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Kingdom of the Weak 30 Growth
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Kingdom of the Weak 30 Growth

Don't tell Markus, but having the Wilds help them was only half the reason why the Adventurers Guild managed to build the bunker form of the Guard Tower in six days. The other half had to do with a new scroll that Remian was Inscribing these days.

It was a Lightening Scroll. There were nine different Tiers of the same spell; the Tier 1 version reduced an object's weight by a few kilograms, up to half its original weight, whichever was lesser. Therefore, if a stone weighed 100kg, the Tier 1 version would reduce it to 95-99 kg, depending on the scroll Inscriber's and the scroll caster's power. If used on a 2kg bag of flour, it would reduce the weight by half to 1kg.

The Tier 2 version would reduce weight by roughly 30kg (give or take up to 10kg) or half, whichever was lesser. While not entirely helpful with tons of logs, it enabled even children to cart level planks around by hand. Even considering how weak the scroll casters' powers were, anything below 50 kg would lose half its weight.

This was wind magic, like Charlie was trying to teach Remian and Mindy. He'd left behind a book for the basics, which Remian was of course likewise permitted to read. Still, the book itself only had a sample Inscribed Sigil of the Tier 1 version. It wasn't until Remian studied the Lightening Rune on Joshu's bow that he finally managed the Tier 2 version.

These days, Remian often Inscribed Lightening spells. The kids loved running around slapping these scrolls on just about anything and then lifting them up. Currently, their most popular target for testing these scrolls was Vigil…

But of course, they paid for the scrolls with points, and points had to be worked for. Consequently, most of them played around with only the Tier 1 versions. The Tier 2 versions were far too expensive. How expensive? Generally, the Guild treated the prices and prizes of different Tiers with a 10-times multiplication per difference. Buying the Tier 1 scroll cost 50 points; the Tier 2 version cost 500.

Actually, for the kids, 50 points was already a lot. 1 point could be traded for 3 meals worth of Tier 1 rations, which were mainly made from forage; shreds of Tier 1 meat, edible weeds and wild berries. 3 points could be traded for a meal's worth of Tier 2 rations, which were cakes made out of cooked grain, Tier 2 meat, vegetables and fruit. 30 points could buy a whole Tier 3 meal, succulent meat cuts from Tier 3 Wilds marinated with honey, flavored with choice herbs, grilled to a nose-twitching deliciousness and served with garlic bread and wild mushroom soup…

It wasn't too much to ask. 30 points was the average earnings of a single Tier 1 mission. Doing three of those in a day was relatively safe and easy. If they wanted, they could eat Tier 3 meals for breakfast, lunch and dinner just like that. Goodness knows, with all the dead Wilds from the last Beast Wave, they had more than enough Tier 3 meat…


But kids being kids, many of them would rather buy something they could play with for 50 points than a luxury meal for 30. The scroll would at least last several uses. The meal disappeared once you ate it.

Regardless of who bought them or what they were used for, Remian was making a fortune in points by Inscribing and contributing those scrolls. Actually, Mindy Inscribed most of the Tier 1 version scrolls. She could already cast the actual spell without scrolls, along with the Tier 1 Wind Blessing spell favored by archers.

Speaking of Wind Blessing, that was the other Scroll that Remian had been Inscribing these days. Joshu practically wiped out the entire stock at every given opportunity. Remian wondered if he should tell the guy that at next Beast Wave, he was planning to have the kids support the archers with those for free. Nah… better not. Besides, there were plenty of other things he could shoot at.

Remian wished he could learn and better yet, Inscribe the Tier 2 version. Charlie offered to buy that book for him (yes, a whole book for just one Tier 2 spell!) for 10,000 Lir. Charlie was such an opportunist!

At this point, he could do all sorts of Tier 1 Light, Fire and Wind magic. Most of them were near-useless, like forming rainbows in a basin or making candle flames dance and form shapes or literally just puffing wind about… but there were occasional useful spells like Light Orb, Smoke, Lightening, and Wind Blessing. These included the Tiny Flame which was good for candles, Gathering Light which magnified light, and Breeze, which they liked to use to cool themselves.

But Tier 2? Remian could do the Bonfire, the Light of Truth, and the Tier 2 Lightening. That was all. Did the Light Bolt and the Fire Stream count as spells? Or were they just modifications…? Remian wasn't sure how he did those or how they worked, only that they did, before. He wasn't even sure if he could do them again.

Charlie promised 'something good' the next time he came by, for the price of 2000 Lir. He promised Remian it was worth the price, but it felt like he was really putting the squeeze on…

He was going to have to sell Tier 2 scrolls for Lir, now. A single Bonfire or Tier 2 Lightening Scroll took him a couple of hours to Inscribe, plus it was a lot more difficult. Remian could at most Inscribe three of those in a single day. This past week, all the Lightening Scrolls he'd made had already been contributed to the Guild and used for construction. Most of them had at least three casts, some even five, but all their power had been used up quickly. The cost made Remian grit his teeth, but in order for everyone to have time to train and rush both the tower and the farm with their limited manpower, he had gone all-out.

