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Kingdom of the Weak 53 The Mines of Kara-Goth
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Kingdom of the Weak 53 The Mines of Kara-Goth

"Heave!" Markus called.

"HO!" Ten trainees and forty workers chorused and tugged at several long ropes.

With a crashing sound, boulders were dragged away from the mine entrance and two trainees with prospecting experience clambered into the re-opened tunnel.

Remian watched them from where he sat atop Carrie. She and the wolfcats were running guard duty around the site of the nearer mine they had targeted earlier. Early scouts had reported that both mines had been sealed up, but could easily be re-opened. One mine was a Fire Copper lode; the other contained small deposits of jade. Both had previously been mined by the KarGoth family, who then sealed them up upon leaving the Frontier. They never came back.

More than five years (more like fifty!) had passed since they left, thus all claims to these mines had long been forfeited.

There were other mines, other claims, all over the Wildlands. Many of those mines had been claimed by different nations, different sets of pioneers and colonists… in one case, a diamond mine had been claimed by no less than six different names in five different nations during different colonization efforts; three of those claims were still apparently 'legally valid' in the countries that they were made in, even though all of them had long ago abandoned the Wildlands.

These two in particular were under much simpler claims. Only one family claimed them, and they were made in the Ashdale nation with the Deutero company. According to Charlie, with those expiry dates long over, they only needed to work the mines to make a claim of their own.

To be honest, most of the world probably wouldn't care. These mines had long ago been abandoned, and the settlers of every nation had long since given up. Only the criminals and those born at Frontier Town stayed around the Wildlands, these days. There had been many adventurers here about a century ago, but since the New World (continent, really) was discovered, and the rich resources it held, hordes of them had sailed west, leaving this messy frontier to the beasts.

Afterward, the wars over the New World and all its resources raged, and the adventurers and pioneers who failed at this Frontier decided to build their own nation there. Libertaria rose up as an independent country and war after war was fought by those very adventurers who made the New World their home.

They never left. Most of those wars faded away half a hundred years ago, and Libertaria thrived. Now the turmoil was all in the region of the Seven Kingdoms and their neighbors. The world went on with its quarrels, all but forgetting this out-of-the-way corner where the beasts had challenged and defeated man and almost driven him out of their backyard.

No, the adventures were all out west and this land… this land was ruled by the Lords of the Wilds.

Unfortunately, it was a little hard to register a claim with any of them. The only one seeming to even give humans a chance on this land was Shadowflash and until now, Remian still had no idea where to find him or how to contact him.


Still. With his mate and son (Carrie and Vigil) being so friendly with them and helping them set up the mines and all, surely Shadowflash wouldn't be too opposed to Remian's crew mining these two lodes.

After all, the Wilds had no use for the likes of these minerals and the mines were going to be small from beginning to end. These lodes weren't particularly large and someone else had already mined the bulk of their resources ages ago. Remian's crew were practically scraping the bottom of the barrel here, for goods that the Wilds wouldn't even want. Shadowflash might not even care.

But even if Shadowflash didn't care, other local Wilds might. Never mind the resources; just having humans nearby was reason enough to attack. Remian saw quite a few staring at his crew as they passed by. If not for Carrie and the other wolfcats, they would certainly have been attacked by now.

If the Wilds attacked, if the people were injured and he had to pay more medical bills, if their productivity was lowered by continued raids… Remian feared that the profits from these mines would drop so low, they'd earn less than Charlie's airship would by trading on its own elsewhere. At that point, they might lose the last airship still willing to drop by to do business with them. Right now all Remian had to offer Charlie were the last forty mana potions and the blue mana crystals on that cave wall. The minute those two were done, Remian feared that even Charlie would seek better business elsewhere and the Frontier would be abandoned completely.

The road could offer some security, if it were built. But that wasn't likely to happen for at least one year yet. Remian could do some trading with the rest of the world himself, if he had an airship or ten… but for now, he had only these mines, so he'd best make the most of them.

"Structures are good!" the early scouts reported as they scoped out the Fire Copper mine. "Faint signs of ore around the top layer, but the mine goes six layers down at least. We'll need transportation for the lower layers."

"Logistics, move in!" Markus called. Arnold and his crew went in to set up rail-carts and elevators. One of the scouts came over to whisper something in Markus' ear. Markus grimaced, then turn to Remian. "We have a problem."

"What?" Remian asked.

