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Kingdom of the Weak 35 Finding Mana
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Kingdom of the Weak 35 Finding Mana

But, no, it turned out to be a pot.

"This is…?" Remian stared.

They were in a very cliché secret cave, located behind a waterfall which fed the lake where the Steel Scale Crocodiles lived. On the left was a bookcase; on the right, a bed, and right in front of them was a pot big enough to fit an entire Blood Rabbit Chief, one that Tim would probably love to use…

But it was filled with some thick blue liquid.

Oh, the mana crystals were there too. Remian could see them glowing right off the walls at the back of the cave. It's just that he hadn't sensed them. What he'd sensed was the blue liquid in the pot.

Carrie sniffed the pot, then turned away and sneezed.

[Alchemist cauldron. Tier 3.] Death inspected. [At least 200 years old. Someone left a batch of mana potion to cool after brewing and never came back for it.]

Mana potion?! Remian twitched. This was like he'd gone prospecting for gold and found diamonds. Mana crystals were external power sources; mana potions worked internally. Crystals would power your equipment, your airship, and your rituals, but if you were tired after a long day and your MP was running low, what you really wanted was some mana potion.

Sadly, mana potions were expensive, so most people made do with mana recovery potions. Mana potions would give you a burst of MP within seconds and took about a minute before its power was fully absorbed; mana recover potions would help you recover your MP faster over the next hour or two. One had actual mana crystals as a necessary ingredient; the other only used herbs.

Clearly, this was the former. "Do you think he's ever coming back? How long has he been gone?"

Carrie sniffed the ground. [No one has been here for at least ten years.]

Long gone, and gone for good, then. Leaving something this valuable behind for a decade… he was probably dead. This was a dangerous region.

Well. There was an open crate of empty vials right over there, cork stoppers and all. Remian took one up, tugged to cork off, and went over to the cauldron to fill it up…

[Stop. Not like that.] Death growled. [Use the tap.]

[The what?] Remian blinked.

[That thing. Wash it and dry it thoroughly. Use wind magic if you must.] Death grimaced. [Screw it on to that slot over there, then pull the switch under the left handle of the cauldron. After that, use the tap to fill the vials. Never, never dip the vials into the solution itself. As it is, the top layer of potion is already spoiled. Anyone drinking it will definitely be poisoned.

Remian shuddered. That was dangerous… [Is the poison lethal?]

[That depends on who drinks it. If it's you, most definitely. If it's Max… he'll probably be in bed for a week.]

[And if it's Markus or Kage?]

[They'd be in bed for two or three weeks. They don't have the kind of poison resistance that Max has.]


Remian suddenly had an odd thought. [What if someone laced a spearhead with that top layer? Would that poison affect a Tier 3 Wild?]

[Probably won't kill it, but it should cause a lot of pain.]

[How much pain?]

[Like a Mana Burn in your blood.]

That could be dangerous. Any Wild affected by it could go berserk. Yet it was also a way for a small weapon to cause some serious damage. They just had to be very, very careful with it.

So thinking, Remian filled in about 100 vials of good bottom-layer mana potion before Death warned him to stop. Any more than that would be risky, already approaching the contaminated layers. Remian grimaced; he'd only taken about half the cauldron, but it was better to be safe.

Afterward, he went and did exactly what Death warned him not to; he took the top layer by dipping in a ladle and filled 10 specially marked vials.

[You might want to burn that ladle.] Death advised afterward. [No matter how hard you wash and scrub it, things could go very badly if someone later used it for food.]

Remian burned it on the spot.

***

Carrie brought Remian and his precious haul back to the Cave. He had no qualms stashing the entire lot in the trunk Mandy used to store their clothes.

The rule of adventures (Adventurers Guild missions) was that you get to keep whatever you found out there as long as it wasn't something demanded of the mission. If the job was to pick up a red flower, for example, and you found a thousand blue flowers in the same field, you only needed to hand in the red one. Of course, you could hand in the blue ones for contribution points as well…

Remian actually intended to contribute some of those potions to the Guild for points, but before that, he'd need to know exactly what they were worth; the only one he trusted with appraising it was Charlie. Naturally, the storm mage was a shoo-in for the sales of the potions.

