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Kingdom of the Weak 282 Big Movements
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Kingdom of the Weak 282 Big Movements

George tried to talk sense to the other side. "Admiral, a direct attack was pointless, we still have no way to Seal the Rift! Admiral! Admiral!"

But which great Admiral would listen to a child? "All forces forward!! For glory!"

"What are we going to do?" George was half-tearing at his hair in frustration.

Tim sighed. "I'll take the west side."

"What? What do you mean? What's going on?" George blinked.

"See that?" Tim pointed to Darian's back. "That's East."

"So?" George still didn't get it.

"I'm going that way." Tim pointed in the other direction.

"Why?" George was still blur.

"To raise a ruckus and draw the Tier 8's out to fight us. Otherwise that Libertarian fleet is going to run right into a wall of Tier 8's and get themselves slaughtered." Tim explained. "We have to draw their attention away from that fleet."

Mindy jumped up. "Chirpy and I will join you. We'll let the Wind Emperor back Darian up."

"But the Admiral…"

"You want us to fight the Tier 8 Spectres in the middle of that expeditionary fleet?"

"Uh… no."

"Right. Just being too close to the fight will kill them all. Tim's right. We have to draw them away."

To their credit, the diversion succeeded. All four Tier 8 Spectres and half their lesser forces were drawn away from the center where the Libertarian fleet was charging in.

But even so, that fleet was slaughtered.

***

In man-made history, it was recorded as the first major conflict between mankind and the Spectre Incursion.

Bravely, the airships of mankind sallied forth into the dark unknown.

"Give me liberty or give me death!" Admiral Campbell shouted as the battle commenced.

Those were the words engraved on his tombstone ever after, one of the most famous last words ever heard from a military commander. Thus recorded Libertaria's historians.

The battle itself lasted roughly fifty minutes. In terms of asset comparison, the situation was, according to history books, as follows;

The valiant humans had, on their side, the forces of Libertaria leading a loose coalition of allies; one military-grade mothership, nine cruisers, twenty galleons, fifty-one frigates, and roughly three hundred corvettes. On the ground were roughly 400 heavy infantry and 600 light infantry supported by thirty artillery emplacements of varying sorts including catapults, ballistae, and a heavy magic cannon.

On the enemy side, in the air, two mothership-level (Tier 8), forty cruiser-class (Tier 7), roughly two hundred galleon-class (Tier 6), almost a thousand frigates (Tier 5) and enough lesser flyers to form a veritable cloud. On the ground were two Tier 8 super-beasts, fifty Tier 7 monsters, at least four hundred Tier 6 beasts and at least three thousand Tier 5's, not to mention an uncounted amount of lesser Spectres.


In terms of weaponry, Libertaria used firearms; guns and cannons firing balls using gunpowder. In terms of defense, they relied upon masterwork armor using composite alloys which were envied worldwide, but no mana barriers or energy shields of any sort.

The Spectres, on the other hand, were semi-ethereal and higher Tier types employed pure energy attacks at long range; bolts, beams, claw- and fang-shaped energy discharges that were all semi-ethereal and apparently capable of phasing through solid matter, including Libertaria's composite alloy armor.

The fight would have ended in less than a minute if a bird, a tiger, two boys, a girl and two dragons hadn't engaged the Tier 8 Spectres directly. But there is little military wisdom to be gained from such a side note, and thus these local resistance efforts were basically ignored. Also ignored were how the enemy forces were distributed during the battle and how many of them the fleet were actually fighting.

Aside from the Tier 8 engagements, the rest of the battle was a very sad and dismal one for the human side. Since the history books are mainly intent on preserving lessons of military usefulness, some very pointed and painful lessons included; the necessity of acquiring information on enemy armament before sending out forces, the wisdom of evasive tactics over head-on attacks, and five different brilliant ways to hastily vacate the battlefield of a lost fight.

With the huge losses suffered in battle, Libertaria righteously took up the cause of asking everybody else to get off their butts and help, with lots of vocal support and many discount deals offered from the Deutero Company to back them up.

At this, the Midlands nations who had just been at each others throats during the recent world-war suddenly raised a unified voice saying all human nations should join forces against all non-human threats, like the Spectres and the Wilds that had attacked their unsuspecting human colonies unprovoked and even now kept expanding the neutral zone and bullied all their forces into withdrawing their borders farther and farther away from the world's last mana lode.

