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Kingdom of the Weak 314 Influx
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Kingdom of the Weak 314 Influx

There was one thing that Isabella noticed most prominently when she joined Club Faith back at Ecclesia's Magic Academy. There was a clause that in doing so, she also joined the Church as a registered Member.

Upon joining, the Church promised this; their members would never go hungry. They might ask some work of her, and they had plenty of gardens in need of tending, plenty of floors that needed sweeping and lots and lots of stained glass windows that could use cleaning… but the point was, no matter how poor or badly off, an accepted member of the Church would be at least given food if they were ever in dire need. When hungry, they would be fed. When thirsty, they would be given a drink. When naked, they would be clothed. When sick, they would be visited or outright tended.

Of course, of whom much was given, much would be asked in return, for the laborer was worth his reward; and the promise was specific to Church Members, not the regular Church-goers. Simply going to church didn't make you a member; there were requirements and qualifications and rituals and confessions and vows to go through, just the baptism alone was done over a weekend camp…

The point was this; Ecclesia's Church of Light took care of its own. They sought to make sure all their members were cared for.

That simple promise had gotten rather difficult in this season of chaos. More and more, the demands of the public for magic and mana began to pressure the Priests and Priestesses of the Church, especially since they were seen as charity workers who used Light Magic. Various aristocrats and wealthy Ecclesians even started demanding the exclusive mana and services of these Priests to the detriment of the chapels and congregations they served.

It was at this point that the leadership of the Church suddenly declared a massive missionary movement into the Unreached Regions and mobilized practically their entire airship fleet. This fleet went ahead to prepare the way, as it were, and played a crucial role in the defense of the Wildlands. This was the very same fleet that blasted the Spectres off from Dragon Lake.

Afterward, they left a detachment to patrol the perimeter while the rest of the depleted fleet turned their efforts toward bringing the missionaries over…

Those missionaries, incidentally, included the vast majority of the clergy and their families. It also included every willing participant from the Church Members who had magical abilities. Needless to say a huge portion of those who could use magic wanted to get away from the turmoil and violent demands brewing all across the Midlands and Eastern Continent. They brought their families, friends, pets…

It was a huge movement. Over the course of a few days, the Church brought in thousands of Priests, Priestesses, Members, their families and luggage. Their massive airship fleet was unable to handle all of the passengers and cargo; they had to charter other ships, using Church-owned enterprises and subsidiaries (like Club Faith) to offer good money for transports to the Wildlands. Not many accepted that job, but among those which did was the Quartermaster of the Red Fang, a crippled boy who used a customized exoskeleton Frame to walk named Loh…


Mindy loved it. The job was easy money, the passengers were Magic Academy students who could help power the airship, and the destination was her own home.

George, however, was aghast. "The Church of Light is coming here?! The WHOLE Church?? We're talking about thousands of people! Can we even manage that many refugees?"

"Thousands of people with at least a little bit of magical ability." Darian pointed out. On behalf of Doom, for the sake of Fel's pleading, due to the requests of the Temple Knights, somehow or the other, the job of broaching the subject to KarGoth's leadership had fallen to him. "They're not exactly refugees either. They're bringing over tons of stuff, including tools and supplies. Think of them as skilled settlers, colonists daring to brave the Wild Frontier just like before."

"They're basically running away. That makes them refugees."

"I'd rather call them immigrants."

"What are we even going to do with thousands of Priests? We're not particularly religious in the first place! We don't need thousands of churches in KarGoth!"

"So let them settle their own towns, or join the mining towns or Song Chen's Great Port. Think about it; thousands of Light Mages with Healing Magic! Thousands of capable Scroll-Casters! Think of how many of our own are injured and in need of medical attention! Think of the injured Wilds!"

"Fine, so we could use the healing magic, and we could use the manpower, especially in clearing out the Spectres. But then what? What happens when all the injured are healed and all the Spectres are mopped up, and we're left with thousands of jobless Priests on our hands?"

"Find them other jobs. Have them bless the farms or something. Many of them are experienced teachers. The Church will take care of its own. Let them figure it out themselves."

George paused. "Can they lay railway tracks?"

"Not the Priests themselves, perhaps, but they have plenty of family and friends and affiliates among their number who could. At worst, the Temple Knights have been known to take on road-building tasks together with the Iron Legion. Railway tracks are basically just another kind of road, aren't they?"

George sighed. "Somehow, I wonder whether the Church will be as cooperative as you make them out to be. Why did they even come here, of all places?"

"Isn't it because it's peaceful here? There's plenty of room, the greatest threat of the Wilds have become friends, and most importantly; we owe them." Darian pointed out. "We owe them big."

"I was wondering why they were so willing to help us fight off the Spectres. Now that I think of it, spending a bit of mana to buy homes for thousands of people suddenly sounds like a huge bargain on their part." George sighed. "Fine, let them come. But they have to follow our rules, got it?"

"Sure."

***

The Church wasn't the only one calling in that favor.

"You want to bring in how many?!"

"Roughly five thousand. Look, I'm desperate." Marcus grimaced. "These are the families of the Iron Legion, the families of the fallen. I can't leave them in Itarim! They're facing riots, attacks from foreign countries, attacks from the Midlands Wilds, their ports are blockaded by the Deep Emperor, their airships can barely function without fuel, their mages are exhausted and taking any chance they can get to escape to places which offer better security and better pay. Itarim is falling apart and we need someplace safe for our women and children at least."

George spluttered. "But it's dangerous here! These are the most dangerous lands in the world!"

"Ah, but the dangers are on our side now. The Wilds have become our friends. That changes everything." Marcus pointed out. "Look, I'm not asking you to take care of them. They'll see to their own needs. They only need protection from the Wilds."

George sighed. "Fine. Bring them in."

***

Even Ashdalians were coming over.

"Charlie, why are you bringing refugees here?" George protested.

"I didn't know where else to bring them!" Charlie admitted. "They're mages, and the families of mages. Anywhere else in the world, they'd be turned into walking power plants for whatever magical devices. But out here, practically every child in the trees has the ability to use magic. Every family has multiple Scroll-Casters. Most households are entirely capable of handling the mana needed by their own devices by themselves. Very few places, like the hospital, ever uses more devices than can be manually handled by their own people. The most important thing is that order is maintained by the Wilds, so it won't fall into chaos even if there was no mana left in the world. The Lords, Kings and Emperors of the Wilds don't use any mana devices at all. They're not even human. Therefore, they might eat someone, but they'll never imprison him and force him to work to empower devices all their lives."

George sat down with a groan. "Fine. Bring them in. But next time, can you bring construction workers instead? We need to build railroads."

"Not from Ashdale, I can't. Ashdale is building railroads too." Charlie paused. "But I think Deutero could definitely help out in that area."

***

Ten days later, Charlie came back with six Deutero Sky Galleons full of passengers and their belongings.

"Um… you didn't say how many construction workers you needed…"


Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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