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Kingdom of the Weak 302 Seconds and Years
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Kingdom of the Weak 302 Seconds and Years

They tested it out. Ten times acceleration. One hundred times acceleration. Two hundred times acceleration! Three hundred times acceleration!! Four…

"Stop! Stop! That's too much!" Remian's head was spinning and he felt like the whole world was tilting.

Three hundred times. That was his limit. Even the Corpoman let out a low whistle. "That level of Psionic Power… if I didn't know better, I'd suspect you were a Human Ascendant, or a Revanan. But that's impossible. You'd have been registered long ago if you were either one."

"What's an Ascendant?" Remian asked, holding his head.

"A member of the Human Ascendancy. Like me. The Ascendancy consists of the Io Republic, the Blue Star Conglomerate and the Orion Empire. Members of any of our factions are called 'Ascendants'. Not to boast, but we're almost the most powerful human factions in the galaxy."

"Almost?"

"There's the Human Supremacy, but they usually don't mess around or get involved with others." The corpoman paused. "You can learn all about them when you start your sentencing."

At three hundred times acceleration, the ten years that Remian would spend imprisoned would, in real-time, take just a little over 12 days.

***

"We can't wait." Mindy decided, drawing her sword.

"I'll draw their attention. You guys hit them as hard as you can." Wulfgar stretched, and dashed out. "URAAA!"

He bowled directly into the center of the five Tier 3 Spectres. Joshu, Jans and Denise started shooting just as the Spectres were scattered.

Ten seconds into the fight, Mindy stabbed a Spectre in the side...

***

Ten seconds for Mindy was 3000 seconds for Remian.

In these five hours, he found himself stuck with the most basic of basic beginner lessons available in Blue Stars Educational System.

Seated in the Edu-Sphere that was set up in his holding cell, Remian learned.

One of the first subjects he took up was Intro to Galactic Stellargraphy. In short, who the main powers in the galaxy were and how they were qualified.

According to the system, civilizations and interstellar factions were determined by Class according to their capabilities. At the very beginning, a Class 1 Civilization was qualified when they became a Tool Making Society, typically with wooden or stone tools for most basic purposes like farming or cooking. They were promoted to Class 2 as soon as they harnessed energy in any form, most commonly with the use of a waterwheel or windmill.

Class 3 Civilizations or Factions were reached when they were able to access all of their world's habitable zones. The exact definition of what was 'habitable' remained in debate, but commonly this was achieved by motorized travel. Some more exploratory groups achieved it earlier, other more placid ones did so later, but generally they'd all achieve it roughly within that same century.

Class 4 happened when they colonized local space. Whether for resources or living space, when a civilization started building orbital space stations for cities and mining local asteroids for resources, they were considered to have left their native planet and begun to be a space civilization. Often this occurred with the help of their first Space Elevator or Electromagnetic Rail Launcher or something similar, depending on what sciences or technologies they advanced quicker. There was even one legendary civilization that advanced into space with botanical sciences, using what amounted to a colossal beanstalk that enabled them to build orbital cities where their people grew to giant proportions due to the lower gravity.


But a real space-faring civilization were Class-5; the ones who managed interstellar travel. Whether they did so by gravitic drive, use of natural or artificial wormholes or the popularized Warp Gates, they were able to travel from star to star within their natural lifetimes (as well as often extending such lifetimes). These were considered 'young' human civilizations, of which there were hundreds listed in the Blue Star Conglomerate's database.

The human civilizations that other interstellar species usually interacted with, however, were the Class-6 factions; the 9 clans, 5 institutes and 41 nations who mastered Warp Drive. These were the ones developed enough for their people to privately own starships (spaceships capable of interstellar travel at warp speeds). The Estuarte Clan was one of the Nine.

The current rulers over the human factions, however, were the three Class-7 Factions; that is, the alliance known as the Human Ascendancy, consisting of the Io Republic, the Orion Empire and the Blue Star Conglomerate. There was a lot of boasting about how much effort the Conglomerate put into bringing these factions together into a peaceful mutual-defense pact and how it helped all humans greatly ever more…

To qualify for Class-7, a civilization needed to achieve controllable energy-to-matter conversion. The fact that there were three such factions among human powers was already amazing.

Yet there was yet one more human faction more amazing still. This one had achieved the venerable ability to harness the power of a star. This group was known as the Human Supremacy, but they were rarely even seen or heard of, and there were people who even debated whether or not they even existed. The Blue Star Conglomerate, however, had concrete evidence that they did in fact exist, as did the Dyson Sphere they used to harness their star's energy. This was humankind's only Class-8 civilization.

Information on Class-9 civilizations was restricted. The system only explained that the qualifier for it was the harnessing of Chaos Energy.

Wait. Didn't the Quarin already do that?

Not entirely, no. A waterwheel could turn with the help of flowing water, but it did not control the water itself. There was a big difference between a plant that could grow using sunlight, and a Dyson Sphere.

As for Class-10, even the theories on what it was or how it could be achieved were being debated academically.

What was most astonishing was that there had been traces of extremely advanced civilizations found that were already destroyed, remnants with power far beyond what the Class-8 Human Supremacy had shown publicly. Some scholars theorized those remnants could be from destroyed civilizations that would have qualified for Class-9, possibly being on the verge of reaching Class-10.

All this, Remian learned in a few hours and his head swam as he thought and pondered on what he'd learned.

***

On Mindy's side, the fight had only just begun.

"Get down!" she tugged Denise downward as a Spectre leapt for her throat. Mindy countered, stabbing it in the midriff and twisting her fire sword, pouring out as much fire through her sword as she could.

Joshu and Jans were back-to-back, having no space or time to shoot any more arrows. Joshu blocked one Spectre's attack with his bow. That bow broke instantly, but he followed it with an arrow in his hand, shoving it directly into the Spectre's throat. Behind him, Jans was staving off another Spectre with her own bow, having already broken its string, but still whacking the Spectre like a cane.

Wulfgar meanwhile was engaged in what seemed to be a tug-of-war with a Spectre having bitten on to his axe with its teeth.

As for the fifth Spectre… that one had already been killed. Tang Yin didn't hesitate; he went straight up to the Rift and started weaving magic.

Ten more seconds passed.

***

Over the next five hours, Remian started to study languages, particularly the ones used by the Human Ascendancy. These were the ones most recognized by all interstellar human factions. Most of them should already recognize the language the Conglomerate used, since they basically sold stuff to everybody, the same languge Remian was accustomed to, but there were enough exceptions that Remian decided it was best to learn at least a little bit of all three. Enough to recognize them, and greet or bid people farewell.

While Remian was studying languages, Xiao Yan was learning formations and arrays. That was what she'd been learning when they left her home world, and she figured she may as well continue.

To be frank, the formations and arrays she was learning from the Conglomerate was far, far more advanced than what she had learned back on her home world…


Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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