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Kingdom of the Weak 315 Rising Strength
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Kingdom of the Weak 315 Rising Strength

Twenty thousand people.

In the three weeks since Remian returned to the Wildlands, the population of KarGoth more than quadrupled. Construction was underway for major mining towns, Remian's Craggy Falls, Tim's Nightshare Farm and Song Chen's Great Docks, but until they were ready, the masses crowded KarGoth and the Encles settlement. Campsites spread around the hills in every direction. Massive amounts of food had to be imported from Three Pines despite the Farms' best efforts. Darian had a hand in helping with that, having elephant-sized fish brought over from Dragon Lake daily.

The new immigrants were given nothing for free. They were given work, and accordingly were paid generously in order to keep up with the sudden spike in food prices. The highest paying jobs were to be found in Sabriane's hospital, where the need for healing magic and medical skills were at an all-time high.

Roads leading from KarGoth to the Amber Gorge mining towns sprouted up within days. Two small villages serving as rest stops popped up along those roads, one at the junction leading off toward the Misty Steel Mining Town, the other on the approach to Amber Gorge where the road split towards the North Amber Mines and the South Amber Mines, both of which mined gems. Thus Misty Junction Village and Amber Junction Village were born. Misty Steel Town was actually placed at the Tin Mines across the springs from the Misty Steel deposits, but two mines had been joined into one via tunnels, so a single town, protected from the south by water, served to exploit both.

As for KarGoth itself, the settlement extended north from the hills, out into the open hollow between the hills and the old Fort Spoas. George planned to build a new airport farther north, halfway to Fort Spoas, with the extended city in-between.

Remian tried to talk him out of it for two main reasons; first, underground arcologies would be a lot safer against future attacks. Second, the Wilds wouldn't be too happy seeing too many human structures cover the landscae.

Indeed, they weren't. Shadowflash in particular was not pleased with the forests rapidly disappearing and two entire hills vanishing to the quarry rushing to meet stone demands.

[Enough!] he thundered one day. [No more! No more felling trees! No more villages or towns! Leave my lands alone or leave my lands entirely!]

George tried his best to negotiate and appease the Lord of the Wilds, but only succeeded in winning construction rights for the area between KarGoth and the desert, including the old Fort Spoas ruins. As for the rest, what already began construction was permitted to continue, but similar towns and villages planned for the region south of Rocky Ford had to be immediately canceled.

The sole exception was the Silver Mines and accompanying town, which were on the very edge of Shadowflash's territory anyway. They were allowed to expand south, outside of Shadowflash's territory, but not in any other direction.


Also in order to appease Shadowflash, a massive reforestation movement was enacted. This cause would find many beginner adventurers in busy employment for years to come…

***

During this time, Mindy was going back and forth picking up Club Faith members from specific gathering spots around the Dragon Empire, Mendev, and Ecclesia. All told, some 60 members and their immediate families were brought to KarGoth along with a baffling amount of luggage and possessions.

"Next time, I'm going to charge for cargo weight!" Mindy swore.

***

The new immigrants included two thousand priests capable of using Light Magic and some healing magic.

Along with them came five thousand Church Members, all literate, well-read, and with enough magical ability to at least use magic devices and cast spells from Scrolls.

They also had some five hundred surviving Temple Knights, all of whom had reached the Body Qi stage at the very minimum. Over two hundred and fifty of them were in the middle Body Qi Stage, the Qi Eye stage. One hundred were already in the late Body Qi Stage, the Qi Veins stage. Twenty Knight Captains had even broken through to early Earth Qi Stage. That was the stage in which they infused freshly plucked twigs and leaves with their Qi and used them as weapons. These were the guys who could kill whole squads of enemies with a flying leaf. Above all the rest, the Knight Lord Ashnah and his two Knight Commanders were already in the middle Earth Qi Stage. They could even infuse long-dead matter (bone, soil, broken table legs) with their Qi.

"So what?" Xiao Yan snorted. "Back home Earth Qi practitioners were all over the place. Zhao Heng and Mu Hou's guards were in the early Earth Qi Stage. Heck, Wushuang was even a middle Earth Qi martialist."

But while they were merely uncommon in Xiao Yan's world, in Remian's world, they were top level elites. They might not be top-of-the-world legends in the Sky Qi Stage like Doom and Fate, but the Earth Qi Knights were easily on par with the Kings of the Wilds. Knight Lord Ashnah could challenge the Tier 8 Emperors (since they were injured and not yet recovered).

"So… around my level, then." Darian mused.

"Don't tell them that. They might die of heart attack." Remian advised. "Most of them are rather old. Besides, are you still able to challenge the Emperors since your bond with Ko'rag-dras dissolved?"

Right. Kor'ag-dras had gone back to sleep and Darian no longer drew power from him. That meant he was no longer as strong as he was during the war.

"In their current injured state, yes. I might not be able to win, but I should be able to survive and escape."

In any case, the Temple Knights were a huge addition to their forces. While they numbers were half that of the Adventurers, in terms of martial might, they were far superior.

