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Kingdom of the Weak 230 Leaving Things To George
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Kingdom of the Weak 230 Leaving Things To George

Remian walked the halls of KarGoth in quiet contemplation.

A whole day had passed since the Beast Tide went through here. The Beast Tide had fallen upon Fal'Herim, La Vive, Itarim, Ashdale, Bellas, Germat and Auria now. KarGoth and Three Pines had survived more or less untouched. The resource colonies sent by the warring nations and the Midlands Sea People islands could not say the same. The Tide had pretty much left them in pieces and then plopped down to stay.

Also, the Wilds seem to have no plans on returning. Nine new Lords previously from the south now occupied the northern edge bordering the desert. Six new Lords had settled down in the Sea People islands. The Wilds who made it all the way to the northern continent showed no signs of turning around or leaving. Even the Deep Emperor had gone to stay in the Midlands Sea.

All told, the Wilds were no longer contained in the Wildlands.

On a happier front, Shadowflash had returned and was no longer contained in the Amber Gorge. The wolfcats now lived in KarGoth's main lobby. The humans thought that they were practically pets or beasts of labor for the citizens of KarGoth. The Wilds thought the exact opposite.

Whatever the case, both sides seem comfortable enough. George was happy to have the wolfcats provide some measure of round-the-clock security. Shadowflash was happy to have free food every day. It was especially beneficial for the cubs, he felt, to live in a safe place protected by both the super-pack and humans who would provide for their tummies and scratch their ears with soft fingers.

The adults, however, went hunting with him last night. They brought back six Tier-4 carcasses. Song Restaurant took the hides and a 10% cut of the meat in return for cooking it for the wolfcats. That was the deal George set up for them, and Song Chen's cousin, Song Chiu, seemed entirely happy to keep it.

Speaking of George and deals, there he was now, dealing with Arnold at the Frame Workshop.

"What's this?" Remian asked, eyeing the new Frame that George was testing.

"New design. I call it the Basic Frame." Arnold explained. "B-Frame, for short."

"Is it a better design?" Remian inspected it. "It seems more like a Bare Frame to me. Doesn't seem very strong."

"That's the beauty of it!" Arnold chuckled. "It isn't! At least, not without Gear Sets."

"What are Gear Sets?" Remian asked.

"Those things!" Arnold pointed. "You see, the Basic Frame is designed to be able to fit different sets of equipment. That one over there increases kinetic output; that means more strength and more speed. The one next to it? That's the Mining Set, including lighting, stronger arms, armored hands, safety helmet, and extra power reserves. The third one is Jim's design; it actually uses steam power instead of mana, but it runs out of steam pretty quick. He said it should be hooked up to a steam generator, like a kettle with a tube running into the Frame's back. Since we're all running out of mana crystals, he figured the Steam Mining Set should last longer than a miner trying to channel mana into his Frame while digging at the same time."


"I thought the main point of the Frames was combat." Remian pointed out.

"It is." George said. "The B-Frame already have three different sets for combat purposes, one with heavy armor, a precision set for ranged weapons, and a strength burst set for fast and powerful attackers. The designs just need some tweaking and adjustments before production and testing begins."

"What if I wanted something even stronger?" Remian asked. "Something that can fight Tier 6's? Super heavy armor and super strength?"

"That… that's going to be really expensive. And probably three times the size of our current Frames." Arnold grimaced. "You're not… serious… are you?"

"Actually, I am. Did you see the Wilds hanging around here?"

"You mean the vestiges of the Beast Tide? There are six new Tier 6's, aren't there? They're all qualified to challenge Lords." George nodded.

"If those guys attack, how do you plan to fight them off?"

"I figured Shadowflash would handle them."

"I think you better not rely too heavily on others." Remian warned him. "But it's up to you. KarGoth is your show to run, now."

"In other words, you're done giving me instructions, think it out myself?"

"Something like that."

Sighing, George handed Remian an envelope.

"What's this?" Remian peered inside. There was a stack of receipts for bank deposits.

"It's the net profits over the past few months." George explained. "Including all the mines around KarGoth. We banked it in to your account directly. I just wanted to hand you the receipts in person so you'd know I was actually doing a good job."

Remian did a quick estimation. Given the amount of paper and the numbers on the first one, the receipts in the envelope could easily surpass a million lir. Looking through them, however, it seemed the latter numbers grew bigger and bigger, so the amounts totaled should be a few million. "How did you ever manage so much profit?"

"Well, you own the entirety of KarGoth, you know. Everyone living here basically pays you rent." George pointed out. "Also, you have a cut of the businesses, and all of the profit made by the Adventurers Guild. In short, everyone in KarGoth makes you money one way or the other. Even the Wilds we befriended have helped increase productivity."

"Even the wolfcats?"

"Especially the wolfcats! You have no idea how much more people are smiling in KarGoth now that they're here to stay. It's like they're living promises from the Wilds; everyone understands that as long as they're with us, the Beast Waves won't attack us any more. Plus, they're clean as cats and constantly providing round the clock security. They make everyone feel safer. Just this morning, the Comrade registry listed fifteen new Bonds."

"Bonds?"

"That's what we're calling the friendship pact between a human and a Comrade. Nobody owns anyone else, it's a bond of friendship."

"It sounds like there's been nothing but good coming from the wolfcats staying here."

"Well… if there was a downside, several people reported that they've lost their old Comrades today."

"What happened?"

"Um… they got eaten."

Remian stared at George blankly. "Eaten?"

"By wolfcats. Most of them were rabbit-types. One was a goat." George grimaced. "I think we should advise everyone to avoid Bonding wolfcat-food types from now on."

"You think?" Remian shook his head. "May as well just advise them to bond only wolfcats."

"We could, but then the lynxmice would complain, and the Feelo-Wasps would feel left out. We actually rely a lot on the lynxmice for digging, and the Feelo-Wasps provide literally all of our honey. I wouldn't want to offend them." George shifted. "Besides, I wouldn't want to impose on anyone and tell them what they can or can't bond. It's just that… this is wolfcat territory, and wolfcats eat smaller Wilds for lunch. That's all."

"Well, they won't do any better at Three Pines. Eagles eat rabbits too. Maybe we need a third settlement for those who prefer to live with herbivore types."

"I've heard of people starting settlements for mining, for housing, and for industry, but I've never heard of people starting one for the sake of rabbits."

"They help with the burrowing, don't they?"

"In softer soil, sure, but their paws are no match for lynxmice claws when it comes to hard ground and rock. They also don't have the lynxmice sonic attacks for rocky situations."

"Sounds like we should put them on the farm."

"Except then we'd lose a huge chunk of the farm produce. Plus, they're still likely to get eaten." George sighed. "No, farmers prefer cattle-types. Pulled plows dig faster, and cows just survive better."

Remian grinned. "It sounds like you've got it all figured out already."

"No, I don't. Nobody has! This sort of arrangement has never been done before!" George flailed. "When did people ever live with Wilds like this? It's unheard of! There's nobody else who's done it before, and nobody to tell me how to do it! Nothing has been figured out! We're all just groping our way in the dark!"
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Remian's grin grew. "Excellent. You really have figured it out."

"Remian, have you even heard a word coming out of my mouth?! We haven't figured out anything!"

"Even so, I'm not worried. You'll manage."

"That's just because it's my job!"

Remian barked a laugh. "You're about to be more than a manager, soon."

"What do you mean?"

"I mean, George, that after today, KarGoth is yours. The ownership, the profits, the risks… I'm leaving it all to you."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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