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Kingdom of the Weak 312 Worldwide Chaos
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Kingdom of the Weak 312 Worldwide Chaos

While Remian was engrossed in dreams of a brighter tomorrow, leaders across the rest of the world were engulfed in a nigtmare today. Over the week in which Remian was sleeping, the world was in tumult.

As mana ran out everywhere, entire economies and industries began to shut down. Without crystal power, a huge amount of magic devices were rendered useless and even those which could be powered manually by mages began to go unused as hiring mages became more and more difficult and expensive.

Some managed to pull together and adapt peacefully, giving up on power and luxury and magic, all but returning to the iron age. These were mainly small nations like Kiwi Ko, the Northern Sea People, the remnants of the Midlands Sea People, and half the East Sea People, those in the southern seas.

The other half of the East Sea People (of the islands off the northern coast), along with many larger nations, turned to martial law to maintain order. Practically all of them quickly declared war upon other nations and directed the rising hostility of their people outwards. The entire south-western continent exploded in war, affecting even the Azte Empire, which spanned the southernmost region of the north-western continent and the narrow neck of land to the south-western continent.

The other powers of the north-western continent, however, managed to avoid the worst of it, turning to Libertaria's newly developed technology. Steam power, electricity and telegrams dominated; railways stretched across the entire north-western continent as many powers joined Libertaria or their closest ally, Torres. In time to come, these two powers alone would fill almost all of the north-western continent (except the strife-filled Azte lands).

Over on the eastern continent, the Dragon Empire dominated. While everybody else and their uncle flat out ran out of mana, somehow, the Dragon Empire was able to maintain a steady supply. No matter how hard their neighbors tried, they were unable to learn the secrets or source of this supply. Already, the price the Dragon Empire demanded for their Red Crystals was unaffordable. Entire nations had practically gone bankrupt vying for them in auction only to use them up at terrifying rates. War erupted on every side, countries swallowing countries in a single week, but the Dragon Empire remained steady and unaffected the whole way through, merely snapping up a few smaller neighbors at its convenience.

The Hyung and the Yellow Empire very quickly burst out into a three-way war, each citing grievances and atrocities enacted by the other ages ago. The Yakh tried to raid Mendev, but were practically slaughtered. Mendev itself at first tried to rely on Ecclesia, but once the crystals ran out, even Ecclesia had a shortage of mages to manually power all their essentials.

In fact, Ecclesia seemed to be getting it worse than Mendev. While Mendev could point to them and blame them for not sharing, the residents and citizens of Ecclesia felt entitled to the services and mana of Ecclesia's mages for their every need and convenience. A whole lot of grumbling and complaining rose up from the citizenry, while the mages shot back complaints with even more acridity. "If you don't like it, you go power your own devices!"


When several cases of magi getting kidnapped and practically enslaved appeared, there was a huge uproar from the magic community and the entire place almost erupted into civil war.

It was around that time that the majority of the Church of Light disappeared. Their priests and priestesses, the families of their clergy and all known confirmed members of the Church of Light were suddenly nowhere to be found. Even their airships had disappeared. The only priests remaning were the old, stubborn bible thumpers, who refused to let slip even a hint of where all the others had gone.

But the worst of the strife happened across the north midlands continent. Bereft of mana, the once-haugty Midlands nations attempted to put aside all the grievances of their world war, and unite in an attempt to seize the Last Mana Lode from the Wilds.

Together, they succeeded and for the space of two hours, peace and joy rang througout the nations!

But then they discovered the terrible, inevitable truth.

The Last Mana Lode was nowhere near as big as the rumors claimed. It was, in fact, practically surface-deep and looked to be mainly formed from the dredges of crystals already spent in the past. The whole thing was a trick, and they had paid dearly, soul-crushingly dearly, to discover it.

This was the downfall of six different governments. Some descended into civil war. Others were swept up in anarchy. All of them suddenly faced fierce retaliation from the now-local Wilds, while just having spent the last dribbles of their mana and exhausted their mages.

Among them all, Ashdale withdrew from the continent entirely. Now existing only in their islands off the coast, they engaged in a long and heated discussion as to how to solve the problem while maintaining the entire time that the most important thing was not to fight over it. The arguments were getting outright furious when one day, a prominent academician by the name of Professor Marakovichi received an unexpected call from the Wildlands, referred to by none other than Mandy Summers.

That day, he went to the council and brought up a startling proposal. Five hours later, a Very Important call was made to Libertaria. With that, a desperate race to adapt electricity began.

