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Kingdom of the Weak 209 How to Survive A Beast Tide 1
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Kingdom of the Weak 209 How to Survive A Beast Tide 1

Days since last Beast Tide: 80. Current Kill Count: 9917 (696 since yesterday).

"We can't just let you go, so… you can either serve, or die." George summarized his offer to the guards of the dead bully's airship. "What would it be?"

Despite the clarity of the offer, half the guards actually tried to attack.

"Fire." Song Chen instructed.

Crossbows twanged on every side. A dozen men were riddled with bolts before they could make three steps.

"Hey!" George protested. "That guy wasn't even moving!"

"He was holding on to a wand. He didn't drop it." Song Chen explained. "The ones that surrendered dropped their weapons."
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"Oh. Never mind, then. Empty the airship's cargo, and load it with munitions. Prepare it for battle." George waved at it vaguely.

One lynxmouse poked its head out from a side port. [Not much cargo. Just some food and munitions.]

"Well, load up the crossbow bolts and get a crew on it." Song Chen instructed one of his subordinates. "Fifth Crossbow Squad, Ninth Crossbow Squad, you're up."

"The Ninth? Are they really ready for air-to-ground bombardment?" George asked.

"They'll have the Fifth with them. They'll be fine." Song Chen shrugged.

The airship was readied quickly, and then it took off slowly.

"Is this the last airship in the airport?" George asked then.

"Yep." Song Chen said, as the airship cleared the docks.

"How are we doing for supplies?" George asked. "Can we hunker down until the Tide passes?"

"If we close everything up and stay underground, we should be able to hold out for three weeks at our current consumption rates. Double that, if we ration."

"I doubt it'll come to that." George mused. "Two weeks is plenty. Any word on what's coming?"

"Word from Three Pines is there's some debate going on as to exactly which King is leading the Tide this time. The Eagle Lord is betting on either the Storm Pegasus King or the Earth Lion King, but there are over thirty Kings who want the job because they want to tear us to pieces."

"Thirty…?!" George gulped.

"All we know for sure is that it won't be Doom, and they're not going to stop with just trampling our farms into the dirt." Song Chen added. "We're going to lose everything we haven't harvested, you know."


"That's not for certain. Something might survive. Especially if they don't come after us specifically." George mused. "We've already destroyed Rocky Ford, so crossing the river to come at us would be difficult for land-based Wilds. I'm thinking we'd mainly have to worry about amphibians and flyers. Especially flyers."

"Then we better hope it's the Earth Lion King or something similar in charge rather than the Storm Pegasus, because otherwise, we'd be up to our necks in winged horses."

"It could be worse." George mentioned. "It could be the Roc King."

"No, that shouldn't be a concern. According to the Eagle Lord, that won't happen."

"It's so nice to have friends telling us of our inevitable demise and how it'll occur."

"Any chance Spike and Jujar might succeed in talking us out of this?"

"The Earth Lion King has acknowledged Spike as the Lord of Craggy Falls, and the Great Ape King has acknowledged DD as the Lord of the previous Shadowflash Fief, but they're still going to try to eat us for dinner tomorrow. If our Wild friends get in their way, they would be dinner too."

"Not if I can help it. I want the wolfcats protecting herb valley. We'll shelter all our people underground, and there are almost no structures on it, so now that we've pulled down those structures ourselves there's no reason for the Beast Tide to attack the valley."

"Wish we could save the farms like that."

"There's not enough time. There's just too much to do, and the Beast Tide arrived much, much more quickly than we expected." George explained. "Speaking of arrivals, any word from the La Vive colony?"

"They're not coming." Song Chen grumbled. "They said they'd rather take their chances with the Ashdale Colony. Apparently the Ashdale settlement has a Level 6 Battle Mage."

"What exactly is a Level 6 Battle Mage?"

"It's a mage specially qualified for battle. As I understand it, Level 6 is quite high." Song Chen took out a list. "From what we can tell, to qualify for level 6, the Battle Mage needs to be able to instant-cast Tier 1 and 2 spells, write ten-word Runic Sentences, employ permanent magic barriers while casting magic, and have three campaigns worth of real-life battle experience."

"That sounds rather formidable." George admitted. "What level would Remian be, in such a system?"

"I don't know. I actually asked them once, but they said a mage who can instant-cast any spell of any Tier with one word doesn't exist." Song Chen spread his hands. "Also, the highest level Battle Mage in La Vive is a Level 7. The highest in Ashdale is Level 8."

"That means that Level 6 is actually very high up."

"That's what I just said."

"George!" someone yelled from the air traffic control tower. "The Red Fang is coming!"

"Remian and Mindy?" George perked up.

"They'll be here in ten minutes!"

"Great! That means we have a Super Battle Mage on our side!" George exulted.

"I'm not sure that's how it works." Song Chen scratched his head. "Apparently Battle Mages have exams and certification and everything… none of which Remian has."

"Who cares about exams! Remian could wipe out that Level 6 any day, any time!" George insisted.

Song Chen didn't refute it. "Still. That sort of categorization could be useful. We have a lot of scroll-casting Adventurers going around who only think about earning Guild Points. Putting up a formal system of recognizing Battle Mages could have them pay more attention to increasing their magical combat abilities. It could be a good motivation."

"Then we may as well categorize everything, not just magic. Marksmanship, melee combat, artillery… all of it. We may as well categorize class types!" George snorted.

Funny how an off-hand comment could affect so many people in the future.

***

When Remian and Mindy arrived, a crowd had gathered at the airport.

The first thing they did was to unload the rifles.

"Nice gun!!" Eriane leapt up in excitement. Remian handed her one before she tried to snatch it and damaged something. Eriane held it confidently, easily hefting it and lining up a shot. She fiddled with the reloading system for exactly five seconds before she figured it out, and then she started to examine its insides…

"She's been learning about all sorts of rifles, including similar breech-loading types." Song Chen explained to Remian. "In fact, there aren't many people around here who's better than her with a rifle. Everyone here is familiar with bows and crossbows, but not many know what to do with a rifle."

"They have one day to get familiar." Mindy advised him. "We have two hundred of these. In terms of reload speed, power, and range, they have every advantage."

"Range isn't the issue with this coming Tide." Song Chen pointed out. "We're basically going to turtle up and huddle down in the mines. We won't even fight the Wilds unless they manage to break in."

"The sole exception would be the airport." George added. "So long as the Tide doesn't have too many flyers, we can still use it to bring in supplies and people from the air. Also, we have a plan to close it safely when it's not in use."

"Really? How?" Mindy had to ask.

"We're going to use Spike's grandpa's shell, with Spike's permission." George said. "It's big enough to cover the whole airport like a cap."

"Spike's grandpa?"

"He's long dead, and the shell is much bigger than Spike himself. We brought it all the way here from Craggy Falls."

"Excellent." Remian nodded. "What about the other mines?"

"They've been prepared with underground housing long ago. There's enough space for everyone and about a month of food and water. Don't worry, KarGoth and the mines are well prepared for an extended underground stay. The only place I'm worried about is Three Pines."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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