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Kingdom of the Weak 33 Records
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Kingdom of the Weak 33 Records

Tim was fascinated with the new headless spears. "They're too heavy to throw or move around much… but if we're just going to hold them in place and let the wilds run straight into them… I think they're going to work! If we can just build them some frames…"

"Frames?" Remian blinked.

"Barricades that use these metal stakes instead of sharpened sticks." Tim explained. "Actually, can we ask them to make completely metal barricades, with sharp stakes pointing outwards? I think the Iron Legion would actually pay for those."

It was a good idea. The Legion was experienced in fending off human bandits, so wooden stakes were good enough, but when it came to Tier 3 Wilds, they were going to need stronger, heavier fortifications.

"Can you talk to Markus about it?" Remian asked.

"Yeah. Last I checked, he was trying to buy out all the bear traps in town." Tim remembered. "The hunters were complaining that there weren't any left for them."

"Surely the forges can make more." Remian commented.

"They did. Markus bought those up too."

Remian laughed softly. "At this rate, we're going to have a shortage of iron ore. No wonder the airship came back so fast. They definitely have business here."

It was fair to assume that the Burning Steel had received a shipment of iron with the airship's arrival. That was why they were able to forge these steel 'spears'. Frontier Town didn't have a source of iron of its own.

At least at the moment. Maybe Charlie could find some other prospector's map and point out where they could get some… for ten percent of the profits.

Speaking of Markus, there he was, coming right over. "Remian! I'd like to offer the Adventurers Guild a job!"

"What's the job?" Remian asked.

"Finish phase 1 of our Guard Tower for us." Markus said with a straight face.

Remian burst out laughing. But Markus didn''t laugh. "Wait… you're serious?"

"Yes. It is clearly a lot easier for you to do it with the help of those big Wilds you have." Markus said. "In the meantime, we will focus on the new quarry. As payment, we will give you the stone you need for phase 2 of your Guard Tower."

Remian lit up. The lack of stone was exactly why the Adventurers Guild wasn't trying to build Phase 2 of their tower now, even though they had time. There were missions on the board for it, but even at double the average reward for Tier 2 missions, the children couldn't manage the heavy lifting, and the hunters didn't want to. Short of Max doing all the work or the children wasting a lot of Tier 2 scrolls on every single block of stone, Remian couldn't imagine how they might manage…

But for the Legion, cutting stone and hauling weights was just another way of strength training.

"Gladly." Remian answered at once. "We'll even keep the Wilds off your back so your men can focus on stonework."

"Very good." Markus smiled, and left with a lighter step.


***

The next day, Remian, Carrie and Buff followed Markus, Brutus and thirty trainees to the new quarry. Just being there, Carrie and Buff scared away every Wild they came across, and they reached the place without incident.

At that point, the three 'escorts' of the stoneworkers simply lounged about in plain sight. None of the Wilds dared come near with Carrie and Buff snoozing around in the sun.

Remian meanwhile, read through Basic Earth Magic. Several basic spells in there were going to be very useful for George; loosening soil, compacting soil, soil enrichment, earth magnetization, earth repulsion… and the crown of Tier 1 basic Earth magic; Stone Throw! That last was supposedly done with a projectile formed from compacted earth and a shot powered by a focused Earth Repulsion, but most modern practitioners preferred to pick up a stone (sometimes from afar with earth magnetization) and throw it (with earth repulsion boosting the throw).

This was different from what he read in the other book. Basic Combat Magic said that Stone Throw was simply adding strong Earth Magnetization to Magic Bolt, which would thus gather soil particles into itself, turning a mana projectile into a solid projectile. Depending on the power of that magnetization, that gathered soil or sand could very well become as hard as stone.

Remian felt that the Basic Earth Magic version would be more powerful. Shooting out a stone with Earth Repulsion, if properly focused, could be far more damaging than simply tagging compacted soil to a mana bolt. The power of the former came from the force of kinetic impact, which the hardness of the rock would enhance. The latter's power came from the mana bolt, whereby the soil was simply a modifier.

Even so… there was something to be said about the mana bolt method. Remian couldn't put his finger on it right now, but he felt there was a powerful lesson to be learned there, somewhere. It's just… not for Stone Throw.

