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Kingdom of the Weak 2 Agent of the Iron Legion
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Kingdom of the Weak 2 Agent of the Iron Legion

Fort Spoas was a town overlooking a steep cliff over a river. With a steep hill on the west side and the desert to the north, all it really needed was a good wall to the south to form a formidably defensible position.

As they were coming in for a landing on the desert side of the fort, the passengers gathered near the exit ramp, and one Iron Legionnaire spoke. "Tan, are you a settler?"

The archer from the Empire spoke. "No. I am an adventurer."

"But you are planning to stay here, on the Frontier, are you not?"

Tan coughed. "I have nowhere else to go. I cannot return."

"Whatever the reasons for you to be here, the Iron Legion would like to hire you as an informant. We need agents to be our eyes and ears here on the Frontier."

"What interest does the Iron Legion have in this place?" Tan asked.

"Opportunity. Just like you."

"I'll do it." Remian offered. "I'll be your informant. It is a paid job, isn't it?"

"It is." The legionnaire confirmed. "But looking at you… you're not likely to survive longer than a day or two. We need someone tough, someone who can last at least a year to write us regular reports."

"Give him the job. I can't write." Tan said.

"I can write. I can read too. No problem." Remian spoke up.

"You can't even leave town, or you'd be squashed underfoot by the first Wild you come across!" the legionnaire snorted. "We need strong agents."

"How about this. He can be your agent, and I can assist him." Remia offered. "He can tell me what to write, and I'll write the reports for him."

"Adjutant to an agent, eh?" the legionnaire considered for a bit, then nodded. "Very well. We can use an extra pair of eyes. But Tan, you have to replace your secretary as soon as he dies."

"Whatever." Tan rolled his eyes and marched off as soon as the exit ramp connected. He didn't even say a word to Remian or anything.

The legionnaire quietly handed Remian an iron token. "Stamp it onto every communiqué, so we know you are an official agent. We will establish a small camp here; bring all reports to the camp quartermaster, whoever he may be. He will handle the rest."

"That will be me, to begin with." One of the other legionnaires spoke up. He turned to Remia, sharp blue eyes under curly black hair framing a square face. "I am Maximus Flavius, legionnaire of the Fifth Legion, Third Century. Black sheep of the family. Just call me 'Max'."

"Black sheep?" Remian blinked.

"My family doesn't like me because my hair isn't golden." Max laughed, but it was a forced laugh. "I am seen as a disgrace to the family name. That is why I am in the Legion."

"You could always dye your hair color. Or use magic." His colleague snorted.

"Then that would be a disgrace to my true self. I would rather disgrace others than myself."

"For Jupiter's sake, it's just hair color!" his colleague turned to their leader. "Markus, tell him!"


"He makes his own decisions, as does every man." Markus said without turning.

With that, the three legionnaires also disembarked. Alone now on deck, Remian gave the airship that brought him to the Frontier one last look, then hefted his backpack and stepped down the ramp.

Meanwhile, the crew of the airship were busy unloading the airship's real cargo, crate after crate being slid down a lower exit ramp and collected from the desert sand bordering the town. Remia eyed the symbols on the boxes. Most of it came from the Seven Kingdoms, like the airship. They seemed to be luxury goods and weapons.

For a captain to fly an airship all the way here with as few as six passengers at the end… the profit made by that cargo had to be formidable. Either that, or the cargo he was taking back from here was worth all the cost and effort.

Coming from the opposite direction, people from the town were bringing crates to load onto the airship. Piled up and guarded by three different groups on the sparse grass growth between the sands and the town, they bore symbols that Remia couldn't recognize. One looked like a bird. One looked like a claw. The third one looked like weird squiggly lines.

Meanwhile, two other groups gathered nearby almost casually. They did not make a move, but the fact that they were there in numbers made Remian worried. All of them were armed, some of them with weapons no better than sticks with nails stuck into them.

Five different armed groups? Who were they? Why were they all standing around the airship ramp looking at each other menacingly?

The airship crews arrived and met with the groups. Trading commenced, crates and money exchanging hands. The entire time, the non-trading members of each group fingered their weapons nervously, prepared to draw weapons and spill blood at the drop of a hat. The whole thing was a tense, volatile affair.

Thankfully, nobody dropped any hats. The airship crews took their coin and their new crates, loaded up on the airship, and left.

Like an idiot, Remian stood there watching the whole thing.

A sandy haired boy came up to him from one of the groups. "You! Who are you?"

