tier 5.5, preferably up to Tier 6. That Large Personnel Carrier they planned in the airships Step 2, the ones designed after the Sky Galleons that was meant for the workers to stay in for their safety… Deutero Sky Galleons were Tier 5.3. These carriers were likely going to be bigger, less aerodynamic, fitted for more cargo space. In order to house nearly two hundred people for a night, they should be at least twice the size of a Sky Galleon, that is, Tier 5.6, as big as six houses put together. If Remian had his way, they could easily reach Tier 6.

While they were meant to be transports, not permanent living quarters, it was possible that people might have to live there for weeks on end. This was especially true if they ever needed so much cargo space that Charlie ended up towing one of these large carriers back to civilization for trade. On top of that, who knew how big the airships around here were going to get in the future? But that was the future. They could expand their facilities later.

Tier 6, Remian decided, at least for now. In the end, they would be relying more on the mines themselves for shelter and safety. The airships were meant for carrying cargo; people who boarded them did so only temporarily, whether for a night, a week, or an hour. Sky Galleons were a nice comparison to start with but in the end, Remian didn't actually have plans to transport a lot of people around much. They would be in the mines most of the time. The stuff that would most usually occupy the airships would be cargo, raw ores to start with.

In other words, these larger carriers wouldn't be personnel carriers like he first thought. They would be cargo carriers. Towed carriers. With flat tops loaded with industry-standard container crates, because who the heck carried rocks around in sheltered holds these days? They'd fill containers with ores (from the mines to town) or smelted bars (from town to elsewhere), so yeah, no need for complex structures. Simple flat top decks, like barges…

"Sky barge?" Remian mused to himself softly. That sounded better than 'flying crate'. They needed some sort of railings at the side, or perhaps use a similar half-crate design. It seemed suitable enough for the gunboat. It should suit the barge too.

At least, for now. Everything they did now had to be cheap and easy to build.

Meanwhile, the first Frontier Gunboat named 'Foresight' had taken shape under Mindy's care and instruction. It wasn't much to look at; she'd basically built a half-crate and hung it on an air balloon from fishing nets. The design was laughably simple, but it could fly and it could carry a Ballista. That was all Remian asked for.

"Why couldn't we just hang the ballista by the nets?" Mindy asked Remian as they inspected the 'Foresight' together.

"To carry ammunition. Also we needed a stable surface to load, to crank, to maneuver and aim…"

"Never mind. Forget I asked." Mindy sighed.

There was a central platform mounted four feet high so that the Ballista would shoot over the sides, not into them. Remian personally felt that raising the side walls a few inches higher, maybe even a foot more would be better, but time was short. This would do. The mines had priority.

They needed to work out the balancing so that the whole gunboat flew on a level plane rather than tilting over one way or the other. Right now they relied on a frame to keep the envelope in shape and the balance just right. As long as the frame was intact, the Gunboat shouldn't capsize.

This also meant that the 'Foresight' was precariously fragile, but again… it would have to do. For now.

Remian was beginning to hate having to say that phrase. Everything was 'for now'.

"Airship spotted!" Mindy pointed to a signal coming from their temporary airport between the Guild Hall and the workers' settlement.

"That's probably Charlie." Remian got up. "It's time to meet him."

This would be it, Remian decided. This would be the day he sold Charlie the last of the mana potions. From today onward, he would have no more personal treasures to offer. Everything else was co-owned by Charlie himself and would need to be dug out, whether mana crystals, fire copper or jade.

And even those were limited.

"We're going to need to find more sources of money." Remian grunted to himself. "There's a whole continent out there. These mines are just the start."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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