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Kingdom of the Weak 233 Prep
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Kingdom of the Weak 233 Prep

Remian met him at the airship docks of Fal'Herim. "Hey, Tim. Sorry for asking for help so suddenly."

"It's fine." Tim waved it off dismissively. "So, you're really going to challenge the Flaming Salamander Lord to a duel?"

"Yeah, we can't afford to offend the Wood Emperor. Kor'ag-dras was quite clear on his demands." Remian winced. "At least he gave us a fighting chance."

"Literally." Tim rolled his eyes. "Well, if it's books you want, I've got you covered. I have the best collection of magic books in all of Fal'Herim. In fact, it's safe to say I have THE collection of Fal'Herim."

"What did you do?" Remian asked, eyes wide. "Tim, did you steal everyone's magic books?!"

"No, I bought the national library." Tim answered. "It was going for cheap."

"You BOUGHT the library?! Is that even legal?!"

"Apparently Asda needed to raise disaster funds." Tim shrugged. "She's started selling off a lot of public property. The national library, the airport, half the schools, the entire sewage system, and the southern bazaar were all, as of this morning, privatized in my name. Along with three more Industrial Districts."

"Wait a minute. Didn't you already run Fal'Herim?"

"Operationally, yes, but owning it legally is a whole lot more satisfying."

"Well, then, it sounds like you really made it big." Remian said. "With so many districts and utilities, your net worth must have skyrocketed."

Tim coughed. "Actually, most of them are literally just piles of rubble at the moment. The national library is actually half in ruins. We might have to dig the books you want out of the wreckage."

***

Thankfully, that wasn't necessary. There was just one shelf specific to elemental magic, it had twenty-two books, and it was in an intact portion of the priviliged zone of the national library.

"So… that's it?" Tim asked, as they packed the books up. "You're just going to take the books back to study and then fight the Flaming Salamander on your own?"

"Pretty much, yeah."

"What about that other fight, the one against the King Challengers? Who are you bringing for that?" Tim asked.

"Well, it's a team fight against Boss Wilds, so I figured we'd do it like Adventurers." Remian shrugged. "A defender, a healer, a couple of damage dealers, and maybe a support mage. Markus and Phoebe will do for the first two. I haven't figured out the rest yet."

"Is Markus going to be okay? I heard he got buried under some rubble." Tim frowned.

"He had a few broken bones, but Phoebe said they were on the mend. If we focus our healers on him, we could probably speed up his recovery time. There's only so much mana to go around now, but I think we can give him priority."

"Who do you have in mind for damage dealers?"


"Joshu and the twins come to mind. They're all skilled archers, but getting them to qualify against Lords would be tricky. Actually, getting Phoebe to qualify would be tricky too, but there seems to be some sort of allowance for a Challenger's Mate."

"Are Frames allowed?" Tim asked, right out.

"…I actually don't know. I guess we can let Markus try to use one and find out."

"What about sending in Bellower and DD and all?"

"Bellower actually was killed and eaten in that last wave. We had them all stay far away from us, but it seems that the Bone King got hungry." Remian said, darkly. "DD isn't in very good shape either. He's nursing a few broken bones. Jujar is just too slow, and Spike seems to be very nervous about the whole affair. Forget it. I'd rather bring in a team of well-equipped, experienced Adventurers."

"What about Carrie? Or Shadowflash himself?"

"Can't. They're fighting under the Star Wolf King."

Tim thought for a bit more. "Are you sure you want to bring Phoebe? I mean, her superpowers won't work on non-humans."

"Superpowers? What superpowers?" Remian blinked. "But anyway, she's the only healer who can get through with that Challenger's Mate clause. Everyone else would have to fight to qualify, and I doubt Lydia could face down a Lord Challenger all by herself."

"So… you're officially together, then?" Tim raised an eyebrow.

"THAT's what you're concerned about?!"

***

In the end, Remian decided on Song Chen and Spike for damage dealers. They would just have to deal with Spike's nervousness as best they could. If not for that nervousness, the big fellow could actually do a better job as a defender than Markus, and then Markus could take a damage dealer spot. He also called Joshu to try to qualify, just in case he actually could.

"I wouldn't count on it." Markus grunted, and immediately set about preparing to fight as a defender. He went and had Tier 5 runes inscribed on all his armor, his tower shield, gladius, and javelins, fully sponsored by George. They even had his shield heavily reinforced.

"Beef up his weaponry, too. We might need him to do some damage in the end." Remian told them.

"Huh." George outright handed Markus his glaive. "Give it back when you're done with it."

Unwilling to settle, Remian had them reinforce George's Glaive with Flaming Bronze and two Tier 6 runes. He actually wanted to add a third rune, but by then Fal'Herim's top runesmith was already asking for overtime pay, extra vacation days, and threatening to quit due to excessive demands.