To be honest, the Mana Bolt without any modification was probably the best spell he could learn from Basic Combat Magic. By itself, it was a purely magical attack that could be fired off quickly. Without any tangible matter, it would be unaffected by wind, or gravity, and was directed by the mind, not with hands, so accuracy was a cinch. A single Mana Burn from such a bolt might not kill a Tier 3 or even a Tier 2 Wild outright, but it should be good for hunting critters like Tier 1 Blood Rabbits. So long as there were no elemental add-ons, casting speed should be near-instant, and mana costs were just 4 MP…

Remian wasn't entirely sure what MP was. According to the books, it was someone's internal mana power, their personal magical energy supply. Remian himself wasn't sure how much he had, or how it was calculated or any such thing, but he hadn't had any problems with mana so far. So far, he had only cast Tier 1 or 2 spells, except for the accidental super-powered one on occasion. What did a shortage feel like? Would he even know, or would his spells just sputter out without enough power all of a sudden?

Basic Combat Magic provided hints where Basic Earth Magic and Basic Fire Magic failed to explain. Apparently a standard low quality Yellow Mana Crystal the size of a finger contained 10 MP. That much mana could empower a simple runic flashlight for 10 hours. A medium quality Green Mana Crystal should have 100 MP. A high quality Blue Mana Crystal should have 1000. Those rare Purple Mana Crystals were rumored to contain 10,000 but only aristocrats and high level military officers could say for sure. As for the legendary Red Mana Crystal in the scepter of the Dragon Emperor… the legends said it contained 100,000 MP to start with.

Oddly enough, Basic Combat Magic seemed to think someone's maximum MP determined a Mage's Tier. Apparently, it grew with a Mage's mental and spiritual strength. Anyone below 10 MP couldn't even be called a Mage. Someone with at least 10 MP was a Tier 1 Mage until 100 MP. A Tier 2 Mage would have 100-1000 MP, a Tier 3 above 1000.

That was it. There was no Tier 4. The highest maximum MP count on record for a single person was 6320 MP. That was why higher level spells required the assistance of crystals, tools, formations, enhancers, and other magicians. Generally speaking, any spell above Tier 4 would require a group of Magi using crystals and other aids. Even Tier 3 spells were often cast with aids. One such popular aid was the wand… like a Fire Ball wand. Modern Mages preferred the rechargeable type, the kind powered by crystals so that when it ran out of power, you could just change the crystal.

Remian grimaced. The Fire Ball wand they had wasn't a 'modern' one. That thing was almost out of power, and he still hadn't figured out how to recharge the rune manually.

Until today, the most powerful spell on record ever cast was the Tier 9 Lightening Spell. This was done by over 100,000 people together with a city-wide magic circle with 1000 nodes, 10,000 mana crystals and various other aids trying to save the ill-fated Sinking Island of Atlant.

Unfortunately, not even a Lightening spell could save the island from sinking. It turned out, the entire island had simply been the back of a giant turtle and while it appreciated the lighter back, it was hungry and so dove beneath the waves looking for a bite…

That was also the first time the human race 'discovered' a Tier 10 Wild. The last anyone saw of it, the big fellow was chomping on a blue whale.

Remian spied Death watching him, hovering at his back as always. Turning a little, he asked Death directly, "So, how much MP do you have?"

"MP? Why would I need something like that?" Death asked, snorting.

"You have something better?" Remian guessed. "Say… why don't you teach me magic? You must be bored out of your skull following me around everywhere."

Death gave him a flat look. "You want me to teach you? All right. For the first lesson; everything in that book, and all the magic books you've ever read, is rubbish. Second lesson; don't bother learning magic. Class dismissed."

"Magic isn't worth learning?" Remian raised an eyebrow. "Then what is worth learning?"

Death considered, then answered. "Learn about Mandy. Learn about Mindy, and Tim, and George. Learn about Carrie, and Buff, and Vigil. Learn about people."

"Easy for you to say. You don't have to worry about a lack of power. You don't need to worry about hunger, or cold, or a lack of money." Remian shook his head. "I happen to be human, with human concerns."

"I've taught you my lessons. It's up to you whether or not you want to learn." Death shrugged.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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