Who, indeed? Lacking any other sort of identification, Remian wordlessly held out the token in his hand.

"Iron Legion?" the sandy haired boy looked back to his leader, who shook his head dismissively and gestured for his return. They left Remian alone.

Not so the others. As the groups left, nervously, one by one, the last one hesitated, then sent one blocky guy over. "Hey. You wanna join our gang?"

"Your gang?" Remian blinked.

"The Blood Claw!" he said, a bit proudly. "We do right by each other, and we bring back good hauls from our hunts. We just happen to have a bit of room for new hands right now."

"Really? What happened to your old members?" Remian asked.

At that, the blocky guy's face soured. Saying no more, he turned away and marched off with his friends.

Remian grimaced. Whatever happened to their friends for these guys to come back with 'good hauls' to sell today, it couldn't have been good.

He walked into town proper, made it past the first street into the town square and promptly collapsed.

***

When he opened his eyes, he found himself looking up at a high ceiling of thick wooden beams.

"Where am I?" Remian tried to sit up, only to find his muscles aching, his head spinning, and his lungs burning. "What happened?"

"I have no idea. We found you in the town square, completely naked." The person who came over to greet him was the priest he met on the airship. "It looks like you've been mugged."

"Mugged?" Remian closed his eyes. "No. I may have been robbed, but I was not attacked. I think I might have passed out from exhaustion."

He should have expected it, after such a long flight. Even though he managed to get some sleep, he had been a lot more tired than he realized. His body had always been weak. To get this far on his own was already difficult enough. Trying to explore the town after a long flight like that without any food or rest…

Speaking of food. "I'm hungry. I don't suppose…?"

"Here." The priest handed him a bowl of hot soup. "It's not much, but it's what we have."

"Thank you." Remian took a deep gulp, feeling the heat and the soup fill him. "Ahhh…"

"I have a spare shirt…" the priest went on.

"Stop. Why are you giving him everything? We already have so little to begin with!" a thin, sharp-nosed nun appeared beside the priest, a hand on his arm.

"It is the way of our Lord to help those in need."

"But that's your dinner, and your last shirt!" she gasped.

Remian froze. He looked at the bowl in his hands and the shirt in the priest's. "Really?"

"I'm already wearing a shirt. I need only wash it." The priest said, opening his robe a little. He was indeed wearing a shirt under it. "The sacred text is clear. He who has two shirts, give to him who has none."

"You won't survive for long here with that mindset." Remian grimaced.

Beside them, the nun nodded furiously.

"But I'll take it." Remian accepted the shirt. "One day, I will repay this kindness tenfold. One day soon. Until then, you must survive. I have few friends here as it is. I don't want to lose one."

"You have friends here?" the nun perked up, suddenly brightening.

"I am an agent of the Iron Legion." Remian grimaced. "Or rather, a clerk for an agent. I would show you my token, but…"

"You mean this token?" the priest held it up. "We found it beside you. Whoever robbed you didn't think to keep it."

"Perhaps even robbers have a sliver of kindness." Remian suggested.

"Or they simply dared not take it." The nun added with a sniff.

Remian had to admit, the nun was most likely right. Robbing an unconscious man of his gear and clothes was one thing. Stealing a token of the Iron Legion and impersonating an officer, or even a clerk, was a whole different story.

"So… being a secretary to an agent of a Legion that has hardly any presence here… how do you plan to pay us back tenfold?" the nun asked pointedly.

"By starting a business." The idea had taken root two weeks back, but the details of it remained a bit fuzzy. "But at the very least, I hope to return this shirt by tomorrow."

"A business, you say? What sort of business? How will you start it?" the priest asked.

Remian hesitated. "The basis of a good business is to profit by fulfilling needs. The more needs, the better fulfilled, the more easily one can turn a profit and the less trouble one would face. At first, I thought to go into trading, but it seems the airship captain has already gotten to that directly. Security would fulfill the most needs, but I couldn't provide that to save my own life. At this point, I'm thinking either an inn, a tavern, or a board."

"A board?" the nun blinked. "How can anybody run a business by opening a board?"

"That depends on the board." Remian grinned. "And the people here."

"And then what?" she asked.

"Then I take over the town." Remian shrugged. "And start to build my own kingdom."

The nun took off her slipper and threw it at him. "Nonsense!"

She stalked off with a sniff, muttering under her breath about little boys making fun of her.

Then she came back to retrieve her slipper.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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