How much were these potions worth? The crystals in the waterfall cave were blue. That meant high quality crystals, each supposedly bearing 10 times as much as the green ones, which were 10 times again as much as the yellow ones. Doesn't that mean the cost would likewise be 100 times more? That is, 10,000 Lir per crystal? Assuming the mana potions followed that same pricing…

100 blue mana potions might very well be worth 1,000,000 lir. Unless potions were worth less than crystals? How many crystals did it take to make one potion? Or did one crystal supply enough material for 10 or 100 potions? Remian had no idea. Now he wished he'd taken back some of those books.

Maybe they weren't really worth as much as crystals. Potions were single-use items and their effects vanished very quickly, after all. Perhaps they were worth just a tenth the price of crystals, or less. More likely this batch of potions were worth about 100,000 Lir. Not enough to build a palace, but enough to equip everyone with Tier 3 weaponry.

The important thing was, they'd found the crystal lode. Even better, it was a high quality crystal lode. There didn't seem to be many in the wall, but each was worth 100 times the mana of the yellow ones.

In other words, the worth of the crystals stuck in that cave wall were worth far, far more than the potions in his clothes box.

Still. Best to keep it quiet. Except for Mandy, who would be getting her own clothes from the same chest, there was no reason to tell anyone else about it. In days to come, 100,000 lir would be loose change, but right now it was the most money anyone in the Guild had ever seen.

What would happen if Jane, for example, got her hands on it? Remian's head furrowed with worry. From what Mandy explained, Jane simply wanted to marry someone for riches.

How then should he keep the potions safe…?

Remian began to regret. Life was simpler when he didn't have anything to lose. Now that he had some sort of treasure, he worried about theft even from those close to him. What were the odds of Jane one day deciding to steal whatever valuables she could find in everyone's stuff, like clothes, and run away on an airship? If she then opened this chest looking to steal clothes, she'd find much more valuable items…

Could he trust her not to do that one day? Would Jane really steal things? She was, come to think of it, a gang member not too long ago. An orphan and a gang member who wanted quick and easy wealth…

Remian let out a deep sigh. It wasn't just Jane. The hunters, the other ex-Ravens… even Mandy might steal it if it weren't already sort-of hers. They were just that poor and the value of the potions were just that high. Like it or not, he was going to have to put up some sort of protection.

"Carrie? I need some help from the wolfcats." Remian said at last.

[What do you need?]

"I need to turn this cave into a storehouse for all our goods and valuables… and I need the wolfcats to guard it." Remian said. "They can live here from now on. You and Vigil too."

[Oh?] Carrie's ears twitched. [What about you and the children?]

"We're going to build something next to the Open Frontier Inn." It had to come to that, in the end. As much as Remian liked them camping out and all… living in a proper building at the town center was much more suitable for young children than living in a cave outside town. Now that the Cruel Rose gang was gone, there wasn't much reason to keep them away.

It was fun while it lasted. Remian actually felt sad and regretful that it had to end like this, but it really did have to come to an end. Roughing it out for a few weeks in a cave was like an extended camping trip. Living like that forever… that was just too much.

Besides, even he knew that the girls had been following Mandy into town to bathe and such. The Open Frontier Inn had been very accommodating so far, but how long would their patience last?

It was time to return them to civilization. Remian regretted not doing it sooner, because now it really seemed like he was chasing them out to protect his treasures rather than out of consideration for their needs.

But nobody said anything! Nobody even raised a word of complaint or said anything about indoor plumbing or a proper house or anything. Everyone just went along like nobody even noticed anything wrong!

Come to think of it, it wasn't actually his responsibility to provide them a place to live. The Adventurers Guild was a place where people came to work. Like Max and Kage, anyone could live wherever they liked; neither the Guild nor the Guild Master was in any way responsible for their housing or living conditions.

But if he really was a father figure to these children like Mandy said, then he had failed dismally. Although it wasn't his responsibility, somehow these children had come to depend on him. He had done no wrong, but in failing to meet their expectations, if nothing else, he felt guilty.

"I'm going to have to provide housing for everyone." Remian concluded glumly. "Not just the kids. The adults too, just to be fair. But it doesn't have to be at my expense. They can jolly well pay for it… with Guild Points. The Guild can provide rooms to members in an upper floor of the shophouse, but there should be a fee paid in Points, like a monthly rental. That's fair."

Having decided, Remian turned his attention to the most urgent matter at hand.

They were going to have to build a big shop house after all.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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