Now he was regretting the losses. Given that the airship would likely be back in a day or two, he'd only have a handful of Tier 2 scrolls ready for sale when it arrived. That would barely cover the cost of Charlie's 'something good'. They'd also need farming equipment and weapons, but that should be bought by the Guild, not by himself. The Guild had a good chunk of funds from the sales of the Wilds parts, but their 25% of the airport construction costs drained their funds rapidly.

Buying Tier 3 weapons for everyone would cost thousands of Lir. Joshu's bow alone cost 1000 with discounts. Sixteen kids and three ex-hunters still needed weapons. Where were they going to get 19,000 Lir?! Maybe they could opt for some non-runic versions of Tier 3 weapons. That should be cheaper, right? Did the Burning Steel Forge even make Tier 3 weapons without runes?

Otherwise, the majority of the Adventurers Guild would be near-useless by the next Beast Wave. Again.

"Maybe it's not too late to build that Scorpion." Remian rubbed his forehead. "Or even the first floor and the Ballista."

They still had seven, maybe eight days before the next Beast Wave. The timing wasn't too certain, but the attacks had been occurring roughly every two weeks for the last year, now. It had been that way since Shadowflash disappeared.

Maybe they could make a deal with the Burning Steel smiths? Maybe even steal a rune smith? That big bulky boss of theirs wasn't the only smith in the forge. The bulky boss-man couldn't do Lightening Runes. There was at least one other rune smith in there, the one who forged the Lightening Rune on Joshu's bow. If he joined the Guild…

The possibilities were very alluring. Remian fantasized about having a whole bunch of people learn rune-crafting, about building a wall featuring ten Guard Towers filled with Ballistas and Scorpions Inscribed with Runes, selling heaps of runic weapons…

Except that was exactly what the Burning Steel forge already did. Would they tolerate somebody stealing a rune smith out from under their noses? Would they tolerate another seller taking away their customers and income?

Better not try. The Adventurers Guild was doing well so far, but the Burning Steel had been the strongest gang in Frontier Town Spoas for a long time now. Remian rolled back his ambitions all the way to simply making deals with Burning Steel. If he really wanted to gamble with them, he wouldn't gamble with everyone's lives; he'd just go to one of the gambling dens they'd taken over from the Blood Claw gang and gamble with lir.

Besides, it was fine to let them supply everyone's weapons. They didn't go overboard with their pricing, they held their own, and they didn't cause any trouble. They weren't like the Rose gang that attacked, killed and enslaved the Ravens, or like the Blood Claw that tried to do the same with Secret Waves and failed miserably. It was weird but come to think of it, they were fair. Their weapons might be a bit expensive, but they wouldn't go around mugging people just for a few more coins.

With the Burning Steel on one side, the terribly weakened Secret Waves on the other, and the Iron Legion building an airport in between, Frontier Town found itself smack dab in an unprecedented era of peace. So long as they could keep Aunt Sara from raising another gang and starting another gang war, this peace might actually last.

Speaking of Aunt Sara… she had taken the brothel workers under her wing. Remian wondered how they were doing. Kage should know. He'd been watching out for them these days.

Meanwhile, George was making marvelous progress at the farm. For the price of all the barbecued meat they could eat every day, over the past week, the wolfcats had cleared enough space for 100 trees, dragged hand-plows to completely prepare the crop-land, and were currently digging a large pond for Rainbow Jellyfish. Pretty soon, it would be time to bring over more of the Legion's hydraulic mortar to finish the pond. After that, they simply had to make channels for water in from and out to the spring, fix up some fine steel mesh to prevent jellyfish from escaping and voila, they would be jellyfish-farmers.

Actually, come to think of it, they could very well do actual fish-farming. Most of the town's fish supply came from the Secret Waves gang. Remian himself had seen how that old man caught fish in his open 'well'. Considering that the entire East Side was basically a jutting cliff, that 'well' would lead straight down to the river below. While it was a pleasant way to just fish in the river from the comfort of one's courtyard, the fish supply in town tended to be limited and thus, costly. But where else would they get fish? They would either need to brave the cliff and risk the ire of the Secret Waves gang, or travel 10km to the south through the wilderness. The dangers weren't worth saving the price of buying a fish.

But they were going to need to raise their own fish now, if only to feed the jellyfish. They could either split the pond down the middle with steel mesh, or dig a second pond… they should discuss that.

Unlike Tim's project, George's project was not urgent. Nobody would die if it took longer than expected.

Also, Mindy's project should be just about done by now. Remian had seen her attach a man-sized basket to a canvas balloon last night. The whole thing looked too shabby to fly, but Mindy's wind magic was improving day by day and Remian had no doubt that she would eventually get that thing flying.

After that, they would simply need to improve on her air balloon until it could carry cargo. Moving things around could become a whole lot easier if they could manage it.

As for Jane's project… Remian hadn't seen anything done about it. At all. It was almost like Jane had forgotten the whole thing entirely.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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