Most of the powers in the Eastlands, however, remained silent in the face of this political uproar, making no new moves, but before this period of time, the Song Clan had already begun to ship large amounts of men and materiel to the Bog Marshes of the Wildlands Eastern Edge Region. These plans had been laid long ago, as these Marshes supposedly belonged to a warrior of their very own Song Clan, and officially had nothing to do with threats from Spectres or Wilds whatsoever.

Likewise, the industrial zones of Fal'Herim taking over roughly one quarter of the city in a robust expansion was due to the demand and potential profits in selling machinery of a secret nature for overseas exports to Ashdale, for example. Again, nothing to do with a minor otherworldly threat coming from the south, according to the history books of mankind.

That both of these bases would end up becoming vital in the warfare to come was a matter of pure luck and circumstances, the history books agreed. Pure blind luck. Yep. That's it. Uhuh.

Anyway, with that first ill-fated battle, mankind finally decided that this Spectre threat was maybe just a bit serious. Even though they weren't grabbing guns and rushing to the warfront immediately, the big powers of mankind began to make moves in preparation to investigate this alien threat.

***

While the big boys were still making preparations to investigate, Mindy and company were facing the real threat in a very real sense in the very real field. Nine Kings Mountain Range was in tatters, lines already broken, fortifications torn apart, breached and letting Spectres through like a bucket full of holes.

The Libertarian charge not only collapsed, it prompted a massive counterattack on the Nine Kings Range. Mindy, Darian, and the Wilds tried to hold the fort, but after several hours of getting hammered, George figured it was time to pull back.

Darian and Kor'ag-dras held the rear guard as the retreating defenders stomped away. As for Mindy, she insisted on being among the last, if not the last to leave.

[Mindy, enough. Let's go.] Chirpy told Mindy.

"Where?"

[If you can't bring Mal'thor to the fight, bring the fight to Mal'thor.] Chirpy shrugged. [Let's gather at Dragon Lake. Maybe then he'll finish his breakfast faster.]

So, breakfast notwithstanding, the Tier 8 defenders of the Wildlands abruptly increased in number from four to five. Mal'thor-dras was amazed to find that he had almost all Five Emperors and even his younger brother around Dragon Lake suddenly joining him for breakfast. [H-hey, that's my fish!]

[Eat faster.] Kor'ag-dras snorted back.

"Aeyrie, I need a favor from you." Mindy told the Eagle Princess at that point.

[Yes?] Aeyrie perked up.

"I need you to send word to the Moon Owl Lord at the Wood Speckled Highlands. Tell him we need a whole lot of space to nest a great flock. A very great flock."

[How much space? How big a flock? What kind of birds?] Aeyrie perked up.

"Oh, I'd say about… three hundred Tier 4 nests. As for the kind of birds… they'll be the mechanical kind."

[On it!] Aeyrie nodded and leapt into the sky.

"Wooo!" Eriane shrieked happily.

"She was still on Aeyrie's back?!" Mindy gaped, startled to realize it too late.
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"She never got down." Darian shrugged.

***

On the other side of spatial rifts, in a different world, a young man and a little girl walked into a Guild Hall of the Open Sky City Alchemists Guild. Similar to the Scorched Earth City Alchemist Guild, this Guild Hall was also at the entrance to their Guild's compound, and likewise had a reception area, except this one was roughly three times the size.

Arriving at the receipt and meeting the doubtful gaze of the receptionist, the young man didn't bother to say anything. He just whipped out a token.

"Tier 5 Affiliate!" the receptionist jumped. "H-how can I help you, good sir?"

"I want to learn arrays and formations." Remian said straight out.

"Uh… right! R-room 3, if you please, sir! I'll notify an Elder straight away!"

Ten minutes later, there was a meeting, and then the Elder called for a package. The package was delivered to the young man's hands, and the young man and the little girl left in a timely manner.

"What… what did you sell him?" the receptionist asked the Elder, who was perhaps a little bit (or a whole lot) closer to her than they revealed to the public.

"That was just our own Alchemist's Basic Guide to Formations. I sent him on to Headquarters with a recommendation letter for a proper training."

"Do you think he'll succeed?"

"No idea. But at the very least, I sold two Basic Guides for 1,000 Black each!"

"Wow! What a profit!"

"I know, right?"

***

As for Remian and Xiao Yan, they had actually reached the Grand Luo Continent after days of flying in the Pod. This Open Sky City was a beachside town; the Headquarters of the Alchemist Guild was in Mystic Herb City, deep in the heart of the Continent.

That journey took them another couple of days.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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