George estimated that there were a little over 900 Adventurers who survived the war. Of them, only 30 were at Body Qi Stage or above. Darian alone was in the Earth Qi stage. The small majority were in the Tempering Stage (some 475, 280 of whom were in the early Tempering Stage), and the rest were still in the Breath Stage (420+, 320 of whom were in the late Breath Stage). Six of them (who were from the support staff members) were even in the very first beginner Stage, still trying to train their breathing.

With most of the Adventurers in the late Breath or early Tempering Stage (Stage 3 and 4 of the martial way) and most of the Knights in the Body Qi Stage (Stage 7-9) it was easy to see how vastly superior the Knights were as a militant force compared to the Adventurers.

The Iron Legion, or what was left of them, were down to around those numbers themselves. After the war, a lot of the older ones retired, leaving them with some five hundred legionnaires. Most of them (abour 400 legionnaires) were in the Tempering Stage (4-6), especially the Late Tempering Stage (Stage 6), Skin Tempering. About a hundred of them were in the Body Qi Stage (7-8), with Marcus alone in the late Body Qi Stage (9).

The remaining mercenaries, many of them survivors of the Sons of Sand, minus the recent retirees or mercenaries leaving to join other bands, were of similar number (some five hundred) but most of them (about 400) were in the early Tempering Stage (4), and thus overall were still weaker than the Iron Legion.

"According to my calculations, the Temple Knights are easily ten times stronger than the Adventurers, even with the use of Frames." Tang Yin supplied. "If I were to rate the Adventurers and the Sons of Sand mathematically, they'd both be at about 11 in strength, though the Adventurers using Frames would bring them up to 16. The Iron Legion, in comparison, would still rate at least 19. Compared to these local units, the Temple Knights should easily rate around 83. All three of the others together, even using Frames, couldn't even begin to match the Temple Knights."

"And the wolfcats?" George asked, out of sheer curiosity to see whether Tang Yin had in fact, done calculations on them.

"They would rate about 35." Tang Yin didn't even hesitate. "Even adding them to the scales together with the Adventurers, Iron Legion and Mercenaries, you'd still come up short against the Temple Knights."

"Wow. You really did a lot of calculation. How much time did all of that take?" Gary jumped.

"Six hours and fifteen minutes." Tang Yin replied. "But these are just rough estimations without including factors like weaponry, skills, command ability, teamwork, tactics, and conditions."

"Just out of curiosity, what are you measuring them against? What force would have a strength of 100?" George had to ask.

"The Tang Clan Estate guards." Tang Yin admitted. "That's the force I know best."

"Are you kidding me? Your clan's estate guards have more power than all the Temple Knights?!"

"This current bunch who lack Sir Jared and his students, yes."

Right. Sir Jared, Fate, Fel, Doom and Damnaith were no longer Temple Knights. Sir Jared and Sir Fate had self-destructed to open the Spatial Rift attempting to bring more mana into the world but also letting in the Spectres and starting off the whole Spectre War. Doom had gone off with Fel someplace and Damnaith… she had retired in her own creepy way. In fact, the very sounds of her retirement was going to give the entire new generation nightmares for weeks to come.

"On top of that Sir Jared's less famous students and most of their peers in the older generation have all scattered. None of them remain with this bunch of Temple Knights." Tang Yin added. "Otherwise, their strength would be somewhere near two hundred."

"And the Church would just happily help us out whenever we need military strength?" George pressed.

"Within reason, yes." Darian assured him. "They're entirely willing to send every knight they can spare in mopping up the remaining Spectres."

"And what can they spare?"

Darian calculated. "Each villlage chapel needs at least two Temple Knights, the town chapels need five knights, the main cathedrals in KarGoth and Three Pines need ten knights each, and of course, there are the temples spread throughout the cities, sixteen in all, which each need at least three… set aside the guards of the ranking leaders and elders, and… that's about a hundred and fifty. They'll be able to send out easily three hundred and fifty knights."

"What about the Priests?"

"Not likely." Darian shook his head instantly. "You'll have to ask them personally. Some might join an Adventurer party on quests, but war is a different story."

So Darian said, but upon checking with the Adventurers Guild, Remian found that no less than four hundred younger priests had signed up. Having so many priests becoming Adventurers was a great relief for the Guild. Before, the Priests were rarities, and only a lucky few would be able to have Priests in their Adventuring Party. Now, it suddenly became quite feasible for every single Adventurer Party to have a Priest for healing.

"Is military might really even an issue?" Phoebe asked out of the blue.

"YES!" all the guys yelped at the same time.

"Even you?" Phoebe stared at Remian in astonishment.

"Especially me." Remian said grimly. "You don't know what's out there, Phoebe. You don't know just how weak our defenses look compared to the threats which are already on the way."

"Such as?"

"Such as the Spectres in their full might, not just the dithering few who wounded up falling through that Rift. That Rift which could still be opened." Remian shook his head. "Or worse."

"Worse? What could be worse?!"

Remian didn't answer.


Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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