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Kingdom of the Weak 327 Finding One's Own Answers
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Kingdom of the Weak 327 Finding One's Own Answers

Time was the deciding factor.

Remian's plans went like this; following the most reliable escape route, they would need a fully functional Warp Gate and a massive evacuation fleet within two hundred years. The Warp Gate alone could take fifty years to construct, depending on the equipment and manpower available in space.

That's right; in space, not on the ground. Something that big could only be constructed in zero-gravity, and would need to be assembled by colonists living in space. An entire generation could be born and grow up their whole lives doing nothing but building that Warp Gate. If they had trouble, or things slowed down, they might need two generations or even three.

Why fifty years? Well, getting the materials for the Gate alone could take decades. It would involve mining asteroids, and mining ships could take years to make the trip out, extract the ores, and return. Using ion propulsion, it could take some five years just to make the trip to the asteroid belt. Actually mining it could take a few years on its own. Add an even longer trip to return (due to added mass) and… a newborn child brought on such a mining ship could be an adult by the time he or she returned to Earth Orbit.

Setting up an industrial base in space early on would be the hardest part. In all probability, the moon was their best option. It would mean sending up a lot of personnel and materiel, so that they would be able to develop an independent colony capable of building more spaceships and colonies. The quicker, cheaper way to do this, in Remian's opinion, was an electromagnetic rail launcher, also known as a mass driver loaded onto an LTA mothership firing payloads into space from high altitude. The slower way would be a space elevator, but it would be a lot cheaper in the long run.

Either way, asteroid mining was an absolute necessity. From what Remian remembered of materials on his world, it would be unlikely they would ever launch tons of osmium (for example) out to the moon from the planet.

Putting aside fifty years for the Gate, fifty more for the construction of the first industrial lunar stations, fifty to get from the first spaceship to the completion of a space elevator… they'd have roughly fifty years to rush their development from the steam engine to a spaceship.

Remian sighed. Other Class-3 civilizations looking at space programs dreamed of colonizing the next planet over. In their case, though, it wouldn't help. The Mitigok were going to wipe out everything in the whole star system and the neighboring ones. In fact, the entire star cluster was under threat. No, colonization wasn't his plan. Their only hope was to run far, far away. So yes, a Warp Gate was all he wanted.

Actually, no, he wanted more than just a Warp Gate. He wanted a Space Age culture. He wanted to bring his people into the wider galaxy, but also, he wanted to bring good people, not world-destroyers or mindless work drones.


Also, he wanted to bring some of the Wilds. Just those who were their friends and Comrades. Maybe even the Emperors, if they could downsize like Chirpy.

Honestly speaking, in all probability, the first native from this world to reach space was very likely to be a Lynxmouse… and not just experimentally either. Building spacecraft for Lynxmice would be much cheaper than building them for humans. They might even be able to get base construction started or at least survey the moon.

If it happened to be the kind of moon that had helium-3 all over its surface, it would be a game changer. One of the reasons Remian wanted to try Thorium power was the availability of fuels. Another was to avoid the risk of people using self-fissile materials to make nuclear bombs and getting addicted to nuking each other. Early on, Thorium power would still have dangerous waste materials which had to be very carefully put away, but later generations of clean Thorium power should be possible with less than a decade of effort.

But if the moon had helium-3 just lying on the ground as some moons did, then Fusion power became a tempting alternative. Fusion power generation already on the moon could service the Warp Gate construction much better than hauling Thorium up from the planet's surface or spending years constructing solar panels… assuming that is, they could manage to develop magnetic confinement and electro-magnetic technology to a sufficient level by then.

That could save some time. Anyway, the thing was, the populations of KarGoth and Craggy Falls only amounted to some twenty thousand. In Remian's estimation that wasn't enough to build the Warp Gate. The donut space colony envisioned, the kind that used relatively low tech, was suitable for 1 million colonists. It would be built on the moon, assembled piece by piece in space, and then the people would move in and turn it into a Warp Gate. Beyond that, they would also need a fleet of warp-worthy ships. At the very least Remian wanted to bring that 1 million to safety. 100 million would be better, but he wasn't sure it would be possible.

Fal'Herim, now, had a population between two to three hundred thousand. It had lost a huge chunk of its original population back when Remian first met Asda, then experienced a heavy drain as people left during the early part of her reign, not to mention those who fled the Beast Tide, but recently with Tim slowly taking over, increasing amounts of people had settled in. It was no exaggeration to say that Tim's industrial district was the most heavily populated area in the whole Desert City.

At this rate, by the end of the year, Tim's industrial district alone could easily top 100,000 all by itself. That was five times more than KarGoth, Craggy Falls, and Three Pines combined. What about Song Chen's Great Docks? Remian didn't even know. How big was the Song Clan, exactly? How many people from the Dragon Empire had joined them? Thinking back to the convoy he had joined, Remian had to guess at least a few hundred people had come over in one trip. There must have been dozens of such convoys by now. That meant at the very least, the Song Clan had a few thousand people.

Was it really a good idea to include them? The Dragon Empire's culture was similar to Xiao Yan's homeworld. They tended to breed arrogant guys who blustered around throwing their weight and bullying others. Then again, not everyone in the Dragon Empire was the arrogant sort. Like Remian's family, who were from a vassal state of the Empire. They just had to make sure.

