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Kingdom of the Weak 195 Strays
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Kingdom of the Weak 195 Strays

Keeping an eye on the dust columns in the distance, Remian carefully made his way on the road, thinking to steer clear of Bulraki riders entirely.

"Stop!" the voice calling him from the side was low and urgent. "Camp ahead!"

"What?" Remian turned to see a young boy, very dirty and very worried waving at him from the bushes.

"There is a Bulraki camp ahead! Don't go that way!" he urged Remian.

Survivors? "Who are you? Why are you out here on your own?"

But the boy didn't reply. He just turned around and ran.

"Hey, wait…" Remian followed him. Meanwhile, he contacted Mindy. [Third checkpoint, hostiles suspected. Don't come over yet.]

[Understood. Shall we send backup?]

[Stand by…] Remian huffled after the boy, carefully leaving a mark on a tree as he passed it. They went into the sparse woods, then around a hillock…

"Freeze!" A long, rusted pike was suddenly pointed at him from the side. Remian turned to see a bigger, graying man there wearing a helmet and a baking apron with spoons sewn onto it as reinforcement.

Remian didn't freeze. Instead, he leapt aside, and drew his own weapon.

To be fair, Remian's weapon was even older than that pike. The long-hilted sword (c.f. nagamaki) was downright ancient. He triggered one of its three still-functioning runes; a shield of light flickered into being in between him and the pike.

But the pike did not stab forward. The elderly man did not strike, or charge. He just narrowed his eyes. "That nagamaki… it's a runic weapon?"

Remian didn't reply. His senses spread through the area, finding several minds nearby filled with wariness and fear… and two others which had gone completely numb and apathetic.

None of them were warriors. None of them were Bulraki or Bellai. They all seemed to be in the same situation as the boy and the old man; denizens of the neutral zone caught in a war they neither asked for nor wanted.

"I'm not here to harm you. I'm just passing through when your friend there showed up." Remian pointed out.

"Why did you follow him?" the old man asked.

"I just want to know about this camp ahead."

The older man exchanged glances with the young boy, who was now looking rather guilty. Slowly, he lowered his pike.

Remian likewise turned off his shield and put away his weapon.

"So… can you tell me about this camp?"

***

Sandra, Gammie, and their Comrades (a wolfcat and a Feelo-Wasp prince leading his own entourage of flying hand-sized bugs) arrived as Remian got to know the survivors and their leader, the pikeman veteran Alex.

They came from three different villages all located up this very road. When the Bulraki came raiding, they fled for their lives, and tried to make their way to the Bellai forts for shelter, but were crudely turned away and were basically just trying to survive by staying away from the fighting, foraging in the wild and praying that the war would be over quickly.


"That doesn't seem likely." Remian confessed.

Then it was his turn to share information with them.

"From what the Iron Legion told me, this war already involves thirteen nations on two different sides." Remian explained. "Germat, Auria, Otta, Bulrak, Ira and possibly Kuasa Besar are on one side. Ashdale, La Vive, Bellas, and the Nine Mountains are on a different side. Itarim just switched sides from the Germat-Auria side to the Ashdale-La Vive side, and the Sea People claim to side whatever side Itarim stands on, except I haven't actually seen any of them around here yet. Mendev, Liberatria, Romania, Ecclesia, Ceres, the Rainforest Commonwealth, the Saudara Nation and the Dragon Empire all have large forces present in the region, but they have yet to declare a side and are mainly just observing. Everyone else is steering clear."

"Any idea how long it will last?"

"Not a clue. Last week, the Germat side was winning, but now Itarim has changed sides, and the Nine Mountains are going all-out, so depending on whether they can establish a strong momentum, the war could either be over tonight, or it could turn into a stalemate that lasts for years."

"And you say you're not on either side?"

"I'm from the Wildlands. I'm just trying to get my friends out of here."

"How do you intend to do that?"

"We have an airship." Remian said, and left it at that.

The survivors exchanged glances. "The Wildlands, you say? I hear it's a dangerous place."

"South of KarGoth, it is a very dangerous place indeed." Remian nodded. "But KarGoth itself is a fortress built into a hill. It has never been breached by the Wilds. Fort Spoas has fallen and every other human settlement in the Wildlands has fallen, but KarGoth remains underground and safe."

"Underground?" the old veteran perked up. "How do you live there?"

"Quite comfortably, actually. It's built into a hill, and there's a wide open space from above, we used to dock airships there, but now the new airport is being built…" Remian paused, trying to describe it. "It's a town shaped after the largest malls in Ashdale. Even though it's underground, we get plenty of sunlight. There are Sand People, Sea People, folks from Ashdale, Itarim, the Dragon Empire… all sorts."

"Do these people fight each other?"

"Each other? I've only seen verbal fights between them, so far. Everyone protects each other against the Wilds when the Beast Waves come. But the Beast Waves have stopped now, so…" Remian trailed off.

"The Beast Waves have stopped… there is a town… it's got people of many cultures who live together in peace…" The old man began to tremble visibly. Tears actually began to streak down his face. "That… that's all I ever wanted… I came all this way to the Neutral Zone, built my house with my own two hands, thinking that this was the place… but now…"

"Join us." Remian invited on the spot. "Come to KarGoth. I have some say there. I'll personally make sure you have a place to live. There's plenty of work, or you could even open your own business."

"What about them?" Alex gestured at his friends. "Most of them are farmers…"

"We have huge farms and could definitely use more hands." Remian assured him. "You're all welcome. There's fishing, and an Adventurers Guild, and mining, and lots of construction work that needs doing…"

"And you'll take us there? On your airship?"

"If you want, yes."

***

That night, Mindy received the Signal.

[All Clear. Come on over.] Remian messaged her telepathically.

"Here we go." Mindy breathed. With a flicker of power, the Wasp took off, flying low and quickly in the twilight, even as darkness covered her and afforded her the protection of night. She locked on to Remian's position by sheer Psionic tracking, trusting in his word that the way to his position, at least, was clear of dangers.

It was a short flight for the Wasp, barely half an hour. It pained Mindy to think that Remian would have taken the entire day to cover just this distance, without the help of an all too conscpicuous ME-frame.

"I'm here." Mindy greeted him as she got off the Wasp. Sandra and Gammie, along with their Comrades, likewise got off and secured the aircraft.

"Good. You have passengers." Remian gestured.

Standing around the clearing were ten staring faces, three hopeful, five wary, and the remaining two completely uncaring. They were battered, bedraggled, and bruised more often than not, but they were alive, conscious, and very much capable of revealing their location…

"Can you make two trips back to the Red Fang?" Remian asked. "We're taking them with us to KarGoth."
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"What…?!" Mindy stared. "But Talia…"

"Her, too." Remian nodded. "So here's what I was thinking. Bring these survivors back to the airship first, then come back here for the night. The Wasp is definitely capable of at least that much, isn't it? We can continue on our way tomorrow."

"The Wasp can do it." Mindy agreed. "But can we really trust them?"

"They seem to be good people. Also, I think they saved my life." Remian shifted. Mindy wasn't entirely sure she believed him, but she didn't argue. "I owe them."

Mindy grunted. [Are you sure they're good people?]

[Not entirely, from what I can sense. I've been monitoring their thoughts. They're desperate enough to steal our food, but they won't kill us even if they tried. The worst they'd do is grab a loaf and run. As long as you keep them well-fed, I think the promise of a better life would ensure their good behavior.]

[They'd steal out of hunger, but they wouldn't harm us. That's about as much as we could ask of anyone.] Mindy conceded. "Fine. Let's do this."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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