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Kingdom of the Weak 197 An offhand though
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Kingdom of the Weak 197 An offhand though

The next day, Remian once again took to the road.

By now, they were already in the heart of the world war. All around them were thick columns of smoke; the sound of heavy artillery could be heard on every side. Remian avoided all the columns; each of them was clearly a military position, or else they wouldn't have been fired upon. As long as he kept clear of any viable targets, he figured, he should avoid getting blasted by cannons.

In any case, the fighting should have drifted farther to the west. Germat and Auria were pushing back the Ashdale and La Vive lines at a steady pace. Thinking back to the prices they offered for elemental metals just before the war, Remian wasn't entirely surprised. It was clear that Germat had spent a premium in preparation for the conflict.

In terms of combat ability, Ashdale boasted a lot of experience. Proven in the field over millennia against the likes of the Iron Legion, their military firing formations and drills were famous for their high levels of discipline and order. But Germat had focused more on heavy weapons, armored vehicles carrying magic cannons. With carriages bearing layers of elemental armor too strong to pierce, a robust crystal communication network and oversized cannons supported by specialist magi dedicated to their firing, the orderly firing lines of the Ashdale formations became like pretty targets set up for artillery practice.

Remian came across one such battle early on in the day. A squad of Germat armored carriages met a full battalion of Ashdale musketeers. It had not been a fair fight, to say the least; even before long-ranged Germat artillery started bombarding the Ashdalian lines from afar, the armored carriages themselves were able to blast away at the Ashdalian soldiers with impunity, completely ignoring the measly fire their old weapons were scratching their armor with.

At one point, Remian even felt a bit guilty. Judging by the glint of reddish yellow from the Germat armor, there was a good bit of Fire Copper alloyed into the mix. In other words, one of the reasons why Germat was able to put so much armor on so many carriages was because Remian and Mindy supplied them with Fire Copper.
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But that was the way of the free market. Whoever offered the highest prices got the goods.

It was La Vive who came to the rescue later on. A formation of chevaliers led by a paladin in golden armor came charging in from the opposite side, catching the Germat forces from behind. They had high tier runic weapons that practically flared with magic power. A single lance from the lead paladin was enough to pierce through the central armored carriage like a hot knife through butter. There was an explosion then, and the entire armored carriage went tumbling sideways, rolling over and over before coming to a miserable stop. The other armored carriages did not fare much better.


Still. How many chevaliers did La Vive have on the field? How many Ashdalian soldiers were killed before they could arrive? How many armored carriages did Germat deploy? All of these questions could not be answered by Remian, but as he traveled deeper into the war zone, he could generally see Germat and Auria advancing while Ashdale and La Vive retreated.

Remian had time to think and ponder as he made his way farther in. There were several ways that Ashdale could turn the tides. Mainly, their advantage was in air power. Germat had heavy armor, even on their airships, but while it was a huge advantage on the ground, it actually could be a problem in the air. More weight meant less maneuverability and less hauling capacity, so their logistics and their air combat abilities were going to be limited…

On top of that, they favored heavy cannons. While those could be detrimental to large airships, a swarm of quick agile fighters could quite plausibly overwhelm them without too much trouble. If Ashdale turned their shipyards and industry produce light fighters instead of gigantic airships, they could very well turn the tide of the war based on logistics alone.

Remian itched to make Ashdale an offer they couldn't refuse and make a huge profit out of doing so. In other words, …how much would Ashdale pay for the Wasp?

He was thinking about making a visit to Ashdale when he heard the sound of gunshots in the distance. Remian immediately crouched low, activating the rune shield as he did so, but then realized that the shots were fired on the other side of the near rise. Cautiously, he slipped up and peered over the rise to see what was going on.

There was a scuffle taking place. Unlike the previous larger battles where entire formations blasted away at each other, this was a much smaller scale brawl. Roughly a half-dozen men were fighting hand-to-hand in a valley. It was an unfair fight, two against four, but the two had guns, while the four did not.

Remian did a quick sweep of the vicinity with his Psionic senses, and finding no other people around, he quickly nipped forward. "Light!"

By then, three of the brawlers were dead and one was lying on the ground unconscious. The last two were at the crucial point. At an opportune time, a barrier of light appeared and blocked the strike of a desperate knife-wielder, saving a gunman from the attack. This gave him time to shoot his assailant at point-blank range, and the knife-wielder fell with a resentful look on his face. The fight that he should have won had been lost instead…

The survivor turned to see Remian hobbling towards him. He glanced at his fallen companion, grimaced, and shot dead the last living attacker, the one who was lying on the ground unconscious. Then, he sat down on a rock and waited for Remian to arrive.

"Thank you." He said simply, offering his hand. "Where are you from?"

Remian shook his hand. "The Wildlands, actually. But I've had some dealings with Ashdale." With Germat too, but the soldier didn't need to know that. He was Ashdalian, and the men he'd just killed were Germati.

"So… you're a neutral?" the soldier shook his head. "Best get away from this place."

"I would, just as soon as I find my friends." Remian assured him. "What about you? You had best get back to your people as well."

"Certainly. But perhaps I should escort you and your friends to my base camp first. It's not safe for neutrals out here." He said hesitantly. "You could come over for tea."

This was a good man, Remian felt, to be so concerned over neutral parties, even while he was worried that Remian might be a spy and exposing the location of his base camp might not be the wisest choice he could make…

"On another occasion I would be happy to come over for tea, but right now might not be the best time." Remian said diplomatically.

"Oh, no, no, you should come. You saved my life, it's the least I can do to repay you. I owe you one." Suddenly, the man ditched his suspicions completely.

But Remian shook his head. "Now isn't a good time. But I'll tell you what; if you want to repay me, pass along a message to your higher-ups for me, will you?"

The man hesitated, then nodded. "What message?"

"Tell them that if they want small, agile air-combat aircraft, look for me and my friends in the Wildlands. We are based in KarGoth."

***

At that time, Talia was already on the road heading towards Remian's position.

Yes, she knew she was supposed to sit tight and wait for rescue. Yes, half her group were severely wounded; had they tried to move earlier, one of the wounded would be limping along while she and Holt would have to carry the other two on stretchers one at a time. As of last night, however, they had found an abandoned hand cart and managed to haul it all the way back here. This cart wasn't very big, but it would be enough to load both stretchers.

She knew there were risks, but the fighting around her area was getting much too intense for comfort. After some discussion, she and her crew agreed that their chances of survival were greater if they headed out than in they stayed.

Thus equipped, and supplied with a few days' worth of foraged food from the wilderness, Talia and her crew set out to meet Remian on the way.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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