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Kingdom of the Weak 207 Dealing with Wasps
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Kingdom of the Weak 207 Dealing with Wasps

"This is Commander James Eddings of the Home Logistics Department, Sir Stout's immediate superior." Mandy introduced the man that the Ashdale military had sent to talk about the Wasps."

"Good to meet you." Remian shook his hand.

"And I, you." James nodded. "I understand that I also have you to thank for saving the life of one Private Ryan from certain death behind enemy lines. He passed your offer up the chain of command, something about agile aircraft that requires us to go to the Wildlands to buy? It didn't seem like a big deal at the time, but now Sir Stout has urged me to consider it, and here I am. I assume this is the very topic we are here to discuss."

"Yes, it is." Remian nodded. "It came to my attention that Germat has a glaring weakness in their airships. They have heavy armor and heavy weaponry and taking them down with conventional airships is difficult and costly."

"Thus, the agile, light fighter idea." James nodded. "But I have my doubts that a small craft could carry the firepower needed to strike down such a heavily armored target. Far better to bombard them at extreme range with heavy artillery."

"You'd have accuracy issues, and they'd have interception spells to counter your artillery. The aircraft I'm talking about is fast, small, and capable of carrying explosives."

"Explosives? Not magi and mana crystals?"

"Aren't you already fighting for whatever little mana is left? If you spend it all in war, what's the point of fighting for it in the first place? No, mana crystals are too expensive."

"But how do you plan to get explosives to strike distant targets in the air?"

"They won't be distant." Remian said. "That's the beauty of these agile anti-air fighters. They're supposed to get in close. Very close."

"Close enough to plant explosives on the hull of a battleship?"

"Close enough to drop them from above." Remian explained.

"You're talking about bombers." James mused. "Like the Mendev Zeppelin bombers."

"Nothing quite so big. These craft should be smaller, faster, and cheaper. The bombs they drop shouldn't be too large either, but they should be able to fly out there, drop their payloads on their targets, and return for another quick run." Remian took out some design drawings.

James inspected them. "How fast can these airships go?"

"Based on our current design? They'd cross a kilometer a minute."

James did a quick calculation. The last airship battle he fought was an exchange of artillery and counter-artillery across roughly 3 km. "That's 3 minutes to make a single bombing run, and 3 minutes more to get back, maybe a couple minutes to reload in between… our Extra Long Range artillery can fire off eight rounds in those eight minutes."

"But can they strike targets 5km out? 10km? 20?" Remian pointed out.


5km was possible. 10 would require serious elevation advantages, would certainly be tricky and likely inaccurate. 20 was flat out impossible.

"Besides, if you wanted to send magi instead of explosives, it's a simple matter of swapping them." Remian added. "You could fit six people in there comfortably, nine if you squeeze… or two people and a rather large bomb."

"Has it been tested?" James questioned.

"Not as a bomber, no. But we've used it as a shuttle and as a gunboat with a handful of crew and a turret. It's worked out well for us so far."

"So there's no proof that it actually works." James frowned.

"If it can carry people, it can carry cargo. That's simple enough, isn't it?" Remian shrugged. "How hard is it to drop a bomb out of the back?"

"Or down a trapdoor. I think your design needs some modification."

"That's easy enough." Remian glanced at Mindy. Mindy nodded.

These designs were already somewhat different from their own Wasp anyway. Changing a few more things wouldn't hurt.

After a long discussion, James and Mandy went aside to confer while Remian and Mindy sipped tea in her mansion's main hall, pretending to relax while secretly listening in on their discussion with air magic.

"So…" Mandy hesitated.

"We'll buy it." James said.

"Are you sure? I mean… something like this… with just the idea, we can do it ourselves, you know? It would be much cheaper."
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Mindy's face turned grim hearing Mandy say that. 'Ourselves', she said. And on top of that…

"Of course we can. As soon as we get the first batch, we can take one apart and reverse-engineer it. In a week, we could have shipyards all across Ashdale building the same thing."

"Then…"

"But even with all our shipyards, we won't be able to turn the tide of the war. Not at first." James said, pausing. "Not until we have enough of these Wasps, and that's going to take some time. Bombers like these, capable of long-distance strikes, plus the ability to hit ground targets as well as air targets… as long as we have enough of them, we can definitely turn the tides. Not only should we set all our shipyards to build them, we should contract out the production of these to as many manufacturers outside as we possibly could! Of course we'll buy as many as your sister can make. We'll buy as many as anyone can make… until we have enough."

"How many is enough?" Mandy asked.

"A thousand? Ten thousand? Losses will need to be replenished." James thought for a bit. "Two billion lir to win the war is cheap, I think. Two billion lir to save Ashdale is nothing."

"T-two b-b-billion…" Mandy was already stuttering.

"That's using Mindy's prices. I think if we build our own, it would be even cheaper." James mused. "So yes, we'll buy them."

Remian let the magic fade as James and Mandy headed back. He glanced at Mindy. "Is this really okay?"

"It's fine." Mindy said, her face dark, but her eyes determined. "It's something I drew up for fun just to see if the idea would work. I was planning to design a better one soon enough anyway. Given a choice, I'd design everything from scratch, build engines and components much more suitable for their roles than simply using commercial parts. But that would have to wait for the Mark III version. The Mark II that I'm planning is a smaller, faster, three man craft with a turret above deck, not in the rear. I'm not even sure if I would call it a 'Wasp' any more."

"And the Mark IV?" Remian asked, eyebrows raised.

"The Mark IV…" Mindy hesitated, then whispered. "Doesn't use mana."

"WHOA!" Remian nearly fell over. "How…"

"Hush!" Mindy said, as Mandy and James returned.

They signed an open deal for 'Batches of 100 fully functional Wasp Bombers' from 'Mindy's Shipyards' at 20 million lir per batch. The first shipment of 100 Wasp Bombers was promised to be due in a month, the second and third within two months. Mandy and James left Mindy holding a 60 million lir contract.

"Can we really manage a hundred in one month?" Remian wondered.

"I might need your help with that." Mindy said. "How's the industrial zone in Fal'Herim coming along?"

***

Taking a very big detour around the war zone, it took them a day and a half to reach Fal'Herim.

There, Remian and Mindy set about adjusting, streamlining and renovating the entire industrial zone to the production of Wasp Type-A Bombers.

As they were closing up for the day, Mindy was suddenly pulled aside into an alley by a shrouded figure. "Ack!"

"Relax! It's me!" a familiar voice said.

"Tim?" Mindy blinked. "What… why…?"

"Come with me." Tim said in a low voice. "I've got something to show you."

"Now? But…"

"Trust me. You're going to want to see this."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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