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Kingdom of the Weak 345 Meet the Emperor
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Kingdom of the Weak 345 Meet the Emperor

Zor'khan-dras tapped his lips as he sat on his chair. "Greetings, Remian. I have to confess, when I said I wanted to meet you THIS was not how I envisioned it happening."

Across from him, Remian stood still in his Silhouette, with a collar around its neck led by a chain held in the hands of a very proud-looking Nai'khan-dras. "Grandpa! See what I caught!"

"About that… it wasn't what I planned either, but…" With a grimace, Remian let his Silhouette fade away.

Nai'khan-dras stared as the 'ghost wolf' disappeared into nothing. "D-doggie? Doggie…?!"

Tears welled up in her eyes, and then began to flow down uncontrollably. "Doggie…!!!"

She began to sob, and her sobbing rapidly increased in intensity. Abruptly Death re-appeared, looming over Remian, practically on top of him.

Under the shadow of Death, Remian hurriedly recalled his Silhouette and had it nose Nai'khan-dras playfully, tail wagging as if its disappearance was just some sort of game.

Death vanished with a flicker.

"DOGGIE!" Nai'khan's scream made several glass panes crack. She pounced on Remian's silhouette and started pummeling it with enough strength to produce shockwaves. Then she kicked at it. "You made me so worried! I thought you were gone! Don't do that to me! Don't ever do that to me!!"

To that, Remian's Silhouette could only look to Zor'khan-dras for rescue with an embarrassed and helpless look.

Zor'khan-dras cleared his throat. "As you can see, my grand-daughter doesn't quite have full control of her powers yet. She is still learning how to be gentle around fragile humans."

"I hardly think that is the problem we need to be addressing right now…" Remian groaned. He thought he was done with Death! Why had Death suddenly reappeared? Did it have something to do with making the little princess of the Empire cry in front of her grandfather Emperor?

But Zor'khan didn't seem intent on sharing any previous homicidal tendencies. "Quite right. I needed to talk to you about building spaceships."

Remian could only let it go and move on to the next topic. "Spaceships? Do dragons even use spaceships? I thought you Dras Clan dragons could all just fly around in space."

"At full maturity, yes, but until then, our younger ones need some sort of shelter."

"So your children and grandchildren and such all need space-faring vessels to carry them to safety… wouldn't your Dras Clan be able to handle it?"

"Oh yes. The vessels meant to bring my family away are already en route."

"Then what do you need me for?"

"About that… my mother basically told us to leave everything and run." Zor'khan paused. "As it turns out, I've grown rather attached to my toys, and I would rather bring them along."

Remian stared. "Just how many people are we talking about, here?"

"One hundred and fifty thousand." Zor'khan specified.

Remian gaped. "Wait, that can't be right! At last estimate, your Dragon Empire had grown to roughly two billion in population!"


"I harbor no hopes of bringing away so many humans. I only wish to bring those who are fully under my control, those who have sworn undying fealty to me, and have blood-bonds with my Clan. I only want the Draconians."

Remian's face fell. "But… but what about everyone else? All the normal humans in your Empire?"

"They are too unreliable. Too unstable. Too unpredictable. There's no telling when they might turn on me, or on each other, or do something stupid in the middle of space out of selfishness, spite or sheer boredom. I cannot trust them." Zor'khan said. "I will not be bringing them with me. If you want them, you can take them with you."

"Me? I don't even have a reliable way to get off this planet myself! I probably won't even live long enough to see my people reach space!" Remian grunted as Nai'khan scored a particularly hard kick right in the middle of his Silhouette's tummy.

"Yet, you seem to harbor hopes of finding a way to do exactly that!" Zor'khan-dras pointed out. "Mal'thor told me you wanted permission to set up an independent trading post beacon."

Remian paused. "This is true. I'm amazed he noticed, he was snoring so hard."

"Yes, he practically begged me to get you out of his nest. Have mercy on my poor little brother and let him sleep. He's really tired out after fighting off those Spectres."

"Does that mean you're agreeable to it? Setting up such a beacon is a gamble, at best." Remian said warily. "We might attract all sorts of trouble."

"Which is why I am making you an offer." Zor'khan grunted. "We will join forces to save my people and yours. You will handle the work. I will handle security. I expect my people to also benefit from the technology you gain from trading with otherworlders. In return, if any interstellar mischief-maker tries to cause trouble under my nose… they will have to answer to the Dras Clan!"

"Great. In other words, I have to do everything while you sit back and just use your last name as a deterrent…" Remian muttered.

"Do you have a problem with that?" Zor'khan raised an eyebrow.

Nai'khan somehow got the gist of what was going on. She understood easily enough that her grandpa was bullying her Doggie. After a quick moment to consider, she picked her side. Nai'khan-dras seized a handful of Silhouette wolfcat fur and shook it with her little fists and said threateningly, "Do you? Do you?!"

Remian turned back to Zor'khan trying very hard to ignore the little girl pummeling his Silhouette. "I want more."

"Oh? I'm already intending to commit all available resources to the ship-building, including craftsmen and whatever technology my people has. What more could you want?"

"Portal access. And the secret to finding mana on the other side. Plus, we keep whatever mana and battle loot we can get on the other side." Remian hesitated. "Is it possible to simply leave the Portal open and allow more ambient mana to come through?"

"We could." Zor'khan paused. "But the ambient mana in the Undead World is tainted. If we let too much of it through, it could start an outbreak of Undead here. In fact, you have to keep the Wilds away from it. Any Wild going through it is going to be affected by the messed-up ambient mana on the other side."

"How do you know?" Remian had to ask.

"I happen to know a lot about the Wilds." Zor'khan chuckled. "You call them Comrades, don't you? Did you know their origins? Befriending humans and helping them out is in their genes. The Quarin were raising Familiars for their Magi here, using the Wildlands as a sort of Familiar-farm."

Remian took a moment to process. "So the Wilds' Psionic abilities…"

"Oh, that was a result of the original Spectre incursion. The Quarin magi were overwhelmed and decided to boost their products' Psionic abilities to help them fight the Spectres. Afterward, some of them became too powerful and too independent to be good Familiars, so they abandoned these failed products when they left. Their descendents are the Wilds you know today."

"Except the dragons." Remian pointed out.

"Except the dragons." Zor'khan agreed. "My brothers and their broods like it there because the fresh meat has a richer taste of mana. But that's all fading away now."

"Thus the hunt for mana on an Undead world."

"A hunt? It's an all-out war. There is little mana to be mined, most of the time we need to kill Undead for mana… if you can call it killing." Zor'khan mused. "The higher the Tier of Undead, the higher the quality of mana crystal we can draw from it. Believe me, it's tougher than it sounds."

"Oh? Whatever happened to the might of the Great Dragons?"

"My Clan would have no problems flattening whole armies of Undead. But we face the same problem as the Wilds." Zor'khan grimaced. "The ambient mana there is just too corrupted."

"So you can't go through to that side, and you can't let the Undead through to this side." Remian understood at last. "That's why you've been relying on your legion."

"On top of that, any loss on our side is a gain on theirs. I've lost count of how many of my servants died only to rise again as Undead and join the hordes attacking my men." Zor'khan added. "That's why we only let the toughest, strongest troops through. Finally, we only send out warriors who are immune to fire."

"Immune to fire? Why?"

"Because when they come back, we send them through a purification process. Like I said, we don't want an outbreak of Undead. The entire hall is flooded with flames. Ambient mana, soldiers, crystals, everything coming through from that side is purified in fire. If they're not immune to fire, the soldiers who return simply wouldn't survive."


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<<Prev
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Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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