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Kingdom of the Weak 41 Increasing Forces
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Kingdom of the Weak 41 Increasing Forces

In the end, it was Arnold who really blew Remian's budget. The things he asked for were estimated to wipe out half of Remian's earnings all by themselves. "You want that Repeating Scorpion quickly or in a few years? And a moving tower, no less… do you have any idea what it takes to build a decent Siege Tower?"

"Not really, no." Remian confessed.

"Neither do I." Arnold handed Charlie with a list of ordered parts, gears and tools. "Count it as research costs!"

"How long do you expect this 'research' to go on?" Remian asked, concerned for his wallet.

"Without these supplies? A Repeating Scorpion could take me all year. With them? I could have one ready in a week or so." Arnold clarified. "Putting it on a moving platform would need more work; we'll have to do a lot of testing and adjustments to fire a Scorpion while the platform is moving. Building an actual siege tower capable of withstanding Tier 3 and 4 Wilds… that's going to take at least another two weeks considering how few Legionnaires we have."

"We don't actually need a Siege Tower that can shoot while it moves." Remian grimaced. "It would be nice, but what I meant was a Guard Tower that could be moved. If the town expanded, for example, and the defense line were to shift another kilometer southward, we could simply pack it up and go. The current Guard Towers can't do that."

There were other reasons for a defense station that they could move, other places that could use some defense, while being dangerous enough that Remian didn't want long supply lines carrying materials or tired workers laboring on site to build fortifications.

"A pre-fabricated tower that can be packed up and deployed?" Arnold shook his head. "Remian, you're thinking about this all wrong. You're trying to use thick walls and the height of the shooters for protection. Think about it the other way; the best protection you could have against a Wild attack is to not be there. In other words, what you really want is a vehicle that can stay far away from the Wilds and attack from a long distance. That's the whole point of heavy weapons like Scorpions and Ballistae. In fact, what you really, really want is an airship with magic cannons or a whole lot of Mage Cavalry. But I assume you can't afford that."

Remian said nothing, letting him continue.

"I suggest an armored carriage. Trust to range and firepower to keep the carriage safe. A Repeating Scorpion could very well clear out an entire Blood Rabbit burrow all by itself. It would take a bigger Wild, perhaps a heavy Tier 3 or a Tier 4 to get past that kind of firepower to threaten the carriage. You'd want another carriage with a Ballista mounted for those. If you're really concerned about keeping the Wilds off, just build some movable barricades, steel frames with sharpened stakes and all that. You could load those up on a horse cart."

"Or you could just bring guards." Charlie tossed in. "You really have to think about getting private security. I'll try to keep low key, but sooner or later, someone's going to figure out we've got things worth protecting out here. I can try to put you in contact with some mercenaries if you want."


"Please do." Remian requested. "The sooner we can get reinforcements, the better."

"I could have a few here by next week if you'll trust me to do the hiring." Charlie mentioned.

"Next week would be awesome. We don't know when the next Beast Wave will hit." Remian hesitated for a moment, then, "What sort of mercenaries are we talking about?"

"Nobody too shady, I'm sure. The easiest folks to bring would be the lower level fighters from the Crescent Saber mercenaries at Fal'Herim. They're hardy survivors, accustomed to the desert, well known as merchant guards. These days, they're mostly fighting vermin in the Desert King's city."

"Vermin need to be fought?" Remian blinked.

"Sand Wyrms, mainly. One brood can spawn over a hundred of them. When they're young, they're about a couple of feet in length. I've seen older ones six feet long. Legend has it there's a ten foot Sand Wyrm out there in the desert somewhere."

"Are they that dangerous?"

"Only if you're made of sandstone. Which, incidentally, means most of the buildings in Fal'Herim. If you're a human, they're not much more dangerous than giant rats."

"And how dangerous are giant rats?"

"Hardly any threat. They're basically Tier 1 Wilds, except that they're city-dwellers."

"So… the mercenaries are Tier 1 fighters?"

"No, they kill Tier 1's for money. One on one, however, they should be a match for Tier 2 Wilds, especially if they have decent gear. I'd rather think of them as 'Tier 2 fighters'." Charlie thought for a bit. "I think if we offered them 100 Lir a week, we could get at least a dozen of them to sign up on the spot."

"That cheap?" Remian was amazed.

"100 Lir, food and shelter and all the water they could drink? Yeah, there are quite a few dirt poor desert folks dying of thirst that would jump for that job." Charlie coughed. "Double the money, promise good meat every meal and warm, clean beds every night, and we should be able to triple that number."