"The KarGoths… they used magic for the machinery in the mine. The lifts and the mining carts all run on mana." Markus growled. "We brought coal and parts for steam engines, but this…!"

"It's a magic-drive mine?" Remian winced. For a family with a dozen mages or so, supplying mana to a small mine's machinery might just be a minor inconvenience, but Remian only had Mindy. He himself had unstable powers; a sudden super spike in his mana output could prove disastrous.

"What are our options?" Remian asked. "Do we really need to pull Mindy away from the airships?"

"Unless you've got mana crystals to spare, it's either Mindy or we have to rebuild the entire system to use steam."

Remian hesitated. "How much would rebuilding the system cost?"

"Considering the mine has seven layers, at this size…" Markus squinted. "At least a million Lir. Maybe three million. Also, Arnold, Andros and the crews skilled with machinery would be busy for a month."

"We can't afford that." Remian decided. "Even if we could afford to buy the parts, we can't afford to have Arnold, Andros and the smiths on this for that long. We need those siege weapons."

He took out a blue mana crystal. He had a few on hand intending to sell them to Charlie upon his next visit, which was due tonight or tomorrow, but in this situation… "Try this."

"Blue?" Markus let out a low whistle. "Let's try it."

It was only the size of a finger, but a single blue crystal was worth a hundred yellow ones. It proved to be enough. Minutes later, the chugging of machinery started up and the first scouts were descending to the lower layers.

"Second layer, depleted!"

"Third layer, hardly anything left!"

"Fourth layer, everything nearby's been taken, but there's signs of a vein farther in."

"Fifth layer, minimal surface ores, but there should be more if we can dig for it."

"Sixth layer, we seem to have some good nodes nearby. We'll just need to dig."

"Seventh layer, veins are good and ready to mine right now!"

"Two good layers." Markus summarized. "Two in question, and three useless."

"Worth mining?" Remian queried.

"Worth trying." Markus nodded shortly. "Focus all efforts on the sixth and seventh layers! Let's take what we can grab easily first. Also, we should run some tests and see if we should open up an eighth layer."

"Can we take the top off? Mine it Libertaristyle?" Arnold asked. "It would go a lot faster if we can bring some serious machinery to bear."

"We can't afford serious machinery." Remian shook his head. "Or a big operation. We also need you to focus on weapons. I'm afraid this little operation will have to do."

"We can light up the first layer and make it more comfortable." Markus said suddenly. "I'm thinking that if we fortify this location, it might turn out to be a good underground base."

Remian looked around, thinking. "If we dig out both the mines, turn them into strongholds… the Beast Waves would have to pass right through here to reach the town. We don't need to fight them at the town gates. We could stop them here."

"Exactly. Except I'm not sure we can actually stop them at all." Markus said. "But if we raised a few guard towers here, and keep the twin strongholds supplied, they could do some serious damage to the Beast Wave as it passes by. It could make things a lot easier for us who need to stop them at the town."

"That depends on what's coming next." Remian observed. "If Spike comes by again, this isn't going to slow him down."

What would the Secret Waves do if they found out about the strongholds? What kind of Wave were they going to send this week? It was about time for them to call it. Seeing the success that Spike alone achieved last time, they might very well call Spike again.

Unless they found out about the twice-as-strong Ballista. That thing could at least hurt Spike. If they attacked in advance from maximum range, they could injure Spike and slow him down long enough that whatever crystal they used to call him would run out of power before he reached the town and they'd win some peace for the next couple of weeks.

Except that if they found out about the Ballista and that it was mounted on an airship, they might change tactics and send in a flood of fast Tier 3 and Tier 4 light Wilds and one slow firing Ballista wouldn't be able to stop them. They'd decimate the semi-settlement Remian's crew had built west of the town ruins.

Maybe they should just risk it all and attack the Secret Waves directly. But the Blood Claw gang tried that earlier, they got wiped out. Tim wasn't too clear on the actual strength of the Secret Waves, even now, but the fact that they'd beaten the Blood Claw so thoroughly indicated that they were a lot stronger than anyone suspected.

No. It wasn't time to make such a big gamble. Remian needed to build his strength first and fend off the Beast Waves while he was at it. If only there was a way to know for sure what they'd send…

Oh wait. There was. The Secret Waves seemed to have arranged the Beast Waves to counter whatever Remian and the Iron Legion set up to stop them, right?

So all they had to do was use that.

"Markus? How do you feel about putting on a show?" Remian let out a smile.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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