Right. They were at Fal'Herim. All this wouldn't be possible at KarGoth, which lacked high-Tier runesmiths, but Remian had the team assemble at Fal'Herim to prepare their gear for the big fights. George brought them over on an airship accompanied by a couple of dozen support crew.

Fal'Herim itself was half ruins, but there were many survivors, especially those Tim brought to the Underground, and many of them were grateful enough to join Tim's workforce. Tim had one of his new Industrial Districts focus on high-end personal armaments, and Remian's Team served as his first customers. His people were scrambling all over the district building and renovating structures while gearing Remian's team up at the same time.

"What about Spike? What do we do about him?" George asked Remian.

"I was thinking we'd give him a layer of armor on top of his shell and inscribe runes on that." Remian suggested.

"Do we even have enough time to forge that much armor?" George grimaced.

"What if it was chain mail? Just a layer of linked chains? With runes?"

"You'd want large, flat surfaces for runes strong enough to cover all of Spike. Armor plates at least the size of Markus' shield, I think." George mused. "But we probably don't have the time for something like scale-mail. I'm thinking just a few plates over vital spots, linked together with chains. As long as they can hold the runes we want, they should do better solid armor."

To the Top Runesmith's relief, he was not asked to work on Spike's armor. That work was left to lower level Runesmiths.

Song Chen had to have a whole new spear made. In order to put together a Tier 6 spear, he had made a foray into the deepest part of the Emerald Woods and came back with a suitable piece of Ancient Emerald Heartwood for the haft. George offered Flaming Bronze for the head, but Song Chen preferred Misty Steel. It was a water-elemental metal on par with the fire-elemental Fire Copper, a whole Tier lower than Flaming Bronze, but Song Chen wanted something less noticeable, and better able to utilize those spear techniques that attempted to confuse opponents. But Misty Steel simply wasn't up to the job when dealing with Tier 6 runes. George ended up having to trade five bars of Flaming Bronze for a single bar of Aqua Silver.

"What about armor?" Song Chen asked.

George wordlessly beckoned. One of the support staff pushed over a handcart filled with leather pieces.

"This is…?" Song Chen trailed off.

"Tier 6 leather. The best remaining parts of our old friend Bellower." George said, solemnly.
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"Bellower's leather?!" Song Chen grimaced. "I'm not sure I'm entirely comfortable wearing it."

"Not the way it is now, no. But we'll fix that." Tim said, and put his best leather-workers to the job.

"That leather's not going to hold runes very well." George added. "For the sake of the runes, I was going to suggest small plates of Fire Copper added to the armor, but since you went for Aqua Silver, we better change it to Misty Steel. Otherwise, you'd have an elemental dissonance between your Fire Copper and Aqua Silver."

As for Joshu, Arnold had his own ideas.

"Is this even going to be allowed?" George asked, eyeing the drawings.

It was a customized Frame armed with a runic crossbow so big, it may as well be called a mini-ballista. The bolts for that mini-ballista were three feet long, and a whole inch thick. While carried around on the Frame's back, and could be fired in the Frame's hands in a pinch, it was really meant to be fired from a tripod which would take a bit of time to deploy. Other than that, the Frame emphasized mobility and a bit of armor.

"It's going to be a serious drain on mana, though. You could run it on your own mana for a minute, but if you're going to use it to fight an hour-long battle, I suggest you power it with a blue crystal." Arnold warned. "Exhaustion is going to be your biggest problem. It might not be an issue if you're fighting from a fortification with plenty of crystals and time to rest, but if you're running around and dodging a Lord Challenger while you shoot, I strongly suggest you end it quickly. There are twenty bolts loaded onto the side quiver; but I suspect you'll run out of energy and mana long before you run out of ammunition."

"Would it really qualify as a Tier 6 weapon?" Tim asked dubiously. "I mean, the runic ballistae at KarGoth are easily ten times bigger."

"It should qualify as the peak of Tier 5. As long as you hit a weak spot, it should do the job."

Tim shook his head. "With an outfit like that, your fight is going to be over in a matter of seconds. Either you'll take down your target with one shot, or you're dead. Or both."

"Is there a way we can put better defenses on it?" Joshu asked glumly. "I don't want to be dead."

"It's already highly focused on precision and mobility. To ask for more defense…" Arnold shook his head. "I have some theories on how it could be done, but right now, we don't have the time to experiment."

"What about increasing the mobility? Put in a function to suddenly make him move quickly to one side?" Remian asked.

Arnold hesitated. "I could install a jumper function. It would make the whole Frame even heavier, and even more power-draining, but it would let him quickly jump ten feet away and land safely."

"Do that. It could be his only chance at survival." Remian said grimly. "Like Tim said; Joshu's battle will be decided in a matter of seconds."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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