"And what if we could offer them 1000 lir a week and treat them like kings?"

"Then we'd empty half of Fal'Herim. Heck, for that kind of offer, we'd probably take half the people from all the mercenary guilds I can think of. That's tens of thousands of mercenaries, by the way. Not even you can afford that." Charlie shook his head. "But then again, my idea of treating people like kings might not be the same as what you have in mind."

"We can promise them 100 Lir, decent meals and shelter for now. We'll need time to build some structures before we can promise warm, clean beds." Remian cleared his throat.

"Who's hiring them? The Adventurers Guild? Or you, Remian Vin, personally?"

"Me, personally."

"Excellent. That keeps things simple." Charlie nodded. "I'll be hiring people on behalf of a business partner of the Deutero Company, then, a part-owner of the Frontier Airport and several shared businesses in the region, also the Guild Master of the Adventurers Guild. That should be enough for credibility. What should I tell them as a job description?"

"Guard duty. Mainly the town, sometimes convoys. Might have to help some fortification and construction work." Remian hesitated, but didn't mention the mines. Best not to tempt anyone with thieving opportunities. "Definitely going to fight Wilds. Might have to fight some gangs."

"Leave the mercenaries to fighting. If you want a construction workforce, just hire workers separately. It's cheaper." Charlie advised. "20 Lir a day plus food and shelter could get you a dozen of those. 40 Lir a day could get you a hundred, and that number would double the following week."

"Here." Arnold handed Charlie a revised list of needed materials, now intending to build armored carriages instead of mobile Siege Towers. "Can we get those?"

Charlie sighed. "These tools and equipment… precision machinery is going to be costly no matter what. This is enough to set up your own engineering workshop."

"Exactly!" Arnold brightened.

"How much?" Remian asked tightly.

"At least 60,000 Lir. Maybe 70,000." Charlie warned him.

"Do it." Remian said grimly. "I get the feeling that siege weapons are going to become extremely important in the coming weeks. Also, I want those hundred workers by next week and at least fifty mercenaries. 40 Lir a day for workers and 200 Lir for mercenaries is fine with me. All of them will have shelter and decent meals. We have a whole river here, and a spring at the Guild Hall; they can drink all the water they want. Just remember; the mercenaries are going to be fighting off Tier 3 Wilds. Hopefully, it will be from fortifications, but I can't make any long-term promises."

***

Meanwhile, he had to ask Carrie, [Who is it commanding the Beast Waves?]

Carrie blinked at him sleepily. It was the morning after the airship's visit, and they were still in the Cave. Mandy and Remian stayed there with the wolfcats and all the goods that the Guild owned; no human was allowed inside without permission and supervision.

As for Buff, who was neither a wolfcat nor a human… he usually just hung out around the mouth of the cave. Remian noticed him shifting his stuff into the cave bit by bit, mainly assorted junk and such. Buff's piles were outside the cave at first, then they were just inside the entrance, and now they seemed to be several inches farther in…

Maybe Buff was more suitable to be the cave's guardian, after all? The wolfcats were always busy every day. The bear wasn't very keen on running around and doing jobs or digging or helping construction or anything. He mainly just wanted his cave and his wand back. Remian wondered if he could just give them back and still retain the bear's services afterward.

[Why do you want to know?] Carrie asked.

[Maybe I could reason with him? So that the Beast Waves stop attacking?]

Carrie snorted. [There are five possible Lords who could be doing it, and none of them would listen to a single word you say before they bite your head off.]

[Who are those five and why would they send Beast Waves at us?]

[Three of them have lost relatives to human hunters. One more was driven out of his home and had to drive humans off their homes in order to get it back. The last one…] Carrie shifted uneasily. [The last one is the lord of this territory and might have finally gotten sick and tired of humans on it.]

[Shadowflash? It's possible that Shadowflash himself is commanding the Beast Waves?!] Remian stared.

[Anything is possible. This is his territory, after all, and I have not seen him in a while.] Carrie hesitated. [If he, too, has been taken by the Frenzy, then yes, he might be the one attacking you.]

[The what?] Remian paused. [What is the 'Frenzy'?]

[It is… hard to describe. But to put it simply, that's when our eyes turn red and fire burns in our blood You should have noticed it by now. All the Wilds in the Beast Wave have red eyes. That's not normal.]

[I've noticed. What does it mean?]

[To put it in simple terms, when that happens… a Frenzied Wild would do anything to kill every human we come across.] Carrie summarized. [Anything.]

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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