The culture of the space-faring generation Remian wanted had to be different. He wanted them industrious and sensible, honorable and honest if possible, because building a Warp Gate was tricky and hiding mistakes or weaknesses in the superstructure for any reason could have downright apocalyptic consequences. They would need to be careful, even calculative sometimes, but yet maintain warmth and kindness to be able to care for each other and grow together as a society.

Toward this, Remian needed a few key items… like the machine he'd sent Group-2 to get. Then, he needed to have a serious talk with the Priests. But first, the machine.

That is, if Group-2 could actually succeed. Thinking about it, Remian didn't honestly expect them to. In other words, he'd have to secure the machine elsewhere.

***

Speaking of Group-2, they were preparing to take their 'test'.

"The Test Assignment is to sail Remian's airship known as the Lockjaw to Ashdale, pick up a 'Mirror Image 9' Photocopy Machine, and bring it back in functional order to Craggy Falls Adventurers Headquarters." Alani reiterated. "The problem is our lack of resources and proper equipment. Isabella?"

Isabelle took it from there. "The 'Lockjaw' is a Mastiff Tug. It is ill-equipped for a long journey. It is a short-range Tug designed to haul much larger ships over much smaller distances. There is no living quarters of any kind, little in way of fuel storage, and the engine guzzles up mana like there's no tomorrow. There's no cargo capacity; any supplies we bring will basically have to be tied to the rails, as will the delicate machine we bring back, IF we can even get it. At last report, the cost price for such a machine was roughly 12,000 lir, even with the prices dropping due to mana shortage. Our budget for this trip is 10,000 lir."

Siti spluttered. "That's crazy! We can't even afford the machine with that budget, much less purchase supplies or overhaul the 'Lockjaw'!"

"That's assuming we need to buy it." Gary paused. "I happen to have experience in acquiring items without having to purchase them."

"You mean, steal it." Siti scowled.

Gary shrugged. "Whatever it takes."

Alani cleared her throat. "Remian let slip a hint earlier. He said something about parts being cheaper than the entire machine."

"So we were supposed to buy parts and assemble it?" Juni grunted. "I'm not confident I can handle something of that level."

"I'm not confident of sailling a Mastiff all the way to Ashdale either. But that's the job." Alani pointed out.

"I'm not sure we���ll even make it to Ashdale in a Mastiff. From what I can tell, air piracy is getting rampant around the Midlands. Chances of running into pirates has quadrupled over the past month." Jamie added.

"Isn't that why you're training in weapons?" Siti asked.

"I've only just started training, and the Mastiff doesn't have any weaponry to begin with! If you want me to rig a ballista onto the deck, I could do it, but I don't think it's going to get us safely to Ashdale. No matter how you look at it, if we meet pirates, we're going to be severely outgunned." Jamie grimaced. "No offense to you or your medical training, but I don't think we'd all make it back alive."

"None taken." Siti assured her. "Like you, I am only getting started."

"So obviously working hard is not the answer." Alani said. "We have to work smart."

"Which means?" Gary prompted.

Alani shook her head. "Remian didn't give us any clues. He only said to work together and discuss it ourselves.��

"In short, find our own answers." Gary grimaced. "I vote we sell the Lockjaw, buy tickets to Ashdale, steal the machine, and book a Deutero flight back."

"Can't sell the Lockjaw. It's not ours to sell, and sailing it to Ashdale is part of the mission requirement." Alani pointed out.

"Join a convoy." Jamie said suddenly. "Remian didn't say we need to go alone. It's safer in a convoy."

Alani nodded. "That would help. But what about the Lockjaw itself?"

"We'll have to modify it for a long trip." Isabella said firmly. "We can't afford to spend too much on the modifications, so it will have to be planks-and-netting. Setting aside 6000 lir for parts, 2000 for supplies, and maybe 1000 to buy or bribe our way into a convoy, I'd budget no more than 500 lir on the modifications. Let's keep that little extra for contingencies."

"We're definitely going to run over budget." Juni grunted. "Unless we cut the planks and twine the ropes for the netting ourselves."

"No time." Alani shook her head. "I can ask my neighbors for their old nets. They retired from fishing when they opened their restaurant. But as for planks…"

"Salvage them." Gary suggested. "Go to the old battlefield site and look for old airship wrecks. Might even be able to pick up a usable weapon."

"Or even an intact abovedecks cabin that we could nail onto the Lockjaw." Isabelle brightened. "How much time do we have?"

"We need to be back by Monday evening." Alani grimaced.

"Depending on the convoy we follow back, that means leaving Ashdale sometime on Sunday, preferably Sunday night." Isabelle calculated. "Sunday will be exhausting, so we'll want to arrive Saturday evening and rest for a night before going at it on Sunday. That means we'll need to find a convoy that leaves on Saturday morning, or even Friday night. In other words… there's no time for Scavenging if we want to do it this weekend."

"Then don't." Gary said straight out. "Let's go right now. We could be at Dragon Lake before sundown. We could stay at the old base camp like all those Adventurers do, and then tomorrow we'll have at least the morning to scavenge all we can before we have to come back in the evening. After that, we'll have a night to rest before we join the convoy to Ashdale[1]."

[1] This was said on a Thursday morning


Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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