Meanwhile, in the middle east, blood stained the streets red. Otta, Paleres, Ira and Kuasa Besar turned on each other. The Brotherhood of Six fought its own members tooth and nail in what would soon be described as the bloodiest family feud in history. As the weeks passed Otta was suppressed from both the northern Midlands nations gone crazy and Paleres to the south. As Otta crumbled, Paleres found little in way of winnings from trouncing them and thereafter turned eyes and raiding bands toward the desert… toward Fal'Herim.

***

"We've been what…?" Remian stared.

"We've been raided." Tim answered. "Supply convoys robbed, our crews killed… one particularly strong raiding band even tried to attack Fal'Herim itself. They plundered four districts before they were beaten back, and almost reached our Industrial District. I have to go back and raise a security force…"

"Would Khar'al-dras be willing to help out?"

Tim shook his head. "Khar'al has already gone back to sleep. The war with the Spectres took a heavy toll on him and he needs years, decades to recover. It's the same for the Emperors, isn't it? We can't rely on our big guys to fight off the raiders."

"But we can't send forces to help you either. There are still hundreds of loose Spectres roaming the south. The Church airships are doing a nice job patrolling our perimeter, but it's up to us to clean them out." George frowned.

"Is it?" Remian asked. "What if we were to abandon the south?"

"You wanna tell Mindy that?" George shook his head. "I wouldn't."

"Mindy would have to understand. With the Church guarding the borders, we could just leave the Spectres alone until after we ensure the safety of the Industrial District. Keep in mind, this includes her own shipyards. As for the south, clearing out the remaining Spectres could take years. In order to deal with them, we need reliable supply lines, and a strong industrial base. Otherwise, if we have no way of replenishing our losses, after taking enough casualties, we would practically lose both the north AND the south."

"Half." George bargained. "We send half our forces north, but we keep half here. I don't want to rely entirely on strangers for our security."

"Half, then." Remian relented. "But the new stuff built at Fal'Herim stays there to defend it."

George paused. "Mindy has fifty Wasps at the Speckled Highlands. Her Moon Owl Lord prepared a plateau for three hundred, and she had a hundred before, but we took heavy losses since then… a good many of them had already been sent back to Fal'Herim for repairs."

"We can leave the fifty to help clean up the Spectres. The ones sent back for repairs will suffice." Tim nodded. "What about your gunboats?"

"I have twelve active, forty in the drydocks." George grimaced. "They weren't very tough to begin with and they don't have the kind of speed that Mindy's Wasps have. Would you believe it? I only have the crews for five of them. They keep coming back with badly damaged ships and just swap damaged gunboats for fresh ones on their next patrol."

"How did Mindy get the crews for hundreds of Wasps?"

"She hired Adventurers. Thing about Adventurers is they love flying the Wasps. Something about them being much faster, more maneuverable and less likely to get shot down than my gunboats." George grumbled. "They wouldn't crew one of my gunboats unless I offered triple pay."

Remian sighed. "George, we need new airship designs. Designs that don't rely on mana, or use as little magic as possible. Whether your Gunboats or Mindy's Wasps… they're all going to have to be replaced."

***

Tim headed back to Fal'Herim with Salim's ex-mercenaries crew and Marcus' tattered remnants of the Iron Legion, leaving George with Song Chen and the Wildlands Defense Force and Mindy's fifty Wasp fleet.

To be honest, the majority of Salim's crew and Marcus' Iron Legion remnants all ended up brought into the city for the sake of better medical facilities. Between the two of them, the remaining combat-worthy members only numbered thirty in total, and these in desperate need of rest.

But that was fine. Tim wasn't planning to rely on them to fight off Paleres any way. He was reasonably sure that these raiding bands were just the start of the conflict. In time to come, they might very well have to face the full might of Paleres' military proper. No, these guys were here just to fill in the ranks and gaps for the time being while he worked on his real plan.

Meanwhile, Remian showed George some rough sketches of his plan to replace the airships.

"This… this isn't an airship." George gulped.

"No, without magic, using airships with our current level of technology is just too risky for comfort." Remian grimaced. "What you're looking at is a land-based mode of transportation. While it's originally meant to be a transport, it's possible to add arms and armor."

"What do you call it?" George asked.

"It's called a train." Remian explained. "To use it, we're going to need to lay out tracks."

***

It wasn't what Remian dreamed about, but given the current available materials and engineering capabilities of KarGoth, it would do as a temporary measure. At least for the next twenty to forty years or so.

Jim actually wasn't unfamiliar with steam engines, and Arnold was very interested in Libertaria's designs. It seemed that outright buying parts for railway tracks and trains might even be possible… at the right price.

"I'm so glad Libertaria's already developing steam power." Remian heaved a sigh of relief. "What kind of prices are we talking about?"

Jim told him and Remian choked.


Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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