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Kingdom of the Weak 232 One Week
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Kingdom of the Weak 232 One Week

"The target is the Flaming Salamander Lord. He is based in Rocky Thorns, just east of Craggy Falls." Darian told his brother. "His physical abilities are low for a Class 6, but his psionic abilities are far beyond what most Lords can manage."

"So… I need to defend against Illusions?" Remian asked.

"No, you need to watch out for fire. Salamanders have an innate pyrokinetic ability. Or at least that's what Doom says. Me, I'm not even sure if it's Psionic or magical, like Draconian bloodlines. Whatever the case, be prepared to face a lot of fire."

"Great. A fire-wielding giant lizard. Why am I fighting him again?"

"To challenge a King, you must first qualify as a Lord the proper way, by defeating a Lord. Compared to all the flying types, the heavy hulking types, and basically everything else out there, I felt the Salamander Lord was the easiest target for you to pick on." Darian shrugged. "Considering that your magic is your strongest point, you should be able to ward off his fire with your barriers and blast him to bits easily enough. He'll definitely be easier to fight with magic than say, one of the Lion Lords."

"I hear a 'but' coming."

"No, there's no buts where the Salamander is concerned, except…" Darian frowned. "It's what happens afterward that has me concerned. Whether in Psionic power or physical power, all the King Challengers outmatch you so severely, it's not even funny. I don't know if they'll let you use a Frame or an airship or a runic cannon. Also, there's the Star Wolf King to consider. Last I checked, he wanted the entire swathe of territory in the north-east, from the Amber Gorge to the entirety of the Emerald Woods. Now that Shadowflash is back, he might even have the power to hold it. And one last thing."

"What?"

"Lords duel for Lordship, but when you fight the King Challengers, you'll be fighting their subordinates too."

"WHAT?!"

"The Challenger itself, plus two to five Lords who serve that King."

"You want me to fight all of those Wilds alone?!"

"No, of course not. You're supposed to bring your own squad. Bring Song Chen and Markus and the best fighters you've got. You just need to introduce them as Lord Challengers."

"And would the Wilds accept that? Or would they need to fight real Lords and take their places?"

"They might have to beat a few real Lords." Darian admitted. "Or at least, a few Lord Challengers."

"So we get our best fighters to challenge for the empty spots in the Emerald Woods." Remian figured. "Any idea when that takes place?"

"You'll have to wait and see what the Star Wolf King does. If he really does try for the Emerald Woods, I would advise against trying to challenge for it."

Remian fell silent. "What if… some other King takes it? Someone who doesn't like us?"


"Then you'll have even more reason to fight." Doom shot over Darian's head. "Leave it be! You need to worry about your own battles! Focus! You have to prepare for your fights!"

"How?" Remian asked.

"Train for it! Try sparring with Shadowflash or something!" Doom snorted.

"Shadowflash? But… but we just got back from KarGoth!" Remian protested.

"Nobody's saying to do it now. You have one week, and I'd hate to see you try to spar with Shadowflash without any preparation. You should do what you can to make yourself stronger."

"Stronger? The last time I tried that, I outright died!"

"There are other things you can strengthen than your body. Your magic, for example." Doom tossed in. "Brush up your best spells until you can instant-cast them with incantation bypass, or something."

"He can already do that." Darian chipped in. "He can cast light barriers like they were nothing. No incantation, no sigils, just by pointing and saying it."

"That's good. If you can do that for high level ice spells as well, you're good to go."

"Um… how high a level are we talking about?" Remian asked.

"Strong enough to freeze a flaming Salamander Lord." Darian thought for a bit. "A Tier 6 Flash Freeze Spell might be good. That's what I use against dragons. Set the field with a Tier 7 Blizzard first and it'll be much stronger."

Doom rolled his eyes. "Right. Just set up a Tier 7 Blizzard to set the field to cast a Tier 6 Flash Freeze, all while a flaming lizard lord is barreling down on you. Sure. Won't he need twenty or thirty magi with specialized runic wands for that sort of thing?"

"I could do it myself, given enough time."

"And how would you get that much time?"
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"I'll just use a Silhouette and fly to avoid the Salamander and dodge the fire, or block off his fire with a barrier first."

"Remian can't fly!"

"No, but I can do barriers." Remian mused. "Put up a couple layers of light barriers, call down a blizzard, and then hit it with a Flash Freeze. That actually sounds doable."

"He can do it." Darian said confidently. "My brother is unbeatable with magic."

"Now that, I have to see." Doom snorted, still not believing it. "Anyway. You may as well teach him some body-strengthening magic."

"There's such a thing?" Remian blinked.

"Yes, but there's a price to pay for it. The lower level stuff just needs mana, but the higher level stuff could kill you if you're not careful." Doom warned. "But the lower level stuff won't be able to help you against Tier 6 foes like the Lords of the Wilds."

"Huh. No, I don't think that's the way to go. I prefer to stay far away from the target, thank you." Remian thought for a bit. "Any other suggestions?"

Doom shrugged. "You could try a null-field. Like… a null-fire field. The more specific you make it, the stronger it is and the easier to maintain. If you cast for null-yellow fire, for example, it will only try to keep out yellow fire, which would be only a tenth as demanding on you and would be at least four to five times stronger. That is especially important because doing so will pit you directly against the Flaming Salamander Lord's power to control fire; it will all boil down to a wrestle between your powers and his. The more specific your null-field, the harder it will be for him to break it."

"I'm going to need to brush up on elemental magic." Remian figured gloomily. Until then, he'd have to put his research on Chaos magic on pause.

He was reasonably sure at this point that he was using Chaos magic without even thinking about it, so perhaps it was okay to leave it for later, since he could already use it effectively. What he needed to do now was figure out the best way to take down a fire-wielder. While he was somewhat familiar with elemental magics, he suddenly felt like he should study a whole lot more and learn as much tricks as he could in that field in order to face his opponent.

Where could he learn all that? Ecclesia was a safe bet, but…

"How much time do I have?" Remian asked.

"The Gathering of King's Challengers will take place a week from now. Before it happens, you need to qualify and to get your people to qualify." Doom told him. "You have seven days."

Nope. There was no time to get to Ecclesia. He needed to do it all here and now. If he had to take a trip, the nearest city he could go to would be Fal'Herim.

Hmm. Maybe he could ask Tim for help on that. Given the time it would take Remian to reach Fal'Herim, Tim might be able to gather a nifty pile of useful books by then.

"Understood. Thanks, Doom, Darian. I'm going to need to call some people and have them prepare." Remian decided.

"So, when are you fighting the Flaming Salamander Lord?" Darian asked.

"Five days." Remian figured. That should be enough time for him to prepare, and then recover his magic afterward. "I'll face him in five days."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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