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Kingdom of the Weak 211 Mysteries
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Kingdom of the Weak 211 Mysteries

"Thanks, Chirpy." Mindy said softly, with one hand on the hilt of the Phoenix Sword.

Meanwhile, Raven had brought three younger children to Mindy. "Boss, these are my brothers and sister. Robin, Sparrow, and Dove."

"You're bringing them all on the Free Wings?" Mindy eyed them. Raven herself was eighteen, Robin was fifteen, Sparrow, twelve, and Dove was nine, about Eriane's age.

"Yes." Raven said.
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Mindy waited, but that was all she said. "Are you sure? I mean, they could be in school, or safely in the mines, or Adventuring…"

"I'm sure."

Again, another pause while Mindy waited for Raven to say more, but Raven really didn't say anything else.

"My sister doesn't like to talk much." Robin said, apologetically. "But we've always dreamed of flying. All of us, together, as a family. We want to travel the world and see other peoples and eat different foods, and look for our father…"

Raven cleared her throat, and gave Robin a sharp glance. Robin winced, and subsided.

Well, the school Barges were also mainly crewed by children their age. The Free Wings was a second-hand Deutero Sky Galleon, but it wasn't that much more complicated than the Sky Barges, plus there were already experienced Adventurers on the Free Wings' crew. They should be okay.

Besides, Sandra and Gammie were both on the Red Fang with their comrades, and they were fourteen and fifteen. Sparrow was about the same age. All three of them were older than Mindy herself.

Also, it seemed that Ruth and Xia wanted to come along on the Red Fang, along with…

"Eriane?!" Mindy blurted. "Why are you here?"

"Because there's nothing to do here!" Eriane scowled. "They're all huddling inside the mines, and closing everything up… there's nothing to shoot, unless they're already inside, and that's going to be a mess! I don't want to sit around waiting just in case and then trying to get a clear shot when everyone's crowded and fighting hand-to-hand in the tunnels!"

"But we're going to Fal'Herim to keep an eye on the industrial district. Remian said Tim will take care of it, but I don't know how he's going to protect an entire district from a Beast Tide! Chirpy said that after the Tide sweeps through the five colonies and KarGoth, they're going to hit Fal'Herim next!"


"That gives us about two days to evacuate the district." Sparrow mentioned.

Raven frowned at him.

"Evacuate? But we need that district to build airships! Otherwise, the contract…" Mindy trailed off.

"Do you think we can defend it against a Beast Tide?" Sparrow asked. "Is the contract really worth losing lives over?"

Mindy's head lowered. "But… Remian didn't say anything about evacuating when we were there…"

But Remian wasn't the kind to do everything for them, or to solve all their problems. Remian left Fal'Herim to Tim. He left KarGoth to George. He left Mindy with her own airships and enough experience with long-distance trading and visiting new cities to run her own trading fleet. Whatever problems they faced, they'd have to solve it themselves. Whatever choices needed to be made, they'd need to make it themselves.

Already he'd told George that it was the last time he would give George instructions. How long would it be before he said the same thing to Mindy, or Tim?

On top of that, there was something more important in the Industrial District that Mindy needed to protect. There was a certain tavern staffed by children around her age…

"We're going to Fal'Herim to pick up some people." Mindy decided.

"At a time like this? What's so important about those people?" Sparrow asked.

"They're going to be our new crew."

***

At that time, the La Vive settlement was already evacuated. They went over to the Ashdale settlement in a caravan, a row of carts loaded with goods and people. Those carts became part of Ashdale's outer fortifications, just another layer of perimeter obstacles.

Ashdale's colony, under the command of a certain Sir Stout Senior, fortified their perimeter heavily with five layers of traps, obstacles, a moat and walls. Fifteen qualified Battle Magi led by a Level 6 Battle Mage laid down heavy runic formations in preparation for a long, drawn-out battle. A full battalion of infantry armed with revolver rifles took up positions and dug trenches, a newly popularized fortification style in the world war. About fifty volunteers of men and women took up spare rifles and trained last-minute for additional defense. La Vive's incoming refugees added a full hundred such volunteers. Their additions brought the armed defenders numbers to nearly 600.

Itarim had been building siege engines, from catapults to ballistae and the faster firing scorpions. The war front had not spared them any modern weapons like rifles or cannons, but they made do with those siege engines, pikes and crossbows. Given the lake on one side and a strong stockade on the other, they started to reinforce that stockade with bricks and mud layers. In the event of a Beast Wave, the entire colony would be involved in defense, two cohorts worth, their numbers almost reaching 2000. On top of that, they had a merchant airship presently docked and open for trade.

Bellas had a complicated formation of defense towers manned with retired magi. Some of them were elderly, others were injured or traumatized by war, but for whatever reason, they ended up looking for a new start in the Frontier and got sentry jobs in defense towers. Following Battle Mage qualifications, most of them were around Level 3 or 4, though one particular old man qualified as a Level 5. He was positioned in the tallest, strongest tower along with a magic cannon and three squads of runic musketeers. A veritable maze of traps and bottlenecks were laid out across the entire southern approach, all of which were within range of every tower's weapons and magi. They didn't have much in way of standing forces, just four platoons on the ground, but those platoons were equipped with Tier 4 runic equipment. They also had three airships docked, two frigates escorting a galleon, all of them commercial-grade.

Meanwhile, the 9 Mountains colony was already in constant combat, fighting against troops of monkeys every day. Literally hundreds of mercenaries had joined their defenses, and literally hundreds of them had already died. The Great Ape King had been sending Beast Waves for days, and nobody was quite sure who was winning or losing. Nobody was even sure who was in command any more. Frankly speaking, the fighting on that front was a total mess.

Around that time, Ashdalian lookouts reported a most unusual sight; the fog over the Great Deep had lifted for a bit and in that short while they spotted what seemed to be a rocky island in the middle of the oversized lake. A small expedition was quickly planned and in three hours, a boat headed into the fog.

But the boat never found the island. It went on to get lost for the rest of the day before finally making it back to shore with only half its original crew, having lost the rest to sudden water Wild attacks in the fog. Still, they never found any island.

Then word from the Itarim settlement arrived.

For some reason, it seemed there was a new river cutting right into the desert to the north…

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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