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Kingdom of the Weak 206 Destination: Kara-Goth
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Kingdom of the Weak 206 Destination: Kara-Goth

As the world war raged on, a great deal of resources were expended on all sides. For the winning side, plundering their enemies might make it worthwhile. For the losing side… a quick, cheap way to replenish their resources was vital.

Was it really such a big surprise that they ended up looking to the Wildlands, then?

In other words, the five new colonies were from the losing nations; La Vive, Ashdale, Itarim, Bellas, and the Nine Mountains, from east to west, in that order.

The one cutting trees around the Rock Fist Ape Lord came from the Nine Mountains.

On the east side, the one closest to KarGoth was the one from Bellas. They were just on the other side of the Storm Pegasus King, set up on an idyllic shore of the northernmost of the Five Lakes.

Farther east, Itarim had set up their own mining colony in the hills in between the Storm Pegasus King's Five Lakes and the Great Deep, supposedly the territory of the Lake Emperor. Did they know there was an Emperor of the Wilds in that lake?!

Probably not. Ashdale didn't seem to know either, because they set up their own colony on the other side of it.

Then there was La Vive, who set up their new settlement in the territory of the North Wind King.

"Are they being attacked by Beast Waves?" George asked.

"Not as far as we can tell. But what does it matter?" Song Chen asked, puzzled. "Once the Beast Tide arrives, they're all done for."

"Haven't we warned them?"

"We sent messengers, yes. I don't think they believed us." Song Chen answered. "Or maybe they just didn't care. The Nine Mountains colony even sent back our messenger naked."

George's eyes narrowed. "Well, I'm not going to help that one, then. Tell the Rock Fist that we have nothing to do with those idiots. They can face the Wilds on their own."

"The Itarim guys said that we were stealing their manpower and demanded we send all Iron Legion personnel over to them. Now, Markus says the Iron Legion doesn't answer to Itarim, that they're an international organization dedicated to protecting the entire length of the Road that just happens to be headquartered in Itarim, but the Itarim colony claims that we owe them manpower and some compensation."

"Not helping that one either. The Iron Legion can go wherever they like. I won't stop them. But there's no way I'm asking them to leave."

"The Bellas people think their fortifications are strong enough to handle a Beast Tide all by themselves." Song Chen went on. "Apparently, it's a battle-proven design that has served them well throughout this entire world war. Something about a formation of how their towers are placed. I don't get it, and the whole thing looks like it would collapse at the first rush of a Beast Tide, but they seem to believe in it very much."


"That's not going to save them when the Tide erupts. How many people are there? Would one Sky Barge be enough to evacuate them all?"

"Probably."

"Then maybe we'll send a Barge over to pull them out once the Tide crushes their defenses." George mused.

"Don't you want all our Barges here, protecting our own people?"

"No, I don't intend to fight the Tide when it comes. I think it's best we just huddle everyone in the mines and in KarGoth itself until it blows over."

"What about Three Pines?"

"They can hide in the trees."

"Right… is that why you've been emphasizing underground and treetop housing? Was this your plan from the start?"

"Pretty much."

"I like it." Song Chen nodded. "Anyway. The Ashdale settlement thinks that there's a lot of potential and riches to be found in the Wildlands, and suggests that we could both increase our profits for lower costs if we worked together."

"At least they're friendly." George mused.

"They're also setting up factories that send up a lot of smoke. I don't have high expectations for their longevity at this rate."

"Ah, Ashdale." George sighed.

"Then there's the La Vive colony. They actually seem to want our help." Song Chen paused. "In fact, they kind of asked for food and materials."

"Just how many of them are there?"

"About a hundred people, I think? They seem more like refugees than pioneers."

"Well, invite them over for lunch, then invite them to stay long term." George said. "We have enough room for a hundred more, I think."

"The underground housing expansions have been THAT massive?" Song Chen asked, in a daze. "We already have about five thousand people around KarGoth, the farms and the riverside alone, not counting those at Three Pines or the mines."

"Didn't you know? We've holed out the nine hills from here all the way to the New Quarry, and the four on the Goth side near the river. We could fit in ten thousand, easy. So long as we have air access to long distance trade, we can hold out indefinitely."

"You're assuming the coming Beast Tide would be the same as the last one." Song Chen frowned. "But what if the next one has flyers?"

There was a long, heavy silence.

"We better stock up on supplies." George said at last.

"Uhuh."

***

Remian woke up under silky maroon sheets, and found himself staring at a ceiling painted with clouds and little winged angels.

"Wha…?" He suddenly felt what the others must have felt when he warped them to him. "Where am I?"

He took a look around. He was in a jaw-droppingly luxurious room, although he personally felt he should call it a 'hall'. It was really that big, adorned with gilded heavy furniture. Everything here seemed to be big, from the bedside table and lamp, to the sofa at the foot of the bed, even the bed itself had bedposts, a tent-curtain sort of frame and was easily large enough for six of him to roll around on.

"What am I doing here?" was his next question, but again, it went unanswered.

He tried to get up, only to have a wave of dizziness hit him like a punch. "Ugh. Maybe… maybe I better just sit still for a bit."

There was quiet as he lay back and wondered about his situation. There were vague noises in the distance, doors opening, some furniture scraping, a muted voice or two… he wasn't alone here. Was that a good thing, or a bad thing? Judging by the luxury in this room, he was probably among friends. It didn't seem like a prison.

"Hello?" Remian called.

More voices rose up. Footsteps sounded, and then Mindy barged in.

"Remian! You're awake!" Mindy exclaimed.

"I think so. Where am I? What happened?"

Mindy's face grew serious. "There's good news and bad news. The bad news is, we aren't guests here."

Remian frowned. "What's the good news?"

"The good news is, I own this place." Mindy grinned. "Like it?"
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"You own it…?" Remian stared blankly.

"Yes! My very own mansion! Just up the road from Charlie's house!" Mindy lowered her voice. "I bought it at rock bottom prices. It's because of the war, you see. Ashdale is actually losing, and Germat is coming this way."

"What? Then what are we doing here?"

"Buying mansions, obviously. I also bought the one next door." Mindy informed him. "And the one after."

"But why? If Germat's coming…"

"Oh, relax. I've already talked to Sir Stout about the Wasps. He says they'll send someone over to negotiate with us about the sales… just as soon as you wake up."

"Why didn't you handle the negotiations yourself?"

"Because they wouldn't take me seriously? I even had to ask Alex to front for me to buy these mansions." Mindy shook her head. "Oh, and by the way, I bought some guns and ammunition."

"Great. How many, and what kind?"

"Two hundred breech-loaded rifles." Mindy grinned.

"What does that even mean?"

"It means reloading them is a cinch. Five seconds is enough for me."

"Any downsides?"

"Getting bullets for them isn't easy. I only managed to snag six hundred boxes. That's sixty thousand rounds." Mindy grimaced. "It'll do for Tier 3 Wilds, and could hurt Tier 4's, but that's it for stopping power."

"Six hundred boxes…?! How long have I been asleep…?" Remian asked.

"Four days." Mindy informed him. "Phoebe said you almost died nine times since we got here, but since yesterday, there was nothing to worry about any more. Oh, and she said to give you a message."

"What message?"

"She said, if you overdo it this badly ever again, she's going to dump you."

Days since last Beast Tide: 78. Current Kill Count: 8597 (552 since yesterday).

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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